Ryan C. Gordon
d01ad02be7
Hook up SDL_acos and SDL_asin properly.
2013-12-09 15:17:20 -05:00
Sam Lantinga
5e656f8950
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
2013-12-07 11:19:52 -08:00
Sam Lantinga
44afc2a305
Fixed crash if no window has keyboard focus
2013-12-06 16:12:18 -08:00
Sam Lantinga
4ab350d4f2
Fixed detecting the wired XBox 360 controller on Linux
...
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
c78476dadc
Fixed compiler warning on Visual Studio
2013-12-06 08:24:00 -08:00
Sam Lantinga
7afb76824e
Added code missed in the resolve
2013-12-05 09:29:04 -08:00
Sam Lantinga
43825e275a
Clean up the cursor clipping area when quitting SDL.
...
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
6c495a806a
[Android] Signal the resume semaphore after pushing the relevant events
...
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
5ac1813451
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
...
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
013d99823d
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
2013-12-02 23:54:35 -08:00
Gabriel Jacobo
95ec90aa8a
Adds controllermap utility to test suite.
2013-12-02 19:35:04 -03:00
Gabriel Jacobo
45ae148aef
Adds SDL_GameControllerAddMappingsFromFile
2013-12-02 19:34:08 -03:00
Gabriel Jacobo
7d9e42f28c
Select EGL config when creating the EGL surface
2013-12-02 10:08:57 -03:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Philipp Wiesemann
c933166401
Fixed bug 2258 - Crash when using Android clipboard
...
chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Philipp Wiesemann
01acbd389b
Fixed spaces in license comment.
2013-11-23 18:34:27 +01:00
Philipp Wiesemann
2aa4974bf9
Removed include of no more needed header.
2013-11-23 18:29:36 +01:00
Gabriel Jacobo
7a18a6747b
[Android] Fixes #2264 , handle joystick open/closed state properly
2013-11-23 09:47:25 -03:00
Sam Lantinga
a3bb007ee5
Fixed double-free of the window shape path
2013-11-23 02:02:29 -08:00
Gabriel Jacobo
4abeed93c7
Fixes compilation on Mingw.
2013-11-22 14:19:52 -03:00
Gabriel Jacobo
61959aa67b
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Ryan C. Gordon
a218717111
Query version for X11 XInput2 multitouch separately from base XInput2.
2013-11-20 21:17:26 -05:00
Gabriel Jacobo
9095952ac4
Clean up X11 OpenGL ES backend
...
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Gabriel Jacobo
131a072503
Find the best EGL config available between those returned by eglChooseConfig
...
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
fdfea4ad1f
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
...
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
48954ba194
Accidentally committed debug code
2013-11-18 20:22:36 -08:00
Sam Lantinga
d75498f6be
Textures need to be freed before renderers
2013-11-18 20:21:45 -08:00
Philipp Wiesemann
48cffe33f9
Added missing resource release in test source.
2013-11-18 23:45:46 +01:00
Philipp Wiesemann
3cba79970c
Fixed unreachable return statement warning in gamecontroller source.
2013-11-18 23:43:15 +01:00
Philipp Wiesemann
b5c6811108
Fixed implicit function declaration warning in joystick source for Android.
2013-11-18 23:38:59 +01:00
Sam Lantinga
9dd923fb9a
When the mouse is grabbed it's constrained to the client area, not the window frame.
2013-11-16 21:19:16 -08:00
Sam Lantinga
e4146267fa
Fixed bug 2245 - add SDL_acos and SDL_asin
...
Sylvain
Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c
There are plainly written using SDL_atan.
2013-11-16 18:56:02 -08:00
Sam Lantinga
4e1ee55739
Fixed bug 2231 - Move src/input/evdev into src/core/linux
...
Ryan C. Gordon
To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
2013-11-16 12:02:09 -08:00
Sam Lantinga
3b52058f6c
Fixed bug 2241 - SSE intrinsic in fillrect MMX path
...
norfanin
The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference.
Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
2013-11-16 11:54:16 -08:00
Sam Lantinga
8093cfd8ce
Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
...
At least, it works better here on my Mac. :)
2013-11-15 22:07:35 -08:00
Sam Lantinga
30f7e86882
Added space in the common state structure for render targets
2013-11-15 22:01:58 -08:00
Ryan C. Gordon
4f39f0115b
Fix viewport being upside down in OpenGL renderer.
...
Fixes Bugzilla #2207 .
2013-11-15 23:20:50 -05:00
Sam Lantinga
4295a92f97
Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
...
philhassey
On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register.
Steps to Reproduce:
1. Open a windowed window on OS/X. (With the border on.)
2. e.button.button will give values 1,2,3 depending on which mouse button I click.
3. Call SDL_SetWindowBordered to disable the border.
4. e.button.button will only give values 1,2. 3 (right mouse button) stops coming through.
Expected result:
I expect all mouse buttons to register.
2013-11-14 22:26:49 -08:00
Sam Lantinga
ef97aab9cf
Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful
2013-11-14 21:39:54 -08:00
Ryan C. Gordon
b2f8b351d4
Fixed comment typo.
2013-11-14 20:24:40 -05:00
Gabriel Jacobo
35915d4f99
Clean up the EGL related video backends (X11, Android, RPi)
2013-11-14 20:14:02 -03:00
Ryan C. Gordon
e899f0c4e0
Haiku: fixed uninitialized variable.
2013-11-14 14:42:20 -05:00
Ryan C. Gordon
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14 11:51:24 -05:00
Ryan C. Gordon
dd325b9762
Patched to compile on Haiku.
2013-11-14 01:00:08 -05:00
Ryan C. Gordon
8d6e03f353
Added SDL_DetachThread() API.
2013-11-14 00:52:39 -05:00
Ryan C. Gordon
7550ddcc05
Started BeOS removal: merged BeOS thread and pthread code.
...
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
b36d98bd9c
Diagonal flipping with RenderCopyEx
...
Ivan Rubinson
As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call.
With help from #SDL @ freenode, we came up with a fix.
2013-11-13 21:50:59 -08:00
Gabriel Jacobo
5b8b403e3e
[Windows] Fixes bug #1555 , handle ALT+F4 on Windows
2013-11-13 11:18:37 -03:00
Sam Lantinga
397f5a850d
Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
2013-11-12 02:18:52 -08:00
Sam Lantinga
12961352d3
Fixed build error with SDK < 10.7
2013-11-12 02:04:12 -08:00