Commit Graph

581 Commits

Author SHA1 Message Date
shrekshao e597e04e13 Validate if depth attachment is present when frag_depth is written
Bug: dawn:1636
Change-Id: I47aa4e5734b8e70e8c5a9171872a44a577d168d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116859
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-17 20:53:55 +00:00
Austin Eng cdec06a2aa Revert "Suppress vkUpdateDescriptorSets-None-03047"
This reverts commit afc3f9d4c7.

Reason for revert: crbug.com/dawn/1615 should be fixed now that
vulkan-deps has rolled into Chromium.

Original change's description:
> Suppress vkUpdateDescriptorSets-None-03047
>
> Bug: dawn:1615
> Change-Id: I40f745fe7f7736c9c5ece34fc9fb114d478c9118
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116926
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
> Auto-Submit: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1615
Change-Id: I5dbd7ae82a0c4f3b3b88ea70a9faac35507a0418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117320
Kokoro: Austin Eng <enga@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Commit-Queue: Austin Eng <enga@google.com>
2023-01-17 19:32:46 +00:00
Austin Eng 1177c970d6 Add Metal workaround to allocate stencil8 as combined depth-stencil
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.

Suppress newly added test on Windows ANGLE

Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-01-17 19:06:12 +00:00
Yan,Shaobo 9b6f01d603 Fix flipY logic in CopyTextureForBrowser()
CopyTextureForBrowser() handles flipY by flipping source texture then
applying copy op. But this is not correct. Instead
it should find the copy rect and apply flipY op in copy rect only,
which is the same as WebGPU GPUImageCopyExternalImage.flipY definition
(https://www.w3.org/TR/webgpu/#dom-gpuimagecopyexternalimage-flipy).

This CL fixed the issue and updated related end2end tests.

Bug: dawn:1635
Change-Id: I3ea7c9de44fb45224bc438486e0e92385446bfb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2023-01-17 09:29:20 +00:00
Corentin Wallez 16c7ea6bfc Expand VUID-vkUpdateDescriptorSets-None-03047 flake suppression
This isn't just failing on Windows Intel but also Windows Nvidia.

Bug: dawn:1617
Change-Id: I9cd492512df4118161deabb9cf3f97eee29c60d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116879
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-01-17 09:16:49 +00:00
Corentin Wallez 961ad2358f DawnTest: try to more robustly handle device lost.
Deferred exepectations didn't handle device loss gracefully and would
crash, which meant all future tests were skipped. Instead of crashing,
skip the expectation, the test will fail anyway because the device was
lost.

Bug: None
Change-Id: If143f00a5ed9d2ddd5a923da7c771b1f40d80962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-12 11:25:25 +00:00
Takahiro 46e3e213b0 Fix Buffer mapState after destroyed in Wire
WebGPU specification described that Buffer mapState must be
"unmapped" after destroyed because Destroy() must internally
call Unmap().

But in the current Wire implementation the mapState won't be
"unmapped". The root issue is that Destroy() doesn't update
mMapState in Wire.

This commit fixes the problem by updating mMapState in
Destroy() in Wire.

bug: dawn:1634
Change-Id: I7398510f83ebacfbc6bb33fcc070c2eab10b9c24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2023-01-12 02:07:48 +00:00
Austin Eng dc9c306a14 Remove suppressions for tests now passing on Mac Intel
Bug: dawn:704, dawn:791
Change-Id: I3d335c33caee943547798290026dffa7f9a90d83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116845
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-01-11 23:29:22 +00:00
Austin Eng 3c760b850c Remove supressions for disable_r8_rg8_mipmaps
This toggle no longer exists

Bug: none
Change-Id: I1ef99a760530286f1845ab0b55fa611f61df239d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116843
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2023-01-11 20:29:55 +00:00
Corentin Wallez edca14171e DawnTest: Move the position of [selected] to be easier to spot.
The [selected] was on the second line of an adpater description in the
output of DawnTest which made it a bit difficult to find. Move it at the
end of the first line which is the adapter name.

Bug: None
Change-Id: I686b40588b03aac827c347510525f6c969b7180b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-11 15:10:05 +00:00
Corentin Wallez 0963142273 Add wgpu::Device::ValidateTextureDescriptor
Bug: chromium:1266549
Change-Id: Iaef63ca6f4e447450953dfb0633b43931d8c2552
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116294
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-01-10 15:17:26 +00:00
Jiawei Shao ab00dd0725 Remove ShaderModuleValidationTest.FragmentOutputLocationExceedsMaxColorAttachments
This patch removes the test
ShaderModuleValidationTest.FragmentOutputLocationExceedsMaxColorAttachments
from dawn_unittests because now the emission of the validation errors about
the maximum value of fragment output location is delayed from
CreateShaderModule() to CreateRenderPipeline(), however this test expects the
error will still be reported in CreateShaderModule().

Previously this test can still pass because kMaxColorAttachments is declared as
an uint8_t, so it will be added as "\b" (ascii code is 8) in string stream when
constructing the shader, then we can still get a shader-creation error because
it is not an integer that is inside the bracket of the location() expression.

Bug: dawn:986
Change-Id: Iaf03f83b2c27e3d9e986f813b2086726b51a0aeb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116554
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-10 01:09:28 +00:00
Jiawei Shao f7beb85fd1 Count the line pos, offset and size of compilation message in UTF-16
This patch counts the line position, offset and size of the compilation
message in UTF-16 and saves them to WGPUCompilationMessage to align the
latest WebGPU SPEC.

Bug: dawn:1357
Change-Id: If8f4026bd5b4a64a078e100762b6d1f61da50053
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115640
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-01-10 00:03:24 +00:00
Stephen White 797cbf4f58 OpenGLES: implement 1D texture workaround.
OpenGLES doesn't support 1D textures, so use 2D textures of width x 1
as a workaround (requires dependent Tint change).

Bug: dawn:1301
Change-Id: I99dbccfae497ee86d6f9b9e1ca1608049971016d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114820
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-01-07 18:09:14 +00:00
Corentin Wallez 00208bd134 Fix CopyExternalTextureForBrowserTests overflow.
The call to Queue::WriteTexture was passing a size that was bigger than
the array of data being used. This caused an ASAN failure when running
with the wire, because the serialization of the command would memcpy
past the end of the data.

Bug: dawn:1625
Change-Id: I2a00f2e32e3d8f8ff66d85575d1908480861f153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116288
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-06 14:28:24 +00:00
Jiawei Shao f43b92f6e0 Enable end2end tests that can pass on latest Intel bots
This patch enables all the dawn_end2end_tests that fail with old
Windows Intel driver but pass on the newer ones after the driver
of the bots being upgraded to 31.0.101.2111.

Bug: dawn:416, dawn:815, dawn:1070
Test: dawn_end2end_tests
Change-Id: I3022ff09a6c2be21f1c99fab0077743f84f83b34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116133
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-01-06 10:10:07 +00:00
Shrek Shao 3b83e389fa Suppress FragmentInputIsSubsetOfVertexOutput tests for Adreno Pixel 4
Bug: chromium:1404849
Change-Id: I348363833e3ec39b12dab514bfa6e32381dda34f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116367
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-01-06 01:15:46 +00:00
Corentin Wallez 8e68a89cfb Vulkan: Clamp @builtin(frag_depth) with push constant values
Start using Tint's ClampFragDepth transform in the Vulkan backend when
needed in order to correctly clamp @builtin(frag_depth) on Vulkan. Do
this by always reserving 8 bytes of push constant space to contain the
f32 min and max values from the last viewport command.

Reenables relevant CTS tests that were suppressed on Vulkan.

Bug: dawn:1125, dawn:1576, dawn:1616
Change-Id: I38f4f6c3c51c99b5e591a780fea9859537529534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105642
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-01-05 12:24:52 +00:00
Corentin Wallez edbebe3582 Remove the suppression for NV12SampleYUVtoRGB on Nvidia D3D12
Bug: dawn:733
Change-Id: Iaedd074e1fa6febab5cb87e20ee0c8255d69761d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-05 09:04:10 +00:00
Yuly Novikov 80f0a3a739 Suppress ColorStateTest.SparseAttachmentsDifferentColorMask on D3D12
Device lost on ASAN Intel and NVIDIA.

Bug: dawn:1625
Change-Id: I7435bf989fa36b4ece7a14e95de153e69a15b177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116286
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
2023-01-05 00:10:53 +00:00
Brandon Jones 713cd86f78 Change External Texture Crop Parameters
Removes the ExternalTextureVisibleRect type in favor of the existing
visibleOrigin/visibleRect parameters.

Bug: dawn:1622
Change-Id: Ifa661392b5541543c1445ce3e1e8e5e9db881be4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116124
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2023-01-04 21:27:32 +00:00
James Price 3a2573e93c DISABLE WireBufferMappingWriteTests.DestroyInsideMapWriteCallback
Fails with ASAN, should be fixed after at the same time as dawn:1619.

Bug: dawn:1619, dawn:1621
Change-Id: Ia1efbb5466b8e8fbb871c07dd6af53a530620935
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116360
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-01-04 19:23:48 +00:00
Corentin Wallez 1966ea9727 DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
It is failing under ASAN but should be fixed after at the same time as
issue dawn:1619 that makes mapping callbacks called only at the end of
the BufferBase method.

Bug: dawn:1619, dawn:1621
Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-01-04 16:58:20 +00:00
Ben Clayton be367b73ae Reduce shader complexity for external textures
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.

Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-04 12:29:56 +00:00
Corentin Wallez 7f45581f45 Revert "Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan"
This reverts commit f6fd86c524.

Reason for revert: most likely fixed by a VVL roll, see issue dawn:1615

Original change's description:
> Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan
>
> Bug: dawn:1620
> Change-Id: I1866630622d674fe24fbd355645dfb2b5a63280c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115480
> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1620
Change-Id: I1060479ee4dae084197569599182e61da15128dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116081
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2023-01-04 04:47:01 +00:00
Yuly Novikov f6fd86c524 Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan
Bug: dawn:1620
Change-Id: I1866630622d674fe24fbd355645dfb2b5a63280c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115480
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2022-12-27 22:55:50 +00:00
shrekshao 49a08b7668 Refix validation for command encoder pass encoding
According to latest spec, beginRenderPass/beginComputePass
don't throw validation error. Error still defers to
CommandEncoder::Finish()

Bug: dawn:1602
Change-Id: I5fd76f2c8951273a8dd82b02e20f076079354b60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-12-20 21:03:16 +00:00
Brandon Jones b38b3b0f8c Implement AlwaysResolveIntoZeroLevelAndLayer globally
Previously this toggle was implemented only for the Metal backend, but
a need for it was identified on Android as well. This change moves the
implementation to the backend-agnostic command encoder recording so that
it works for all backends. Fundamentally it's still doing the same
thing, however: Swapping resolve targets that point at a non-zero mip
level or layer with a temporary texture and then performing a copy once
the render pass has ended.

Bug: dawn:1569
Change-Id: I292860cc74f653b2880e727d2ef3a7dfa3f10b91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-19 19:46:12 +00:00
Takahiro 915e55a0d8 Add Buffer.GetMapState()
Bug: dawn:1521
Change-Id: I68962a4d6b17867cd17cfcb3a17910a2007764fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111924
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2022-12-19 19:06:51 +00:00
Takahiro ad541a7cdd Immediate Buffer.MapAsync() rejection if pending map in Wire
This immediate rejection has been implemented in Native but
hasn't been yet in Wire. This commit adds the implementation
to Wire.

Also the commit changes the MapAsync callback firing timing
if pending map buffer is unmapped or destroyed. With this
commit the callback will be fired immediately Unmap or
Destroy is called to match the WebGPU spec. Currently the
callback is fired when the client receives a response from
server but it mismatches the spec.

Change-Id: Ia48d62be31912fd0384e23271e9de516f9d71d6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113607
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-17 04:24:05 +00:00
Ben Clayton 2f9a98870e tint: Implement sem::Load
The resolver now wraps sem::Expression objects with a sem::Load object
anywhere that the load rule is invoked. sem::Expression provides an
`UnwrapLoad()` method that returns the inner expression (or
passthrough, if no load is present), which is analaguous to
Type::UnwrapRef().

The logic for alias analysis in `RegisterLoadIfNeeded` has been folded
into the new `Resolver::Load` method.

Fixed up many transforms and tests. The only difference in output is
for a single SPIR-V backend test, where some IDs have changed due to
slight re-ordering of when expressions are generated.

There may be further clean-ups possible (e.g. removing unnecessary
calls to `UnwrapRef`, and simplifying places in the SPIR-V writer or
transforms that deal with memory accesses), but these can be addressed
in future patches.

Fixed: tint:1654
Change-Id: I69adecfe9251faae46546b64d0cdc29eea26cd4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99706
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-17 02:20:04 +00:00
Yuly Novikov 5a4f5dcf90 Skip dawn_end2end_tests failures on Win Intel Optiplex 7080 Vulkan
BindGroupTests.ArbitraryBindingNumbers/Vulkan_Intel_R_UHD_Graphics_630
QueryInternalShaderTests.TimestampComputeShader/Vulkan_Intel_R_UHD_Graphics_630

Bug: dawn:1615
Change-Id: I76d677157857dbc6ef7cb5ecbad6e37d2cc292e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-16 20:26:52 +00:00
Austin Eng e48253f31e Add informational toggle that sample mask is broken on Mac Intel
Bug: dawn:1462
Change-Id: Ifec68914edb7d0f7eaf90e066491a0af3fe7b232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-16 16:54:42 +00:00
Brandon Jones 183df9d24e Implement External Texture Crop Functionality
Adds to the External Texture shader transform to allow cropping. Tests
included.

