Sam Lantinga
e381a1599d
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
b699ddc0a9
Fixed reinitializing the SDL joystick subsystem on Android
2018-10-23 12:40:25 -07:00
Sam Lantinga
d7fa11204f
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
2018-10-22 14:55:47 -07:00
Sam Lantinga
e6068b5b15
Handle failure to load hidapi gracefully
2018-10-22 14:55:45 -07:00
Sam Lantinga
3e3ce6e95c
Fixed bug 4318 - Android move Haptic code to API26 class
...
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
b0c48dd9dd
Support vibration magnitude on Android 8.0 (thanks Rachel!)
2018-10-16 08:29:27 -07:00
Sam Lantinga
f5a21ebf0c
Added support for surround sound and float audio on Android
2018-10-09 20:12:43 -07:00
Sam Lantinga
4679f6826d
Removed unneeded variable qualifiers
2018-10-09 20:12:40 -07:00
Sam Lantinga
337cea4411
Fixed life-cycle issues with two activities sharing HIDDeviceManager
2018-10-08 12:49:30 -07:00
Sam Lantinga
1e728f5075
Close on shutdown, for consistency
2018-10-08 12:49:28 -07:00
Sam Lantinga
e4c9806f4f
Trying to track down NullPointerException in USB input thread
2018-10-08 12:49:26 -07:00
Sam Lantinga
a0c53668e6
Allow SDL to use ReLinker if present.
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This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
ae5317e844
The Amlogic X96 is a set-top box
2018-10-02 13:17:31 -07:00
Sam Lantinga
679d355317
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
2018-10-01 14:52:28 -07:00
Sam Lantinga
e77ec88969
Fixed tablet detection on Android
2018-09-29 02:14:46 -07:00
Sam Lantinga
74638ea3c5
Ensure we wait on the surface resize before returning from setting fullscreen mode.
2018-09-28 20:39:57 -07:00
Sam Lantinga
d40657bfc9
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
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Sylvain
Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
da89b81c3c
Fixed rare null pointer dereference
2018-09-24 20:31:24 -07:00
Sam Lantinga
e0fe8f3cb3
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
2018-09-24 11:53:04 -07:00
Sam Lantinga
c179d3948a
Fixed NullPointerException if there's no singleton
2018-09-17 12:08:05 -07:00
Sam Lantinga
66294d31df
Guard against Steam Controller input when we're shutting down.
2018-09-14 18:31:03 -07:00
Sam Lantinga
a0b3dcc26a
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
...
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
09ab752aa3
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
2018-08-24 10:41:57 -07:00
Sam Lantinga
a003fa0a05
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
2018-08-23 14:05:25 -07:00
Sam Lantinga
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Sam Lantinga
c2791fc60d
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
cf823094a2
The MINIX NEO-U1 is now being reported as Android TV
2018-08-09 16:04:25 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
...
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
fd8e8f9f20
Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
2018-07-13 12:55:50 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
...
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569
Added support for external mouse in Samsung DeX mode
...
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
f1d8f5f7fd
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
2018-06-18 13:14:00 -07:00
Sam Lantinga
8b574dc43c
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
2018-06-18 13:13:58 -07:00
Sam Lantinga
12ff19c035
SDL Android fullscreen code extensively tested on Steam Link with no issues reported
2018-06-13 14:24:30 -07:00
Sam Lantinga
63317dfb17
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
2018-06-07 17:07:05 -07:00
Sam Lantinga
fe196db774
Track android device panel width & height as well as window surface & height.
...
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
77709aecc7
Added Android hardware feature support to the default manifest
2018-06-06 09:42:12 -07:00
Sam Lantinga
7c5f3cf3cb
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
2018-06-05 14:08:39 -07:00
Sam Lantinga
113801b790
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Sam Lantinga
03ff7dcf6b
Added support for Android relative mouse mode on API 24 and above
2018-05-29 11:18:01 -07:00
Sam Lantinga
5d1d035705
Better fix for axis sorting with some Android controllers
2018-05-23 17:15:35 -07:00
Sam Lantinga
f536fbea71
Reimplemented Android cursor API support using reflection so it builds with older SDKs
2018-03-16 11:08:53 -07:00
Sam Lantinga
e20d4173bf
Added Android custom cursor implementation
...
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
9e651b6915
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
...
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
0df7fe8404
Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
2018-03-01 08:22:56 -08:00
Sam Lantinga
6e01fbb763
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
...
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00