Commit Graph

4744 Commits

Author SHA1 Message Date
Sam Lantinga ae5317e844 The Amlogic X96 is a set-top box 2018-10-02 13:17:31 -07:00
Sam Lantinga 679d355317 Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases 2018-10-01 14:52:28 -07:00
Sam Lantinga 6e35e42145 Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain

I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).

- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).

on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).

I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.

Here's the patch.
2018-10-01 14:43:03 -07:00
Ozkan Sezer 922623e1b6 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB):  add _ prefix to temp Pixel locals to avoid
  any possible shadowings.


The warnings were like the following:

In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
                 Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
                        ^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
     case 0: do {    pixel_copy_increment; /* fallthrough */             \
                     ^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
             DUFFS_LOOP(
             ^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
     Uint32 Pixel;
            ^
2018-10-01 21:29:11 +03:00
Sam Lantinga b251876126 commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date:   Fri May 4 20:21:21 2018 -0400

    Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
    the sample size of the actual hardware buffer vs having a stream created to handle the
    delta
2018-10-01 09:47:10 -07:00
Sam Lantinga de5367a612 Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
Sam Lantinga 5901fe466b Added display event files to the Mac OS X project 2018-08-23 02:24:31 -07:00
Sam Lantinga 50d5002533 Fixed build 2018-08-23 02:21:17 -07:00
Sam Lantinga 088070e5a8 Moved display orientation handling on iOS out to a separate function for Qt apps 2018-08-22 23:47:29 -07:00
Sam Lantinga f225af0c1e Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga f1bc1c1274 Fixed crash trying to open HIDAPI controller as a haptics device on Windows 2018-08-22 17:44:28 -07:00
Sam Lantinga 38ae49880f Updated required Android SDK to API 26, to match Google's new App Store requirements 2018-08-21 20:46:25 -07:00
Sam Lantinga 7f4860e2be Doh.. __IPHONEOS__ is defined on tvOS 2018-08-21 20:38:22 -07:00
Sam Lantinga 74e99f7416 Don't use CoreMotion on tvOS 2018-08-21 20:34:09 -07:00
Sam Lantinga b8ae2c1860 Fixed UWP build 2018-08-21 20:20:54 -07:00
Sam Lantinga 6f758ad25f Moved SDL_IsTablet() to a cross-platform API function 2018-08-21 20:03:54 -07:00
Sam Lantinga e9f6805fc6 Removed dependency on C++ runtime on iOS 2018-08-21 19:42:19 -07:00
Sam Lantinga c6647bf9c9 Added the iOS sensor implementation 2018-08-21 17:24:12 -07:00
Sam Lantinga bdbc06b027 Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts

This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga c5bcefa7e8 Fixed duplicate definition of SDL_JoystickID 2018-08-21 13:44:11 -07:00
Sam Lantinga 7749ee2a43 Added the dummy sensor driver to the Visual Studio projects 2018-08-21 13:42:44 -07:00
Sam Lantinga 3e5dbc694a Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Sam Lantinga 7c3040e08a First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Sam Lantinga c2791fc60d Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:59:13 -07:00
Sam Lantinga 2a4999b4bb By default just build for 32-bit ARM and x86 2018-08-21 11:44:08 -07:00
Sam Lantinga 109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Sam Lantinga b09b25f6e4 Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:07:56 -07:00
Sam Lantinga ad1e3c2a4c Fixed Android build error 2018-08-21 10:37:26 -07:00
Sam Lantinga 0d22559e30 Fixed Android build error 2018-08-21 10:25:30 -07:00
Sam Lantinga 5dfa4043a3 Fixed warnings building on Mac OS X 64-bit 2018-08-20 21:19:17 -07:00
Sam Lantinga 6b3f11e2a3 Fixed code style 2018-08-20 21:18:56 -07:00
Ryan Speets aeea6b9b1f Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL 2018-08-18 12:30:04 +01:00
Ozkan Sezer 90454b1ece SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga 7d3a7ef827 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. 2018-08-15 23:35:54 -07:00
Sam Lantinga a2add1f683 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button. 2018-08-15 23:14:45 -07:00
Sam Lantinga 3f5ff751fe Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both 2018-08-15 23:14:43 -07:00
Sam Lantinga aad340eb86 Added Windows Xbox controller state packet handling, for completeness. 2018-08-15 19:53:36 -07:00
Sam Lantinga 63107524f6 Fixed input from the Steam Virtual Gamepad on Mac OS X 2018-08-15 19:53:34 -07:00
Sam Lantinga 0903e83553 Use SDL specific window class to avoid conflicting with Steam 2018-08-15 19:53:31 -07:00
Sam Lantinga c88666580e Catch device removal as well as device arrival on Windows 2018-08-15 19:53:30 -07:00
Sam Lantinga 641c674f2a Turned off debug messages 2018-08-15 19:53:28 -07:00
Sam Lantinga 51902010c6 Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga dfbd7f65a9 Fixed Mac OS X build 2018-08-15 19:53:24 -07:00
Sam Lantinga ec74c318b9 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon 2dc04b4c11 libm: one more static analysis fix. 2018-08-10 15:22:02 -04:00
Ryan C. Gordon 67a48ad13a haiku: Patched to compile with new joystick interfaces. 2018-08-10 15:04:08 -04:00
Ryan C. Gordon e1ac643b32 bsd: Patched to compile.
(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon 67764070f0 bsd: Update joystick code for new interfaces.
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon b692c35237 emscripten: Patched to compile with new joystick interfaces. 2018-08-10 14:32:30 -04:00
Ryan C. Gordon 941f8ecffd joystick: define inline to SDL_INLINE 2018-08-10 14:10:47 -04:00