dawn-cmake/BUILD.gn

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# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("scripts/dawn_overrides_with_defaults.gni")
import("scripts/dawn_features.gni")
import("//build_overrides/build.gni")
import("//testing/test.gni")
# Use Chromium's dcheck_always_on when available so that we respect it when
# running tests on the GPU builders
if (build_with_chromium) {
import("//build/config/dcheck_always_on.gni")
} else {
dcheck_always_on = false
}
###############################################################################
# Template to wrap the Dawn code generator
###############################################################################
# Template to help with invocation of the Dawn code generator, looks like this:
#
# dawn_generator("my_target_gen") {
# # Which generator target to output
# target = "my_target"
# # The list of expected outputs, generation fails if there's a mismatch
# outputs = [
# "MyTarget.cpp",
# "MyTarget.h",
# ]
# }
#
# Using the generated files is done like so:
#
# shared_library("my_target") {
# deps = [ ":my_target_gen "]
# sources = get_target_outputs(":my_target_gen")
# }
#
template("dawn_generator") {
# The base arguments for the generator: from this dawn.json, generate this
# target using templates in this directory.
generator_args = [
rebase_path("dawn.json", root_build_dir),
"--wire-json",
rebase_path("dawn_wire.json", root_build_dir),
"--template-dir",
rebase_path("generator/templates", root_build_dir),
"--targets",
invoker.target,
]
# Use the Jinja2 version pulled from the DEPS file. We do it so we don't
# have version problems, and users don't have to install Jinja2.
jinja2_python_path = rebase_path("${dawn_jinja2_dir}/..")
generator_args += [
"--extra-python-path",
jinja2_python_path,
]
# For build parallelism GN wants to know the exact inputs and outputs of
# action targets like we use for our code generator. We avoid asking the
# generator about its inputs by using the "depfile" feature of GN/Ninja.
#
# A ninja limitation is that the depfile is a subset of Makefile that can
# contain a single target, so we output a single "JSON-tarball" instead.
json_tarball = "${target_gen_dir}/${target_name}.json_tarball"
json_tarball_depfile = "${json_tarball}.d"
generator_args += [
"--output-json-tarball",
rebase_path(json_tarball, root_build_dir),
"--depfile",
rebase_path(json_tarball_depfile, root_build_dir),
]
# After the JSON tarball is created we need an action target to extract it
# with a list of its outputs. The invoker provided a list of expected
# outputs. To make sure the list is in sync between the generator and the
# build files, we write it to a file and ask the generator to assert it is
# correct.
expected_outputs_file = "${target_gen_dir}/${target_name}.expected_outputs"
write_file(expected_outputs_file, invoker.outputs)
generator_args += [
"--expected-outputs-file",
rebase_path(expected_outputs_file, root_build_dir),
]
# The code generator invocation that will write the JSON tarball, check the
# outputs are what's expected and write a depfile for Ninja.
action("${target_name}_json_tarball") {
script = "generator/main.py"
outputs = [
json_tarball,
]
depfile = json_tarball_depfile
args = generator_args
}
# Extract the JSON tarball into the target_gen_dir
action("${target_name}") {
script = "generator/extract_json.py"
args = [
rebase_path(json_tarball, root_build_dir),
rebase_path(target_gen_dir, root_build_dir),
]
deps = [
":${target_name}_json_tarball",
]
inputs = [
json_tarball,
]
# The expected output list is relative to the target_gen_dir but action
# target outputs are from the root dir so we need to rebase them.
outputs = []
foreach(source, invoker.outputs) {
outputs += [ "${target_gen_dir}/${source}" ]
