Commit Graph

5965 Commits

Author SHA1 Message Date
David Ludwig ac6e5a69ce WinRT: minor code cleanup in SDL_xaudio2.c 2013-09-04 20:20:36 -04:00
David Ludwig f3bd9175a9 WinRT: more renaming of "windowsrt" to "winrt" 2013-09-04 19:55:45 -04:00
David Ludwig 8fc04cc76e WinRT: renamed a mouse-related header file for naming-consistency's sake 2013-09-02 15:29:46 -04:00
David Ludwig 7e06b806ac WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals 2013-09-02 15:23:33 -04:00
David Ludwig a94e41854a WinRT: added touch input event support for Windows 8/RT devices 2013-09-01 10:20:17 -04:00
David Ludwig dbdc4b84ec WinRT: added touch-event support for Windows Phone devices
Support for touch events in Windows 8/RT is pending on further R+D.
2013-08-29 10:32:16 -04:00
David Ludwig 1d5082d815 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig 13c87e712b WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
2013-08-28 16:14:27 -04:00
David Ludwig 31235b4b99 WinRT: made rendering work with orientation changes on Windows Phone
Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2013-08-28 15:27:01 -04:00
David Ludwig 91b039027f WinRT: removed a comment regarding a dealt-with TODO 2013-08-28 12:45:43 -04:00
David Ludwig 8e3886a279 WinRT: rendering orientation fixes for Windows Phone, part 1
This change should allow apps to render correctly in Portrait mode, at minimum,

Support for orientation changes is pending.

Thanks to Pierre-Yves for assistance!
2013-08-28 12:38:30 -04:00
David Ludwig 44755f8a6a WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone 2013-08-28 11:46:02 -04:00
David Ludwig 88ea6f9d18 WinRT: build fix for Windows Phone 2013-08-28 11:45:22 -04:00
David Ludwig 2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary.  Bugs do exist.  You've been warned.

XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig 86ea4c4edf WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" 2013-08-27 13:03:43 -04:00
David Ludwig 17ca1d00b5 WinRT: code cleanup wrt. display mode(s) 2013-08-27 12:56:49 -04:00
David Ludwig f860141aa6 WinRT: renamed "windowsrt" directories to "winrt" 2013-08-27 12:33:36 -04:00
David Ludwig fa229f3790 WinRT: fixed a crash that occurred on device rotation (oops!) 2013-08-27 12:22:02 -04:00
David Ludwig 1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming 2013-08-27 12:20:35 -04:00
David Ludwig 3070086431 WinRT: took out a deprecated TODO-comment 2013-08-27 12:16:42 -04:00
David Ludwig 6dc2a410eb WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
This was done to help pave the way for XAML support.
2013-08-27 12:13:45 -04:00
David Ludwig 253b9aae89 WinRT: moved the pointer to the global SDL_Window to a separate variable
This is a cleanup that is being done to help with WIP XAML support.  It may be reverted in the future.
2013-08-27 11:51:17 -04:00
David Ludwig 7be2ad71c9 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name.  (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig d06276732e WinRT: Windows Phone build fix 2013-08-27 11:40:06 -04:00
David Ludwig 3e83fd784c WinRT: misc code cleanups 2013-08-27 11:39:44 -04:00
David Ludwig f8e80edf09 WinRT: removed more hack-code that attempted to help have non-standard window sizes
"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
2013-08-27 11:00:52 -04:00
David Ludwig 80abfc4d60 WinRT: minor function and variable name cleanup 2013-08-27 10:57:55 -04:00
David Ludwig 065b2cf470 WinRT: made all SDL_Windows get sized to the WinRT-defined window size
This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that.  If display scaling is needed, use SDL_Renderer as appropriate.
2013-08-27 10:56:10 -04:00
David Ludwig 409d9b1ce7 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports 2013-08-27 09:53:58 -04:00
David Ludwig d78b26ed69 WinRT: moved most platform-specific keyboard and mouse code to shared locations 2013-08-26 17:17:53 -04:00
David Ludwig 73dfcdcfe1 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV 2013-08-20 22:18:48 -04:00
David Ludwig dcb1689fb2 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority 2013-08-20 22:16:09 -04:00
David Ludwig 6300b3606f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one 2013-08-20 22:04:09 -04:00
David Ludwig 3fce6688b8 WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
2013-08-20 21:55:13 -04:00
David Ludwig 90a9278f9d WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions 2013-08-20 21:54:34 -04:00
David Ludwig 19a168b4b3 WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
2013-08-20 21:22:32 -04:00
David Ludwig eaf26ff66a WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer 2013-08-13 20:33:15 -04:00
David Ludwig 45ef345df0 WinRT: fixed a crash in some display orientation hint code 2013-08-13 20:28:48 -04:00
David Ludwig 3dde6e1e9f WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code 2013-08-13 20:28:10 -04:00
David Ludwig 11dc53221b WinRT: Windows Phone 8 build fixes 2013-08-13 20:11:51 -04:00
David Ludwig d41fdc94d6 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 2013-08-13 20:09:52 -04:00
David Ludwig f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke

I'm running Linux Mint 15 with the Cinnamon window manager.  SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Sam Lantinga 1df1e69691 Added the platform specific messagebox function to the video function list 2013-07-14 11:28:44 -07:00
Sam Lantinga 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
 what happens with a bluetooth keyboard here.
2013-10-02 22:18:04 -04:00
Ryan C. Gordon 958640e5d1 Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
2013-10-02 22:16:11 -04:00
Gabriel Jacobo 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging 2013-10-01 08:47:06 -03:00
Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 2013-09-30 22:35:32 -07:00
Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
2013-09-30 22:16:14 -07:00