Commit Graph

320 Commits

Author SHA1 Message Date
ulatekh 3ea82eaaff Under MSVC, build project-sources in parallel. 2022-01-04 15:24:31 -08:00
Wouter Wijsman cd1f24a998 Add forgotten psppower library to link 2022-01-03 10:39:15 -08:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
Cameron Gutman 83583dc49d cmake: Fix WGI detection with older SDKs 2021-12-19 15:07:37 -06:00
Sam Lantinga 881feca1f2 CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:

If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")

If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")

That means basically - the current stuff works - but is not how it should be done.

Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Ivan Epifanov 60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 2021-12-15 01:32:56 +03:00
Ozkan Sezer 493d45f00f minor tidy-up in cmake script. 2021-12-07 14:24:32 +03:00
Wouter Wijsman 897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Anders Jenbo d68b429cfb [ios] Fix failing to link iconv when build using CMake 2021-12-03 04:30:53 -08:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Ozkan Sezer cb2f3bedf5 tidy-up a comment in cmake script 2021-11-26 21:20:50 +03:00
Ozkan Sezer 22e59cd106 CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release 2021-11-26 19:15:28 +03:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Cameron Gutman 2fa35757a9 cmake: Weak link to GameController.framework to handle older OSes 2021-11-25 16:01:56 +03:00
Cameron Gutman bc409163a8 cmake: Detect SDL_JOYSTICK_MFI for macOS 2021-11-25 16:01:56 +03:00
Ozkan Sezer d9f70878f9 don't use CMAKE_COMPILER_IS_MINGW
Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00
Ozkan Sezer b7f9c2089a cmake: handle warning flags properly (thanks to hgs3 for pointers.)
fixes https://github.com/libsdl-org/SDL/issues/4983
2021-11-23 18:56:50 +03:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Ozkan Sezer 35b7ce1893 cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
2021-11-22 14:10:02 +03:00
hgs3 6b66542e7b Fixing compilation errors for VS2019 Clang toolset (fixes #4702) 2021-11-18 03:28:00 +03:00
Cameron Gutman 43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga a0f8afb599 Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Ryan C. Gordon 8f63e9ff68
cmake: use generated SDL_config.h to build SDLmain static lib
Thanks to @toazz for the patch!

Fixes #4829.
2021-11-09 11:13:52 -05:00
Ryan C. Gordon 3a82e432f0
cmake: Moved back to requiring merely CMake 3.0.0.
This means it now works with any CMake released since 2014 instead of 2018.

This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.

Fixes #4930.
2021-11-09 11:06:33 -05:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ozkan Sezer 2636d839e3 cmake: add hidapi to 'SDL_SUBSYSTEMS' 2021-11-08 22:25:32 +03:00
Ozkan Sezer 36067fa129 cmake: include hid.cpp in android sources 2021-11-08 21:35:24 +03:00
Ozkan Sezer 001aa4dab8 cmake: more hidapi fixes. 2021-11-08 21:12:02 +03:00
Sam Lantinga 4bbbe5f84c Fixed CMake build by adding hidapi files
This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
2021-11-08 09:28:36 -08:00
Cameron Gutman 7f308abb55 cmake: Only prevent MSVC codegen using the CRT if SDL_LIBC=OFF 2021-11-04 01:02:48 -05:00
Cameron Gutman 16845eef29 cmake: Add SDL include path when building tests
The tests can't find any of the SDL includes otherwise
2021-10-31 17:57:40 -07:00
Cameron Gutman 7e8469d196 cmake: Fix MinGW build break in WGI joystick driver
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
2021-10-31 09:34:34 -05:00
Cameron Cawley 25c71748ad Add a barebones RISC OS video driver 2021-10-30 21:25:01 -07:00
Ybalrid (Arthur Brainville) 81fe2ccb9c cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.

fix #4859
2021-10-30 21:21:54 -07:00
Joel Winarske 378c5d7ffe make aclocal install relative 2021-10-26 22:37:53 -04:00
Cameron Cawley 3db898c5b6 riscos: Implement SDL_GetPrefPath() 2021-10-12 13:07:52 -07:00
Ryan C. Gordon ab7910facf
cmake: Move the old, global add_definitions (etc) to an interface library.
Fixes #4150.
2021-10-05 12:34:29 -04:00
Ryan C. Gordon 25fdba39bb
cmake: fix indentation. 2021-10-05 11:19:14 -04:00
Ryan C. Gordon f306662544
cmake: Correctly set IOS variable.
Fixes #4635.
2021-10-05 11:13:41 -04:00
Ryan C. Gordon 60d59aeb61
cmake: Calculate padding for dislaying options automatically. 2021-10-05 10:54:06 -04:00
Ryan C. Gordon 7850d0cf6f
cmake: Prefix all options with "SDL_"
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.

Fixes #4139.
2021-10-05 10:45:26 -04:00
Ryan C. Gordon ab09f3dae5
cmake: Remove warning about CFLAGS environment variable.
CMake 3.11.0 respects this environment var.

Fixes #4681.
2021-09-30 10:02:54 -04:00
Ryan C. Gordon cd6f96dede
cmake: bump minimum CMake allowed to 3.11.0.
This cmake is 3 years old, but it removes confusion about the CFLAGS
environment variable (as of CMake 3.10.0, reference PR #4681) and also
consolidates resolves the need to have a separate requirement for Windows
Store apps (which requires CMake 3.11.0).
2021-09-30 10:02:53 -04:00
Ryan C. Gordon f79ac6a8de
cmake: Don't use the CFLAGS environment variable.
CMake has standard means of setting compiler flags, such as the
-DCMAKE_C_FLAGS command line for general-purpose flags, and
-DCMAKE_BUILD_TYPE for letting it choose reasonable release/debug/etc
defaults. Trying to emulate the configure script is incorrect and confusing
here.

Fixes #1819.
2021-09-27 23:31:23 -04:00
Cameron Gutman 5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
Ivan Epifanov 8d1e0ca324 Vita: add support for disabling 'screensaver' (screen dimming and suspend) 2021-09-16 09:03:17 -07:00
Cameron Cawley 67aacfe5c0 cmake: Retrieve the git revision on platforms without bash 2021-09-09 22:34:42 -04:00
Cameron Cawley 6301cfda95 cmake: Use the correct directory structure for MinGW builds 2021-09-09 22:34:42 -04:00