Bug: chromium:1316671
Change-Id: Id0ec9acac22a0968ba6847d6ead9cf5084eaca88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-16 05:41:06 +00:00
Takahiro 5208edf37d Buffer.MapAsync pending map error non validation error consumed
Bug: dawn:1613
Change-Id: Ib1e5014d36c2c35d7ed9b946de4d21e046cf1282
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114280
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-15 16:44:18 +00:00
Yunchao He 69b7f4a61c Add more tests for texture corruption: msaa and depth stencil formats
2D array textures with non-color formats like depth/stencil formats
are always fine. Workaround is not needed.

Multisample textures are treated as array textures from the
perspective of texture memory layout on Intel Gen12 and each sample
acts like a layer. However, multisample textures are fine.
Workaround is not needed.

Bug: dawn:1507

Change-Id: I1e5cd6a4e46503f67e4c1ffe2133e2e8fb121016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113740
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-12-15 00:52:53 +00:00
Loko Kung 5646acbd71 Refactors RenderPassLoadOpTests to adhere to new limit.
Bug: dawn:1522
Change-Id: I856bad3d2930d276f1b8b281a7692d38dc82cf21
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-14 03:06:10 +00:00
Loko Kung e70563ac03 Implements maxColorAttachmentBytesPerSample
- Adds the limit
- Adds relevant format-specific data into format table
- Adds deprecation validations regarding the limit
- Adds deprecation validation unit tests and helpful utils
- Moves deprecated api tests from end2end to unittests, allowing tests
  to be cross-files for ease after deprecation.
- Updates some validation messages to include helpful contexts.

Bug: dawn:1522
Change-Id: Ib05f9adb60808ff4d68061d9646e76c729a23643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113543
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-12-12 20:55:05 +00:00
Li, Hao ad57a58488 Add suppressed end2end tests back on Intel Windows Vulkan
Vulkan backend had been disabled on Intel Windows Vulkan driver <
30.0.101.2111, these suppressed end2end tests are fixed on that version
and later, we can remove the suppression.

Bug: dawn:1392, dawn:819, dawn:1172, dawn:1489
Change-Id: I91a8dfac833b068e8e3bb70d9f9af977f7b6026c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113610
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-12 17:10:40 +00:00
Corentin Wallez 92ccab037f Add test for a depth sampling issue.
Bug: dawn:1187

Change-Id: Ib4187377c6a117b35ca3e77d2f5b8a7a7d07b939
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68944
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2022-12-08 17:17:04 +00:00
Takahiro e536775b40 Distinguish Map request callback fired by device
Currently Buffer doesn't distinguish Map request callback fired
by device. For example if buffer.MapAsync(), buffer.Unmap(),
and buffer.MapAsync() are called in this order before the first
MapAsync() finishes the MapAsync callback provided by application
for the first MapAsync() is fired when Map request callback
for the first MapAsync() is fired by device although the first
MapAsync callback provided by application shouldn't be fired
because it is already unmapped.

This commit resolves this problem by assigning MapRequestId to
Map request and distinguishing the callback fired by device.

Change-Id: Ic29b02d27cffb254616dc7b48a60151c39f667e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2022-12-08 04:49:32 +00:00
shrekshao ad71dc1ab2 Add validation for pipeline overrides value type error for i32/u32/f32
Follow WebIDL TypeError for float and EnforceRange. Generate
a validation error is the number is not representable.

Bug: dawn:1597
Change-Id: I9a683f65ed0bfadb936d5de358670b01a2036848
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112920
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-12-07 23:32:33 +00:00
Zhaoming Jiang 6198bea2ac Dawn&Tint: Implement F16 pipeline IO
This CL implement f16 for pipeline IO, i.e. vertex shader input,
interstage variables between vertex and fragment shader, and fragment
shader output (render target). Unit tests and E2E tests for Tint and
Dawn are also implemented.

Bugs: tint:1473, tint:1502
Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-07 04:33:24 +00:00
James Price 8753796aac tint: Add PreservePadding transform
This is used to ensure that assignments to host-visible memory do not
modify padding bytes in structures and arrays. We decompose
assignments of whole structure and array types into member-wise or
element-wise copies, using helper functions.

This is used in all backends except HLSL, which already decomposes
memory accesses.

Bug: tint:1571
Change-Id: Id6de2f917fb80151cc654a7e1c8413ae956f0d61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-12-06 18:32:19 +00:00
Austin Eng 3c4fddf3e3 Fix leak of Metal counter sample buffers
The blit descriptor allocation was leaking, which references the
counter sample buffer. Fix it by storing the descriptor in a
scoped NSRef

Fixed: dawn:1603
Change-Id: If40e8608db167717a4e07f3cb64a5e98402e3f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112861
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-06 02:25:23 +00:00
shrekshao 71e6bcf1af Update validation for pass encoding beginRenderPass/beginComputePass
Make validation for pass encoding aligned to spec, where
descriptor validation failure will make pass invalid and stop
immediately instead of defer to CommandEncoder::Finish()

Bug: dawn:1602
Change-Id: I7892009e31f7565e4da43c38d365b056c9ecc22f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112448
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-12-01 22:23:47 +00:00
Li Hao 5f8b9d28bc Disable Vulkan backend on old Intel Windows driver version
Skip enabling Vulkan backend on Intel Windows driver version < 30.0.101.2111 due to many flaky issue.

Bug: chromium:1338622, dawn:1392
Change-Id: I6975783bdc18d8a94d6c35e134756e3713833a29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105741
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2022-12-01 10:15:35 +00:00
James Price ff70da9157 Include padding bytes in minBindingSize validation
The "minimum buffer binding size" for a buffer binding variable with
type `T` is `SizeOf(T)`, which includes trailing padding bytes for
structures.

Update several tests that were not creating large enough buffers. Add
a new test for validating the size of a buffer with a non-struct vec3
type, which should still be 12 bytes.

Fixed: tint:1377
Change-Id: Iddbc22c561a67b6aa6659d7ddf78b1b12b230930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111582
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-11-30 21:56:01 +00:00
Brandon Jones 85ceb08d5c Add ExternalTexture Rotate and FlipY Functionality
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.

Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-30 21:32:26 +00:00
Austin Eng 23e2792891 Pipe viewFormats from ExternalImageDXGI to the texture descriptor
Bug: dawn:1470
Change-Id: I14d93d92a56e1b5c124330a992966feb1ddc0944
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-11-30 03:48:00 +00:00
Shrek Shao 0982dcea69 Add DisallowDeprecatedPath toggle
The runtime toggle is off by default. When turned on,
the deprecation warning will be turned into validation error.

Replace device->EmitDeprecationWarning with
DAWN_MAKE_DEPRECATION_ERROR macro which make an internal
validation error or make a MaybeError{} based on the toggle.
The callsite can wrap it with a DAWN_TRY.

Bug: dawn:1563, dawn:1525, dawn:1269, dawn:1602
Change-Id: I7fd6f4f8ffc2e054e5fc5fc4aaf23c47f5733847
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111321
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-29 23:05:30 +00:00
Austin Eng 75759ac273 Revert "CTS: Lift expectations for passing tests ComputeDispatchTests."
This reverts commit f42c4c7e5b.

Reason for revert: Tests are still failing. Win x86 bot doesn't run by
default on Dawn CQ.

Original change's description:
> CTS: Lift expectations for passing tests ComputeDispatchTests.
>
> Bug: dawn:1196
>
> Change-Id: I566f6171b6783fb51c3727aab64bd1488afa933f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111800
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1196
Change-Id: I27799d6bcbc9e32079a3a39b94c1d42ec517e233
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112240
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
2022-11-29 16:39:52 +00:00
Corentin Wallez f42c4c7e5b CTS: Lift expectations for passing tests ComputeDispatchTests.
Bug: dawn:1196

Change-Id: I566f6171b6783fb51c3727aab64bd1488afa933f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111800
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-28 15:25:33 +00:00
Zhaoming Jiang ab9b5f3aa5 Tint: Implement f16 in uniform and storage address space
This CL implements f16 in uniform and storage address space, allowing
using f16 types in uniform and storage buffers on all backends. Tint
uint tests and Dawn E2E tests are added to validate the f16 types work
as expected.

Bug: tint:1473, tint:1502
Change-Id: I15e3de1033d3727f2ea33f4657f682c5f13c2153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-11-24 05:25:35 +00:00
Zhaoming Jiang be2ed98e05 Dawn: Require both DXC compiler and validator version being 1.6 or higher
This CL change the DXC version checking logic to get both DXC compiler
and validator version, which are not necessarily identical, and require
both version being 1.6 or higher to enable the use_dxc toggle.
This CL also modify the src/dawn/tests/BUILD.gn and add a copy target as
data_deps for "dawn_test" template, which copy DXC binaries from Windows
10 SDK 20348 to out directory, to ensure that windows trybots running
dawn_end2end_tests.exe (e.g. win-dawn-rel) can access a DXC of version
1.6 and can run end-to-end tests with DXC.

Bug: tint:1719
Change-Id: I39b48f3dffdf121d3749af7aa4b3d0bed1c22ea8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110340
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-11-24 02:07:48 +00:00
Rafael Cintron 36317d9839 Release D3D12 command queue in Device::DestroyImpl
Repeatedly creating and destroying WebGPU devices in a loop causes
large amounts of memory to pile up in the GPU process. Much of this
memory comes from the D3D12 command queue.

Releasing the command queue early in DestroyImpl before the destructor
runs goes a long way towards relieving the memory pressure.

Bug: chromium:1377789
Change-Id: I3ff9a5f6cb3ea3136e41079343532cbe732b6cc4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2022-11-24 01:10:35 +00:00
Takahiro d743778ed5 Also reject mapAsync if the buffer is being mapped
To reflect the WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/3348

Bug: chromium:1355994
Change-Id: I0159cbd9e1977a05453e3c562a2b0649a0ff930f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110448
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-23 18:19:52 +00:00
Austin Eng e9ad15ae7f Add tolerances to pass several tests on Mac M1 and SwiftShader
Bug: none
Change-Id: I1fea9b59d3d151d2f94fda0793ad47493d98f6fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-23 16:20:03 +00:00
Loko Kung c7e156fb7b Deprecates enable_blob_cache toggle in favor of a disable version.
Bug: dawn:549
Change-Id: I5ba4c3e381ae73c356b2e4700df3f463278c979c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-23 02:32:42 +00:00
Jiawei Shao 806c58324c Wire: Make validation error prior to OOM if mappedAtCreation == false
This patch updates the validations about CreateBuffer() with dawn_wire
to match the latest WebGPU SPEC.

According to the SPEC, the validations in CreateBuffer() should be
executed in the below order:
1. If mappedAtCreation == true, return nullptr and a RangeError will be
   generated in Chromium.
2. Validate BufferDescriptor and check if there is OOM at device timeline
3. Check if there is OOM at content timeline

Bug: dawn:1586
Change-Id: I97ff5f82a42208442ddf6e46e66381c3b3680450
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109040
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-11-23 02:06:11 +00:00
Loko Kung 2e1b359087 Add wire serialized command buffer padding.
Pads serialized wire command buffers to 8 bytes so that we don't have
misaligned write/reads which can cause SIGILL depending on platform and
compilation mode, i.e. -c dbg in google3 builds.

- Adds helpers for aligning sizeof calls.
- Adds constant for wire padding (8u).
- Modifies BufferConsumer to allocate according to padding. This
  guarantees that when we [de]serialize stuff, the padding should be
  equal on both sides.
- Modifies extra byte serialization code (adding CommandExtension
  struct). This makes it clearer that each extension needs to be
  padded independently. Otherwise, before in wire/client/Buffer.cpp,
  since the read/write handle sizes were being passed as a sum, but
  read out separately from the BufferConsumer, we corrupt our pointers.
- Adds some simple unit tests.

Bug: dawn:1334
Change-Id: Id80e7c01a34b9f01c3f02b3e6c04c3bb3ad0eff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-22 23:19:43 +00:00
shrekshao f9c6633006 Update inter stage variable subsetting validation and add tests
Sync up with current WebGPU spec to allow FS input being a
subset of VS output instead of requiring a strict match.
This patch involves changing the validation and adding tests,
together with using the TruncateInterstageVariables for hlsl
generator to workaround the extra limit for D3D12 backend.

Bug: dawn:1493
Change-Id: I2d4ba7f43dbe57f17ecd5c5d659f4ca93bb682a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109460
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-22 21:36:27 +00:00
Austin Eng 8a68537de2 Check buffer state is not destroyed before internally calling unmap
Calling UnmapInternal would set the state to Unmapped, allowing the
buffer to be mapped again even though it is destroyed.

Bug: chromium:1388920
Change-Id: Ibb4da332bafd44a0d4900c8ea5bfbd674bbc35e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-11-22 13:34:06 +00:00
Antonio Maiorano 1eaeb310a7 tint: fail on creation of a non-finite constant
This is a catch-all that handles all cases where an operation can result
in non-finite values, such as from calls to std::cosh and std::sinh.

