- Note the duplication (in LIMITS_MAX_BUFFER_SIZE and LIMITS_OTHER)
caused tiering to be overridden.
- Also updated binding size test to align buffer sizes properly since
the test was failing locally for me.
Fixes: dawn:1683
Change-Id: I8d05f863ea9bf4dc8e620b7803bedb913af9f67b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122260
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This change makes it harder to misuse ConsumedError which can cause
device loss. When it is a known error, instead use HandleError to
bypass the "unlikely" if clause.
Bug: dawn:1336
Change-Id: I3052db343fe4080b257f1c2f9535f743a0e78526
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120384
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit makes depthWriteEnabled and depthCompare required and
makes depthClearValue conditionally required for the spec change
in WebGPU V1.
https://github.com/gpuweb/gpuweb/pull/3849
depthClearValue is required if depthLoadOp is clear and the
attachment has a depth aspect. To simulate it, this commit lets
NAN represent unspecified depthClearValue and lets the default
value of depthClearValue be NAN.
Bug: dawn:1669
Change-Id: I469338e909b1d3c345bc2642ee47daee858909ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
- Defaults consume error calls to only allow validation and device loss
errors.
- Allows OOM errors on Buffers, QuerySets, and Textures only.
- Adds initial suite of unit tests (and any necessary updates to mock
framework).
Bug: dawn:1336
Change-Id: I82112ea6c147e894280e605bf8ae0ce00488c9f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The Dawn E2E tests for memory layout now check that padding bytes are
preserved, instead of skipping them.
Bug: tint:1571
Change-Id: I02edbe140e7025937a3188106da5e43ff03ad078
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121602
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The higher tier for this limit is available on all D3D12, all Metal,
and most Vulkan devices.
Bug: dawn:685
Change-Id: Ic2a39ad7908ea178e7aac48b7bb54b262d7039cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121543
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
If buffer is released and the external refcount reaches 0 while
buffer map state is pending map in Wire, the map async callback
is fired with destroyed-before-callback status from the buffer
destructor.
It is possible to call another MapAsync in the callback. At that
time the pointer is still valid because the internal refcount is
not 0 yet.
The behavior of MapAsync should be undefined if external refcount
is 0. This commit adds an assert to check whether external
refcount is 0 in Buffer::MapAsync() in Wire. Ending up with
assertion error may be reasonable.
This commit also adds protected GetRefcount() method to
ObjectBase to allow derived classes to check the refcount.
bug: dawn:1624
Change-Id: I95411a7be2093ba7bb2bb45b466f17f1ebac0ca9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119961
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The higher tier currently supports all D3D12 devices, all Metal,
and most Vulkan devices.
Bug: dawn:685
Change-Id: I5bcb778b92a073c9c1af943acee193073c0741ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121101
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
ExternalTexture has active, expired and destroyed states.
Only active state external texture is valid to submit.
Expired state external texture can be refresh to active but
destroyed external texture cannot be refresh.
Bug: chromium:1412338
Change-Id: Ic7f12d274d27b644f19ec3ef8b46c110610afa2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120982
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
On Intel Gen9 and Gen9.5 GPUs there is a D3D12 driver bug about
using DstAlpha as the source blend factors in both color and alpha
blending.
Although we cannot add workaround for all such cases, we have
confirmed that when the blend operation is 'add', and the
destination blend factors are ‘zero', we can workaround this driver
bug by replacing 'add' to 'minus'. We cannot add workaround when
destination blend factor is another value.
This patch adds such workaround on the affected platforms.
Bug: dawn:1579
Test: dawn_end2end_tests
Change-Id: If7c82b9d559b876e42fb36e2f539f9ff2f71ea91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120981
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Validate as the bind group lazy aspect at each dispatch/draw
call.
Use nested loops to iterate through each bind group and binding
to find if any aliasing exists, which has time complexity of
O(N^2) and can be further optimized to use O(NlogN) algorithm.
Bug: dawn:1642
Change-Id: I8c43128cdeea75352c194752fb22258b6a73430e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118440
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Plumbs all descriptors through so that the objects act much more like
a real implementation.
- Lots of changes to DestroyObjectTests.cpp to update usages and test
through the APIs when applicable.
- Put in defaults for the mock device and make it as easy to use as
possible.
Change-Id: I85b243a18ec1872aff0172549aec0f599967ea0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119821
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
`type` has been deprecated in favour of `alias`. This CL removes the
deprecation warning and moves `type` to a reserved word.
Bug: tint:1812
Change-Id: I05246b9887a0890ae8343a0a132bd6f93353d5ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120540
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Just use kUndefined.
Change-Id: I26eada75a31b26f83e132a9a15c8ff64f7821676
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120404
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This test sees flaky failures.
- Check the entire checkerboard texture contents to get more
information.
- Add a test which uses seperate sampling states to see if DX12
driver has difficulty sampling multi-planar formats using a
single sampler.
- Also, double check support for the NV12 format in case
something in the driver flakily exposes support.
From https://dawn-review.googlesource.com/c/dawn/+/47660
Bug: dawn:733
Change-Id: I766907ff648f1dc35387902a70c3fb65debcaecd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119343
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Adds a basic adapter blocklist and adds two cases to it.
By default, the blocklist is disabled until Chromium can enable it
explicitly - perhaps based on --enable-unsafe-webgpu or some other
flag. It will be switched to default to true in the future.
about://gpu would disable the blocklist so all the adapters are
visible there, but WebGPU would enable it. Trusted users of Dawn
that are aware of potential bugs may also disable it.
One downside is that about://gpu won't surface directly that an
adapter is on the system, but blocklisted for WebGPU. Something
like that can be added in the future, if necessary.
In the future, this should probably be merged with Chromium's
software_rendering_list.json, but that list doesn't support
multi-adapter systems well (for blocklisting just one adapter),
and it doesn't understand all the information we need for the
current blocklist.
Bug: dawn:1254, dawn:1196, tint:1753
Change-Id: I992bcd10dd5d3f5b23319fc4ec699b06bb1117da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119061
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Still a missing condition to enable timestamp period calculation at
device initialization on Metal.
Refactor GPUTimestampCalibrationTests.cpp to check timestamp query
correctness on both D3D12 and Metal backends.
Bug: dawn:1193
Change-Id: I69feeaea0df309e15c008647d76b11899dcdc727
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119320
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of the optional feature "bgra8unorm-storage"
and enable it on Metal.
Bug: dawn:1641
Test: dawn_end2end_tests
Change-Id: Id58cefd8735f46b8d1807376ebcfada10df2890e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111380
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
To avoid uninitialized reads of depth stencil data, where the Metal
driver incorrectly binds/loads the wrong depth stencil subresource,
always keep all depth stencil subresources initialized. This means
that textures are initialized on creation, and StoreOp::Discard is
never used - Store is used instead.
