Sam Lantinga
d744aafb05
Added support for simulated vsync in the renderer
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This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)
Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Francisco Javier Trujillo Mata
f1e4685806
Adding specific SDL_Hint for the dynamic VSYNC
2022-08-30 07:20:36 -04:00
Francisco Javier Trujillo Mata
7d5ccae22d
Fix memory leak when destroying texture
2022-08-14 08:13:37 -04:00
Francisco Javier Trujillo Mata
20f9a1b8a4
Implement SetTextureScaleMode
2022-08-08 09:34:08 -07:00
Francisco Javier Trujillo Mata
fbb440d167
Invalidate texture in the UnlockTextureMethod
2022-08-06 12:11:34 -07:00
Francisco Javier Trujillo Mata
944111dbcf
Cleaning up video driver
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
83c1179744
Adding SetViewPortCommand
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
a9f4cda3f9
Adding setcliprect command
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
fb1a205e70
Implement blend modes
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
075f9016fa
Remove some unnecessary comments
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
ed301b123b
Updating supported format
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
1d1965b6ee
Removing the BGR_888 from texture supported
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f75c35c071
Add invalidate texture when it changes
2022-08-02 11:40:31 -07:00
Daniel Santos
5bb965be3d
Implement RenderLines
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
0f0e5b44dc
Increase size of pool for gsKit events
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f758cad81a
Remove non needed FillRects function
2022-08-02 11:40:31 -07:00
Daniel Santos
3cb124b98e
Implement RenderPoints
2022-08-02 11:40:31 -07:00
Daniel Santos
df6ebc2562
Implement FillRect
2022-08-02 11:40:31 -07:00
Daniel Santos
a152e467b1
Fix "implicit declaration" with memalign
2022-08-02 11:40:31 -07:00
Daniel Santos
33cbf9acbe
Fix some mixed declaration warnings
2022-08-02 11:40:31 -07:00
Daniel Santos
acf48f14ac
Vertex pointer revision
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Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos
726180445e
Add textured triangle prim
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
2a70d492f0
Destroy texture properly
2022-08-02 11:40:31 -07:00
Daniel Santos
7b0486d490
Try triangles
2022-08-02 11:40:31 -07:00
Daniel Santos
d5305ee098
Do properly color assign
2022-08-02 11:40:31 -07:00
Daniel Santos
b48c74a316
Add GeometryQueue
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3bfc8f554e
Removing some of the QueueCopy functions because they are legacy
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
be1219bd4e
Implement setDrawColor
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f1699ce735
Implementing Clear command and texture Update
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
c472b8dd45
Whole clean around render and video driver
2022-08-02 11:40:31 -07:00
Daniel Santos
cdf89fde91
Add triangle prim support
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Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
88e64f9ae1
Add natively supported colors
2022-08-02 11:40:31 -07:00
Daniel Santos
90e0e5c29d
Add point, line and rect support
2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976
Finish dummy driver
2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c
Add dummy driver
2022-08-02 11:40:31 -07:00