Bug: tint:1581
Bug: tint:1747
Change-Id: Ibb55466fea01b263c98d598459c788fd22cf5bb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110726
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-21 15:29:54 +00:00
Ben Clayton 0d2aedf097 Run ./tools/format
Change-Id: I4a9f375f5c383d02917c2ade4c83c3d4fc458165
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110102
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-18 11:57:37 +00:00
Loko Kung e956a04daf Suppress MaxLimitTests.MaxBufferBindingSize on Linux/Vulkan/Nvidia.
- The test was failing on the google3 TAP bots.
- Also adjusts the size so that it is the aligned min given the limit,
  not just the aligned limit since that can be larger than the limit.

Bug: dawn:1217
Change-Id: I02a68d14d61099dc5c1a2450cbaadc2320f5b8a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110760
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-11-18 00:46:38 +00:00
Jiawei Shao c2646135e1 D3D12: Allocate 2D textures with CopyDst as committed resources on Intel GPUs
This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always
allocate 2D textures with CopyDst as committed resources instead of
placed resources to mitigate a driver bug about CreatePlacedResource().

Bug: chromium:1237175
Test: dawn_end2end_tests
Change-Id: I64ab9c083c8835fb2971660eed51252fecac416c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100641
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-11-17 23:03:34 +00:00
James Price 9e15952e2d tint: Fix set of overrides in the shader interface
Since overrides can be used to size workgroup arrays and also as
initializers to module-scope variables, we cannot just consider
overrides that are directly referenced in the shader functions.

This change makes the Resolver track references to overrides whilst
resolving array types and module-scope variable declarations, so that
they are included in the set of overrides reported by the Inspector in
these scenarios.

Fixed: tint:1762
Change-Id: If7501abf3ddcb87a87134ddd578aa4904d204de6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110460
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-17 22:23:46 +00:00
Jiawei Shao 6924d6e903 Remove unused function declarations
Bug: dawn:1516
Change-Id: I7a62a80f3377c3b0675520d0eb71caa18c546bfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110260
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-11-15 16:11:36 +00:00
Jiawei Shao f7e113d47e Add test to reproduce Intel driver issues with CreatePlacedResource()
This patch adds a test to dawn_end2end_tests to reproduce a driver
issue about creating textures with CreatePlacedResource() on Intel
D3D12 drivers.

Bug: chromium:1237175
Test: dawn_end2end_tests
Change-Id: I26fe6c9b827d8a05cfe2336405e43c549e52ea50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100567
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-11-15 01:56:06 +00:00
dan sinclair 3b2b5484e2 Remove module-scope let deprecation.
This CL moves module-scope let from a deprecation to an error.

Change-Id: Iffecbb667cf79515234b6510ce7c5bbbb6e673bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108862
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-07 14:20:33 +00:00
Austin Eng 270c044100 Metal: Implement begin/end access synchronization with MTLSharedEvent
Bug: b/252731382
Change-Id: Ie2bf978c10dcb7b2c03a2c7ff81ddd8b9b77ac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106760
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-11-04 22:06:20 +00:00
Austin Eng dc819c939b dawn::wire validate that the generation must be strictly increasing
Bug: chromium:1379634
Change-Id: Iaa067a30ac5992adfb5aac168104163a62f8bf9c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108549
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-04 15:29:23 +00:00
Li Hao 23a35c8a26 Add more tests in white_box/D3D12GPUTimestampCalibrationTests.cpp
Add more coverage for timestamp query on D3D12 backend to make sure
timestamps are converted correctly:
- All timestamp queries inside and outside passes
- The 'disable_timestamp_query_conversion' toggle disabled and enabled

Bug: dawn:1250

Change-Id: Ibdc6b35faed7cc1e1a8b60df4a5032914b411bc1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108022
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-04 08:43:57 +00:00
Takahiro e8cd0beb74 GPUBuffer.unmap() shouldn't validate buffer state
WebGPU specification was updated that GPUBuffer.unmap()
shouldn't validate buffer state.

https://github.com/gpuweb/gpuweb/pull/3368

This commit reflects it to the Dawn implementation.

Bug: dawn:1528
Change-Id: Ie66f68214bd6896a4d674ed00addc3ffb539c235
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106264
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2022-11-04 00:08:27 +00:00
jchen10 61d6d21091 Byte counting WriteBuffer/Texture to submit
Only tag to submit when the total size is larger than the threshold,
so that we can make as few submits as possible meanwhile avoiding OOM.

Bug: chromium:1258986
Change-Id: I7190e1bb942bfaffc5cd424ce4743173735b25e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106418
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-11-03 09:58:59 +00:00
Yan,Shaobo e8dd681f19 Provide origin info for ExternalTexture
Current ExternalTexture visible related info only contains width and height.

But not all the visible rect started at (0, 0). This CL add visibleOrigin to contain origin info and record (width, height) in
visibleSize

Bug: chromium:1361363
Change-Id: I3d8931e490c97740f152653383f07d0a2d984dd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108024
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-11-03 09:03:01 +00:00
Corentin Wallez 363a995068 ShaderModuleVk: Add a renamer to make other transforms safe.
Without this other Tint transforms may end up calling user code instead
of builtins (for example for the min() used in robustness).

This commit does the following changes:
 - Changes ShaderModuleVk to return a CompiledSpirv object instead of
   just a Spirv Blob so that a remappedEntryPoint can be stored in the
   cache alongside the SPIR-V.
 - Inlines the logic and simplifies TransformedConcurrentShaderModuleCache
   slightly (by introducing a struct instead of std::pair, and adding a
   conversion method to ModuleAndSpirv).
 - Adds the Renamer transform to ShaderModuleVk and adapt the code to
   use the remappedEntryPoint where needed (pipeline creation and
   post-compilation reflection).
 - Adds a test where the min() used by the robustness transform is
   overriden to return a constant 0.
 - Moves the Renamer transform to be just after the SingleEntryPoint
   transform in D3D12 and Metal as well so as to make the test pass.

Fixed: dawn:1583
Bug: dawn:1585 dawn:1587

Change-Id: Ia9de38d391a7901ed04b097f4a8d439759f7556e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107020
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-10-31 11:17:50 +00:00
jchen10 5722f2878d Remove the future serial
This adds 'HasScheduledCommands()', with which Dawn no longer needs the
future serial to tick and track the async tasks.

Bug: dawn:1413
Change-Id: Ide9ba69b796a46fa8bb70b002f4e2aeb1622bffd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98720
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-10-29 03:28:20 +00:00
Li Hao 74f6bc7e40 Move timestamp query inside compute/render passes to new feature
Feature::TimestampQuery is used for timestamp query in command encoder
and compute/render descriptor to match WebGPU SPEC.

Add a new feature timestamp-query-inside-passes for writeTimestamp API
on compute pass and render pass.

Split timestamp query tests in dawn_end2end_tests and dawn_unit_tests.

Bug: dawn:1193, dawn:1250
Change-Id: I8dd66c1d40939877e37ec2b979a573cc4812c21f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106500
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2022-10-28 04:51:16 +00:00
Ben Clayton 13f089095f tint/intrinsics: Texture queries now return unsigned integer / vectors
To match the spec.

Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.

Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-26 18:36:44 +00:00
Yan,Shaobo b4d8c8012b Reland "Add CopyExternalTextureForBrowser()"
This is a reland of commit f392c38b67

The new added structure ImageCopyExternalTexture used in dawn only. Adding
tags : ["dawn"] to fix compile error.

Original change's description:
> Add CopyExternalTextureForBrowser()
>
> This API accept ExternalTexture object as copy source and a dawn 2D texture
> as destination. It has similar functions as CopyTextureForBrowser().
> The API is used to support cases that source images are multi-planar format
> and want to do conversion and uploading to a dawn 2D texture.
>
> Bug: chromium:1361363
> Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: chromium:1361363
Change-Id: I213c3dc7fe81ccc35050592e491995d0d5425f6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-10-26 00:58:46 +00:00
Antonio Maiorano 0640c81073 tint: make uniformity analysis failures warnings again
Bug: tint:1728
Change-Id: I7684a49567d2e5c2c49f3c5b1d45a9fe543abbc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-10-26 00:27:38 +00:00
dan sinclair f4baf2713c Revert "Add CopyExternalTextureForBrowser()"
This reverts commit f392c38b67.

Reason for revert: Breaking the roll into Chromium, and breaks the CMake build of Dawn. https://chromium-review.googlesource.com/c/chromium/src/+/3974728

Original change's description:
> Add CopyExternalTextureForBrowser()
>
> This API accept ExternalTexture object as copy source and a dawn 2D texture
> as destination. It has similar functions as CopyTextureForBrowser().
> The API is used to support cases that source images are multi-planar format
> and want to do conversion and uploading to a dawn 2D texture.
>
> Bug: chromium:1361363
> Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,shaobo.yan@intel.com,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I3f057b1e5fe3bb0e41063eb402d2c269c27aaedf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1361363
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106842
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: dan sinclair <dsinclair@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-10-24 14:24:29 +00:00
Yan,Shaobo f392c38b67 Add CopyExternalTextureForBrowser()
This API accept ExternalTexture object as copy source and a dawn 2D texture
as destination. It has similar functions as CopyTextureForBrowser().
The API is used to support cases that source images are multi-planar format
and want to do conversion and uploading to a dawn 2D texture.

Bug: chromium:1361363
Change-Id: Ie390acfb95b47d417f4a8faa2d1e19163d549154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105880
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-10-24 06:03:22 +00:00
Yan,Shaobo 96a0bd5bdf Add visibleRect to ExternalTextureDescriptor
Add visibleRect in ExternalTextureDescriptor to create ExternalTexture.
This helps ExternalTexture present the content correctly if needed.

Bug: chromium:1361363
Change-Id: I54b1912305080943babd7558ef40bca8528c932c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106181
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-24 04:19:43 +00:00
Yunchao He d27151d333 D3D12 Intel: Improve the workaround for array texture corruption issue
This change adds more tests to exercise the code of the workaround for
array texture corruption issue. Because texture memory layout and tile
alignment vary accordingly if array textures have mipmaps, and/or
different dimensions, etc.

It also does some slight changes in the workaround itself for array
textures with non-32-or-16-bit-wise formats.

Bug: dawn: 949, dawn: 1507
Change-Id: I22e87830ba59f2a2814e6786aa9a1a55a15c95cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2022-10-19 15:19:13 +00:00
Austin Eng a4c148fe03 Unsuppress Metal Intel TextureViewSamplingTests
Passing now on our infra, starting in MacOS 10.13.
Chromium has also dropped support for 10.12.

Bug: dawn:39
Change-Id: Ied22c00ffdcfa7c2ae4f122af8721defc2bbc5aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2022-10-17 09:25:20 +00:00
Jiawei Shao 7171fa9550 Fix shaders in ShaderRobustnessPerf
This patch fixes the shaders used in ShaderRobustnessPerf tests by
replacing the deprecated "let" with "const".

Bug: dawn:594
Test: dawn_perf_tests
Change-Id: Ife3d03f40404963193fd79c05649334f52154f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105921
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-14 15:51:49 +00:00
Austin Eng 545d8629ef Remove test suppressions for crbug.com/dawn/838
No longer failing on our test infrastructure.

Bug: dawn:838
Change-Id: I70168d89fb56218e2bc9b20c7fbe95b791cbdeb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105781
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2022-10-13 22:34:38 +00:00
Jiawei Shao 75a8574b29 Validate effective storage or read-only storage buffer size be multiple of 4
This patch adds a validation that the effective buffer size must be a multiple
of 4 when the binding type is storage or read-only storage to match the latest
WebGPU SPEC.

This patch also fixes some typos in BindGroupValidationTests.

Bug: dawn:1542
Test: dawn_unittest
Change-Id: I30234bcf718be0d82d4a09b9980127a98ebe8172
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-10-12 00:55:37 +00:00
Corentin Wallez 174b6bd5d9 Make GetBindGroupLayout error for indices past the last defined BGL.
Fixed: dawn:1565
Change-Id: I8a482623fcbd68648c451499ce769b871cf89c0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-10-07 22:02:20 +00:00
Brandon Jones b68cd1a212 Split Vulkan command buffers to work around bug
There's a bug in some Qualcomm devices where using a depth/stencil
texture as a render attachment and then sampling it in a compute pass
causes a crash. This only happens, however, if the two passes occur as
part of the same Vulkan command buffer.

To work around the issue, this change splits the Vulkan command buffer
while recording any time it identifies that the problematic scenario may
occur.

Bug: dawn:1564
Change-Id: Ie137e9118ef9cc41f5908ca32c72c33f3798cd71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104860
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-10-07 20:53:17 +00:00
Brandon Jones f35c719054 Allow tolerance on compressed texture verification
Qualcomm GPUs are apparently decoding textures with a lower precision,
resulting in some of the rendered values when verifying the texture in
a test to be off by +-1 on any given channel. This change adds a
tolerance to those tests to allow a little wiggle room, since compressed
textures are inherently lossy anyway.

Allows Qualcomm GPUs to pass all compressed texture end2end tests.