Texture initialized state is still set as-if the Discard occured, so
Dawn will try to zero-initialize the subresource if it is read from.
In many cases, this will work correctly, and the application will
read back 0, as expected. In some cases, Metal will bind the wrong
subresource, and the previous contents will be read. This is wrong,
but at least it is not uninitialized data.
Bug: dawn:838
Change-Id: I3cc87073d52de60283e3b683bbee7809db803018
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119344
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL refactor the logic adapter creating device toggles set when
creating device and the way device holding its toggles. This CL also
introduce the concept "toggle stage", currently "device stage" only but
in future will add "instance stage" and "adapter stage" for instance and
adapter toggles. No changes on Dawn API.
More details:
1. Introduce `TogglesState` objects that represent the complete toggles
state of a device (and will used for instance and adapter in future).
2. When creating a device, adapter set up a TogglesState object for it
in `AdapterBase::CreateDeviceInternal` and
`Adapter::SetupBackendDeviceToggles`, no other place would change
the device's toggles state. This change simplify the logic.
3. Introduce the `ToggleStage` enum for every toggle and `TogglesState`
object. Currently we only have `Device` toggle stage, but in future
will have `Instance` and `Adapter` for instance and adapter toggles.
Bug: dawn:1495
Change-Id: Ifafac6a6a075b5b9a733159574ae5b6d4f3ebde9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118030
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn was using a hard-coded constant for the Windows SDK version number
but that makes upgrading the Windows SDK to build Chromium impossible.
This change uses the newly created $windows_sdk_version to solve this
problem.
This new variable was added in crrev.com/c/4234366
Bug: tint:1719
Change-Id: I6a9f74f542d3517c046d74178a41e1e4d5887e7f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119340
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
- Removes remaining usages of the values in Dawn and removes tests.
- Note that the values will be removed from the JSON entirely in
follow up CL after Chromium side changes.
Change-Id: I30ccb3c412cd97047065ad515f6a5ff4de642420
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117593
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Add a chained struct for Dawn-specific options for SPIR-V ingestion to
contain this new flag.
Bug: tint:1890
Change-Id: I1332ff20c91f29a84c21550a37f11bc7d9c956ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118421
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Change-Id: I4706e517608d436fa646537fec9e930ae47d1c40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118029
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Fixes T2T depth copies on Mac Intel where the destination
subresource is a non-zero mip/layer.
Fixed: dawn:1083
Change-Id: If344b46c3fd436d857906850fc0ac5ccb4b93e1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117592
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
When rotation metadata is added to videos by ffmpeg, it is specified as counter-clockwise. Dawn should follow this format to avoid confusion during integration.
Bug: chromium:1316671
Change-Id: I99ff30bffb1664aafd060d9a5bb1b15845388386
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117912
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Works around issues on Metal Intel where CopyB2T and WriteTexture
with depth/stencil textures do not work correctly.
Fixes test failures with depth16unorm in the CTS.
Deletes UseTempTextureInStencilTextureToBufferCopy in favor of
the stencil blit. The former supposedly fixes a problem where
the stencil data is not flushed into the real stencil texture
by performing another T2T copy. This only works because the Metal
Intel backend also happens to allocate s8 as d32s8. Copying
the depth aspect as well seems to make the driver remember to
flush the data.
The stencil blit is a better fix for the problem since entirely
avoids getting the driver into a bad state where the stencil data
is not in sync.
Fixed: dawn:1389
Change-Id: If34b1d58996157036c164a5bc329e38b5e53f67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117910
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL deprecates DawnTogglesDeviceDescriptor and replace it with
DawnTogglesDescriptor, which will be also used to provide instance
and adapter toggles with future CLs.
Bug: dawn:1495
Change-Id: I5f5cfdf38dcbcd237727a7f921462597b9301f1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117174
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add a Dawn E2E test to make sure that diagnostic controls work through
the whole shader compilation flow.
Bug: tint:1809
Fixed: chromium:1410930
Change-Id: Icea31cfadbbc182008a8a07efcddb402954dd1c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117980
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
So the next MapAsync() call, doesn't need to record pipeline barrier
command into the pending command buffer, submit it, and wait for it
completion.
Bug: b/265152896
Change-Id: Ied7cbca24a7b1bc81c0a6402179452599aabfe9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds a toggle to workaround another issue where Metal fails to set
the depth/stencil attachment correctly for a combined depth stencil
format if just one of the attachments is used. The workaround forces
both attachments to be set, giving the unused one LoadOp::Load and
StoreOp::Store so its contents are preserved.
Bug: dawn:1389
Change-Id: Iacbefcc57b33bf11ca8fcacb03506301646fe59d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117175
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL fix FeatureState for some experimental features to prepare for
refactoring adapter creation with adapter toggles. This CL also fix the
related unittests.
Bug: dawn:1495
Change-Id: Ibf043ed74c0bfc79c64986f2f96135d92adf3930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116841
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Zhaoming Jiang <zhaoming.jiang@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Browsers won't be exposing the ability to pass SPIR-V shaders, and the
ability to consume and validate them is adding a non-trivial amount to
the browser binary size on platforms like Android. To avoid that
overhead, this change puts those features behind a flag so that browser
usage can easily omit them.
Bug: dawn:286
Change-Id: Idf70683f2c4ccf479b723c00ba6914e27e4f765f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117241
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add the last usage serial in Buffer, it is used for optimizing
MapAsync(), so the callback of MapAsync() is called when the last usage
serial is done instead of using the current pending serial when
the MapAsync() is called.
Bug: b/265151060
Change-Id: Ibc95d4e41d41896f0a49b0fd1068912b46ea14e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116693
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 1966ea9727.
Reason for revert: dawn:1619 has been fixed.
Original change's description:
> DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
>
> It is failing under ASAN but should be fixed after at the same time as
> issue dawn:1619 that makes mapping callbacks called only at the end of
> the BufferBase method.
>
> Bug: dawn:1619, dawn:1621
> Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1619
Fixed: dawn:1621
Change-Id: Ib700147543c12b35005b718b50ed1b19245cf0ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL removes StagingBuffer to start to unify implementation
code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer.
This will help implementing a buffer-to-stencil copy workaround.
Bug: dawn:1389
Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU clears [pending_map] before resolving or rejecting promises,
which means that the callback for .then or .catch is allowed to unmap,
remap, or do anything with the buffer assuming previous mapping
operations are entirely done the buffer.
