dawn-cmake/test/tint/builtins/atomicStore/array/arrays.spvasm.expected.glsl

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#version 310 es
uint local_invocation_index_1 = 0u;
shared uint wg[3][2][1];
uint tint_div(uint lhs, uint rhs) {
return (lhs / ((rhs == 0u) ? 1u : rhs));
}
uint tint_mod(uint lhs, uint rhs) {
return (lhs % ((rhs == 0u) ? 1u : rhs));
}
void compute_main_inner(uint local_invocation_index_2) {
uint idx = 0u;
idx = local_invocation_index_2;
while (true) {
uint x_25 = idx;
if (!((x_25 < 6u))) {
break;
}
uint x_31 = idx;
uint x_33 = idx;
uint x_35 = idx;
uint tint_symbol = tint_div(x_31, 2u);
uint tint_symbol_1 = tint_mod(x_33, 2u);
uint tint_symbol_2 = tint_mod(x_35, 1u);
atomicExchange(wg[tint_symbol][tint_symbol_1][tint_symbol_2], 0u);
{
uint x_42 = idx;
idx = (x_42 + 1u);
}
}
barrier();
atomicExchange(wg[2][1][0], 1u);
return;
}
void compute_main_1() {
uint x_57 = local_invocation_index_1;
compute_main_inner(x_57);
return;
}
void compute_main(uint local_invocation_index_1_param) {
{
for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 6u); idx_1 = (idx_1 + 1u)) {
uint i = (idx_1 / 2u);
uint i_1 = (idx_1 % 2u);
uint i_2 = (idx_1 % 1u);
atomicExchange(wg[i][i_1][i_2], 0u);
}
}
barrier();
local_invocation_index_1 = local_invocation_index_1_param;
compute_main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main(gl_LocalInvocationIndex);
return;
}