Ozkan Sezer
5905696e66
SDL_audiocvt.c: minor cleanup.
2022-03-15 23:10:04 +03:00
Ozkan Sezer
d1e4367f58
SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
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Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Sylvain
f3e86b9fd3
Fixed bug #2199 : make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA
2022-03-15 17:46:12 +01:00
Sylvain Becker
3bebdaccb7
METAL: clip rect w/h must be <= render pass
2022-03-15 10:37:17 +01:00
Wohlstand
7c421fec16
SDL_audiocvt.c: Don't byteswap 8-bit streams
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Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy
363c36781d
Fixed: Incorrect assumption that mouse button is released when window is allocated
2022-03-14 08:38:25 -07:00
Guus Waals
7495b98141
Make SDL_VIDEO_OPENGL_EGL optional on Android
2022-03-14 13:38:12 +01:00
Ozkan Sezer
ee6bfcdd66
SDL_blit_N.c: removed duplicated const (fixes bug #5401 )
2022-03-13 20:56:42 +03:00
Ozkan Sezer
072db7b005
SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars.
2022-03-12 01:56:40 +03:00
Zach Reedy
d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition ( #5398 )
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* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown
* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks
9de97e19cc
emscripten: Don't prevent default on filtered key events
2022-03-11 11:55:41 +00:00
Ozkan Sezer
afb0606f5a
minor os/2 clean-ups.
2022-03-10 18:50:10 +03:00
Cameron Gutman
677dc1015c
rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
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The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer
bf69868924
reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.
2022-03-10 01:55:04 +03:00
Jo Bates
01d38e7ade
Make Win32 fullscreen and borderless windows minimizable
2022-03-09 14:08:12 -08:00
Sam Lantinga
09b652b70a
Make sure the string properties are actually strings (thanks Nat!)
2022-03-09 13:54:23 -08:00
Sam Lantinga
c6eef542ab
Removed dead code
2022-03-09 13:48:31 -08:00
pionere
911ba8d343
hide impossible branch in D3D_UnlockTexture
2022-03-09 20:17:55 +01:00
Sylvain
ea5b482bff
Remove unused warning
2022-03-09 15:38:36 +01:00
Sylvain
45833a148d
Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture
2022-03-09 15:33:45 +01:00
Sylvain
a4a80c8607
Fix variable may be uninitialized when used here [-Wconditional-uninitialized]
2022-03-09 15:21:55 +01:00
Sylvain
04256a5372
Fix compilation (see #5313 )
2022-03-09 15:12:25 +01:00
pionere
0983fcee5e
fix memory leak in D3D11_CreateRenderer
2022-03-09 15:03:49 +01:00
pionere
3f8b450de2
extend the code hidden by SDL_HAVE_YUV
2022-03-09 15:03:30 +01:00
pionere
ce1883e1e7
fix compile error with disabled SDL_HAVE_YUV (vita)
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- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Sam Lantinga
14db417e12
Reenable getting the serial number on macOS
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We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
2022-03-08 21:32:27 -08:00
Sam Lantinga
c3ca3445bd
Prefer HIDAPI on macOS, as that has extended functionality
2022-03-08 18:56:49 -08:00
Sam Lantinga
6a787619e6
Allow reading background events for MFi controllers
2022-03-08 18:42:13 -08:00
Sam Lantinga
b064ad6ac5
Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check
2022-03-08 18:14:10 -08:00
Sam Lantinga
1b7669374e
Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
2022-03-08 09:58:24 -08:00
Mahyar Koshkouei
41e7d1baa6
Add SDL_GetDisplayDPI implementation on Emscripten
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Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Cameron Gutman
b2463a917c
events: Add logging support for several missing event types
2022-03-06 15:02:53 -06:00
Sam Lantinga
bdafe1e049
Fixed whitespace
2022-03-04 11:01:55 -08:00
Sam Lantinga
2e801b1ae7
Split long text input into multiple events if needed (thanks @zreedy!)
2022-03-04 10:50:16 -08:00
Cameron Cawley
2f7b885df9
Fix 'potentially uninitialized local pointer variable' error in UWP builds
2022-02-28 09:04:33 -08:00
Cameron Cawley
98353533e5
riscos: Report keyboard repeat events
2022-02-24 09:11:33 -08:00
Sam Lantinga
af40cb6f00
Added support for the Razer Huntsman Analog keyboard in controller mode
2022-02-23 15:49:10 -08:00
Phillip Stephens
94d43186f2
GameCubeAdapter: Add suppport for all rumble modes
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This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Ryan C. Gordon
b946e31ec8
video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
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If the app requested a specific renderer, even if it's not the optimal path,
let them have it, because they might want to render with a specific GPU API
on top of the framebuffer pixels.
This fixes DosBox-X crashing on startup, which forces the hint to "opengl".
2022-02-23 09:36:06 -05:00
Ryan C. Gordon
60ddb74cfe
video: rework how we prepare a texture framebuffer.
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Now we see if we can create an SDL_Renderer, and if that renderer reports
itself as "accelerated," and added some initial heuristics to the OpenGL
renderer to make better decisions about what qualifies as "accelerated."
This adds some FIXMEs that might be merely hypothetical, and removes the
old OpenGL checks from the video subsystem that probably weren't meaningful
in modern times. This will definitely need to improve the existing list
in the GL renderer, to catch things like llvmpipe, etc.
Reference issue #4624 .
2022-02-23 09:36:06 -05:00
Wohlstand
08d27dfd7b
SDL_openslES.c: Detect float support in runtime and use it
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Allow using of the float output type on newer Android devices, but keep PCM16 output on older
Closes #5358
2022-02-22 08:31:14 -08:00
Ryan C. Gordon
293a0aa80e
opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
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Fixes #5041 .
2022-02-22 10:54:21 -05:00
Sam Lantinga
9299a3e796
Workaround for crash in CoUninitialize()
2022-02-21 16:24:45 -08:00
Sam Lantinga
978fbc3250
Fixed compile warnings
2022-02-21 12:02:44 -08:00
Sam Lantinga
6c531c4334
Correct handling of sentinel events when polling without removing events
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Fixes https://github.com/libsdl-org/SDL/issues/5350
2022-02-21 11:35:31 -08:00
Cacodemon345
d90bd261f3
wscons: Make USB keyboard input layout independent
2022-02-18 09:30:04 -08:00
Sylvain
9d86ec8573
Palette format: software Render Jitter in rotation (see #5143 )
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- same fix applied for rotation with palette surfaces
- allow other 8bits format (eg 332)
2022-02-18 09:57:10 +01:00
Sylvain
ceb09ee740
Fixed #5143 - software Render Jitter in rotation
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better precision calculating rotated coordinates and interpolation
2022-02-17 23:11:02 +01:00
Sam Lantinga
18032979d8
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sylvain
75ffa24e3a
Software Render Jitter in rotation (bug #5143 )
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The output surface doesn't necessarily to have even width and height.
2022-02-15 13:35:59 +01:00