}
}
}
###############################################################################
# Template to produce a component for one of Dawn's libraries.
###############################################################################
# Template that produces static and shared versions of the same library as well
# as a target similar to Chromium's component targets.
# - The shared version exports symbols and has dependent import the symbols
# as libname.so with target name libname_shared
# - The static library doesn't export symbols nor make dependents import them
# - The libname target is similar to a Chromium component and is an alias for
# either the static or the shared library.
#
# The DEFINE_PREFIX must be provided and must match the respective "_export.h"
# file.
#
# Example usage:
#
# dawn_component("my_library") {
# // my_library_export.h must use the MY_LIBRARY_IMPLEMENTATION and
# // MY_LIBRARY_SHARED_LIBRARY macros.
# DEFINE_PREFIX = "MY_LIBRARY"
#
# sources = [...]
# deps = [...]
# configs = [...]
# }
#
# executable("foo") {
# deps = [ ":my_library_shared" ] // or :my_library for the same effect
# }
template("dawn_component") {
# Copy the target_name in the local scope so it doesn't get shadowed in the
# definition of targets.
libname = target_name
# The config that will apply to dependents of the shared library so they know
# they should "import" the symbols
config("${libname}_shared_public_config") {
defines = [ "${invoker.DEFINE_PREFIX}_SHARED_LIBRARY" ]
# Executable needs an rpath to find our shared libraries on OSX and Linux
if (is_mac) {
ldflags = [
"-rpath",
"@executable_path/",
]
}
if (is_linux) {
configs = [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
}
}
shared_library("${libname}_shared") {
output_name = libname
# Copy all variables except "configs", which has a default value
forward_variables_from(invoker, "*", [ "configs" ])
if (defined(invoker.configs)) {
configs += invoker.configs
}
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${libname}.dylib",
]
}
# Use the config that makes the ${DEFINE_PREFIX}_EXPORT macro do something
if (!defined(public_configs)) {
public_configs = []
}
public_configs += [ ":${libname}_shared_public_config" ]
# Tell sources of this library to export the symbols (and not import)
if (!defined(defines)) {
defines = []
}
defines += [ "${invoker.DEFINE_PREFIX}_IMPLEMENTATION" ]
}
static_library("${libname}_static") {
output_name = libname
complete_static_lib = dawn_complete_static_libs
# Copy all variables except "configs", which has a default value
forward_variables_from(invoker, "*", [ "configs" ])
if (defined(invoker.configs)) {
configs += invoker.configs
}
}
group(libname) {
if (is_component_build) {
public_deps = [
":${libname}_shared",
]
} else {
public_deps = [
":${libname}_static",
]
}
}
}
###############################################################################
# Common dawn libraries and configs
###############################################################################
config("dawn_public") {
include_dirs = [
target_gen_dir,
"src/include",
]
}
config("dawn_internal") {
include_dirs = [ "src" ]
defines = []
if (dawn_always_assert || dcheck_always_on || is_debug) {
defines += [ "DAWN_ENABLE_ASSERTS" ]
}
if (dawn_enable_d3d12) {
defines += [ "DAWN_ENABLE_BACKEND_D3D12" ]
}
if (dawn_enable_metal) {
defines += [ "DAWN_ENABLE_BACKEND_METAL" ]
}
if (dawn_enable_null) {
defines += [ "DAWN_ENABLE_BACKEND_NULL" ]
}
if (dawn_enable_opengl) {
defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ]
}
if (dawn_enable_vulkan) {
defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
}
configs = [ ":dawn_public" ]
# Only internal Dawn targets can use this config, this means only targets in
# this BUILD.gn file.
visibility = [ ":*" ]
}
static_library("dawn_common") {
sources = [
"src/common/Assert.cpp",
"src/common/Assert.h",
"src/common/BitSetIterator.h",
"src/common/Compiler.h",
"src/common/DynamicLib.cpp",
"src/common/DynamicLib.h",
"src/common/HashUtils.h",
"src/common/Math.cpp",
"src/common/Math.h",
"src/common/Platform.h",
"src/common/Result.h",
"src/common/Serial.h",
"src/common/SerialMap.h",
"src/common/SerialQueue.h",
"src/common/SerialStorage.h",
"src/common/SwapChainUtils.h",
