Ozkan Sezer
c8ddccdef4
libtool upgrade to 2.4.6 - 1/n
2021-12-01 01:50:02 +03:00
Ozkan Sezer
662ea5abe4
minor correction after previous patch and minor tidy-up.
2021-12-01 01:40:24 +03:00
Ozkan Sezer
70c5e91d0f
os/2 optionally builds against libiconv.
2021-12-01 01:20:10 +03:00
Ozkan Sezer
b20484e803
minor os/2 reorganization for iconv
2021-12-01 01:20:02 +03:00
Sam Lantinga
8c91cf7dba
Always create a full 256-entry map in case color values are out of range
...
Fixes https://github.com/libsdl-org/SDL/issues/5042
2021-11-30 12:37:39 -08:00
Sam Lantinga
056c09942d
Updated iOS build instructions
2021-11-30 12:19:26 -08:00
Sam Lantinga
a4c04ad230
Fixed building with iOS SDK prior to 13.0
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Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga
8589134f16
Fixed potential buffer overflow in YUV conversion
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Fixes https://github.com/libsdl-org/SDL/issues/5043
2021-11-30 10:23:21 -08:00
Ozkan Sezer
09465a9083
hidapi, windows: replace a strncpy() with plain memcpy()
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mainstream has a similar change, already.
2021-11-30 21:10:10 +03:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Sam Lantinga
2e9821423a
Aded a patch note for relative mouse mode over RDP
2021-11-29 20:20:07 -08:00
Cameron Gutman
715d481271
windows: Fix GUI key state when grabbing the keyboard
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When our keyboard grab hook is installed, GetKeyState() will return 0 for the
GUI keys even when they are pressed. This leads to spurious key up events when
holding down the GUI keys and the inability to use any key combos involving
those modifier keys.
2021-11-29 20:07:19 -08:00
Sam Lantinga
b6bc3a6b0e
Added a mapping for the PS4 touchpad button on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/5035
2021-11-29 09:00:54 -08:00
Sam Lantinga
4b571c624c
Added an option to map the touchpad button for Sony controllers
2021-11-29 09:00:26 -08:00
David Gow
f6fdbc1e37
video: x11: Fix an invalid SDL_LogError() call
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This fixes a compile warning — and possible invalid memory read —
introduced in 9c03d255
("Add back X11 legacy WM_NAME encodings"), which
was part of PR #5029 , fixing Bug #4924 .
The issue is with one of the added warnings in X11_GetWindowTitle().
Basically, the "title" variable passed to SDL_LogError() hasn't been
initialised yet: we could pass propdata in directly, but it's better to
move the SDL_LogError() call until after title is set, IMHO.
This fixes the following warning from gcc (SUSE Linux) 11.2.1:
In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45,
from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21:
/home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle':
/home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=]
33 | #define SDL_LogDebug SDL_LogDebug_REAL
/home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug'
720 | SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title);
| ^~~~~~~~~~~~
2021-11-29 07:13:25 -08:00
Sam Lantinga
3ba9276aff
Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine)
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Fixes https://github.com/libsdl-org/SDL/issues/5031
2021-11-28 21:14:02 -08:00
Sam Lantinga
6872cb12e6
null-terminate the message buffer if FormatMessage() fails
2021-11-28 21:10:46 -08:00
Fredrick Brennan
b5d47aa297
Fix comment style for old compilers (`//`⇒`/**/`)
2021-11-28 21:00:29 -08:00
Fredrick Brennan
367684b0c2
Add patches suggested by @slouken in round 1 review
2021-11-28 21:00:29 -08:00
Fredrick Brennan
9c03d25543
Add back X11 legacy WM_NAME encodings
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Closes #4924 .
Based on patches of the past, such as this work by James Cloos in July
2010:
d7d98751b7
,
as well as code comments in the Perl module X11::Protocol::WM
(https://metacpan.org/pod/X11::Protocol::WM ) and even the code to Xlib
itself, which taught me that we should never have been using
`XStoreName`, all it does is call `XChangeProperty`, hardcoded to
`XA_STRING`!
