Commit Graph

155 Commits

Author SHA1 Message Date
Philipp Wiesemann 78d40e0901 Fixed nesting of HTML elements in documentation.
The code element may only contain inline but the pre element is block.
2014-06-09 17:37:59 +02:00
Philipp Wiesemann f4df542580 Fixed typos in documentation. 2014-06-09 17:28:08 +02:00
Philipp Wiesemann ea93820e1f Fixed format string faults in audio tests.
They were found by the recent code annotations.
2014-06-09 17:25:03 +02:00
Gabriel Jacobo 7467e30b83 Forgot a piece of README-nacl.txt 2014-06-08 18:50:40 -03:00
Gabriel Jacobo efa2d0581d Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
2014-06-08 18:18:13 -03:00
Sam Lantinga 5ae12b46b5 The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL 2014-06-08 12:05:17 -07:00
Sam Lantinga be74705f82 Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. 2014-06-08 12:00:29 -07:00
Sam Lantinga d639d031cf Ignore Visual Studio test data files 2014-06-08 11:59:36 -07:00
Philipp Wiesemann ef3887ecfc Changed two Java nested classes into static nested classes.
Both do not need an implicitly created reference to enclosing class.
2014-06-08 13:14:20 +02:00
Philipp Wiesemann d2220917e0 Fixed typo in log message. 2014-06-08 13:03:45 +02:00
Philipp Wiesemann 2b95c4c40b Fixed doxygen comment in header. 2014-06-08 13:01:04 +02:00
Philipp Wiesemann 0ad1dc1875 Fixed typo in source comment. 2014-06-08 12:51:02 +02:00
Sam Lantinga 85cae4783b Updated projects for Visual Studio 2010, 2012 and 2013
* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
2014-06-07 21:58:18 -07:00
Sam Lantinga 47e0aa0e6a Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
Sam Lantinga cde32ccc83 Fixed compile warnings 2014-06-07 18:20:25 -07:00
Sam Lantinga 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Sam Lantinga 40538446d9 Fixed crash with SDL_SetError(NULL) 2014-06-07 17:31:50 -07:00
Sam Lantinga 0ddd252fdd Fixed initializing test event queue 2014-06-07 17:25:56 -07:00
Sam Lantinga 5907cfaadf Fixed another loopwave crash with no command line arguments 2014-06-07 17:25:35 -07:00
Sam Lantinga a93474a2e5 Fixed loopwave crash with no command line arguments 2014-06-07 17:09:32 -07:00
Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 2014-06-07 11:36:08 -07:00
Gabriel Jacobo 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes 2014-06-06 18:33:17 -03:00
Gabriel Jacobo 1e352d7929 Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. 2014-06-05 15:37:33 -07:00
Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. 2014-06-05 15:29:23 -07:00
Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! 2014-06-05 09:49:45 -07:00
Sam Lantinga d0146cfcc0 Added missing headers that should be installed. 2014-06-05 09:27:06 -07:00
Ryan C. Gordon 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
2014-06-05 11:04:07 -04:00
Ryan C. Gordon c294130f6e Added SDL_opengl_glext.h to the list of headers to install. 2014-06-05 10:28:08 -04:00
Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 2014-06-05 01:55:52 -04:00
Sam Lantinga 1188c174d7 Fixed Mac OS X build 2014-06-04 16:35:07 -07:00
Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 2014-06-04 12:55:18 -07:00
Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
2014-06-04 10:57:52 -07:00
Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 2014-06-04 10:57:40 -07:00
Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
Generated dynapi stuff for the new WinRT entry points.
http://hg.libsdl.org/SDL/rev/d54306e2b8a7
2014-06-04 10:57:12 -07:00
Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools
CR: Bruce Dawson
2014-06-04 10:56:56 -07:00
Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 2014-06-04 10:56:43 -07:00
Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 2014-06-04 10:56:37 -07:00
Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 2014-06-04 10:56:30 -07:00
Sam Lantinga 1e00c03f14 Fixed Mac OS X build 2014-06-04 10:56:17 -07:00
Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 2014-06-04 10:55:26 -07:00
Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
2014-06-04 10:52:34 -07:00
Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 2014-06-04 10:50:32 -07:00
J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 2014-06-04 10:33:23 -07:00
J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 2014-06-04 09:59:10 -07:00
Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue.
This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode.
2014-06-04 09:39:08 -07:00
Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res
ponder.
2014-06-04 01:56:14 -07:00
J?rgen P. Tjern? a2085da216 SDL_opengles2: Update to latest Khronos headers.
This updates to the latest Khronos headers, which gives the latest
headers for MSVC.

The following files were retrieved on 2014-06-04:

http://www.khronos.org/registry/gles/api/GLES2/gl2.h
http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h
http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h
http://www.khronos.org/registry/egl/api/KHR/khrplatform.h

And they were modified to not include each other themselves.
2014-06-04 01:35:36 -07:00
J?rgen P. Tjern? 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
This updates to the latest glext.h from Khorons that includes the OpenGL
4.4 specification. It was retrieved from
http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
2014-06-04 01:32:52 -07:00
J?rgen P. Tjern? f45a2fd05d SDL_opengles2: Separate out GLES2 headers. 2014-06-04 01:27:13 -07:00