Pierre Wendling f84428ca01 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
(cherry picked from commit ed5a343d25fd12c199a1e0479e65d93cd60ccf3d)
2023-03-30 07:42:30 -07:00
2023-01-21 10:15:02 +03:00
2023-01-09 09:52:59 -08:00
2022-11-17 10:43:45 +01:00
2023-01-09 09:52:59 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 92 MiB
Languages
C 56.9%
C++ 36.4%
Objective-C 2.3%
Shell 1.3%
M4 1%
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