"src/common/vulkan_platform.h",
"src/common/windows_with_undefs.h",
]
configs += [ ":dawn_internal" ]
deps = [
":dawn_headers",
]
}
###############################################################################
# Dawn headers
###############################################################################
dawn_generator("dawn_headers_gen") {
target = "dawn_headers"
outputs = [
"dawn/dawncpp.h",
"dawn/dawn.h",
"dawn/dawncpp_traits.h",
]
}
source_set("dawn_headers") {
public_configs = [ ":dawn_public" ]
deps = [
":dawn_headers_gen",
]
sources = get_target_outputs(":dawn_headers_gen")
sources += [
"src/include/dawn/EnumClassBitmasks.h",
"src/include/dawn/dawn_export.h",
"src/include/dawn/dawn_wsi.h",
]
}
###############################################################################
# libdawn
###############################################################################
dawn_generator("libdawn_gen") {
target = "libdawn"
outputs = [
"dawn/dawncpp.cpp",
"dawn/dawn.c",
]
}
dawn_component("libdawn") {
DEFINE_PREFIX = "DAWN"
public_deps = [
":dawn_headers",
]
deps = [
":libdawn_gen",
]
sources = get_target_outputs(":libdawn_gen")
}
###############################################################################
# libdawn_native
###############################################################################
config("libdawn_native_internal") {
configs = [ ":dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
dawn_generator("libdawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"dawn_native/ProcTable.cpp",
"dawn_native/dawn_structs_autogen.h",
"dawn_native/dawn_structs_autogen.cpp",
"dawn_native/ValidationUtils_autogen.h",
"dawn_native/ValidationUtils_autogen.cpp",
]
}
# Public libdawn_native headers so they can be publically visible for
# dependencies of libdawn_native
source_set("libdawn_native_headers") {
public_deps = [
":dawn_headers",
]
public_configs = [ ":dawn_public" ]
sources = [
"src/include/dawn_native/DawnNative.h",
"src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"src/include/dawn_native/D3D12Backend.h",
"src/include/dawn_native/MetalBackend.h",
"src/include/dawn_native/NullBackend.h",
"src/include/dawn_native/OpenGLBackend.h",
"src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for libdawn_native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("libdawn_native_sources") {
deps = [
":dawn_common",
":libdawn_native_headers",
":libdawn_native_utils_gen",
"${dawn_spirv_tools_dir}:spvtools_val",
"third_party:spirv_cross",
]
configs += [ ":libdawn_native_internal" ]
libs = []
sources = get_target_outputs(":libdawn_native_utils_gen")
sources += [
"src/dawn_native/Adapter.cpp",
"src/dawn_native/Adapter.h",
"src/dawn_native/BackendConnection.cpp",
"src/dawn_native/BackendConnection.h",
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroup.h",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/Builder.cpp",
"src/dawn_native/Builder.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBuffer.h",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandBufferStateTracker.h",
"src/dawn_native/Commands.cpp",
"src/dawn_native/Commands.h",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePassEncoder.h",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/ComputePipeline.h",
"src/dawn_native/Device.cpp",
"src/dawn_native/Device.h",
"src/dawn_native/DynamicUploader.cpp",
"src/dawn_native/DynamicUploader.h",
"src/dawn_native/Error.cpp",
"src/dawn_native/Error.h",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorData.h",
"src/dawn_native/Fence.cpp",
"src/dawn_native/Fence.h",
"src/dawn_native/FenceSignalTracker.cpp",
"src/dawn_native/FenceSignalTracker.h",
"src/dawn_native/Forward.h",
"src/dawn_native/InputState.cpp",
"src/dawn_native/InputState.h",
"src/dawn_native/Instance.cpp",
"src/dawn_native/Instance.h",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/ObjectBase.h",
"src/dawn_native/PassResourceUsage.h",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PerStage.h",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/Pipeline.h",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PipelineLayout.h",
"src/dawn_native/ProgrammablePassEncoder.cpp",
"src/dawn_native/ProgrammablePassEncoder.h",
