Sam Lantinga
05b03032f1
Updated copyright for 2023
2023-01-09 09:52:59 -08:00
Sam Lantinga
2d86b4ef76
Removed check for _HAVE_STDINT_H, which nobody defines
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Fixes https://github.com/libsdl-org/SDL/issues/6619
(cherry picked from commit e29c0661cc29550aa3e1c8489124c9a52dd546a3)
2022-12-01 12:54:59 -08:00
Ozkan Sezer
3bc4bad8fb
add missing strcasestr checks to cmake and autotools build systems,
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and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga
9f8b68a278
Fixed building without linux/input.h
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https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Brad Smith
f4e3af15a1
Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
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OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Pierre Wendling
392f3882d0
N3DS: Use SDL_Sensor instead of Joystick sensors.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
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A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Cameron Cawley
fd93f817ba
Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
2022-09-05 09:01:31 -07:00
Sam Lantinga
3f89d1704d
Fixed building with libusb not dynamicaly loaded
2022-09-01 11:30:02 -07:00
Daniel Santos
147a71b976
Finish dummy driver
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f
Create dummy PS2 Video driver
2022-08-02 11:40:31 -07:00
Anonymous Maarten
f8aa00d198
cmake: add HAVE_STDDEF_H to SDL_config.h.cmake
2022-07-29 15:05:19 +02:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Ozkan Sezer
a8d41b3b45
check for shellscalingapi.h presence instead of WINVER >= 0x0603
2022-06-18 13:00:44 -07:00
Francisco Javier Trujillo Mata
6b03c1adf6
Add filesystem driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0
Add Thread drivers
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab
Add systimer support
2022-06-15 15:15:26 -07:00
Anonymous Maarten
b5f1fe5004
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
2022-06-15 11:11:49 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
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* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Cameron Cawley
e0f3da497f
Remove unused SDL_ASSEMBLY_ROUTINES define
2022-05-12 14:37:00 +03:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
Ozkan Sezer
c0bb39e5e9
check for HAVE_ROAPI_H in cmake and autotools, and
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update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
2022-03-31 00:02:56 -04:00
pionere
65e9415b98
sync handling of subsystems
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- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
998117b3ff
add 'Misc' subsystem
2022-01-28 20:40:19 -05:00
pionere
739f350f45
add SDL_LOCALE_DISABLED to SDL_config.h
2022-01-28 20:40:19 -05:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata
13a9cd4797
Adding sysfilesystem driver to PSP
2022-01-02 08:06:04 -08:00
Wouter Wijsman
897c7cfa8b
Make sure SDL_VIDEO_RENDER_PSP is set
2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3
Initial for building PSP version with CMake
2021-12-07 14:03:00 +03:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
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If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Ozkan Sezer
f8900583e5
removed windows winmm joystick driver
2021-11-23 17:04:40 +03:00
Cameron Gutman
43d1b42a5a
cmake: Sync build config options with autotools
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- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Ozkan Sezer
1ba695dc94
whitespace between '#' and 'cmakedefine' does not seem to work..
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at least with my version of cmake-3.9.6.
2021-11-12 02:00:04 +03:00
Ethan Lee
4b42c05ba1
video: Add SDL_SetWindowMouseRect.
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This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".
Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:
1. The coordinate system has been changed so that `rect` is _window_ relative
and not _screen_ relative, making it easier to implement without having
global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
`window`, this has been removed as it was an unused feature anyhow.
Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Sam Lantinga
b8327a4a48
Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
2021-11-08 07:19:45 -08:00
Cameron Gutman
2371b247ff
windows: improve feature detection consistency between CMake and non-CMake builds
2021-11-03 08:41:36 -07:00
Cameron Cawley
25c71748ad
Add a barebones RISC OS video driver
2021-10-30 21:25:01 -07:00
Ybalrid (Arthur Brainville)
81fe2ccb9c
cmake: Add missing SDL_JOYSTICK_WGI in config step
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SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.
fix #4859
2021-10-30 21:21:54 -07:00
Cameron Cawley
3db898c5b6
riscos: Implement SDL_GetPrefPath()
2021-10-12 13:07:52 -07:00
Ryan C. Gordon
f5e636a621
config: Try to use stdint.h with Borland C.
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(This probably isn't right on truly ancient versions of Borland C, but it
should cover things from the last decade or so, I hope.)
(possibly) Fixes #1673 .
2021-09-20 20:45:58 -04:00
Ryan C. Gordon
478f9eed28
x11: Don't include X11/extensions/extutil.h
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We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.
This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.
Fixes #1666 .
2021-09-20 10:22:50 -04:00
Ryan C. Gordon
8f41412327
cmake: Patched to compile.
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Too fast on the git push!!
2021-09-18 10:35:36 -04:00
Ryan C. Gordon
bf1d7a3a15
cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets.
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Otherwise universal builds might try to include an Intel-specific header
on ARM builds, etc.
Fixes #4753 .
2021-09-18 10:33:51 -04:00
Ivan Epifanov
134dd46819
Add pvr gles/gles2 context support
2021-09-09 07:22:01 -07:00
e
bfbab53660
remove warnings from Wundef in SDL_config.h.cmake
2021-08-17 10:00:50 +03:00