Bug: dawn:1562
Change-Id: I08a21b9ce361486c247c34640080b369ae2b799d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104622
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-05 16:10:44 +00:00
Austin Eng 663932d741 vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED
Using any other desiredLayout is deprecated. This simplifies future
changes which as much as possible eliminate any transitions during
texture export.

Bug: chromium:1359106
Change-Id: Ifb5818775e8f15ec77a229d3cbf593348740da46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-10-04 17:27:21 +00:00
Antonio Maiorano 933441b7b8 Revert "dawn: Suppress tests that fail on ANGLE/SwiftShader"
This reverts commit d909f2b9c5.

Reason for revert: Since https://crrev.com/c/3924863 landed in ANGLE, I was able to land https://crbug.com/dawn/104120 in Dawn, so these suppressions are no longer needed.

Original change's description:
> dawn: Suppress tests that fail on ANGLE/SwiftShader
>
> Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
> details.
>
> Bug: dawn:1557
> Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
> Reviewed-by: Brandon Jones <bajones@chromium.org>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1557
Change-Id: I86f0c33d2c737c0e6ee92fc73e2f7051c513ed10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104501
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-03 19:51:39 +00:00
Corentin Wallez 324e446f9c Vulkan: Add support for using dedicated allocation when importing images.
This is required to make importing images work on some systems. The
ideal version would be detecting whether dedicated allocations are
needed as Vulkan provides reflection for that. However this reflection
doesn't work on Nvidia, so instead Dawn requires a
NeedsDedicatedAllocation enum on import that's Yes/No/Detect so the
application can force use of a specific code path.

Support for this enum and toggling dedicated allocations on/off is added
for all external memory service implementations.

Vulkan image wrapping tests are modified to add test parameters so that
the Yes/No/Detect code paths are covered by tests.

This is technically post-V1 work, but gl_tests in Chromium fail on
Nvidia workstations without this fix, which makes it hard to debug other
issues.

Bug: dawn:1552, dawn:206, dawn:1260

Change-Id: Iee4f7bb9dbec520432ec623551221ef9e4d3d984
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103560
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-10-03 15:03:52 +00:00
dan sinclair ff7cf21021 Rename StorageClass to AddressSpace.
This CL updates the internals to use AddressSpace instead of the old
StorageClass name.

Bug: tint:1404
Change-Id: Iecc208e839453437f4d630f65e0152206a52db7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104420
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-10-03 14:05:23 +00:00
Brandon Jones da866181ab Don't advertise timestamp support on Qualcomm
The Android devices I've tested with Qualcomm GPUs (like the Pixel 4)
are exhibiting an issue where resolving timestamp queries after a
render pass is causing a crash. Until that issue can be resolved it's
safest to simply not advertise timestamp query support on these devices.

Bug: dawn:1559
Change-Id: Id76aa5095ffbb7f55579cc428388f55f4528581d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-30 23:46:48 +00:00
Yunchao He 7a4072e3e3 Add extra layers to work around array texture corruption issue
This change works around the array texture corruption issue for
some Windows Intel devices on some old drivers. The number of
extra layer for a given texture is precisely calculated according
to texture memory layout on these devices.

It also adds one more test: clearTexture.

Bug: dawn:949, dawn:1507

Change-Id: I0b2a6497c77f3edf45c49220517e13be76c6b608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2022-09-30 17:57:38 +00:00
Corentin Wallez be4b8cb4d1 Remove suppressions for passing tests.
Fixed: dawn:966
Change-Id: I852d2098030014c7ec750800462df95be2cc0417
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104361
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-30 15:14:08 +00:00
Brandon Jones fdbc31f76b Fix Qualcomm render pass attachment bug
Works around a driver bug described in
https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-sdk/68949

Requires the pResolveAttachments member of a VkSubpassDescription to
explicitly be null if the number of color attachments is 0.

Allows the removal of multiple test suppressions related to
depth/stencil readback.

Bug: dawn:1558
Change-Id: Ia03c74a35cbb619b5968f649d41848f53378bf35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104183
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-30 04:19:18 +00:00
Antonio Maiorano d909f2b9c5 dawn: Suppress tests that fail on ANGLE/SwiftShader
Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
details.

Bug: dawn:1557
Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-29 20:39:17 +00:00
shrekshao d1a5f93630 Add maxBufferSize limit
Also emits a warning when create buffer size exceeds
the maxBufferSize limit during the deprecation period.

Bug: dawn:1525
Change-Id: I7b47ae5c85b116035fdcea8b68fb574c0a550729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-09-29 19:02:11 +00:00
Zhaoming Jiang 5e22e46a63 dawn E2E: Refactor and add non-struct-member tests in ComputeLayoutMemoryBufferTests
This CL refactor the end-to-end test suit ComputeLayoutMemoryBufferTests
and add tests for non-struct-member scalar, vector, matrix, and array of
vectors and matrices types. This test suit is also intend to test f16
buffer read/write after it is implemented.

Bug: tint:1673
Change-Id: Iea4d3f70897d196ea00e3a3e0189a0372afe0382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-09-29 04:02:48 +00:00
Brandon Jones f4faccbbbd Suppressions for Mali and Adreno Android devices
Adds suppressions for multiple failures in the end2end tests that are
showing up on Pixel devices I'm able to test. Majority (800+) affect
the devices with Qualcomm GPUs (Pixel 4, Pixel 2, etc) and 8 affect the
newer Tensor devices (Pixel 6).

Bug: dawn:1549
Bug: dawn:1550
Change-Id: Ia598734a1752e5f086e4e79c96a799156d84e448
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-09-28 19:17:18 +00:00
Shrek Shao 3a329f2209 Re-enable ValidationAfterOverrideStorageSize test
Also move Robustness transform to pipeline creation time on Vulkan
backend.

Bug: tint:1660, dawn:1041
Change-Id: I10220f34119d11f29be86fd29463a282175eccdd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103780
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-09-28 18:36:47 +00:00
Corentin Wallez 00aced1bbf Allow usage chromium_disable_uniformity_analysis
Only when unsafe APIs are allowed.

Bug: None
Change-Id: Idbe0494bec29bb623c0af39d3fb65d4995bb1a9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-28 17:55:27 +00:00
Zhaoming Jiang f304f25e7d Dawn: fix default value of size in BindGroupEntry
This CL fix the missing default value WGPU_WHOLE_SIZE for
BindGroupEntry.size, and also add unit tests for using default offset
and size in BindGroupEntry when creating bind group.

Bug: dawn:1553
Change-Id: Ia9c426c0fff1eaea3a0b7c84e5528881199e2c4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-28 12:49:27 +00:00
Corentin Wallez 03199c2b44 Protect against aspectReadOnly of unused DS attachements aspects
Unused aspects of depth-stencil attachments that are tagged as read-only
used to leak that read-only state to backends, even if the validation
made it seems like they always match (they only need to match if the
texture has both aspects). This confused backends like Vulkan which
checked for depthReadOnly || stencilReadOnly to choose between code
paths.

Instead reyify the depthStencilAttachement descriptor in the frontend to
protect against garbage values being passed for aspects that aren't
present in the texture.

Adds a regression test, with the caveat that a failure is only shown by
having the VVL output and error in stderr due to an unrelated issue.

Fixed: dawn:1512
Change-Id: I35d5581e46909b7f41ff4c7553d60c6ac844a56b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101121
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-26 11:13:35 +00:00
Jiawei Shao 5a0f8d32a2 Support optional query on adapter power preference
This patch adds DawnAdapterPropertiesPowerPreferenceDescriptor for
querying adapter power preference which is useful to distinguish
different logical adapters created on same physical device but with
different power preferences.

Bug: dawn:1516
Test: dawn_unittests
Change-Id: I12ed6e370f8b57c860520154565765f0ee894831
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102780
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-23 00:29:46 +00:00
Loko Kung 3354bf0d91 Add cleanup when encoding indirect draw validations.
- Cleanup is necessary because otherwise encoded render commands may be
  leaked if the validation encoding fails. (The leaked render commands
  can then trigger an assert in ~Device::Cache because the commands can
  hold a ref to an AttachmentState that was not destroyed, and hence
  still be in the device cache.
- Added explicit check in EncoderIndirectDrawValidationCommands for
  device 'alive-ness' since it may create new objects later and hit the
  same error later on anyways.
- Added regression test.

Fixed: chromium:1365011
Change-Id: I342479a4227fc43d82ea35f662d049e6db2b1740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-22 23:45:36 +00:00
Takahiro d4dd547bae Implement "rg11b10ufloat-renderable" feature
Implement "rg11b10ufloat-renderable" feature that allows
the RENDER_ATTACHMENT usage on textures with format
"rg11b10ufloat", and also allows textures of that format
to be multisampled.

Bug: dawn:1518
Change-Id: I4109dc0e9d90f4c0803219292edea554927a187a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102000
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-22 16:38:06 +00:00
Li Hao cbd3ef4bb9 Suppress TimestampQueryTests.ResolveTwiceToSameBuffer/D3D12 on Intel Gen12
This is a D3D driver regression on Intel Gen12 GPUs, the test could pass
on old driver version and pass with disable_timestamp_query_conversion
toggle on latest driver.

Bug: dawn:1546
Change-Id: I8cf63824d5147bb78f53a284cada8efdc653a3ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103380
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-22 09:52:35 +00:00
Austin Eng 45a2c5193a Return false from IsTextureSubresourceInitialized for error textures
Otherwise, callers of this method will hit an ASSERT for error
textures.

Bug: chromium:1359106
Change-Id: I2602d209d837b3b27916221578f9ac4041f8848b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-21 20:18:30 +00:00
Ben Clayton f92830b623 dawn: Enable OpenGLBackend for ComputeLayoutMemoryBufferTests
The layout issues should now be fixed with the Std140 transform.

Bug: dawn:942
Change-Id: I714c2edb39f27b39f66c1e913f22232ad7908896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-09-21 18:13:14 +00:00
Brandon Jones 773800b68d Reland "Implement maxBindingsPerBindGroup limit"
This is a reland of commit 4d67a883b6
Underlying issue fixed in https://dawn-review.googlesource.com/c/dawn/+/102461

Original change's description:
> Implement maxBindingsPerBindGroup limit
>
> Bug: dawn:1523
> Change-Id: Ifcf83f6836a5d7ed447080ccb033e4163970432e
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100706
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Brandon Jones <bajones@chromium.org>

Bug: dawn:1523
Change-Id: If0824b6f8fcb7c152feceb95a2709d0a3b8ce582
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103280
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-21 17:42:24 +00:00
Ben Clayton 4953dabab7 dawn/tests: Remove OverridesWithZeroDefault test
It's not invalid to have create a shader module using zero-defaulted `override`s as workgroup size parameters.
These can be initialized with non-zero pipeline override values.

Bug: dawn:1504
Change-Id: I2636cbe2d26a6604735b0c8b0f5526bbc14e8ce2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103220
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-21 16:42:34 +00:00
Corentin Wallez 9a6ca2878e Fix deprecation warnings of module-scope lets
By promoting them to "const" as the deprecation warning suggests.

Bug: None
Change-Id: I7110b8d38754a0785d7fd56343c2c905dc491e1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103023
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-09-20 15:58:27 +00:00
Austin Eng d41981b5cc Deprecate sampleType "float" with multisampled textures
Bug: dawn:1540
Change-Id: I27608cc88c677205a2a41a5b041d2360f43d14f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102620
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
2022-09-16 16:33:28 +00:00
Li Hao 92182412b8 Implement timestampWrites on Metal
Metal configures the query set and query index for the beginning and end
of passes in pass descriptor when beginning a pass encoder, so we need
to record all timestamp writes information in BeginXxxPassCmd. For the
platfroms that support timestamp query, it must support timestamp write
at command boundary or stage boundary, if the stage boundary is
supported, use sampleBufferAttachments API for Metal implementation,
otherwise simulate timestamp write using sampleCountersInBuffer API
after begining a pass and before ending a pass.

Bug: dawn:1250
Change-Id: I462cb05a0102521cd2df4db3ac6f71863419b933
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2022-09-16 15:00:19 +00:00
Austin Eng 505e1a9368 Revert "Make it invalid to use sampleType "float" with multisampled textures"
This reverts commit 9b2f273d36.

Reason for revert: Breaking change needs deprecation period.

Original change's description:
> Make it invalid to use sampleType "float" with multisampled textures
>
> Fixed: dawn:1540
> Change-Id: I31f197d802c20ed7e6ef2ae00d4e107ab6f94278
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102420
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,shrekshao@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I5ac4b5691b0c4fb0ce76223c1997855e1b3485f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
2022-09-16 01:14:28 +00:00
Jiawei Shao 233d64066c Make the validation on inter-stage shader variables match latest WebGPU SPEC
This patch updates the validations on the inter-stage shader variables to
match the latest WebGPU SPEC (in chapter "validating-inter-stage-interfaces").