Mimic this in Dawn by finishing all operations related to mapping
before calling callbacks they might trigger.
bug: dawn:1619
Change-Id: I9e5b82789a68f28a496a54c31bf9fe0ffde23ccf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
Stencil to buffer copies don't capture contents
written in a rendering stage. Copying through an
intermediate texture fixes this problem on Metal Intel.
Add test for the code path that found the issue:
Nonzero-mip stencil copy, discard, then read
Bug: dawn:1389
Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Currently Queue::SubmitImpl() may cause two queue submissions, one is
because of Tick() call which will submit pending commands if there are.
The other one is after converting frontend commands to backend command
buffer. Queue::SubmitImpl() will submit converted commands. However
usually queue submissions are expensive, so merge those two queue
submissions into one by not calling Tick() before converting frontend
commands, so pending commands and recorded commands can be submitted
together. After that, we call Tick() to resolve callbacks and perform
bookkeeping operations (deallocating memory for passed operations,
etc).
Bug: b/265151060
Change-Id: Ia171771bcc1061dc599a58aa6d213a645696fb75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116929
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This reverts commit afc3f9d4c7.
Reason for revert: crbug.com/dawn/1615 should be fixed now that
vulkan-deps has rolled into Chromium.
Original change's description:
> Suppress vkUpdateDescriptorSets-None-03047
>
> Bug: dawn:1615
> Change-Id: I40f745fe7f7736c9c5ece34fc9fb114d478c9118
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116926
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
> Auto-Submit: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1615
Change-Id: I5dbd7ae82a0c4f3b3b88ea70a9faac35507a0418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117320
Kokoro: Austin Eng <enga@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Commit-Queue: Austin Eng <enga@google.com>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
CopyTextureForBrowser() handles flipY by flipping source texture then
applying copy op. But this is not correct. Instead
it should find the copy rect and apply flipY op in copy rect only,
which is the same as WebGPU GPUImageCopyExternalImage.flipY definition
(https://www.w3.org/TR/webgpu/#dom-gpuimagecopyexternalimage-flipy).
This CL fixed the issue and updated related end2end tests.
Bug: dawn:1635
Change-Id: I3ea7c9de44fb45224bc438486e0e92385446bfb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This isn't just failing on Windows Intel but also Windows Nvidia.
Bug: dawn:1617
Change-Id: I9cd492512df4118161deabb9cf3f97eee29c60d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116879
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Deferred exepectations didn't handle device loss gracefully and would
crash, which meant all future tests were skipped. Instead of crashing,
skip the expectation, the test will fail anyway because the device was
lost.
Bug: None
Change-Id: If143f00a5ed9d2ddd5a923da7c771b1f40d80962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU specification described that Buffer mapState must be
"unmapped" after destroyed because Destroy() must internally
call Unmap().
But in the current Wire implementation the mapState won't be
"unmapped". The root issue is that Destroy() doesn't update
mMapState in Wire.
This commit fixes the problem by updating mMapState in
Destroy() in Wire.
bug: dawn:1634
Change-Id: I7398510f83ebacfbc6bb33fcc070c2eab10b9c24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
The [selected] was on the second line of an adpater description in the
output of DawnTest which made it a bit difficult to find. Move it at the
end of the first line which is the adapter name.
Bug: None
Change-Id: I686b40588b03aac827c347510525f6c969b7180b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch removes the test
ShaderModuleValidationTest.FragmentOutputLocationExceedsMaxColorAttachments
from dawn_unittests because now the emission of the validation errors about
the maximum value of fragment output location is delayed from
CreateShaderModule() to CreateRenderPipeline(), however this test expects the
error will still be reported in CreateShaderModule().
Previously this test can still pass because kMaxColorAttachments is declared as
an uint8_t, so it will be added as "\b" (ascii code is 8) in string stream when
constructing the shader, then we can still get a shader-creation error because
it is not an integer that is inside the bracket of the location() expression.
Bug: dawn:986
Change-Id: Iaf03f83b2c27e3d9e986f813b2086726b51a0aeb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116554
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch counts the line position, offset and size of the compilation
message in UTF-16 and saves them to WGPUCompilationMessage to align the
latest WebGPU SPEC.
Bug: dawn:1357
Change-Id: If8f4026bd5b4a64a078e100762b6d1f61da50053
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115640
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
OpenGLES doesn't support 1D textures, so use 2D textures of width x 1
as a workaround (requires dependent Tint change).
Bug: dawn:1301
Change-Id: I99dbccfae497ee86d6f9b9e1ca1608049971016d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114820
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The call to Queue::WriteTexture was passing a size that was bigger than
the array of data being used. This caused an ASAN failure when running
with the wire, because the serialization of the command would memcpy
past the end of the data.
Bug: dawn:1625
Change-Id: I2a00f2e32e3d8f8ff66d85575d1908480861f153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116288
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch enables all the dawn_end2end_tests that fail with old
Windows Intel driver but pass on the newer ones after the driver
of the bots being upgraded to 31.0.101.2111.
Bug: dawn:416, dawn:815, dawn:1070
Test: dawn_end2end_tests
Change-Id: I3022ff09a6c2be21f1c99fab0077743f84f83b34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116133
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Start using Tint's ClampFragDepth transform in the Vulkan backend when
needed in order to correctly clamp @builtin(frag_depth) on Vulkan. Do
this by always reserving 8 bytes of push constant space to contain the
f32 min and max values from the last viewport command.
Reenables relevant CTS tests that were suppressed on Vulkan.
Bug: dawn:1125, dawn:1576, dawn:1616
Change-Id: I38f4f6c3c51c99b5e591a780fea9859537529534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105642
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Device lost on ASAN Intel and NVIDIA.
Bug: dawn:1625
Change-Id: I7435bf989fa36b4ece7a14e95de153e69a15b177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116286
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Removes the ExternalTextureVisibleRect type in favor of the existing
visibleOrigin/visibleRect parameters.
Bug: dawn:1622
Change-Id: Ifa661392b5541543c1445ce3e1e8e5e9db881be4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116124
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Fails with ASAN, should be fixed after at the same time as dawn:1619.
Bug: dawn:1619, dawn:1621
Change-Id: Ia1efbb5466b8e8fbb871c07dd6af53a530620935
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116360
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
It is failing under ASAN but should be fixed after at the same time as
issue dawn:1619 that makes mapping callbacks called only at the end of
the BufferBase method.
Bug: dawn:1619, dawn:1621
Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.
Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Previously this toggle was implemented only for the Metal backend, but
a need for it was identified on Android as well. This change moves the
implementation to the backend-agnostic command encoder recording so that
it works for all backends. Fundamentally it's still doing the same
thing, however: Swapping resolve targets that point at a non-zero mip
level or layer with a temporary texture and then performing a copy once
the render pass has ended.
