Commit Graph

  • 517886a7f1 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers Sam Lantinga 2013-11-03 11:13:06 -0800
  • aaa4165b9f Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. Sam Lantinga 2013-11-03 11:00:28 -0800
  • f2224e1fc7 Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows Sam Lantinga 2013-11-03 09:55:27 -0800
  • 2efd40652d Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning Sam Lantinga 2013-11-03 09:42:23 -0800
  • cd37485e3c Changed parameter name for gesture template save functions from "src" to "dst". Philipp Wiesemann 2013-11-02 12:07:21 +0100
  • 95bbf5f443 Removed unreachable return statement in gesture source. Philipp Wiesemann 2013-11-02 11:51:23 +0100
  • 4e270de15d Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-02 11:46:43 +0100
  • 0f8d9995fe Corrected typo in source comment. Philipp Wiesemann 2013-11-02 11:42:00 +0100
  • 7cc0951637 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY David Ludwig 2013-11-01 22:54:39 -0400
  • e651ab12b6 Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman! Gabriel Jacobo 2013-10-31 10:02:21 -0300
  • 804e5799ad Fixed common test usage string (was "hidpi", should be "highdpi"). Ryan C. Gordon 2013-10-30 16:39:35 -0400
  • d36c7363dd Updated GL version tests for Mac OS X 10.9 ("Mavericks"). Ryan C. Gordon 2013-10-28 22:43:39 -0400
  • ea12ff9faf WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT David Ludwig 2013-10-28 15:52:04 -0400
  • 3236fc3a9f WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath David Ludwig 2013-10-28 15:41:22 -0400
  • 3f8f680891 WinRT: spelling fix in SDL_hints.h David Ludwig 2013-10-27 23:19:35 -0400
  • 1704af5b02 WinRT: build fixes, post SDL 2.0.1 update David Ludwig 2013-10-27 23:03:11 -0400
  • 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase David Ludwig 2013-10-27 21:26:46 -0400
  • e64e3d8c27 WinRT: fixed two bugs regarding mouse events David Ludwig 2013-10-27 14:31:57 -0400
  • 62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint David Ludwig 2013-10-25 20:31:43 -0400
  • f570effbf5 Added tag release-2.0.1 for changeset 5755b4fad250 Sam Lantinga 2013-10-23 20:58:39 -0700
  • 7108aac5ac Removed tag release-2.0.1 release-2.0.1 Sam Lantinga 2013-10-23 20:58:31 -0700
  • 609b58e441 Fixed buffer overflow. Ryan C. Gordon 2013-10-24 00:00:10 -0400
  • aa10a5d908 Added tag release-2.0.1 for changeset 37391efdb946 Sam Lantinga 2013-10-23 17:46:07 -0700
  • 72de99aed3 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). Ryan C. Gordon 2013-10-23 19:52:14 -0400
  • 51fc4b202e Added tag release-2.0.1 for changeset 51a4ba8915d8 Sam Lantinga 2013-10-23 16:33:15 -0700
  • fbfe090111 Updated Debian package version to 2.0.1 Sam Lantinga 2013-10-23 16:32:56 -0700
  • d3ad8ff4b1 Added tag release-2.0.1 for changeset 1e256bd077b2 Sam Lantinga 2013-10-23 16:17:08 -0700
  • e0771482f6 Fix regression causing crashes when running without a window manager. Pierre-Loup A. Griffais 2013-10-23 13:43:17 -0700
  • 965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Ryan C. Gordon 2013-10-23 15:54:12 -0400
  • 28aa076c8b SDL_GetPrefPath() now uses the organization on all platforms. Ryan C. Gordon 2013-10-23 00:58:20 -0400
  • 298d3d627a Fixed duplicate const warning Sam Lantinga 2013-10-22 21:54:52 -0700
  • 30ce2bc723 SDL 2.0.0 defined __inline__ and some code relies on it now. Sam Lantinga 2013-10-22 21:53:58 -0700