With this patch the below validation tests in WebGPU CTS will pass:
- render_pipeline,inter_stage:max_shader_variable_location:*
- render_pipeline,inter_stage:max_components_count,*

Fixed: dawn:1448
Test: dawn_unittests
Change-Id: I3e4d98f03ec18e5d1642a4d7ecd3eed1b7ae04d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102104
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-16 00:30:38 +00:00
Austin Eng 9b2f273d36 Make it invalid to use sampleType "float" with multisampled textures
Fixed: dawn:1540
Change-Id: I31f197d802c20ed7e6ef2ae00d4e107ab6f94278
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-09-15 23:03:38 +00:00
Loko Kung 18dfc4797c Track TextureViews in Textures so that they can be chain-destroyed.
- Adds Prepend function to LinkedList to avoid directly using the
  insert functions on the LinkNodes. (And tests for this as well.)
- Adds ApiObjectList class for tracking lists of objects for
  destruction.
- Renames and virtualizes some tracking interfaces so that they can be
  overriden for the TextureView/Texture cases.
- Removes explicit destroying of TextureViews from Device since
  destroying Textures will destroy TextureViews now.

Fixed: dawn:1355
Change-Id: I3522383ea7724d6e41ac0c805793a6c34d9bec27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-15 21:06:51 +00:00
Shrek Shao b74ca3f8e0 Block NaN and Inf constants value as invalid
Bug: chromium:1362412
Change-Id: Ie3b8c447677ebb4bc12177a5dc4fd92d9033a359
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Shrek Shao <shrekshao@google.com>
2022-09-14 13:13:07 +00:00
Stephen White 05d8b02b0f GLSL: implement host-visible memory padding.
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members.  This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.

Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).

Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-13 19:48:51 +00:00
Brian Sheedy 3ada731606 Expand Mac Metal Intel suppression
Expands a couple of existing suppressions to also apply to Mac 12.5, as
the issue still occurs after the upgrade from Mac 12.4 to 12.5.

Bug: dawn:1462
Change-Id: Iba0041fd0f9deafeb3fb770867ffa2e2e4d12553
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101901
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-09-09 21:26:19 +00:00
shrekshao 14579b9da3 Add Overrides implementation for OpenGL/OpenGLES backend
As we are using SubstituteOverride, it is easy to add
overridable constants support for OpenGL/OpenGLES.

Also add validate workgroup size for null backend.

Bug: dawn:1537, dawn:1504
Change-Id: I293f10b9a6c606aee6c0ed25b1d966bc56a0b88d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-09-09 00:49:08 +00:00
Zhaoming Jiang 7ca82ac4d0 dawn: Refactor device creation and add shader-f16 feature
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.

Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-08 00:11:04 +00:00
shrekshao 145337f309 Use SubstituteOverride transform to implement overrides
Remove the old backend specific implementation for
overrides. Use tint SubstituteOverride transform to replace
overrides with const expressions and use the updated program
at pipeline creation time.

This CL also adds support for overrides used as workgroup size
and related tests. Workgroup size validation now happens
in backend code and at compute pipeline creation time.

Bug: dawn:1504
Change-Id: I7df1fe9c3e358caa23235eacd6d13ba0b2998aec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99821
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-07 20:09:54 +00:00
Sunny Sachanandani 5881e735f9 d3d12: External image import using multiple wait fences and signal fence
To support concurrent readers on multiple command queues/devices, Dawn
must support importing via wait multiple fences and also export a signal
fence. The previous implementation of using a single fence for waiting
and signaling doesn't work for concurrent reads across queues.

This CL adds support for specifying multiple wait fences for
ExternalImageDXGI via a BeginAccess method that's meant to replace
ProduceTexture. There's also an EndAccess method that returns a signal
fence for the client.

For performance reasons, we use the same fence as the signal fence that
the Device uses internally, and record its value on the texture after
ExecuteCommandLists. Therefore, the CL also makes the Device's internal
fence a shared fence so that we can export it to the client.

This CL also expands the ConcurrentExternalImageReadAccess test so that
it tests fence synchronization across multiple devices. A number of test
helpers also now take an optional device parameter so that we can use
pixel value expectations with secondary devices.

Bug: dawn:576
Change-Id: I6bc86808ede9b5aacf87667106cbd16731a12516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99746
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-07 19:48:45 +00:00
Brandon Jones 2b0fce7071 Revert "Implement maxBindingsPerBindGroup limit"
This reverts commit 4d67a883b6.

Reason for revert: Seems to be causing MSAN issues with the Dawn/Chromium roll?

Original change's description:
> Implement maxBindingsPerBindGroup limit
>
> Bug: dawn:1523
> Change-Id: Ifcf83f6836a5d7ed447080ccb033e4163970432e
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100706
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1523
Change-Id: I757457089be6af18dfce7f64c0da5d310351cece
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101401
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-09-06 17:38:03 +00:00
Stephen White ae4d073b49 Revert "Skip tests about writeonly storage texture In render pass on ANGLE"
This reverts commit d144805688.

Reason for revert: offending ANGLE problem should be fixed now

ANGLE bug was fixed here: https://chromium-review.googlesource.com/c/angle/angle/+/3790473

Original change's description:
> Skip tests about writeonly storage texture In render pass on ANGLE
>
> StorageTextureTests.WriteonlyStorageTextureInFragmentShader and
> StorageTextureZeroInitTests.
> WriteonlyStorageTextureClearsToZeroInRenderPass starts to fail on
> the bots after the latest roll of ANGLE, so we have to temporarily
> suppress them.
>
> Bug: dawn:1503
> Test: dawn_end2end_tests
> Change-Id: Id8abf7c0a5bd30e5de12c838f871e1ab896ab4fd
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97127
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Ben Clayton <bclayton@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1503
Change-Id: I339eb503b2f8156899b7db3358c9948d58de308d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101066
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-09-02 14:05:20 +00:00
Ben Clayton 648bd7b4be tint: Add TINT_REFLECT() & ForeachField()
This uses template and macro magic to reflect the fields of a class.

Dawn:
* Reflect the fields of the types that are used by Dawn's stream::Stream<T> specializations, and use tint::ForeachField() to call StreamIn().

Fuzzers:
* Replace tint::fuzzers::DataBuilder::BuildImpl<T> specializations with the new reflection system.
* static_assert that the type is either POD or reflected. Add a specialization for std::optional which was missing.

Move tint::transform::BindingPoints into MultiplanarExternalTexture, as this is only used by MultiplanarExternalTexture.

All this reduces fragility of the struct declarations slipping out of sync with the uses.

Bug: tint:1640
Change-Id: I08729c1c356f1b427e85983efe3c2678fc2ce717
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101001
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-09-02 11:40:19 +00:00
Ben Clayton 657e61d43d tint: Add and use new Std140 transform
This transform breaks up matNx2<f32> matrices used in uniform buffers
into column vectors, which fixes std140 layout rules.

Used by the SPIR-V and GLSL backends.

Re-enable tests that were disabled for these cases.

Bug: tint:1632
Change-Id: I596d016582b4189a0b413d762b3e7eabd3504b22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100907
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-09-01 22:12:19 +00:00
Brandon Jones 4d67a883b6 Implement maxBindingsPerBindGroup limit
Bug: dawn:1523
Change-Id: Ifcf83f6836a5d7ed447080ccb033e4163970432e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100706
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-08-31 17:01:58 +00:00
jchen10 fb2c8fb6a1 Enable gbm VideoViewsTests
When writting texels into the mapped texture, we need to take
'stride' into consideration.

chromium:1258986

Change-Id: Icc892d4ce324539e6280307d1699599d59204a9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-31 01:16:47 +00:00
Corentin Wallez ef8b50f9d2 Suppress an additional OOM allocation test on M1.
Bug: dawn:1506
Change-Id: I0ebd89c17284ff724a5cf8b875fbb01d2366f3e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100703
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-31 00:49:18 +00:00
Corentin Wallez 1105ec78fe Merge DAWN_FORMAT_VALIDATION_ERROR in DAWN_VALIDATION_ERROR.
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.

Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-30 13:39:47 +00:00
Corentin Wallez 1eb6d2dd02 Convert a few remaining DAWN_VALIDATION_ERROR.
There are still DAWN_VALIDATION_ERROR occurences left but they don't use
any format string so it is fine to merge DAWN_FORMAT_VALIDATION_ERROR
into DAWN_VALIDATION_ERROR in follow-up CLs.

Bug: dawn:563
Change-Id: Ic1ba1de44216b36ef6a972712b957685e0ee193e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100467
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-08-30 13:33:37 +00:00
Loko Kung 3a53edcf18 Promote LoseForTesting to ForceLoss device so that user agents can use.
Bug: chromium:1356738
Change-Id: I348837ad4224124d9adba1ecf69a05b2060760c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100566
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-29 22:33:50 +00:00
Yunchao He 81d62d7ca9 Texture corruption issue: add tests for a few rendering types
The original tests for texture corruption only contain WriteTexture
and B2TCopy, this change adds more write types like rendering a
constant color, rendering from texture sampling, and rendering
from textureLoad, all of which need a render pipeline and shaders.

The new tests manifest that:
For a given 2d-array texture dimension, if WriteTexture and B2TCopy
fail, rendering, sampling and textureLoad also fail, and vice versa.

Bug: dawn:949, dawn:1507

Change-Id: I28035fe3dd84d36c01befd7fd8ff9d78b312446a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100061
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-26 21:23:47 +00:00
Jiawei Shao 8b99a54b26 Call ExecutePendingCommandContext() in ExternalImageDXGIImpl::Destroy()
Before destroying ExternalImageDXGI we should execute all the pending
commands before calling NextSerial(), or the device will be lost as
the CommandAllocator will be destroyed before the pending commands are
executed.

Bug: dawn:576
Test: dawn_end2end_tests
Change-Id: I6e291586cd78a7e0feaf2f8dfee87a289ec27f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100100
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-08-26 03:08:28 +00:00
Tom Anderson a85290b909 Fix build with -Wextra-semi
Change-Id: I48b8ca89dfe90e138fb6d9c00a69353a05f19cd2
Bug: chromium:1355871
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100241
Auto-Submit: Tom Anderson <thomasanderson@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-08-24 00:03:35 +00:00
Austin Eng a09d05c10b Make Adapter and Instance lifetimes more robust
Previously, we would get a use-after-free if you dropped the instance
before an adapter created from it. This CL fixes up the lifetimes
such that Device refs Adapter refs Instance. Instance uses a
cycle-breaking refcount so that it releases internal refs to its
adapters when the last external ref is dropped.

Bug: none
Change-Id: I5304ec86f425247d4c45ca342fda393cc19689e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99820
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-20 02:22:41 +00:00
Takahiro 6a314e49e1 Accept unfilterable-float sample type for depth format texture
Allow unfilterable-float sample type for depth format texture
and add unit tests and end2end tests to check it.

Bug: dawn:1508
Change-Id: I46fc22d66d0c2ad5e3923a18e4d13d174203964a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99060
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-08-18 21:07:19 +00:00
Sunny Sachanandani 1130a602ef d3d12: Disallow creating external image after device destruction
ExternalImageDXGIImpl holds a weak reference to the device. If the
device is destroyed before the image is created, the image will have a
dangling reference to the device which can cause a use-after-free.

This CL fixes that by adding a ValidateIsAlive() check before creating
the image similar to creating other API objects.

Bug: chromium:1352802
Change-Id: I477f15680ffd27e1ad0166835c4debb80b4be761
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99384
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-17 03:52:59 +00:00
Loko Kung f83652f019 Remove suppressions from dawn:1471.
- Tests seem to be passing fine in manual testing. Fixes throughout key
  generation and stream implementation may have unintentionally fixed
  this issue.

Fixed: dawn:1471
Change-Id: I17268d66be6dfc47cd7f3b480b424909f18e7f1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99422
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-16 22:44:09 +00:00
Peter Kasting c935b497e6 Split some structs out of DawnTest.h into their own file.
This allows them to be fully defined before being referenced, which
fixes compile errors in C++20.

Bug: chromium:1284275
Change-Id: I3c0f874406247c04d53710431931f82c3deaff3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peter Kasting <pkasting@google.com>
Auto-Submit: Peter Kasting <pkasting@google.com>
2022-08-15 18:55:41 +00:00
dan sinclair 52cc4f5d1c Add a target for the GLFW surface helper.
This CL moves the GLFWUtils.cpp into a dawn/glfw/utils.cpp and
GLFWUtils.h into include/webgpu/webgpu_glfw.h. A build target
(`webgpu_glfw` alias to `dawn_glfw`) is added in order to allow
using that target in downstream projects without having to re-implement.

Change-Id: I93e85d5af3f486b3c754f2f854aafbda51901d6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98700
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-08-14 15:59:25 +00:00
Austin Eng f7ee534b2c Beautify visitable structs with more helpers
Bug: dawn:1480
Change-Id: I01450e1916766daba016f71c0ed825e6b6664541
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-12 20:39:03 +00:00
jchen10 7126ed9111 Add eager Transition support for external textures
This eagerly transitions external textures to be ready for export
on every submit. With this support, we can save the current submit
of export.

Bug: chromium:1258986
Change-Id: I92c2019ff486afc24adc190a1f7b2f85f416cd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97642
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-08-11 01:36:21 +00:00
Jiawei Shao 6f81e13a20 Metal: Enable Toggle::ApplyClearBigIntegerColorValueWithDraw on Intel GPUs
This patch enables Toggle::ApplyClearBigIntegerColorValueWithDraw on
Metal backends using Intel GPUs to workaround an issue about clearing
int32 and uint32 formats with big integer values that cannot be represented
by float.