"src/dawn_native/Queue.cpp",
"src/dawn_native/Queue.h",
"src/dawn_native/RefCounted.cpp",
"src/dawn_native/RefCounted.h",
"src/dawn_native/RenderPassDescriptor.cpp",
"src/dawn_native/RenderPassDescriptor.h",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPassEncoder.h",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/RenderPipeline.h",
"src/dawn_native/RingBuffer.cpp",
"src/dawn_native/RingBuffer.h",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/Sampler.h",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/ShaderModule.h",
"src/dawn_native/StagingBuffer.cpp",
"src/dawn_native/StagingBuffer.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h",
"src/dawn_native/dawn_platform.h",
]
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/AdapterD3D12.h",
"src/dawn_native/d3d12/BackendD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.h",
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/InputStateD3D12.cpp",
"src/dawn_native/d3d12/InputStateD3D12.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPassDescriptorD3D12.cpp",
"src/dawn_native/d3d12/RenderPassDescriptorD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
libs += [
"Metal.framework",
"Cocoa.framework",
"IOKit.framework",
]
sources += [
"src/dawn_native/metal/BufferMTL.h",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.h",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/ComputePipelineMTL.h",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DeviceMTL.h",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/Forward.h",
"src/dawn_native/metal/InputStateMTL.h",
"src/dawn_native/metal/InputStateMTL.mm",
"src/dawn_native/metal/PipelineLayoutMTL.h",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QueueMTL.h",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.h",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/ResourceUploader.h",
"src/dawn_native/metal/ResourceUploader.mm",
"src/dawn_native/metal/SamplerMTL.h",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.h",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/SwapChainMTL.h",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.h",
"src/dawn_native/metal/TextureMTL.mm",
"src/dawn_native/metal/UtilsMetal.h",
"src/dawn_native/metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"src/dawn_native/null/DeviceNull.cpp",
"src/dawn_native/null/DeviceNull.h",
]
}
if (dawn_enable_opengl) {
deps += [ "third_party:glad" ]
sources += [
"src/dawn_native/opengl/BackendGL.cpp",
"src/dawn_native/opengl/BackendGL.h",
"src/dawn_native/opengl/BufferGL.cpp",
"src/dawn_native/opengl/BufferGL.h",
"src/dawn_native/opengl/CommandBufferGL.cpp",
"src/dawn_native/opengl/CommandBufferGL.h",
"src/dawn_native/opengl/ComputePipelineGL.cpp",
"src/dawn_native/opengl/ComputePipelineGL.h",
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/InputStateGL.cpp",
"src/dawn_native/opengl/InputStateGL.h",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
"src/dawn_native/opengl/PipelineGL.cpp",
"src/dawn_native/opengl/PipelineGL.h",
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
"src/dawn_native/opengl/PipelineLayoutGL.h",
"src/dawn_native/opengl/QueueGL.cpp",
"src/dawn_native/opengl/QueueGL.h",
"src/dawn_native/opengl/RenderPipelineGL.cpp",
"src/dawn_native/opengl/RenderPipelineGL.h",
"src/dawn_native/opengl/SamplerGL.cpp",
"src/dawn_native/opengl/SamplerGL.h",
"src/dawn_native/opengl/ShaderModuleGL.cpp",
"src/dawn_native/opengl/ShaderModuleGL.h",
"src/dawn_native/opengl/SwapChainGL.cpp",
"src/dawn_native/opengl/SwapChainGL.h",
"src/dawn_native/opengl/TextureGL.cpp",
"src/dawn_native/opengl/TextureGL.h",
"src/dawn_native/opengl/UtilsGL.cpp",
"src/dawn_native/opengl/UtilsGL.h",
]
}
if (dawn_enable_vulkan) {
deps += [ "third_party:vulkan_headers" ]
sources += [
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
"src/dawn_native/vulkan/BindGroupVk.cpp",
"src/dawn_native/vulkan/BindGroupVk.h",
"src/dawn_native/vulkan/BufferUploader.cpp",
"src/dawn_native/vulkan/BufferUploader.h",
"src/dawn_native/vulkan/BufferVk.cpp",
"src/dawn_native/vulkan/BufferVk.h",
"src/dawn_native/vulkan/CommandBufferVk.cpp",
"src/dawn_native/vulkan/CommandBufferVk.h",
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
