Commit Graph

1682 Commits

Author SHA1 Message Date
Philipp Wiesemann 2bb73d170c Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten". 2015-02-14 00:08:48 +01:00
Philipp Wiesemann d1932834e2 Fixed test programs for joystick not exiting on events after first disconnect.
Exit was broken since the main loop extraction needed for Emscripten support
because the former local but now global variables were not reset correctly.
2015-02-12 21:40:53 +01:00
Ryan C. Gordon 7fd15e7e2c X11: Set dialog hint on message boxes (thanks, Melker!).
This helps the window manager do the right thing with these windows.
2015-02-11 01:48:52 -05:00
Philipp Wiesemann 39c41bb952 Fixed bug 2873 - Joystick test won't reload after reattach
lectem

-plug in the joystick
-start testjoystick 0
-unplug
-replug

The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
2015-02-10 20:40:03 +01:00
Philipp Wiesemann bd61c276fa Fixed compiling test with older C. 2015-02-10 20:31:05 +01:00
Philipp Wiesemann e3f9bf3378 Fixed two inconsistencies on failed allocation. 2015-02-08 22:50:16 +01:00
David Ludwig 78f3a80cf2 WinRT: made note that VSync is always enabled on WinPhone, due to OS
Windows Phone does not appear to allow VSync to be turned off.  Doing so appears
to either result in content not getting drawn (when the D3D debug runtime is
turned off), or forcing VSync back on and logging an error (when the D3D debug
runtime is turned on).

VSync had been getting turned on anyways, this change just notes such:
- via the WinRT README
- by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an
  SDL_Renderer on Windows Phone
2015-02-08 15:44:15 -05:00
Philipp Wiesemann fe586d077f Fixed three memory leaks on failed allocation. 2015-02-08 21:25:37 +01:00
Philipp Wiesemann c17a5b1177 Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Eric Wasylishen

Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
2015-02-07 22:40:36 +01:00
Philipp Wiesemann 60329e6a1e Added missing guards. 2015-02-03 21:22:25 +01:00
Ryan C. Gordon 56edbb4062 X11: Add events related to maximizing a window (thanks, Andrei and Gergely!).
Fixes Bugzilla #1447.
2015-02-02 01:21:02 -05:00
Ryan C. Gordon ece8d2bb05 X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.

- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
2015-02-02 01:05:41 -05:00
Philipp Wiesemann 86f87bf755 Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
2015-01-31 22:45:54 +01:00
Philipp Wiesemann d036ad84ae Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Philipp Wiesemann 43500a78b8 Fixed comment in implementation for NaCl. 2015-01-31 21:06:37 +01:00
Philipp Wiesemann f4b7cf6e81 Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
2015-01-31 21:02:56 +01:00
Philipp Wiesemann 7384f147f8 Fixed names in implementation for PSP. 2015-01-31 10:33:48 +01:00
Philipp Wiesemann 7815393b2e Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. 2015-01-30 23:20:15 +01:00
Philipp Wiesemann f1a56cd565 Changed static variable to local variable in implementation for Android. 2015-01-30 23:18:14 +01:00
Sam Lantinga a725806662 Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga 0874eb9713 Add binding layout for Xbone pad. 2015-01-29 13:33:20 -08:00
Ryan C. Gordon 203ea98173 X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00
Philipp Wiesemann 34a5c70cf9 Fixed recently broken configure script for FreeBSD.
Found by buildbot.
2015-01-26 22:27:27 +01:00
Philipp Wiesemann f64e6742bc Fixed memory leak in video quit implementation for Android. 2015-01-26 22:12:38 +01:00
Philipp Wiesemann 60f50c70a7 Updated a README. 2015-01-26 22:02:53 +01:00
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00
Philipp Wiesemann 86c5c3f219 Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
2015-01-08 21:45:46 +01:00
Ryan C. Gordon a823982e02 Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
 etc, so static analysis tests that know about the C runtime can function
 properly, and understand that we are dealing with heap allocations, etc.

This changed our static analysis report from 5 outstanding bugs to 30.

5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
 by the static analyzer!
2015-01-05 01:41:42 -05:00
Ryan C. Gordon 2a1e422375 Dynamic API: don't leak if a library loaded but didn't have the entry point. 2015-01-05 01:07:36 -05:00
Philipp Wiesemann f5fa9a59d0 Removed unused enumeration and constant from internal header file. 2014-12-31 21:00:32 +01:00
Philipp Wiesemann 3cfe0abe7b Fixed copyright date. 2014-12-28 22:10:24 +01:00
Philipp Wiesemann 69f18b6268 Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00
Philipp Wiesemann 3e8040f300 Renamed README-emscripten.txt to README-emscripten.md. 2014-12-28 22:00:24 +01:00
Ryan C. Gordon 16f3cbfc02 Cleaned up some compiler warnings. 2014-12-26 23:16:54 -05:00
Ryan C. Gordon f5bbbe417d GLES2: Only use VBOs for Emscripten (for now).
This is causing a regression on actual iOS hardware, which we should revisit
 after 2.0.4 ships.
2014-12-26 22:30:19 -05:00
Philipp Wiesemann d8c60342cc Added three missing checks for return values of SDL_calloc(). 2014-12-26 20:11:28 +01:00
David Ludwig bbaaa77751 WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use
SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style
function.  It has optional, and experimental support for launching content
inside a XAML control, backed by a main() function running on a separate thread.
This is provided via it's 2nd parameter, which can be a pointer to a XAML
control.  (If NULL, XAML support will not be used.)

This change renames the experimental feature's parameter (to SDL_WinRTRunApp())
as "reserved", until such time as the functionality is ready for use.  It will
likely be renamed again in the future, when running SDL on top of a XAML control
via a separate thread, becomes reasonably usable.
2014-12-24 11:33:42 -05:00
Philipp Wiesemann 31832d2a58 Removed missing test program from Makefile. 2014-12-25 22:47:04 +01:00
Philipp Wiesemann f4dcc24698 Changed Emscripten entry in gamecontroller database to allow sorting by script. 2014-12-25 22:43:17 +01:00
Philipp Wiesemann 22855927ce Removed unnecessary call to SDL_free(). 2014-12-25 22:08:48 +01:00
Philipp Wiesemann 2cde19c635 Fixed typos in a README. 2014-12-25 22:07:15 +01:00
Philipp Wiesemann 80d19b7ee3 Fixed typo in header file documentation comment. 2014-12-25 22:05:48 +01:00
Philipp Wiesemann 79b3221b0e Fixed compile warnings about unused variables.
Found by buildbot.
2014-12-25 22:03:07 +01:00
Philipp Wiesemann 97e876671b Fixed compile errors in example programs. 2014-12-25 21:42:56 +01:00
Ryan C. Gordon e8467cbca9 Maybe actually patched to compile this time? 2014-12-24 22:22:35 -05:00
Ryan C. Gordon 629c13fbf1 Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
Ryan C. Gordon 9c38244f5d Really patched to compile this time? 2014-12-24 13:21:28 -05:00
Ryan C. Gordon 9f111ce4b9 Patched to compile. 2014-12-24 13:16:27 -05:00
Ryan C. Gordon 208636828d I don't know if Unix scripts are useful at all on Emscripten, but fix them up. 2014-12-24 13:13:19 -05:00