Bug: dawn:1109, dawn:1463
Test: dawn_end2end_tests
Change-Id: Idb77f57ea5909ad67fa2a79956634bacfc2a2e15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-08-10 06:44:13 +00:00
Jiawei Shao 76eeb828c8 Align offset to 512 when writing into depth stencil textures on some platforms
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0,
or an error and a device lost will occur. This patch adds a workaround
for this issue by alignning the offset of internal staging buffer to 512
when calling Queue.WriteTexture() with depth stencil textures

Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I6bc5843d62d0aec3964ee5b544a06c0b2657031a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-08-10 05:12:16 +00:00
Jiawei Shao 7267d99251 D3D12: Apply big integer clear color values with draw
This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.

Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-10 04:25:34 +00:00
Austin Eng 8830991b41 Cache WGSL -> GLSL compilation
Fixed: dawn:1480
Change-Id: I5c1453a4e37d0e97805391a6c807091d0a8fc1c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-09 17:22:22 +00:00
Corentin Wallez 2e81814184 Suppress a failure with new (std::nothrow) on Mac ARM64.
This happens when trying to allocate the backing storage for an error
buffer when the allocation would cause an OOM.

new (std::nothrow) doesn't work on Mac ARM64. The code in libc++ that's
compiled into dawn_unittests seems correct, but macOS's libunwind
returns "end of stack" when trying to unwind.

Bug: dawn:1506
Change-Id: Ibc5d7251ea7a411b0e3cc91646a059270d965a90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98122
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-08-07 11:59:19 +00:00
Jiawei Shao 4b9ebb1465 D3D12: Workaround buffer-texture copy with depth-stencil on some platforms
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0, or
an error and a device lost will occur. This patch adds a workaround for this
issue by splitting the original buffer-texture copy into two copies:
1. copy from the source resource into a temporary buffer at offset 0
2. copy from the temporary buffer at offset 0 into the destination resource.

In the next patch we will fix the corresponding issue in Queue.WriteTexture.

Note that on newer version of D3D12 the restrictions about
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
have all been lifted out, so the workaround added in this patch will also be
disabled on the platforms that don't support programmable sample positions
but the restrictions about D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT are no longer available.

Bug: dawn:727
Test: dawn_end2end_test
Change-Id: I9f1d848a0eeac5bd52c9219af6992a2821307746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97182
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-06 04:36:08 +00:00
Austin Eng a0df1384f2 Cache WGSL -> DXBC/DXIL compilation
Bug: dawn:1480
Change-Id: I858111f62be457c2e7cd5017bbf4c10e76395e83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95340
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-05 20:09:07 +00:00
Austin Eng 0671fe28bf Cache WGSL -> MSL compilation
Bug: dawn:1480
Change-Id: Ie2ef7860b38d7f350c99cf2c5451299b23413ec6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97882
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-08-04 01:12:56 +00:00
Jiawei Shao 3c797eba3b Add tests about clearing with big integer values
This patch adds several dawn_end2end_tests as a preparation to support
clearing color attachments with arbitrary 32-bit integer values on
D3D12.

Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: I5e5232d4ebb2ed0e0da007fea101ed13f972ce9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98103
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-03 15:54:35 +00:00
Loko Kung 16ee6f8566 Suppresses failing tests due to tint:1632.
Bug: tint:1632
Change-Id: I432cc08d5a7f9e47bcd5381e144a7d8195d3e45e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98062
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
2022-08-02 23:35:45 +00:00
Li Hao 9afd92be3f Implement timestampWrites on D3D12 and Vulkan backends
Metal implementation is more complex and has more issues, submit D3D12
and Vulkan frist and another CL for Metal.

Bug: dawn:1250
Change-Id: I718d323e01bb41b0209bfd1f1026faf64b4f1076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2022-08-02 00:20:34 +00:00
Austin Eng bc285fb573 Rename CacheKey-related files to Stream
Bug: dawn:1480, dawn:1481
Change-Id: If61f0466d79e7759ed32c4ddf541ad0c17247996
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96904
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-29 00:36:21 +00:00
Austin Eng 79ab0d38bb Refactor [de]serialization functions out of CacheKey
Storing values into the cache will need to serialize and deserialize
values in addition to keys. This patch factors the serialization
utilities out of CacheKey into a more general "Stream" utility that
supports both input and output for serialization and deserialization.

Multiple files are not renamed to make parsing the diff easier. They
will be renamed in Change If61f0466d79e7759ed32c4ddf541ad0c17247996.

Bug: dawn:1480, dawn:1481
Change-Id: If7594c4ff7117454c1ab3d0afaeee5653120add8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-28 23:04:31 +00:00
Jiawei Shao 6d40394d89 D3D12: Add RENDER_ATTACHMENT usage on depth stencil textures on Intel GPUs
This patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth
stencil textures on Intel GPU because due to a driver bug we have to
initialize all the depth stencil textures with clear on Intel GPUs
before copying with them. Otherwise, if a depth stencil texture is created
without RENDER_ATTACHMENT usage, it will be initialized by copies, which
will still trigger the driver bug mentioned above.

Bug: 1487
Test: dawn_end2end_test
Change-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-07-28 02:14:00 +00:00
Jiawei Shao d144805688 Skip tests about writeonly storage texture In render pass on ANGLE
StorageTextureTests.WriteonlyStorageTextureInFragmentShader and
StorageTextureZeroInitTests.
WriteonlyStorageTextureClearsToZeroInRenderPass starts to fail on
the bots after the latest roll of ANGLE, so we have to temporarily
suppress them.

Bug: dawn:1503
Test: dawn_end2end_tests
Change-Id: Id8abf7c0a5bd30e5de12c838f871e1ab896ab4fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97127
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-07-27 10:09:25 +00:00
Jiawei Shao dd96f830f9 Test non-zero buffer copy offset in DepthStencilCopyTests
This patch adds the tests on the buffer-texture copies with depth
stencil textures when buffer copy offset is not zero.

Note that the tests about texture-buffer copies with depth stencil
textures are temporarily skipped on D3D12 backends as there is still a
bug on the texture-to-buffer copies with depth stencil textures on some
D3D12 platforms. We will fix this issue in the next patch.

Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I1d92cca80945ad77506db5441c396ce3eea00cca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97180
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-07-27 00:57:55 +00:00
Corentin Wallez 256e026f64 dawn: Add Device::CreateErrorTexture(desc)
This will be used by Blink to create error textures with correct
reflection information exposed to JavaScript.

Bug: chromium:1345736
Change-Id: I0bc3a72d602c1bb57dc76e90f4883951f86ef428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-07-20 16:07:44 +00:00
Brandon Jones 81768c131f Validate that depth clear values are between 0, 1
Fixes missing validation exposed by the addition of
https://github.com/gpuweb/cts/pull/1640 to the CTS.

Change-Id: Ib51124603a6fcec973eeab9ac1ed989add209c9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-20 04:18:35 +00:00
Jiawei Shao 44b0a5e9a3 D3D12: Don't set D3D12_CLEAR_VALUE on depth textures on Gen12 GPUs
This patch adds a workaround for Intel Gen12 GPUs that we don't set
D3D12_CLEAR_VALUE when creating a texture with any DXGI depth formats
(DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_D32_FLOAT,
DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
because on these GPUs the texture data may be corrupted after several
call of ClearDepthStencilView() if D3D12_CLEAR_VALUE is set in the
call of CreatePlacedResource() or CreateCommittedResource().

Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: Id44af0f6fe31773820f5e20d05edd275dd921e53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-07-20 02:28:34 +00:00
Yan,Shaobo aea3154e46 CopyTextureForBrowser supports RGBA16Float as source texture format
Source canvas format could be RGBA16Float so expand CopyTextureForBrowser
source texture format to support it.

Bug: dawn:856
Change-Id: I35d072ef3b7f58b96ae50a24e135b344ef7eb9b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96483
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-20 00:06:13 +00:00
Kai Ninomiya 574f61e892 Skip some tests on ANGLE
SwANGLE implemented GL_NV_read_depth_stencil but it isn't working for us
for some reason.

Bug: dawn:1497
Change-Id: I8c48ec4142169c89c33c6ea1dfc81d978c8962dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2022-07-19 00:28:52 +00:00
Austin Eng 8d73198aca Remove depth-clamping and add depth-clip-control feature
Fixed: dawn:1178
Change-Id: I251a7e05fec9ecef44300d4f948b2d0611888109
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-18 20:38:05 +00:00
Jiawei Shao e52cc0419e D3D12: Always initialize depth stencil texture to 0 on Intel GPUs
This patch adds a toggle to force initializing depth stencil textures
to 0 on Intel D3D12 drivers as a driver issue will occur when we
create and copy into a depth stencil texture that is just created with
CreatePlacedResources() on Intel D3D12 drivers:
- For the depth stencil textures with RenderAttachment usage, they will
  always be cleared with ClearDepthStencilView() instead of copy, then
  the following copies will be correct.

In next patch we will handle the situation when the depth stencil
texture is not created with RenderAttachment usage.

Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: I0f7db86a2e6db55e4b82defb510ccc829c6b0d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95989
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-07-15 04:21:01 +00:00
Sunny Sachanandani 7ae5c41412 d3d12: Destroy ExternalImageDXGI resources on device destruction
D3D12 objects can have implicit dependencies on device resources that
are not captured by holding ComPtrs:

"Direct3D 12 uses COM-style reference counting only for the lifetimes of
interfaces (by using the weak reference model of Direct3D tied to the
lifetime of the device). All resource and description memory lifetimes
are the sole responsibly of the app to maintain for the proper duration,
and are not reference counted. Direct3D 11 uses reference counting to
manage the lifetimes of interface dependencies as well."

Source: https://docs.microsoft.com/en-us/windows/win32/direct3d12/important-changes-from-directx-11-to-directx-12

ExternalImageDXGI can outlive the device it was created on e.g. the D3D
shared image backing holds on to the ExternalImageDXGI for its lifetime.
ExternalImageDXGI destructor can invoke code that depends on D3D12
resources that might have already been destroyed. In particular, this
shows up as ComPtr::Release for ID3D12Fence crashing mysteriously, and
is also speculated as the cause for a racy invalid function pointer
dereference in crbug.com/1338470.

This CL makes the D3D12 backend device destroy the ExternalImageDXGI's
resources on device destruction making it effectively a weak pointer.
This unblocks landing https://crrev.com/c/3700811 and hopefully fixes
crbug.com/1338470 as well.

This CL also deprecates unnecessary WGPUDevice param to ProduceTexture,
and adds an IsValid() method so that the shared image can check it and
decide to recreate the ExternalImageDXGI if needed.

Bug: dawn:576, chromium:1338470
Change-Id: I2122cf807587cf3b1218ba29ea291263df0cf698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95860
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-07-13 11:33:51 +00:00
Austin Eng d4e3fcb4a1 Add Tint public/common configs to dawn_unittests
Fixes a breakage compiling dawn_unittests in a Chromium checkout.
These tests have started testing passing public Tint structs like
tint::sem::BindingPoint to Dawn internals.

Bug: dawn:1480
Change-Id: I41a30abbf73384c86b966223f5f689bd3339ce06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95986
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2022-07-12 09:08:29 +00:00
shrekshao a3f4a32022 Add clear alpha to one step to copy texture for browser
Bug: chromium:1331139
Change-Id: I69c31aea0320f302be686adf0167649a98db3414
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95682
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-11 18:11:14 +00:00
shrekshao c6cbcdb05b Add internal usage for copyTextureForBrowser
Add an internal usage option for copyTextureForBrowserOption
allowing internal calls from call to use canvas context
texture as source/destination.

Bug: chromium:1331139
Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-11 18:11:14 +00:00
Corentin Wallez e629aee91a dawn::native: Check that ExternalTexture bindings are ExternalTextures
The code was checking the equivalence in one direction but not the
other, leading to a case where passing a TextureView instead of an
ExternalTexture passed validation and lead to crashes in the backends.

Bug: chromium:1343099
Change-Id: I428252796df375e7cf3a6df1a03192d65364e370
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95944
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-11 17:21:17 +00:00
Yunchao He f580be6960 Add a test to detect texture corruption on D3D12
Textures with particular dimensions may corrupt on some devices for
copy and rendering. This change add a test to detect it.

Bug: dawn:949
Change-Id: Idcb346191c1c7beac4c5ff91464bd14d8eeba6f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-08 22:35:05 +00:00
Austin Eng 1b4da5d28f Vulkan: Implement WGSL->SPIRV caching
Bug: dawn:1480
Change-Id: I77facc854ce9d5fe41c2332236113f266178470a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-08 21:30:25 +00:00
Alexis Hetu 09a98b64be Remove Dawn Depth16Unorm test suppressions for SwiftShader Vulkan
The Depth16Unorm specific issue should now be fixed:
https://swiftshader-review.googlesource.com/c/SwiftShader/+/66888
so the test suppressions can be removed.

Bug: b/204919030
Change-Id: Ib221d2e11712995237da506ecc6de1f292bfa0bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95700
Auto-Submit: Alexis Hétu <sugoi@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-07-07 09:38:31 +00:00
dan sinclair cfa951a662 tint: Remove semicolon as struct member delimeter
Fixup a couple of internal Dawn shaders that used this syntax.