Bug: dawn:1569
Change-Id: I292860cc74f653b2880e727d2ef3a7dfa3f10b91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This immediate rejection has been implemented in Native but
hasn't been yet in Wire. This commit adds the implementation
to Wire.
Also the commit changes the MapAsync callback firing timing
if pending map buffer is unmapped or destroyed. With this
commit the callback will be fired immediately Unmap or
Destroy is called to match the WebGPU spec. Currently the
callback is fired when the client receives a response from
server but it mismatches the spec.
Change-Id: Ia48d62be31912fd0384e23271e9de516f9d71d6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113607
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
The resolver now wraps sem::Expression objects with a sem::Load object
anywhere that the load rule is invoked. sem::Expression provides an
`UnwrapLoad()` method that returns the inner expression (or
passthrough, if no load is present), which is analaguous to
Type::UnwrapRef().
The logic for alias analysis in `RegisterLoadIfNeeded` has been folded
into the new `Resolver::Load` method.
Fixed up many transforms and tests. The only difference in output is
for a single SPIR-V backend test, where some IDs have changed due to
slight re-ordering of when expressions are generated.
There may be further clean-ups possible (e.g. removing unnecessary
calls to `UnwrapRef`, and simplifying places in the SPIR-V writer or
transforms that deal with memory accesses), but these can be addressed
in future patches.
Fixed: tint:1654
Change-Id: I69adecfe9251faae46546b64d0cdc29eea26cd4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99706
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2D array textures with non-color formats like depth/stencil formats
are always fine. Workaround is not needed.
Multisample textures are treated as array textures from the
perspective of texture memory layout on Intel Gen12 and each sample
acts like a layer. However, multisample textures are fine.
Workaround is not needed.
Bug: dawn:1507
Change-Id: I1e5cd6a4e46503f67e4c1ffe2133e2e8fb121016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113740
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
- Adds the limit
- Adds relevant format-specific data into format table
- Adds deprecation validations regarding the limit
- Adds deprecation validation unit tests and helpful utils
- Moves deprecated api tests from end2end to unittests, allowing tests
to be cross-files for ease after deprecation.
- Updates some validation messages to include helpful contexts.
Bug: dawn:1522
Change-Id: Ib05f9adb60808ff4d68061d9646e76c729a23643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113543
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Vulkan backend had been disabled on Intel Windows Vulkan driver <
30.0.101.2111, these suppressed end2end tests are fixed on that version
and later, we can remove the suppression.
Bug: dawn:1392, dawn:819, dawn:1172, dawn:1489
Change-Id: I91a8dfac833b068e8e3bb70d9f9af977f7b6026c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113610
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currently Buffer doesn't distinguish Map request callback fired
by device. For example if buffer.MapAsync(), buffer.Unmap(),
and buffer.MapAsync() are called in this order before the first
MapAsync() finishes the MapAsync callback provided by application
for the first MapAsync() is fired when Map request callback
for the first MapAsync() is fired by device although the first
MapAsync callback provided by application shouldn't be fired
because it is already unmapped.
This commit resolves this problem by assigning MapRequestId to
Map request and distinguishing the callback fired by device.
Change-Id: Ic29b02d27cffb254616dc7b48a60151c39f667e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Follow WebIDL TypeError for float and EnforceRange. Generate
a validation error is the number is not representable.
Bug: dawn:1597
Change-Id: I9a683f65ed0bfadb936d5de358670b01a2036848
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112920
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This CL implement f16 for pipeline IO, i.e. vertex shader input,
interstage variables between vertex and fragment shader, and fragment
shader output (render target). Unit tests and E2E tests for Tint and
Dawn are also implemented.
Bugs: tint:1473, tint:1502
Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This is used to ensure that assignments to host-visible memory do not
modify padding bytes in structures and arrays. We decompose
assignments of whole structure and array types into member-wise or
element-wise copies, using helper functions.
This is used in all backends except HLSL, which already decomposes
memory accesses.
Bug: tint:1571
Change-Id: Id6de2f917fb80151cc654a7e1c8413ae956f0d61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
The blit descriptor allocation was leaking, which references the
counter sample buffer. Fix it by storing the descriptor in a
scoped NSRef
Fixed: dawn:1603
Change-Id: If40e8608db167717a4e07f3cb64a5e98402e3f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112861
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Make validation for pass encoding aligned to spec, where
descriptor validation failure will make pass invalid and stop
immediately instead of defer to CommandEncoder::Finish()
Bug: dawn:1602
Change-Id: I7892009e31f7565e4da43c38d365b056c9ecc22f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112448
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Skip enabling Vulkan backend on Intel Windows driver version < 30.0.101.2111 due to many flaky issue.
Bug: chromium:1338622, dawn:1392
Change-Id: I6975783bdc18d8a94d6c35e134756e3713833a29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105741
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
The "minimum buffer binding size" for a buffer binding variable with
type `T` is `SizeOf(T)`, which includes trailing padding bytes for
structures.
Update several tests that were not creating large enough buffers. Add
a new test for validating the size of a buffer with a non-struct vec3
type, which should still be 12 bytes.
Fixed: tint:1377
Change-Id: Iddbc22c561a67b6aa6659d7ddf78b1b12b230930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111582
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.
Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The runtime toggle is off by default. When turned on,
the deprecation warning will be turned into validation error.
Replace device->EmitDeprecationWarning with
DAWN_MAKE_DEPRECATION_ERROR macro which make an internal
validation error or make a MaybeError{} based on the toggle.
The callsite can wrap it with a DAWN_TRY.
Bug: dawn:1563, dawn:1525, dawn:1269, dawn:1602
Change-Id: I7fd6f4f8ffc2e054e5fc5fc4aaf23c47f5733847
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111321
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit f42c4c7e5b.
Reason for revert: Tests are still failing. Win x86 bot doesn't run by
default on Dawn CQ.
Original change's description:
> CTS: Lift expectations for passing tests ComputeDispatchTests.
>
> Bug: dawn:1196
>
> Change-Id: I566f6171b6783fb51c3727aab64bd1488afa933f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111800
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1196
Change-Id: I27799d6bcbc9e32079a3a39b94c1d42ec517e233
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112240
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
This CL implements f16 in uniform and storage address space, allowing
using f16 types in uniform and storage buffers on all backends. Tint
uint tests and Dawn E2E tests are added to validate the f16 types work
as expected.
Bug: tint:1473, tint:1502
Change-Id: I15e3de1033d3727f2ea33f4657f682c5f13c2153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL change the DXC version checking logic to get both DXC compiler
and validator version, which are not necessarily identical, and require
both version being 1.6 or higher to enable the use_dxc toggle.