"src/dawn_native/vulkan/ComputePipelineVk.h",
"src/dawn_native/vulkan/DeviceVk.cpp",
"src/dawn_native/vulkan/DeviceVk.h",
"src/dawn_native/vulkan/FencedDeleter.cpp",
"src/dawn_native/vulkan/FencedDeleter.h",
"src/dawn_native/vulkan/Forward.h",
"src/dawn_native/vulkan/InputStateVk.cpp",
"src/dawn_native/vulkan/InputStateVk.h",
"src/dawn_native/vulkan/MemoryAllocator.cpp",
"src/dawn_native/vulkan/MemoryAllocator.h",
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
"src/dawn_native/vulkan/PipelineLayoutVk.h",
"src/dawn_native/vulkan/QueueVk.cpp",
"src/dawn_native/vulkan/QueueVk.h",
"src/dawn_native/vulkan/RenderPassCache.cpp",
"src/dawn_native/vulkan/RenderPassCache.h",
"src/dawn_native/vulkan/RenderPassDescriptorVk.cpp",
"src/dawn_native/vulkan/RenderPassDescriptorVk.h",
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
"src/dawn_native/vulkan/RenderPipelineVk.h",
"src/dawn_native/vulkan/SamplerVk.cpp",
"src/dawn_native/vulkan/SamplerVk.h",
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
"src/dawn_native/vulkan/ShaderModuleVk.h",
"src/dawn_native/vulkan/SwapChainVk.cpp",
"src/dawn_native/vulkan/SwapChainVk.h",
"src/dawn_native/vulkan/TextureVk.cpp",
"src/dawn_native/vulkan/TextureVk.h",
"src/dawn_native/vulkan/UtilsVulkan.cpp",
"src/dawn_native/vulkan/UtilsVulkan.h",
"src/dawn_native/vulkan/VulkanError.cpp",
"src/dawn_native/vulkan/VulkanError.h",
"src/dawn_native/vulkan/VulkanFunctions.cpp",
"src/dawn_native/vulkan/VulkanFunctions.h",
"src/dawn_native/vulkan/VulkanInfo.cpp",
"src/dawn_native/vulkan/VulkanInfo.h",
]
}
}
# The static and shared libraries for libdawn_native. Most of the files are
# already compiled in libdawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("libdawn_native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [
":libdawn_native_headers",
]
deps = [
":dawn_common",
":libdawn_native_sources",
]
sources = [
"src/dawn_native/DawnNative.cpp",
]
configs = [ ":libdawn_native_internal" ]
if (dawn_enable_d3d12) {
sources += [ "src/dawn_native/d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/dawn_native/metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "src/dawn_native/null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/dawn_native/opengl/OpenGLBackend.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/dawn_native/vulkan/VulkanBackend.cpp" ]
deps += [ "third_party:vulkan_headers" ]
}
}
###############################################################################
# libdawn_wire
###############################################################################
# Public libdawn_wire headers so they can be publically visible for
# dependencies of libdawn_wire
source_set("libdawn_wire_headers") {
public_deps = [
":dawn_headers",
]
public_configs = [ ":dawn_public" ]
sources = [
"src/include/dawn_wire/Wire.h",
"src/include/dawn_wire/dawn_wire_export.h",
]
}
dawn_generator("libdawn_wire_gen") {
target = "dawn_wire"
outputs = [
"dawn_wire/TypeTraits_autogen.h",
"dawn_wire/WireCmd_autogen.h",
"dawn_wire/WireCmd_autogen.cpp",
"dawn_wire/client/ApiObjects_autogen.h",
"dawn_wire/client/ApiProcs_autogen.cpp",
"dawn_wire/client/ApiProcs_autogen.h",
"dawn_wire/client/ClientBase_autogen.h",
"dawn_wire/client/ClientDoers_autogen.cpp",
"dawn_wire/client/ClientHandlers_autogen.cpp",
"dawn_wire/client/ClientPrototypes_autogen.inl",
"dawn_wire/server/ServerBase_autogen.h",
"dawn_wire/server/ServerCallbacks_autogen.cpp",
"dawn_wire/server/ServerHandlers_autogen.cpp",
"dawn_wire/server/ServerPrototypes_autogen.inl",
]
}
dawn_component("libdawn_wire") {
DEFINE_PREFIX = "DAWN_WIRE"
deps = [
":dawn_common",
":libdawn_wire_gen",
":libdawn_wire_headers",
]
configs = [ ":dawn_internal" ]
sources = get_target_outputs(":libdawn_wire_gen")
sources += [
"src/dawn_wire/DawnWire.cpp",
"src/dawn_wire/WireDeserializeAllocator.cpp",
"src/dawn_wire/WireDeserializeAllocator.h",
"src/dawn_wire/client/ApiObjects.h",
"src/dawn_wire/client/ApiProcs.cpp",
"src/dawn_wire/client/Buffer.cpp",
"src/dawn_wire/client/Buffer.h",
"src/dawn_wire/client/Client.cpp",
"src/dawn_wire/client/Client.h",
"src/dawn_wire/client/ClientDoers.cpp",
"src/dawn_wire/client/Device.cpp",
"src/dawn_wire/client/Device.h",
"src/dawn_wire/client/Fence.cpp",