Fixed: tint:1475
Change-Id: Ibd6b3309944bfd955e724fef5d71d1297a84ef5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93361
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-07-04 16:58:00 +00:00
dan sinclair 5286ea9d16 tint: Disallow write-only storage buffers
These have not been in the spec for a long time. The read_write access
mode can be used instead.

Fixed: tint:1342
Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-07-04 15:17:00 +00:00
Jiawei Shao fd7390a587 Implement ResolveDeferredExpectationsNow() for dawn_end2end_tests
This patch adds ResolveDeferredExpectationsNow() as a helper
function of dawn_end2end_tests to let all the deferred expectations
be resolved and cleared immediately to avoid consuming too much
memory for all the deferred expectations before the exit of the test
body.

We use ResolveDeferredExpectationsNow() in the end2end test
CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes because
previously because this test will always consume too much memory to
allocate vectors and the allocation of std:vector will sometimes fail
on the bots.

Bug: chromium:1312066
Test: dawn_end2end_tests
Change-Id: I5a87338b0683a3a821eef888fb6469e6ac2dc075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94986
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-30 14:57:52 +00:00
Takahiro 831296debc Implement RenderPassDescriptor.maxDrawCount
Bug: dawn:1465
Change-Id: I6b0aab25ec7a48a6521e4e7f52e42d6890ae2013
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94821
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2022-06-30 04:19:42 +00:00
Stephen White 9434949241 GL: implement EGL context creation in Dawn native.
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.

Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.

Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.

Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-29 15:29:41 +00:00
Jiawei Shao dadf11909a Clamp clear color value to legal range for uint/sint formats
This patch clamps GPURenderPassColorAttachment.clearValue into the
legal range for uint/sint formats according to the latest WebGPU
SPEC.

This patch also adds tests to verify we can directly apply floating
point clear values for normalized floating formats.

We don't handle non-normalized floating formats as the exact choice
of the converted value is implementation-defined.

Bug: dawn:1449
Test: dawn_end2end_tests
Change-Id: I864f3e9bafb9c7ecd0ed9cfa7f401174da000884
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94501
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-06-27 04:28:32 +00:00
Yan,Shaobo 7ce3c2da35 Add Device.CreateErrorExternalTexture()
Creating GPUExternalTexture from destroyed device should return
an error external texture instead of a valid one. Adding this API
for such usage.

Bug: 1336713, 1338182
Change-Id: Ie7d13811a9c1e8890ba91045c88af63f3fb09687
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94534
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-27 02:57:40 +00:00
Loko Kung 7289bca018 Add dawn version hash to cache keys.
Motivation is to simplify cache evicting by reusing the LRU to evict stale entries from older Dawn versions since there isn't already a simple cache busting solution. The dawn version will just be pushed into the cache keys instead so old version entries will eventually be retired.

- Removes the fingerprint from the GetCachingInterface API on DawnNative.
- Adds the "fingerprint", which was just the hash, to the device;s cache key directly instead.

Bug: dawn:549
Change-Id: I573aa03a2bb96dfe044293b1176d3a7746725572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-06-24 23:39:49 +00:00
Loko Kung ebafa81813 Suppress ASAN failing D3D12 pipeline caching tests until debugged.
Bug: dawn:1471
Change-Id: I73a38ac113bdd6084c5fe7b5e921f40a9ae5665b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94760
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-24 21:48:39 +00:00
Stephen White c174692187 OpenGL: Make Device::gl private.
Make Device::gl private, and rename it to mGL. Change all accesses to
use Device::GetGL() accessor.

This is a precursor to adding native EGLContext support to
Dawn.

Bug: dawn:810
Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-24 14:12:39 +00:00
Austin Eng 245e91d42e Add AlignTo method to make a Blob's contents aligned
After loading a Blob from the cache, Dawn may need it to
match a particular alignment. For example, SPIRV must be 4-byte
aligned, or Dawn may need to cast a Blob to a struct layout.

Bug: dawn:549
Change-Id: Iad4857d1ad2d9b41e61e9f177aa7083b1f078be5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94532
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-24 07:44:49 +00:00
Stephen White d69c5d2d1c Land Khronos's latest egl.h and eglplatform.h in third_party/khronos.
Also use them for the EGLImageWrappingTests, rather than ANGLE's copy.

Eventually, we may want to replace these with egl.xml and a
parser/generator, but for now landing the headers is the most
expedient path.

Bug: dawn:810
Change-Id: I2068349eaef5a93813f76c2881a2dac6aad73670
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94562
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-24 07:14:48 +00:00
Austin Eng ff2d2d808e Suppress running dawn_end2end_tests on Windows Intel Vulkan
This configuration is very flaky, so suppress it to remove flakiness
from CQ. We don't expose Vulkan on Windows for WebGPU so we're not
losing test coverage for WebGPU. We'll want to fix and re-enable this
for Dawn Native in the future.

Bug: chromium:1338622, dawn:1392
Change-Id: I67f8472a5f6256107419de05d6f7420a75761331
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94640
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-23 21:26:18 +00:00
Loko Kung 7d2b9d9e83 Add alternative method to use a version/git hash from a file.
- This is necessary for Chromium builds from tarballs where git is no longer available. This gives Chromium another option to create the version file when creating the tarball to accomplish the same thing.

Bug: dawn:549
Change-Id: Iffb4bf694b0df1306dd92939353422e5115346a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94043
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-22 04:19:43 +00:00
Corentin Wallez 04f12142bd dawn::wire::client: Make object constructors less barebones.
This uses the variadic template arguments to Client::Make to
pass more data to object constructors and move the copying of data from
descriptors into the constructors.

This required adding a descriptor to the textures created in
ReserveTexture. The descriptor should come from the outside to give the
correct reflection data to textures (for example textures from
GPUCanvasContext). So a descriptor argument is added to ReserveTexture
that currently defaults to nullptr, but will be required once current
uses are updated.

Bug: dawn:1451
Change-Id: I44cbd5718b8d75fdde3ab1321d24f69a8e2486de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93142
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-06-19 20:13:01 +00:00
Austin Eng 0213292dd7 Allow the DepthClipControl struct, validate the feature is enabled
This change allows the DepthClipControl struct to be chained on the
render pipeline descriptor, but disallows it from being used unless
the feature is enabled. The feature is not enabled on any backend
yet.

Bug: dawn:1178
Change-Id: I37f5c991103dd86c0e61a6ad8cd71cbd86401a9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93948
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-17 17:26:59 +00:00
shrekshao 4a63612cd2 Fix alphaToCoverageEnabled and sample_mask output validation
Bug: tint:506
Change-Id: Ie2cf5b7f446d89c92491068b56027b13807cb807
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93700
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-06-16 00:11:20 +00:00
Takahiro 1f93b11939 Validate zero-attribute for VertexBufferNotUsed buffers
Add a validation to ensure zero-attribute for unused vertex
buffer slots (stepMode = VertexBufferNotUsed).

Fuzz tests found that non-zero-attribute with unused vertex
buffer can cause an error in swiftshader.

We may be able to think input data having non-zero-attribute
with unused vertex buffe is malformed. Refusing such input
data can avoid the error.

Bug: chromium:1333293
Change-Id: Ib58d526bdaefa683e459b5c813e348b72e81e13e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-15 16:06:47 +00:00
Jiawei Shao 314840bba1 Remove call of TextureFormatSupportsRendering from TextureValidationTest/SampleCount
This patch removes the call of TextureFormatSupportsRendering() from
the dawn_unittest TextureValidationTest/SampleCount as in Dawn we have
already updated the restriction that non-renderable formats cannot be
used to create multisampled textures.

Bug: dawn:1459
Test: dawn_unittests
Change-Id: I3b7a016328c8cd06c771c58dd181005b61e01510
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93421
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-15 00:21:26 +00:00
Brandon Jones 6d48f573af Remove support for depth24unorm-stencil8
It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.

Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-06-14 22:48:31 +00:00
Austin Eng d3fa3f0e23 Add CacheRequest utilities and tests
This CL adds a DAWN_MAKE_CACHE_REQUEST X macro
which helps in building a CacheRequest struct.

A CacheRequest struct may be passed to LoadOrRun
which will generate a CacheKey from the struct and
load a result if there is a cache hit, or it will
call the provided cache miss function to compute a value.

The request struct helps enforce that precisely the
inputs that go into a computation are all also included
inside the CacheKey for that computation.

Bug: dawn:549
Change-Id: Id85eb95f1b944d5431f142162ffa9a384351be89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91063
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-11 03:50:33 +00:00
Brian Sheedy 67973e6706 Suppress Mac Intel 12.4 failures
Suppresses failures found when switching from 11.5.2 to 12.4
on the Intel Mac Minis.

Bug: dawn:1461, dawn:1462, dawn:1463, chromium:1334335

Change-Id: Ie0d42a1b4aa81f457145a53eebb1501a5eb77fbe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93308
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-10 22:12:43 +00:00
Sunny Sachanandani 7ce85091b9 d3d12: Add support for fences for external images
DXGI external images can now be imported with both fence and texture
shared handles. Fence wait and signal values can be specified for
ProduceTexture. Keyed mutex functionality is kept as is with no change.
The D3D12 resource wrapping tests now run in both keyed mutex and fence
modes.

Bug: dawn:576
Change-Id: Ic793bcc828e5a8850c1367ecffabedd1c67184d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78604
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
2022-06-10 18:47:05 +00:00
Brandon Jones d45b920aed Report GPU arch on Metal devices with no vendorID
This change attempts to better classify devices with a Metal backend
that aren't currently reporting vendor/device ID. In practice this
mostly means Apple-produced GPUs, like the M1 series.

Bug: dawn:1443
Change-Id: I9e8467a50c9f8eeccc00863f6dee32c0f91380dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92123
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-06-10 00:05:32 +00:00
Corentin Wallez 45820ae995 Add reflection APIs for wgpu::QuerySet.
Bug: dawn:1451
Change-Id: I8bce40e4fc0c7caca3c3a4b8c385ba8a393a3f1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92662
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-06-09 10:12:13 +00:00
Austin Eng 1a82cc9641 Add unittests for dawn::native::Blob
Bug: dawn:549
Change-Id: Ie3db7e8f1aa720c8513480688611cadd9b72647d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92600
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-09 01:47:51 +00:00
Jiawei Shao d527ffa3c0 Disallow creating multisampled textures without RenderAttachment usage
Bug: dawn:1450
Test: dawn_unittests
Change-Id: I9b8d3ce0cdfc557bd1ac0be8f0ab0f1acac88718
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-09 00:10:42 +00:00
Jiawei Shao 662095decd Clamp clearStencilValue into the range of stencil format
This patch clamps clearStencilValue into the range of the stencil
format to align with the latest change in WebGPU SPEC.

Bug: dawn:1453
Test: dawn_end2end_tests
Change-Id: I37fab5fd4826a608cb972eed74308114002c7930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-06-09 00:10:11 +00:00
Shrek Shao 7e74c21873 DAWN_PLATFORM and DAWN_COMPILER macro improvements
Change #if DAWN_PLATFORM_XXX to #if DAWN_PLATFORM_IS(XXX)
To prevent #ifdef usage and reference without including
dawn/common/Platform.h

Also change #if DAWN_COMPILER_XXX to # if DAWN_COMPILER_IS(XXX)

Bug: dawn:1447
Change-Id: If6c9dab15fd2676f9a087507f5efcceeff468d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92625
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-08 19:52:42 +00:00
Corentin Wallez 736e97c5e0 Add reflection APIs for wgpu::Texture.
This requires adding a custom implementation of DeviceCreateTexture and
the Texture object in the wire client.

In dawn::native this requires the format enum separately from mFormat
which is a `const Format&` so that garbage format values can be
reflected correctly for error textures.

Bug: dawn:1451
Change-Id: I75b5635f36647f6f04dae54e92154f2b552beb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-06-08 18:14:02 +00:00
Corentin Wallez d428187d35 Add reflection APIs for wgpu::Buffer.
Changes dawn::native procs to correctly convert C++ enum and bitmask
returns values.

Bug: dawn:1451
Change-Id: I39a8d218f76e25b178a83eeb99d653222d39d040
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-06-08 14:46:41 +00:00
Stephen White 84bf4226d8 Remove ANGLE/D3D11 suppression.
Both parts of this depth/stencil test have been fixed in ANGLE.

Bug: angleproject:7303
Change-Id: I7c7db6cf10f973a22102b706571baaefbeba4fa7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-06-07 21:54:01 +00:00
dan sinclair d574be5750 Convert @stage to short form
This CL converts remaining @stage instances in the dawn tree to use
the equivalent shorter variant.

Bug: tint:1503
Change-Id: I74594cd68544fbd692f77d4646991d9c27e218f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92484
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-06-07 15:57:35 +00:00
Austin Eng 3f1a93291b Fix leak of wire client default queue
Previously, deleting the device in the wire implicitly released all
child objects. This is no longer the case, so a leak of the client
default queue caused the service-side queue to leak.

Fixed: chromium:1332926
Change-Id: I1efa02e79246f985e99e1bc814d87f292ddc22bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92743
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-07 15:25:34 +00:00
dan sinclair 825b95b7c1 Convert @stage to short form in src/dawn/test
This CL converts the @stage(...) in src/dawn/test to use the new
@compute, @vertex, or @fragment syntax.