  • fa73a3c8f6 Testing fullscreen window in the accelerometer test. Sam Lantinga 2013-10-22 21:53:42 -0700
  • 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test Andreas Schiffler 2013-10-21 23:17:37 -0700
  • 6a71d99233 Added patch notes for 2.0.1 Sam Lantinga 2013-10-21 22:27:07 -0700
  • 2348e426c7 Fixed whitespace Sam Lantinga 2013-10-21 22:08:56 -0700
  • 3d1c3b19c3 Revert fix for bug 1392 because it breaks linking with mingw32 Sam Lantinga 2013-10-21 10:28:57 -0700
  • 06811ecf18 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:46:16 -0700
  • 50da48eebf We don't have API changes documented yet. Sam Lantinga 2013-10-21 02:38:23 -0700
  • bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode Sam Lantinga 2013-10-21 02:37:03 -0700
  • d08634e2c6 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-21 02:32:34 -0700
  • c10389cf5b Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:20:39 -0700
  • b8b9bfbe5b Fixed some warnings building for 64-bit Windows Sam Lantinga 2013-10-21 01:16:16 -0700
  • 11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Sam Lantinga 2013-10-21 00:30:05 -0700
  • 80930559a3 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Sam Lantinga 2013-10-21 00:25:43 -0700
  • 6f76bc290a Fixed bug 2061 - SDL_filesystem API not built using cmake Sam Lantinga 2013-10-21 00:22:07 -0700
  • deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] Sam Lantinga 2013-10-21 00:20:27 -0700
  • 360c3d853a Better cleanup if OpenGL initialization fails Sam Lantinga 2013-10-21 00:15:24 -0700
  • 5697089d98 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Sam Lantinga 2013-10-20 23:52:02 -0700
  • a503dabe01 Fixed a crash initializing Android touch IDs Sam Lantinga 2013-10-20 23:23:25 -0700
  • f8c11bb955 Fixed the status bar visibility in iOS 7 Sam Lantinga 2013-10-20 23:05:53 -0700
  • 85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. Sam Lantinga 2013-10-20 22:23:09 -0700
  • 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-20 21:56:15 -0700
  • 4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx Sam Lantinga 2013-10-20 21:34:38 -0700
  • aa86e05d21 Fixed windows compile Sam Lantinga 2013-10-20 20:49:36 -0700
  • f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. Sam Lantinga 2013-10-20 20:42:55 -0700
  • 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms Sam Lantinga 2013-10-20 20:41:30 -0700
  • d710399671 Fix some edge cases in XInput haptic timing. Ryan C. Gordon 2013-10-20 23:38:19 -0400
  • dddb878761 Disable Win32 thread naming again. See Bugzilla #2089. Ryan C. Gordon 2013-10-20 23:08:45 -0400
  • 0e699eb5bb Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Ryan C. Gordon 2013-10-20 21:18:05 -0400
  • d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. Ryan C. Gordon 2013-10-20 20:24:00 -0400
  • df3680846b Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. Ryan C. Gordon 2013-10-20 20:02:02 -0400
  • f28c7fe8a5 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. Ryan C. Gordon 2013-10-20 16:03:11 -0400
  • c521ae84bc Patched to compile on non-C99 Microsoft compiler. Ryan C. Gordon 2013-10-20 16:02:24 -0400
  • a614f18666 Patched to compile on Windows. Ryan C. Gordon 2013-10-20 16:01:10 -0400
  • b285b60092 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Ryan C. Gordon 2013-10-20 15:55:47 -0400
  • 6e1169ddc2 Fixed goofy logic in haptic device comparison code. Ryan C. Gordon 2013-10-20 15:49:52 -0400