This CL also modify the src/dawn/tests/BUILD.gn and add a copy target as
data_deps for "dawn_test" template, which copy DXC binaries from Windows
10 SDK 20348 to out directory, to ensure that windows trybots running
dawn_end2end_tests.exe (e.g. win-dawn-rel) can access a DXC of version
1.6 and can run end-to-end tests with DXC.
Bug: tint:1719
Change-Id: I39b48f3dffdf121d3749af7aa4b3d0bed1c22ea8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110340
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Repeatedly creating and destroying WebGPU devices in a loop causes
large amounts of memory to pile up in the GPU process. Much of this
memory comes from the D3D12 command queue.
Releasing the command queue early in DestroyImpl before the destructor
runs goes a long way towards relieving the memory pressure.
Bug: chromium:1377789
Change-Id: I3ff9a5f6cb3ea3136e41079343532cbe732b6cc4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
This patch updates the validations about CreateBuffer() with dawn_wire
to match the latest WebGPU SPEC.
According to the SPEC, the validations in CreateBuffer() should be
executed in the below order:
1. If mappedAtCreation == true, return nullptr and a RangeError will be
generated in Chromium.
2. Validate BufferDescriptor and check if there is OOM at device timeline
3. Check if there is OOM at content timeline
Bug: dawn:1586
Change-Id: I97ff5f82a42208442ddf6e46e66381c3b3680450
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109040
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Pads serialized wire command buffers to 8 bytes so that we don't have
misaligned write/reads which can cause SIGILL depending on platform and
compilation mode, i.e. -c dbg in google3 builds.
- Adds helpers for aligning sizeof calls.
- Adds constant for wire padding (8u).
- Modifies BufferConsumer to allocate according to padding. This
guarantees that when we [de]serialize stuff, the padding should be
equal on both sides.
- Modifies extra byte serialization code (adding CommandExtension
struct). This makes it clearer that each extension needs to be
padded independently. Otherwise, before in wire/client/Buffer.cpp,
since the read/write handle sizes were being passed as a sum, but
read out separately from the BufferConsumer, we corrupt our pointers.
- Adds some simple unit tests.
Bug: dawn:1334
Change-Id: Id80e7c01a34b9f01c3f02b3e6c04c3bb3ad0eff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Sync up with current WebGPU spec to allow FS input being a
subset of VS output instead of requiring a strict match.
This patch involves changing the validation and adding tests,
together with using the TruncateInterstageVariables for hlsl
generator to workaround the extra limit for D3D12 backend.
Bug: dawn:1493
Change-Id: I2d4ba7f43dbe57f17ecd5c5d659f4ca93bb682a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109460
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Calling UnmapInternal would set the state to Unmapped, allowing the
buffer to be mapped again even though it is destroyed.
Bug: chromium:1388920
Change-Id: Ibb4da332bafd44a0d4900c8ea5bfbd674bbc35e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a catch-all that handles all cases where an operation can result
in non-finite values, such as from calls to std::cosh and std::sinh.
Bug: tint:1581
Bug: tint:1747
Change-Id: Ibb55466fea01b263c98d598459c788fd22cf5bb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110726
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- The test was failing on the google3 TAP bots.
- Also adjusts the size so that it is the aligned min given the limit,
not just the aligned limit since that can be larger than the limit.
Bug: dawn:1217
Change-Id: I02a68d14d61099dc5c1a2450cbaadc2320f5b8a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110760
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always
allocate 2D textures with CopyDst as committed resources instead of
placed resources to mitigate a driver bug about CreatePlacedResource().
Bug: chromium:1237175
Test: dawn_end2end_tests
Change-Id: I64ab9c083c8835fb2971660eed51252fecac416c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100641
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Since overrides can be used to size workgroup arrays and also as
initializers to module-scope variables, we cannot just consider
overrides that are directly referenced in the shader functions.
This change makes the Resolver track references to overrides whilst
resolving array types and module-scope variable declarations, so that
they are included in the set of overrides reported by the Inspector in
these scenarios.
Fixed: tint:1762
Change-Id: If7501abf3ddcb87a87134ddd578aa4904d204de6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110460
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds a test to dawn_end2end_tests to reproduce a driver
issue about creating textures with CreatePlacedResource() on Intel
D3D12 drivers.
Bug: chromium:1237175
Test: dawn_end2end_tests
Change-Id: I26fe6c9b827d8a05cfe2336405e43c549e52ea50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100567
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL moves module-scope let from a deprecation to an error.
Change-Id: Iffecbb667cf79515234b6510ce7c5bbbb6e673bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108862
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Add more coverage for timestamp query on D3D12 backend to make sure
timestamps are converted correctly:
- All timestamp queries inside and outside passes
- The 'disable_timestamp_query_conversion' toggle disabled and enabled
Bug: dawn:1250
Change-Id: Ibdc6b35faed7cc1e1a8b60df4a5032914b411bc1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108022
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU specification was updated that GPUBuffer.unmap()
shouldn't validate buffer state.
https://github.com/gpuweb/gpuweb/pull/3368
This commit reflects it to the Dawn implementation.
Bug: dawn:1528
Change-Id: Ie66f68214bd6896a4d674ed00addc3ffb539c235
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106264
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Only tag to submit when the total size is larger than the threshold,
so that we can make as few submits as possible meanwhile avoiding OOM.
Bug: chromium:1258986
Change-Id: I7190e1bb942bfaffc5cd424ce4743173735b25e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106418
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Current ExternalTexture visible related info only contains width and height.
But not all the visible rect started at (0, 0). This CL add visibleOrigin to contain origin info and record (width, height) in
visibleSize
Bug: chromium:1361363
Change-Id: I3d8931e490c97740f152653383f07d0a2d984dd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108024
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Without this other Tint transforms may end up calling user code instead
of builtins (for example for the min() used in robustness).
This commit does the following changes:
- Changes ShaderModuleVk to return a CompiledSpirv object instead of
just a Spirv Blob so that a remappedEntryPoint can be stored in the
cache alongside the SPIR-V.
- Inlines the logic and simplifies TransformedConcurrentShaderModuleCache
slightly (by introducing a struct instead of std::pair, and adding a
conversion method to ModuleAndSpirv).
- Adds the Renamer transform to ShaderModuleVk and adapt the code to
use the remappedEntryPoint where needed (pipeline creation and
post-compilation reflection).
- Adds a test where the min() used by the robustness transform is
overriden to return a constant 0.
- Moves the Renamer transform to be just after the SingleEntryPoint
transform in D3D12 and Metal as well so as to make the test pass.
