Commit Graph

1269 Commits

Author SHA1 Message Date
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Simon McVittie f661654fad stdinc: Add overflow-checking add and multiply for size_t
This can be used to check whether untrusted sizes would cause overflow
when used to calculate how much memory is needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie ba6f96275e Document SDL_VERSIONNUM as able to encode larger minor versions
Now that we've said this will be removed from SDL 3, we're free to use
any encoding that is compatible with existing SDL versions and will still
compare correctly for all SDL 2 version numbers. This allows the SDL 2
minor version to go beyond 1 digit, limited only by the size of
SDL_version.minor (which is 8 bits), making the largest possible version
number 2.255.99.

The patchlevel (micro version) is still limited to 2 digits.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie e0daa2a530 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.

However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie f9a5cf77b8 Make SDL_VERSION_ATLEAST future-proof against larger version numbers
This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
atfrase db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase 3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Susko3 6150245d65 Add new verbosity level for logging of `SDL_SysWMEvent`s
Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Sam Lantinga 829f6b3d7d These headers are system headers, not local headers 2022-04-30 11:33:03 -07:00
Sam Lantinga f81419702e Document that SDL_MAX_LOG_MESSAGE is no longer meaningful 2022-04-29 11:28:59 -07:00
Ryan C. Gordon 7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Ozkan Sezer e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
meyraud705 3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Eddy Jansson 0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Eddy Jansson fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson 00feca27b0 Add SDL_FLT_EPSILON. 2022-04-20 08:38:53 -07:00
Ethan Lee c37090f9a4 wayland: Add support for TOOLTIP/POPUP_MENU 2022-04-18 12:31:02 -04:00
Ryan C. Gordon c1336b21ed hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.

Fixes #5528.
2022-04-17 11:31:55 -07:00
David Gow 9c2f46b0d5 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Sam Lantinga 505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sam Lantinga 6d7d142b70 Fixed typo 2022-04-08 18:10:38 -07:00
Connor Clark 6dbca7c911 Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.

Background: #5428, #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie 8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Ryan C. Gordon 3425e9950e
stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon. 2022-03-30 10:13:47 -04:00
Ivan Epifanov 96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Cameron Gutman a60986caa8 Correct default structure packing on Windows ARM64
See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot 6d1c3cd691 Sync wiki -> header 2022-03-27 17:11:05 +00:00
SDL Wiki Bot 2591f7e39c Sync wiki -> header 2022-03-27 16:52:04 +00:00
SDL Wiki Bot 7ba4d24c25 Sync wiki -> header 2022-03-27 16:49:05 +00:00
Ryan C. Gordon 7bc498d325
direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
SDL Wiki Bot 2a4e0f8fd0 Sync wiki -> header 2022-03-23 16:09:05 +00:00
Sylvain Becker c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Ryan C. Gordon f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Ryan C. Gordon 2b3c16eb5b
Sync wiki -> headers. 2022-03-20 23:17:14 -04:00
Ryan C. Gordon d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
SDL Wiki Bot aef1e56737 Sync wiki -> header 2022-03-18 17:30:05 +00:00
Sam Lantinga 40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 2022-03-18 10:28:38 -07:00
Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga 5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Ethan Lee 0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Ozkan Sezer f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
SDL Wiki Bot 229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
SDL Wiki Bot 232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
SDL Wiki Bot 669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Ozkan Sezer 67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
SDL Wiki Bot 580d231822 Sync wiki -> header 2022-02-08 10:37:04 +00:00
Sylvain 34d4f5b14e
Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) 2022-02-08 11:32:20 +01:00
Ozkan Sezer 050a5e1a15 removed unused SDL_config_wiz.h 2022-02-04 20:02:20 +03:00
Francisco Javier Trujillo Mata daea9fa19e Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
SDL Wiki Bot e1cf8d8748 Sync wiki -> header 2022-02-01 16:58:05 +00:00
SDL Wiki Bot 4fa21dd65b Sync wiki -> header 2022-02-01 10:37:05 +00:00
Sylvain d46cc18afc
Fix function comment 2022-02-01 11:35:26 +01:00
SDL Wiki Bot 61b6a2cad4 Sync wiki -> header 2022-02-01 10:33:04 +00:00
Sylvain fe2ed6cf6f
Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
pionere 3939ef72f8 cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere 014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere 65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere 998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
pionere 942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
pionere 739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 2022-01-28 20:40:19 -05:00
ulatekh 57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
Sam Lantinga a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ryan C. Gordon 42302d0a59
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
SDL Wiki Bot b424665e08 Sync wiki -> header 2022-01-10 20:40:05 +00:00
SDL Wiki Bot 5e3f4ccc34 Sync wiki -> header 2022-01-10 20:35:04 +00:00
Ozkan Sezer f14c7bb443 added missing hidapi stuff for os/2 with libusb 2022-01-09 20:33:32 +03:00
Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
Ozkan Sezer 21914b4e2f updated Makefile.psp and SDL_config_psp.h 2022-01-08 11:55:10 +03:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Sam Lantinga 4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ozkan Sezer 75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
Alex Szpakowski 7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 2021-12-14 12:19:16 -08:00
Sam Lantinga 086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sylvain b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Ozkan Sezer 8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Wouter Wijsman da5dbb4763
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Wouter Wijsman 897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Ozkan Sezer 70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Sam Lantinga 976328bb0f Fixed ABI break in SDL test header 2021-11-28 08:54:18 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Ozkan Sezer eb39e20588 SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.

Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer 53aa8eec5f minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00