"src/dawn_wire/client/Fence.h",
"src/dawn_wire/client/ObjectAllocator.h",
"src/dawn_wire/server/ObjectStorage.h",
"src/dawn_wire/server/Server.cpp",
"src/dawn_wire/server/Server.h",
"src/dawn_wire/server/ServerBuffer.cpp",
"src/dawn_wire/server/ServerDevice.cpp",
"src/dawn_wire/server/ServerFence.cpp",
"src/dawn_wire/server/ServerQueue.cpp",
]
# Make headers publically visible
public_deps = [
":libdawn_wire_headers",
]
}
###############################################################################
# Utils for tests and samples
###############################################################################
static_library("dawn_utils") {
configs += [ ":dawn_internal" ]
sources = [
"src/utils/BackendBinding.cpp",
"src/utils/BackendBinding.h",
"src/utils/ComboRenderPipelineDescriptor.cpp",
"src/utils/ComboRenderPipelineDescriptor.h",
"src/utils/DawnHelpers.cpp",
"src/utils/DawnHelpers.h",
"src/utils/SystemUtils.cpp",
"src/utils/SystemUtils.h",
"src/utils/TerribleCommandBuffer.cpp",
"src/utils/TerribleCommandBuffer.h",
]
deps = [
":dawn_common",
":libdawn_native",
":libdawn_wire",
"${dawn_shaderc_dir}:libshaderc",
"third_party:glfw",
]
libs = []
if (dawn_enable_d3d12) {
sources += [ "src/utils/D3D12Binding.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/utils/MetalBinding.mm" ]
libs += [
"Metal.framework",
"QuartzCore.framework",
]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
if (dawn_enable_null) {
sources += [ "src/utils/NullBinding.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/utils/OpenGLBinding.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/utils/VulkanBinding.cpp" ]
deps += [ "third_party:vulkan_headers" ]
}
}
###############################################################################
# Dawn test targets
###############################################################################
dawn_generator("mock_dawn_gen") {
target = "mock_dawn"
outputs = [
"mock/mock_dawn.h",
"mock/mock_dawn.cpp",
]
}
test("dawn_unittests") {
configs += [ ":dawn_internal" ]
deps = [
":dawn_common",
":dawn_headers",
":dawn_utils",
":libdawn",
":libdawn_native",
":libdawn_native_sources",
":libdawn_wire",
":mock_dawn_gen",
"third_party:gmock_and_gtest",
]
# Add internal Dawn Native headers and config for internal unittests.
deps += [ ":libdawn_native_headers" ]
configs += [ ":libdawn_native_internal" ]
sources = get_target_outputs(":mock_dawn_gen")
sources += [
"src/tests/unittests/BitSetIteratorTests.cpp",
"src/tests/unittests/CommandAllocatorTests.cpp",
"src/tests/unittests/EnumClassBitmasksTests.cpp",
"src/tests/unittests/ErrorTests.cpp",
"src/tests/unittests/MathTests.cpp",
"src/tests/unittests/ObjectBaseTests.cpp",
"src/tests/unittests/PerStageTests.cpp",
"src/tests/unittests/RefCountedTests.cpp",
"src/tests/unittests/ResultTests.cpp",
"src/tests/unittests/RingBufferTests.cpp",
"src/tests/unittests/SerialMapTests.cpp",
"src/tests/unittests/SerialQueueTests.cpp",
"src/tests/unittests/ToBackendTests.cpp",
"src/tests/unittests/WireTests.cpp",
"src/tests/unittests/validation/BindGroupValidationTests.cpp",
"src/tests/unittests/validation/BufferValidationTests.cpp",
"src/tests/unittests/validation/CommandBufferValidationTests.cpp",
"src/tests/unittests/validation/ComputeValidationTests.cpp",
"src/tests/unittests/validation/CopyCommandsValidationTests.cpp",
"src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp",
"src/tests/unittests/validation/FenceValidationTests.cpp",
"src/tests/unittests/validation/InputStateValidationTests.cpp",
"src/tests/unittests/validation/PushConstantsValidationTests.cpp",
"src/tests/unittests/validation/QueueSubmitValidationTests.cpp",
"src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp",
"src/tests/unittests/validation/RenderPipelineValidationTests.cpp",
"src/tests/unittests/validation/ShaderModuleValidationTests.cpp",
"src/tests/unittests/validation/TextureValidationTests.cpp",
"src/tests/unittests/validation/TextureViewValidationTests.cpp",
"src/tests/unittests/validation/ValidationTest.cpp",
"src/tests/unittests/validation/ValidationTest.h",
"src/tests/unittests/validation/VertexBufferValidationTests.cpp",
]
if (dawn_enable_d3d12) {
sources += [ "src/tests/unittests/d3d12/CopySplitTests.cpp" ]