Fixed: dawn:1583
Bug: dawn:1585 dawn:1587
Change-Id: Ia9de38d391a7901ed04b097f4a8d439759f7556e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107020
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This adds 'HasScheduledCommands()', with which Dawn no longer needs the
future serial to tick and track the async tasks.
Bug: dawn:1413
Change-Id: Ide9ba69b796a46fa8bb70b002f4e2aeb1622bffd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98720
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Feature::TimestampQuery is used for timestamp query in command encoder
and compute/render descriptor to match WebGPU SPEC.
Add a new feature timestamp-query-inside-passes for writeTimestamp API
on compute pass and render pass.
Split timestamp query tests in dawn_end2end_tests and dawn_unit_tests.
Bug: dawn:1193, dawn:1250
Change-Id: I8dd66c1d40939877e37ec2b979a573cc4812c21f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106500
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
To match the spec.
Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.
Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This is a reland of commit f392c38b67
The new added structure ImageCopyExternalTexture used in dawn only. Adding
tags : ["dawn"] to fix compile error.
Original change's description:
> Add CopyExternalTextureForBrowser()
>
> This API accept ExternalTexture object as copy source and a dawn 2D texture
> as destination. It has similar functions as CopyTextureForBrowser().
> The API is used to support cases that source images are multi-planar format
> and want to do conversion and uploading to a dawn 2D texture.
>
> Bug: chromium:1361363
> Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:1361363
Change-Id: I213c3dc7fe81ccc35050592e491995d0d5425f6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This reverts commit f392c38b67.
Reason for revert: Breaking the roll into Chromium, and breaks the CMake build of Dawn. https://chromium-review.googlesource.com/c/chromium/src/+/3974728
Original change's description:
> Add CopyExternalTextureForBrowser()
>
> This API accept ExternalTexture object as copy source and a dawn 2D texture
> as destination. It has similar functions as CopyTextureForBrowser().
> The API is used to support cases that source images are multi-planar format
> and want to do conversion and uploading to a dawn 2D texture.
>
> Bug: chromium:1361363
> Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,shaobo.yan@intel.com,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I3f057b1e5fe3bb0e41063eb402d2c269c27aaedf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1361363
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106842
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: dan sinclair <dsinclair@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This API accept ExternalTexture object as copy source and a dawn 2D texture
as destination. It has similar functions as CopyTextureForBrowser().
The API is used to support cases that source images are multi-planar format
and want to do conversion and uploading to a dawn 2D texture.
Bug: chromium:1361363
Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add visibleRect in ExternalTextureDescriptor to create ExternalTexture.
This helps ExternalTexture present the content correctly if needed.
Bug: chromium:1361363
Change-Id: I54b1912305080943babd7558ef40bca8528c932c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106181
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This change adds more tests to exercise the code of the workaround for
array texture corruption issue. Because texture memory layout and tile
alignment vary accordingly if array textures have mipmaps, and/or
different dimensions, etc.
It also does some slight changes in the workaround itself for array
textures with non-32-or-16-bit-wise formats.
Bug: dawn: 949, dawn: 1507
Change-Id: I22e87830ba59f2a2814e6786aa9a1a55a15c95cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Passing now on our infra, starting in MacOS 10.13.
Chromium has also dropped support for 10.12.
Bug: dawn:39
Change-Id: Ied22c00ffdcfa7c2ae4f122af8721defc2bbc5aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
This patch fixes the shaders used in ShaderRobustnessPerf tests by
replacing the deprecated "let" with "const".
Bug: dawn:594
Test: dawn_perf_tests
Change-Id: Ife3d03f40404963193fd79c05649334f52154f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105921
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
No longer failing on our test infrastructure.
Bug: dawn:838
Change-Id: I70168d89fb56218e2bc9b20c7fbe95b791cbdeb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105781
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
This patch adds a validation that the effective buffer size must be a multiple
of 4 when the binding type is storage or read-only storage to match the latest
WebGPU SPEC.
This patch also fixes some typos in BindGroupValidationTests.
Bug: dawn:1542
Test: dawn_unittest
Change-Id: I30234bcf718be0d82d4a09b9980127a98ebe8172
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
There's a bug in some Qualcomm devices where using a depth/stencil
texture as a render attachment and then sampling it in a compute pass
causes a crash. This only happens, however, if the two passes occur as
part of the same Vulkan command buffer.
To work around the issue, this change splits the Vulkan command buffer
while recording any time it identifies that the problematic scenario may
occur.
Bug: dawn:1564
Change-Id: Ie137e9118ef9cc41f5908ca32c72c33f3798cd71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104860
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Qualcomm GPUs are apparently decoding textures with a lower precision,
resulting in some of the rendered values when verifying the texture in
a test to be off by +-1 on any given channel. This change adds a
tolerance to those tests to allow a little wiggle room, since compressed
textures are inherently lossy anyway.
Allows Qualcomm GPUs to pass all compressed texture end2end tests.
Bug: dawn:1562
Change-Id: I08a21b9ce361486c247c34640080b369ae2b799d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104622
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Using any other desiredLayout is deprecated. This simplifies future
changes which as much as possible eliminate any transitions during
texture export.
Bug: chromium:1359106
Change-Id: Ifb5818775e8f15ec77a229d3cbf593348740da46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit d909f2b9c5.
Reason for revert: Since https://crrev.com/c/3924863 landed in ANGLE, I was able to land https://crbug.com/dawn/104120 in Dawn, so these suppressions are no longer needed.
Original change's description:
> dawn: Suppress tests that fail on ANGLE/SwiftShader
>
> Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
> details.
>
> Bug: dawn:1557
> Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
> Reviewed-by: Brandon Jones <bajones@chromium.org>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1557
Change-Id: I86f0c33d2c737c0e6ee92fc73e2f7051c513ed10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104501
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This is required to make importing images work on some systems. The
ideal version would be detecting whether dedicated allocations are
needed as Vulkan provides reflection for that. However this reflection
doesn't work on Nvidia, so instead Dawn requires a
NeedsDedicatedAllocation enum on import that's Yes/No/Detect so the
application can force use of a specific code path.
Support for this enum and toggling dedicated allocations on/off is added
for all external memory service implementations.
Vulkan image wrapping tests are modified to add test parameters so that
the Yes/No/Detect code paths are covered by tests.
This is technically post-V1 work, but gl_tests in Chromium fail on
Nvidia workstations without this fix, which makes it hard to debug other
issues.
Bug: dawn:1552, dawn:206, dawn:1260
Change-Id: Iee4f7bb9dbec520432ec623551221ef9e4d3d984
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103560
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL updates the internals to use AddressSpace instead of the old
StorageClass name.