  • 54dce3f53a Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. Ryan C. Gordon 2013-10-20 15:45:48 -0400
  • 5e74299a83 Fix adding of XInput devices (thanks, Mitchell!) Ryan C. Gordon 2013-10-20 15:40:20 -0400
  • ade13fd741 It's okay to quit things more than once. Sam Lantinga 2013-10-20 10:39:26 -0700
  • 20f5167d27 Use vertex arrays for drawing points in addition to lines Sam Lantinga 2013-10-20 10:35:51 -0700
  • 8fc4fdf10b Fixed bug 1392 - Debian patch: do not propagate -lpthread Sam Lantinga 2013-10-20 10:19:51 -0700
  • 82b8e6df87 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines Sam Lantinga 2013-10-20 10:10:14 -0700
  • a25b51923a Fixed compiling with the new X11 symbol wrapping Sam Lantinga 2013-10-20 09:58:37 -0700
  • 6a3478c235 Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly. Stefanos Apostolopoulos 2013-10-20 17:23:43 +0200
  • e343273abb Fixed bug 2162 - SDL_RenderClear not clearing entire render target Sam Lantinga 2013-10-19 01:29:23 -0700
  • b4a00144fb Fixed the XInput2 X11 symbols. Ryan C. Gordon 2013-10-18 10:56:45 -0400
  • 5a02600647 Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends Sam Lantinga 2013-10-18 00:49:59 -0700
  • 379c0054dc Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145 Sam Lantinga 2013-10-18 00:47:22 -0700
  • a329c7f1c9 Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path Sam Lantinga 2013-10-18 00:13:51 -0700
  • 7ae171d15e Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android Sam Lantinga 2013-10-17 23:44:30 -0700
  • 7ad441a37c Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices. Sam Lantinga 2013-10-17 23:40:13 -0700
  • 3f8df1097c Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c Sam Lantinga 2013-10-17 23:15:27 -0700
  • 888d807a71 Removed redundant #ifdef Sam Lantinga 2013-10-17 23:05:40 -0700
  • 12ca3ce3fa Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. Sam Lantinga 2013-10-17 23:02:29 -0700
  • a2bd897064 Don't supply duplicate X11 symbols inside SDL. Ryan C. Gordon 2013-10-18 01:36:41 -0400
  • 95dc9940a2 Fix to unbreak SDL_GetSystemRAM() on FreeBSD Sam Lantinga 2013-10-17 20:49:30 -0700
  • 14e13e13c4 Fixed compiler warning if dynamic X11 loading isn't enabled. Sam Lantinga 2013-10-17 17:38:55 -0700
  • 7db31223e6 Fixed using the wrong variable when reporting a missing SDL scancode mapping. Sam Lantinga 2013-10-17 17:37:23 -0700
  • 2e6b4b960d Fixed compiling on Mac OS X, added a system RAM test Sam Lantinga 2013-10-17 11:56:33 -0700
  • 852004a22a The _SC_PHYS_PAGES method of calculating RAM works on Linux. Sam Lantinga 2013-10-17 11:32:14 -0700
  • 8b79cbadef Added an API to get the amount of system RAM Sam Lantinga 2013-10-17 11:32:56 -0700
  • 01164655c0 Merged Sam Lantinga 2013-10-14 09:15:41 -0700
  • 64e1b1ca36 Fixed project conflict during commit Sam Lantinga 2013-10-14 09:14:09 -0700
  • 6435a82d08 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. Sam Lantinga 2013-10-14 09:12:30 -0700
  • 4b603abfd7 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. Sam Lantinga 2013-10-14 08:56:55 -0700
  • fea2699c25 Fixed the windows message debug output so it works without HAVE_LIBC Sam Lantinga 2013-10-14 08:56:50 -0700
  • e7e86c6dcd Adding static lib to SDL builds on Windows. Sam Lantinga 2013-10-14 08:56:45 -0700
  • 06cab8575e Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X Sam Lantinga 2013-10-14 08:56:37 -0700
  • 8ec3ba3829 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 Sam Lantinga 2013-10-13 19:59:40 -0700