}
# When building inside Chromium, use their gtest main function because it is
# needed to run in swarming correctly.
if (build_with_chromium) {
sources += [ "//gpu/dawn_unittests_main.cc" ]
} else {
sources += [ "src/tests/UnittestsMain.cpp" ]
}
}
test("dawn_end2end_tests") {
configs += [ ":dawn_internal" ]
deps = [
":dawn_common",
":dawn_utils",
":libdawn",
":libdawn_native",
":libdawn_wire",
"third_party:glfw",
"third_party:gmock_and_gtest",
]
sources = [
"src/tests/DawnTest.cpp",
"src/tests/DawnTest.h",
"src/tests/end2end/BasicTests.cpp",
"src/tests/end2end/BindGroupTests.cpp",
"src/tests/end2end/BlendStateTests.cpp",
"src/tests/end2end/BufferTests.cpp",
"src/tests/end2end/ComputeCopyStorageBufferTests.cpp",
"src/tests/end2end/CopyTests.cpp",
"src/tests/end2end/DepthStencilStateTests.cpp",
"src/tests/end2end/DrawIndexedTests.cpp",
"src/tests/end2end/DrawTests.cpp",
"src/tests/end2end/FenceTests.cpp",
"src/tests/end2end/IndexFormatTests.cpp",
"src/tests/end2end/InputStateTests.cpp",
"src/tests/end2end/PrimitiveTopologyTests.cpp",
"src/tests/end2end/PushConstantTests.cpp",
"src/tests/end2end/RenderPassLoadOpTests.cpp",
"src/tests/end2end/SamplerTests.cpp",
"src/tests/end2end/ScissorTests.cpp",
"src/tests/end2end/TextureViewTests.cpp",
"src/tests/end2end/ViewportOrientationTests.cpp",
]
# When building inside Chromium, use their gtest main function because it is
# needed to run in swarming correctly.
if (build_with_chromium) {
sources += [ "//gpu/dawn_end2end_tests_main.cc" ]
} else {
sources += [ "src/tests/End2EndTestsMain.cpp" ]
}
}
# Temporary groups to make a 5-way patch to fix crbug.com/913171
group("dawn_unittests_temp_group") {
testonly = true
deps = [
":dawn_unittests",
]
}
group("dawn_end2end_tests_temp_group") {
testonly = true
deps = [
":dawn_end2end_tests",
]
}
###############################################################################
# Dawn samples, only in standalone builds
###############################################################################
if (dawn_standalone) {
# Static library to contain code and dependencies common to all samples
static_library("dawn_sample_utils") {
sources = [
"examples/SampleUtils.cpp",
"examples/SampleUtils.h",
]
# Export all of these as public deps so that `gn check` allows includes
public_deps = [
":dawn_common",
":dawn_utils",
":libdawn",
":libdawn_native",
":libdawn_wire",
"third_party:glfw",
]
public_configs = [ ":dawn_internal" ]
}
# Template for samples to avoid listing dawn_sample_utils as a dep every time
template("dawn_sample") {
executable(target_name) {
deps = [
":dawn_sample_utils",
]
forward_variables_from(invoker, "*", [ "deps" ])
if (defined(invoker.deps)) {
deps += invoker.deps
}
}
}
dawn_sample("CppHelloTriangle") {
sources = [
"examples/CppHelloTriangle.cpp",
]
}
dawn_sample("CHelloTriangle") {
sources = [
"examples/CHelloTriangle.cpp",
]
}
dawn_sample("ComputeBoids") {
sources = [
"examples/ComputeBoids.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("Animometer") {
sources = [
"examples/Animometer.cpp",
]
}
dawn_sample("CubeReflection") {
sources = [
"examples/CubeReflection.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("glTFViewer") {
sources = [
"examples/glTFViewer/Camera.inl",
"examples/glTFViewer/glTFViewer.cpp",
]
deps = [
"third_party:glm",
"third_party:tiny_gltf_loader",
]
}
group("dawn_samples") {
deps = [
":Animometer",
":CHelloTriangle",
":ComputeBoids",
":CppHelloTriangle",
":CubeReflection",
":glTFViewer",
]
}
}
Add fuzzers for SPIRV-Cross This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL outputs. These fuzzers live in Dawn because there is not appropriate location in the Chromium source repo for them and it is unlikely they would be land-able in the SPIRV-Cross repo, because it is not coupled with Chromium's build system and thus Clusterfuzz so would be effectively dead code. Dawn depends on this code, but it is also integrated into the Chromium build system, so this was the best place I could find for them The code under fuzz unfortunately uses exceptions/aborting as its error reporting mechanism. This is an acknowledge short coming and there are efforts to remove this behaviour. To work around this and reduce the number of false positives