Bug: tint:1404
Change-Id: Iecc208e839453437f4d630f65e0152206a52db7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104420
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
The Android devices I've tested with Qualcomm GPUs (like the Pixel 4)
are exhibiting an issue where resolving timestamp queries after a
render pass is causing a crash. Until that issue can be resolved it's
safest to simply not advertise timestamp query support on these devices.
Bug: dawn:1559
Change-Id: Id76aa5095ffbb7f55579cc428388f55f4528581d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change works around the array texture corruption issue for
some Windows Intel devices on some old drivers. The number of
extra layer for a given texture is precisely calculated according
to texture memory layout on these devices.
It also adds one more test: clearTexture.
Bug: dawn:949, dawn:1507
Change-Id: I0b2a6497c77f3edf45c49220517e13be76c6b608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Works around a driver bug described in
https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-sdk/68949
Requires the pResolveAttachments member of a VkSubpassDescription to
explicitly be null if the number of color attachments is 0.
Allows the removal of multiple test suppressions related to
depth/stencil readback.
Bug: dawn:1558
Change-Id: Ia03c74a35cbb619b5968f649d41848f53378bf35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104183
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
details.
Bug: dawn:1557
Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL refactor the end-to-end test suit ComputeLayoutMemoryBufferTests
and add tests for non-struct-member scalar, vector, matrix, and array of
vectors and matrices types. This test suit is also intend to test f16
buffer read/write after it is implemented.
Bug: tint:1673
Change-Id: Iea4d3f70897d196ea00e3a3e0189a0372afe0382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Adds suppressions for multiple failures in the end2end tests that are
showing up on Pixel devices I'm able to test. Majority (800+) affect
the devices with Qualcomm GPUs (Pixel 4, Pixel 2, etc) and 8 affect the
newer Tensor devices (Pixel 6).
Bug: dawn:1549
Bug: dawn:1550
Change-Id: Ia598734a1752e5f086e4e79c96a799156d84e448
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This CL fix the missing default value WGPU_WHOLE_SIZE for
BindGroupEntry.size, and also add unit tests for using default offset
and size in BindGroupEntry when creating bind group.
Bug: dawn:1553
Change-Id: Ia9c426c0fff1eaea3a0b7c84e5528881199e2c4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Unused aspects of depth-stencil attachments that are tagged as read-only
used to leak that read-only state to backends, even if the validation
made it seems like they always match (they only need to match if the
texture has both aspects). This confused backends like Vulkan which
checked for depthReadOnly || stencilReadOnly to choose between code
paths.
Instead reyify the depthStencilAttachement descriptor in the frontend to
protect against garbage values being passed for aspects that aren't
present in the texture.
Adds a regression test, with the caveat that a failure is only shown by
having the VVL output and error in stderr due to an unrelated issue.
Fixed: dawn:1512
Change-Id: I35d5581e46909b7f41ff4c7553d60c6ac844a56b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101121
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds DawnAdapterPropertiesPowerPreferenceDescriptor for
querying adapter power preference which is useful to distinguish
different logical adapters created on same physical device but with
different power preferences.
Bug: dawn:1516
Test: dawn_unittests
Change-Id: I12ed6e370f8b57c860520154565765f0ee894831
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102780
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Cleanup is necessary because otherwise encoded render commands may be
leaked if the validation encoding fails. (The leaked render commands
can then trigger an assert in ~Device::Cache because the commands can
hold a ref to an AttachmentState that was not destroyed, and hence
still be in the device cache.
- Added explicit check in EncoderIndirectDrawValidationCommands for
device 'alive-ness' since it may create new objects later and hit the
same error later on anyways.
- Added regression test.
Fixed: chromium:1365011
Change-Id: I342479a4227fc43d82ea35f662d049e6db2b1740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Implement "rg11b10ufloat-renderable" feature that allows
the RENDER_ATTACHMENT usage on textures with format
"rg11b10ufloat", and also allows textures of that format
to be multisampled.
Bug: dawn:1518
Change-Id: I4109dc0e9d90f4c0803219292edea554927a187a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102000
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a D3D driver regression on Intel Gen12 GPUs, the test could pass
on old driver version and pass with disable_timestamp_query_conversion
toggle on latest driver.
Bug: dawn:1546
Change-Id: I8cf63824d5147bb78f53a284cada8efdc653a3ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103380
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Otherwise, callers of this method will hit an ASSERT for error
textures.
Bug: chromium:1359106
Change-Id: I2602d209d837b3b27916221578f9ac4041f8848b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The layout issues should now be fixed with the Std140 transform.
Bug: dawn:942
Change-Id: I714c2edb39f27b39f66c1e913f22232ad7908896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
It's not invalid to have create a shader module using zero-defaulted `override`s as workgroup size parameters.
These can be initialized with non-zero pipeline override values.
Bug: dawn:1504
Change-Id: I2636cbe2d26a6604735b0c8b0f5526bbc14e8ce2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103220
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
By promoting them to "const" as the deprecation warning suggests.
Bug: None
Change-Id: I7110b8d38754a0785d7fd56343c2c905dc491e1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103023
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Metal configures the query set and query index for the beginning and end
of passes in pass descriptor when beginning a pass encoder, so we need
to record all timestamp writes information in BeginXxxPassCmd. For the
platfroms that support timestamp query, it must support timestamp write
at command boundary or stage boundary, if the stage boundary is
supported, use sampleBufferAttachments API for Metal implementation,
otherwise simulate timestamp write using sampleCountersInBuffer API
after begining a pass and before ending a pass.
Bug: dawn:1250
Change-Id: I462cb05a0102521cd2df4db3ac6f71863419b933
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch updates the validations on the inter-stage shader variables to
match the latest WebGPU SPEC (in chapter "validating-inter-stage-interfaces").
With this patch the below validation tests in WebGPU CTS will pass:
- render_pipeline,inter_stage:max_shader_variable_location:*
- render_pipeline,inter_stage:max_components_count,*
Fixed: dawn:1448
Test: dawn_unittests
Change-Id: I3e4d98f03ec18e5d1642a4d7ecd3eed1b7ae04d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102104
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Adds Prepend function to LinkedList to avoid directly using the
insert functions on the LinkNodes. (And tests for this as well.)
- Adds ApiObjectList class for tracking lists of objects for
destruction.
- Renames and virtualizes some tracking interfaces so that they can be
overriden for the TextureView/Texture cases.
- Removes explicit destroying of TextureViews from Device since
destroying Textures will destroy TextureViews now.
Fixed: dawn:1355
Change-Id: I3522383ea7724d6e41ac0c805793a6c34d9bec27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members. This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.
Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).
Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Expands a couple of existing suppressions to also apply to Mac 12.5, as
the issue still occurs after the upgrade from Mac 12.4 to 12.5.
Bug: dawn:1462
Change-Id: Iba0041fd0f9deafeb3fb770867ffa2e2e4d12553
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101901
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
As we are using SubstituteOverride, it is easy to add
overridable constants support for OpenGL/OpenGLES.
Also add validate workgroup size for null backend.
Bug: dawn:1537, dawn:1504
Change-Id: I293f10b9a6c606aee6c0ed25b1d966bc56a0b88d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.
Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Remove the old backend specific implementation for
overrides. Use tint SubstituteOverride transform to replace
overrides with const expressions and use the updated program
at pipeline creation time.
This CL also adds support for overrides used as workgroup size
and related tests. Workgroup size validation now happens
in backend code and at compute pipeline creation time.
Bug: dawn:1504
Change-Id: I7df1fe9c3e358caa23235eacd6d13ba0b2998aec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99821
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
To support concurrent readers on multiple command queues/devices, Dawn
must support importing via wait multiple fences and also export a signal
fence. The previous implementation of using a single fence for waiting
and signaling doesn't work for concurrent reads across queues.
This CL adds support for specifying multiple wait fences for
ExternalImageDXGI via a BeginAccess method that's meant to replace
ProduceTexture. There's also an EndAccess method that returns a signal
fence for the client.
For performance reasons, we use the same fence as the signal fence that
the Device uses internally, and record its value on the texture after
ExecuteCommandLists. Therefore, the CL also makes the Device's internal
fence a shared fence so that we can export it to the client.
This CL also expands the ConcurrentExternalImageReadAccess test so that
it tests fence synchronization across multiple devices. A number of test
helpers also now take an optional device parameter so that we can use
pixel value expectations with secondary devices.
Bug: dawn:576
Change-Id: I6bc86808ede9b5aacf87667106cbd16731a12516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99746
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit d144805688.
Reason for revert: offending ANGLE problem should be fixed now
ANGLE bug was fixed here: https://chromium-review.googlesource.com/c/angle/angle/+/3790473
Original change's description:
> Skip tests about writeonly storage texture In render pass on ANGLE
>
> StorageTextureTests.WriteonlyStorageTextureInFragmentShader and
> StorageTextureZeroInitTests.
> WriteonlyStorageTextureClearsToZeroInRenderPass starts to fail on
> the bots after the latest roll of ANGLE, so we have to temporarily
> suppress them.
>
> Bug: dawn:1503
> Test: dawn_end2end_tests
> Change-Id: Id8abf7c0a5bd30e5de12c838f871e1ab896ab4fd
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97127
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Ben Clayton <bclayton@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1503
Change-Id: I339eb503b2f8156899b7db3358c9948d58de308d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101066
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This uses template and macro magic to reflect the fields of a class.
Dawn:
* Reflect the fields of the types that are used by Dawn's stream::Stream<T> specializations, and use tint::ForeachField() to call StreamIn().
Fuzzers:
* Replace tint::fuzzers::DataBuilder::BuildImpl<T> specializations with the new reflection system.
* static_assert that the type is either POD or reflected. Add a specialization for std::optional which was missing.
Move tint::transform::BindingPoints into MultiplanarExternalTexture, as this is only used by MultiplanarExternalTexture.
All this reduces fragility of the struct declarations slipping out of sync with the uses.
Bug: tint:1640
Change-Id: I08729c1c356f1b427e85983efe3c2678fc2ce717
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101001
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This transform breaks up matNx2<f32> matrices used in uniform buffers
into column vectors, which fixes std140 layout rules.
Used by the SPIR-V and GLSL backends.
Re-enable tests that were disabled for these cases.
Bug: tint:1632
Change-Id: I596d016582b4189a0b413d762b3e7eabd3504b22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100907
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
When writting texels into the mapped texture, we need to take
'stride' into consideration.
chromium:1258986
Change-Id: Icc892d4ce324539e6280307d1699599d59204a9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.
Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
There are still DAWN_VALIDATION_ERROR occurences left but they don't use
any format string so it is fine to merge DAWN_FORMAT_VALIDATION_ERROR
into DAWN_VALIDATION_ERROR in follow-up CLs.
Bug: dawn:563
Change-Id: Ic1ba1de44216b36ef6a972712b957685e0ee193e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100467
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The original tests for texture corruption only contain WriteTexture
and B2TCopy, this change adds more write types like rendering a
constant color, rendering from texture sampling, and rendering
from textureLoad, all of which need a render pipeline and shaders.
The new tests manifest that:
For a given 2d-array texture dimension, if WriteTexture and B2TCopy
fail, rendering, sampling and textureLoad also fail, and vice versa.
Bug: dawn:949, dawn:1507
Change-Id: I28035fe3dd84d36c01befd7fd8ff9d78b312446a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100061
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Before destroying ExternalImageDXGI we should execute all the pending
commands before calling NextSerial(), or the device will be lost as
the CommandAllocator will be destroyed before the pending commands are
executed.
Bug: dawn:576
Test: dawn_end2end_tests
Change-Id: I6e291586cd78a7e0feaf2f8dfee87a289ec27f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100100
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously, we would get a use-after-free if you dropped the instance
before an adapter created from it. This CL fixes up the lifetimes
such that Device refs Adapter refs Instance. Instance uses a
cycle-breaking refcount so that it releases internal refs to its
adapters when the last external ref is dropped.
Bug: none
Change-Id: I5304ec86f425247d4c45ca342fda393cc19689e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99820
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Allow unfilterable-float sample type for depth format texture
and add unit tests and end2end tests to check it.
Bug: dawn:1508
Change-Id: I46fc22d66d0c2ad5e3923a18e4d13d174203964a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99060
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
ExternalImageDXGIImpl holds a weak reference to the device. If the
device is destroyed before the image is created, the image will have a
dangling reference to the device which can cause a use-after-free.
This CL fixes that by adding a ValidateIsAlive() check before creating
the image similar to creating other API objects.
Bug: chromium:1352802
Change-Id: I477f15680ffd27e1ad0166835c4debb80b4be761
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99384
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
- Tests seem to be passing fine in manual testing. Fixes throughout key
generation and stream implementation may have unintentionally fixed
this issue.
Fixed: dawn:1471
Change-Id: I17268d66be6dfc47cd7f3b480b424909f18e7f1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99422
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This allows them to be fully defined before being referenced, which
fixes compile errors in C++20.
Bug: chromium:1284275
Change-Id: I3c0f874406247c04d53710431931f82c3deaff3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peter Kasting <pkasting@google.com>
Auto-Submit: Peter Kasting <pkasting@google.com>