What can I say, when the task is old school, the sources are too 😂
2021-11-28 21:00:29 -08:00
Ethan Lee
72e53e4b87
wayland: Clear driverdata before calling ResetDisplayModes
2021-11-28 19:25:22 -05:00
Ozkan Sezer
ede73b4cfc
testnativeos2.c: make its code style to match SDL2.
2021-11-28 23:02:02 +03:00
Sam Lantinga
942973dd86
Use mouse ID 0 for raw mouse events
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We don't track state for each mouse individually, so we should just use the global mouse ID for all events.
Fixes https://github.com/libsdl-org/SDL/issues/5026
2021-11-28 09:27:28 -08:00
Sam Lantinga
f1c15aa324
Tests cover the latest SDL features
2021-11-28 08:56:25 -08:00
Sam Lantinga
976328bb0f
Fixed ABI break in SDL test header
2021-11-28 08:54:18 -08:00
Sam Lantinga
dd2f91118e
Fixed warnings with Windows SDK 10.0.19041
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Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga
c2904c8ce7
Fixed compile warnings and errors
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Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Ozkan Sezer
8f17af5e21
hidapi: mark libusb function pointers with LIBUSB_CALL.
2021-11-27 11:02:04 -08:00
Nate River
6c25aed419
added hint for joysticks to stablize sixaxis & dualshock controllers ( #5007 )
2021-11-27 11:01:18 -08:00
Sam Lantinga
a6cbe0ab87
Controllers are always centered at zero using XInput and WGI
2021-11-27 10:58:12 -08:00
Sam Lantinga
aa1d76e829
Added a patch note about WinRT/UWP WGI support
2021-11-27 10:55:54 -08:00
Sam Lantinga
09b7ca27d6
Get the current WGI controller list at startup
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On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga
12895eca1a
Fixed WGI initialization on Win32
2021-11-27 10:52:58 -08:00
Sam Lantinga
110e4e1334
Use WGI instead of XInput for Windows 10 UWP apps
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Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Sam Lantinga
e04a0221e3
Fixed crash running SDL test programs on UWP
2021-11-27 10:22:37 -08:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
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If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Cameron Gutman
f903a39e13
haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
2021-11-27 19:18:41 +03:00
Sam Lantinga
11a9cd6344
Fixed building SDL on UWP
2021-11-27 08:14:50 -08:00
Sam Lantinga
3008b005c3
Include SDL_hidapi.h in the public headers
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Fixes https://github.com/libsdl-org/SDL/issues/5015
2021-11-27 07:56:23 -08:00
Mathieu Eyraud
02021ae753
Return capabitlities from RawInput joystick
2021-11-27 07:26:10 -05:00
Eric Wasylishen
b786c10013
SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
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Without this, moving the window changes the viewport and causes contents
to render stretched.
Fixes #1504
2021-11-27 07:12:34 -05:00
Sam Lantinga
4f683f01d4
Fixed potentially truncated entry in stack trace
2021-11-26 17:27:07 -08:00
Sam Lantinga
5f1558ffe3
Fixed detecting Raspberry Pi 2/3 video support on Pi 4
2021-11-26 13:47:42 -08:00
Sam Lantinga
4e5839a5f4
Fixed compiling for Raspberry Pi
2021-11-26 13:45:08 -08:00
Ryan C. Gordon
86c0cf2bb1
software: Draw a single pixel for a line with the same start/end point.
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Otherwise it would drop it, which seems like a bug to me, as it normally
fills the endpoint on lines.
Reference #2006 .
2021-11-26 14:34:51 -05:00
Sam Lantinga
a2e8565230
The Google Pixel fingerprint sensor isn't actually a joystick
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Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Ozkan Sezer
cb2f3bedf5
tidy-up a comment in cmake script
2021-11-26 21:20:50 +03:00
Sam Lantinga
67b5de5b41
Fixed build warnings
2021-11-26 10:18:08 -08:00
Sam Lantinga
2ca2ad76da
Fixed build warnings
2021-11-26 10:13:45 -08:00
Sam Lantinga
b6c1cfb93a
Added API changes in 2.0.18
2021-11-26 09:37:27 -08:00