found by the fuzzers, a signal trap has been implemented which will be removed once the code under fuzz has been updated. The trap replaces the existing signal handler and silencing signals while running the code under test. This allows the code under test to call abort() and not crash the fuzzing process. Theoretically, only SIGABRT should need to be trapped, but something is causing the signal from abort() to be converted to SIGSEGV when running under ASAN. This signal trap has been tested with the fuzzing/sanitizers by intentionally inserting bad calls that will occur after a few thousand test cases. It was confirmed that the fuzzer detected the issue and stops fuzzing. The alternate to implementing this signal trap would be to turn on exceptions for the fuzzer. This was attempted, but proved to be fruitless due to what was reported as an ODR issue, but couldn't couldn't be silenced. The likely underlying issue was a pre-built library or other object being built without exceptions was causing different versions of symbols or the exception version of the standard library not being instrumented by ASAN. Given the majority of Chromium eco-system turns off exceptions, fixing this issue would not be helpful to the larger community and was looking like it would require significant effort. BUG=chromium:903380 Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631 Reviewed-on: https://dawn-review.googlesource.com/c/2260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Max Moroz <mmoroz@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
###############################################################################
# Fuzzers
###############################################################################
group("dawn_fuzzers") {
testonly = true
deps = [
"src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_full_fuzzer",
"src/fuzzers:dawn_wire_server_and_frontend_fuzzer",
]
Add fuzzers for SPIRV-Cross This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL outputs. These fuzzers live in Dawn because there is not appropriate location in the Chromium source repo for them and it is unlikely they would be land-able in the SPIRV-Cross repo, because it is not coupled with Chromium's build system and thus Clusterfuzz so would be effectively dead code. Dawn depends on this code, but it is also integrated into the Chromium build system, so this was the best place I could find for them The code under fuzz unfortunately uses exceptions/aborting as its error reporting mechanism. This is an acknowledge short coming and there are efforts to remove this behaviour. To work around this and reduce the number of false positives found by the fuzzers, a signal trap has been implemented which will be removed once the code under fuzz has been updated. The trap replaces the existing signal handler and silencing signals while running the code under test. This allows the code under test to call abort() and not crash the fuzzing process. Theoretically, only SIGABRT should need to be trapped, but something is causing the signal from abort() to be converted to SIGSEGV when running under ASAN. This signal trap has been tested with the fuzzing/sanitizers by intentionally inserting bad calls that will occur after a few thousand test cases. It was confirmed that the fuzzer detected the issue and stops fuzzing. The alternate to implementing this signal trap would be to turn on exceptions for the fuzzer. This was attempted, but proved to be fruitless due to what was reported as an ODR issue, but couldn't couldn't be silenced. The likely underlying issue was a pre-built library or other object being built without exceptions was causing different versions of symbols or the exception version of the standard library not being instrumented by ASAN. Given the majority of Chromium eco-system turns off exceptions, fixing this issue would not be helpful to the larger community and was looking like it would require significant effort. BUG=chromium:903380 Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631 Reviewed-on: https://dawn-review.googlesource.com/c/2260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Max Moroz <mmoroz@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
}