Bug: tint:1503
Change-Id: I51feaceebe8b3ba03a95ddd93367c76d2b24a4ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-07 15:23:04 +00:00
Hao Li e7099d4f3b Add validation for GPURender/ComputePassTimestampLocation
Disallow duplicate location in timestampWrites in a render/compute pass
to match WebGPU SPEC.

Bug: dawn:1250
Change-Id: Id9e3b54530d37ffc0c00aa15c23312bb1ea30d00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2022-06-07 03:13:53 +00:00
Takahiro 2f5d8e33d7 Delint RefBaseTests.cpp
This commit removes the lines from RefBaseTests.cpp that access
a moved-from object after move. This change removes "use-after-
move" clang-tidy warning.

There is no pointing testing the behavior of moved-from objects
because it can be avoided with clang-tidy check.

Bug: dawn:1439
Change-Id: If2144db2b50ad3f5a6d7a8d402b2978db4d8bd16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-04 03:40:41 +00:00
shrekshao 4313dba514 Pipeline cache D3D12 backend impl
Add D3D12 pipeline caching impl: store cachedPSO blob in cached blob.
Record root signature ID3DBlob in cache key together with
D3D_SHADER_BYTECODE, D3D12_GRAPHICS_PIPELINE_STATE_DESC or
D3D12_COMPUTE_PIPELINE_STATE_DESC.

Shader caching is not added.

Add some pipeline caching negative tests.

Bug: dawn:549
Change-Id: Id1cb560b49f1cf495860e2e0bcf92d8d988c5379
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91180
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-02 15:16:20 +00:00
Takahiro 232abaefc3 Delint for "use after move"
Some unittests break the clang-tidy rule
"bugprone-use-after-move". Moved-from variables after move
shouldn't be accessed even in the tests. No one should care
the behavior of moved-from objects. There is no pointing
testing something that shouldn't be observable with good code
practice ensured by clang-tidy.

This commit fixes the problem by removing the lines accessing
moved-from variables after move.

Bug: dawn:1436, dawn:1437, dawn:1438, dawn:1440
Change-Id: I5a6ccaa6fa74e607f818b5296a1715196bfd0f25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92204
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-06-02 03:23:00 +00:00
jchen10 ad8caa2540 Remove stride in ExternalImageDescriptorDmaBuf
Use planeLayouts instead.

Bug: chromium:1258986
Change-Id: I16c041a8e0b739fa347ea4695988ad1eed82cccc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92202
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-02 00:34:30 +00:00
Corentin Wallez 1ecfdffabb Stop validating ExternalTextureDescriptor::colorSpace prior to removal
This member will be removed. This first requires removing code setting
it in Chromium, which will make it contain garbage value. If we kept
validating it, then we'd fail validation spuriously.

Bug: dawn:1445
Change-Id: I8daa90b949db867b89fcf955cfaec45f7845210f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92241
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-06-01 12:57:49 +00:00
Enrico Galli 1ee244b3d3 dawn/native: Add support for feature "indirect-first-instance"
Bug: dawn:1197
Change-Id: I9042b2dc178dfc01201bff55a2f5e43de28d335e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90526
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
2022-06-01 06:14:07 +00:00
jchen10 238716e833 Explicit vkImage create to wrap video frame
This uses VkImageDrmFormatModifierExplicitCreateInfoEXT instead of
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT to
import mulit-planar external images.
More discussions about this change can be found at this Mesa issue:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6530

Bug: chromium:1258986

Change-Id: Ifde3d89e7ddf37d6a295c9d7fcc7c762f8da1e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91940
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-06-01 01:10:29 +00:00
Austin Eng 6b52f9d1d4 Return an error surface if surface creation fails
Fixes an ASSERT checking the created surface is non-null.

Fixed: chromium:1330113
Change-Id: Iebbcd6e69042abea5b424953d78e294a92ce5c82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-05-31 20:55:39 +00:00
Austin Eng 6a224fbd52 Remove custom serialization of device properties
Fixed: chromium:1315260
Change-Id: I1b4847289f34034a2a0bb5f5c8405ccf9d8e9c3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92120
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2022-05-31 20:07:39 +00:00
Austin Eng 81b97656bc Update Dawn tests and fuzzers to create adapters/devices on the wire
Previously, the device/adapter were all created on the service-side
of a test, and then injected into the client side. Injected devices
and adapters do not support querying limits and features.

This CL changes setup so that adapter and device creation is always
initiated by the client - and the implementation on the service side
may be overridden for test fixture-specific behavior.

It also adds more fuzzing coverage since the fuzzers can now also
create adapters and devices.

Bug: dawn:689
Change-Id: Ief7faa1908ceae973dcb2f600bf4dd1cf5417704
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91680
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-28 01:31:07 +00:00
Stephen White 8fa07c6470 ANGLE/D3D11: reenable now-passing bind groups tests.
Reenable the following tests:

BindGroupTests.DrawTwiceInSamePipelineWithFourBindGroupSets and
BindGroupTests.ArbitraryBindingNumbers

Fixed by https://chromium-review.googlesource.com/c/angle/angle/+/3668840.

Bug: angleproject:7304, angleproject:7305
Change-Id: I9482ddfb26246fa4ed123654645cbcedc266294a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91723
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-27 22:32:06 +00:00
Jiawei Shao 57b93b4b6b Vulkan: Support feature chromium_experimental_dp4a
This patch adds the support of the experimental feature
chromium_experimental_dp4a on Vulkan. Currently this
feature is enabled on Vulkan backend only when DP4a
instructions are hardware-accelerated.

Bug: tint:1497
Test: dawn_end2end_tests
Change-Id: I5a63111a6b5972aa1934f0e7be984ebdb1e35080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-27 00:38:55 +00:00
Brandon Jones 8cb8c7add7 Begin auto generating GPUInfo utilities
This change moves the bulk of the existing GPUInfo functionality into an autogenerated source built from a JSON file that describes the GPU
vendor and device IDs, with device IDs broken down by GPU architecture.

Also adds the fields needed to implement GPUAdapterInfo in Blink to the AdapterProperties.

Bug: dawn:1427
Change-Id: I6a8b1fa7a63ec8d71556fc5bb3ae12cfe5abf28b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-05-26 23:47:39 +00:00
Kai Ninomiya ba7793b8f8 Remove TextureView test suppressions for Mac AMD
The "Mac Pro FYI (AMD)" bot these were added for probably doesn't exist anymore, and this issue seemed to be fixed long ago, in macOS 10.13.

Issue: dawn:58
Change-Id: I3490a39a32f6b80111574d123327a0e6865f2c25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91741
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
2022-05-26 22:51:05 +00:00
Stephen White 83aae9c16c ANGLE/D3D11: remove suppression for now-passing test.
ComputeStorageBufferBarrierTests.IndirectBufferCorrectBarrier was fixed by
https://chromium-review.googlesource.com/c/angle/angle/+/3656070

Bug: angleproject:7226, angleproject:7334
Change-Id: Ie8d564c448115f0f0edef699c3b61cf8ed69ca0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91724
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-26 22:24:25 +00:00
Stephen White f45180a428 ANGLE/D3D11: remove suppression for SizedArrayOfStruct test.
Test was fixed by https://chromium-review.googlesource.com/c/angle/angle/+/3664917

Bug: angleproject:7271
Change-Id: I2fdba6ae2b335de83190006b0ca966663abcf42b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91720
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-05-26 15:12:00 +00:00
Stephen White 2ae45bf1f7 ANGLE/D3D11: remove a test suppression for a now-passing test.
Bug: angleproject:7226
Change-Id: I2e7dfb6f20cf9bd3a31b2e904490d3869e1f1300
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91640
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-05-26 15:03:57 +00:00
Takahiro d42a809e8c Record zero-attribute vertex buffer when creating render pipeline
Currently Dawn ignores all zero-attribute vertex buffer in the given
pipeline descriptor when creating RenderPipelineBase because
zero-attribute vertex buffer is treated as unused slot, however the spec
doesn't state that zero-attribute vertex buffer should be ignored.

To support zero-attribute vertex buffer, this commit has the following
changes.

1. Add VertexBufferNotUsed enum value to wgpu::VertexStepMode to
   represent unused slots
2. Ignore VertexBufferNotUsed  step mode buffers when creating
   RenderPipelineBase and add tests to check it
3. Record zero-attribute vertex buffers when creating RenderPipelineBase
   and add tests to check it
4. Fix VertexStateTest::LastAllowedVertexBuffer broken by the above
   changes

Temporarily we set the enum value of
wgpu::VertexStepMode::VertexBufferNotUsed to 0 to pass the CTS tests
because currently empty vertex buffer slots step mode can be
zero-initialized. We will make a CL to Blink to explicitly set
wgpu::VertexStepMode::VertexBufferNotUsed for empty slots and change
the enum value to 2.

Bug: dawn:1000
Change-Id: Ibd4ab87f2c922e8e460f2311547f13d58f1d5611
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2022-05-26 01:26:34 +00:00
Stephen White b83eb81d1f Fix ANGLE egl.h include for tests.
EGLImageWrappingTests only need to compile against ANGLE's egl.h; they
don't need to link against it.

Also pass the correct filename (libEGL.dylib) on Mac.

Bug: dawn:1284
Change-Id: Iae7eb194263772bd0e92fe53c90d938b26a5735d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91641
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-05-25 19:59:45 +00:00
dan sinclair 575b27512e Remove outdated lint suppression.
The reformatting has taken place so the namespace no lint entries
are no longer required. Removed.

Bug: dawn:1381
Change-Id: I200f540ad5464e5f1ff103919cca71daf13c505c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91380
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-05-24 16:40:03 +00:00
Brandon Jones 7aeac5e67f Update createView default logic to match spec
Textures with more than one arrayLayer will now default to 2DArray
rather than 2D.

Change-Id: I34dd58aae27c4add65166343641777b3ac4dabcb
Bug: dawn:1380
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-05-24 14:57:43 +00:00
Austin Eng 20a4bd8377 Remove device-child wire hack and enable DeviceLifetimeTests on the wire
Bug: dawn:384, dawn:1164
Change-Id: I88a503513295900975819b56f60738218a1c23ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90920
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-24 13:23:33 +00:00
Austin Eng 2066522311 Move clearing DeviceBase::mQueue from Destroy() to WillDropLastExternalRef
This member should not be cleared after Destroy() since the application
may ask for it if it still has a reference to the device.
Instead, only clear the member after the application has dropped their
last reference to the device.

Bug: chromium:1327865
Change-Id: I282482fec5db11b4c75b91ba5995d7e2599b89a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91281
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-05-24 07:04:25 +00:00
jchen10 c45f11ddb5 Add VideoViewsTests.CreateVideoTextureWithoutInitializedData
Chromium creates gbm_bo buffers without the
GBM_BO_USE_SW_WRITE_RARELY flag to hold the video frames from VAAPI
decoder. The added case could better cover this and catch the recent
mesa regression:
  https://gitlab.freedesktop.org/mesa/mesa/-/issues/5940

Bug: chromium:1258986
Change-Id: Ib8313b35fe90928aae03791560d80fdb47bcea32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91081
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-05-24 03:01:15 +00:00
Brandon Jones 136a0a4269 Change External Texture YUV-To-RGB Matrix To Be Optional
Changes the yuv-to-rgb constant matrix to be optional during external
texture creation because it is not necessary for single-plane scenarios.

Bug: dawn:1082
Change-Id: I543f4009e58f1571b0be80abb6b464b2b8c9d749
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91280
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-05-24 01:41:43 +00:00
Corentin Wallez e89b311a5d CommandAllocatorTests: Fix a couple use-after-move.
Fixed: dawn:1416
Change-Id: I489dcfaf2584968869d9ac72da3c41dd6d1e3ba3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91161
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-23 09:57:39 +00:00
Jiawei Shao 318f6acd56 Skip several dawn_end2end_tests on specific platforms
Bug: dawn:1423, dawn:1429
Test: dawn_end2end_tests
Change-Id: Idc9d573f02f7ef70d1901a786e73d362d60697bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91064
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-05-23 01:07:53 +00:00
Stephen White 249dcd8f87 Switch ANGLE backend to D3D11 on Windows for DawnTest.
This will test the same path currently exercised by the
WebGPU/Compat prototype in Chrome.

Suppress failing tests.

Bug: dawn:1420
Change-Id: Ie3d55e387ece292a98ec15eeaa04b6fad25e3be7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-05-20 17:16:21 +00:00
Austin Eng a526167e33 Make child objects ref the device and add a mechanism to break cycles
Update child objects to ref the device. This allows them to outlive
the device, making the implementation more robust such that it is OK
to drop the device before other objects.

Dropping the last external reference to the device is currently an
implicit device.destroy(). This destruction breaks possible ref cycles
where the device refs internal objects which have a back ref to the
device.

Bug: dawn:1164
Change-Id: I02d8e32a21dcc5f05e531bd690baac4a234b5f6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90360
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-20 16:57:01 +00:00
Corentin Wallez ece20a7948 dawn: Validate that depth-stencil attachments encompass all aspects.
Fixed: dawn:1394
Change-Id: I208e130cbe46f50954b73057a9f8fc647d914995
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90220
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2022-05-20 16:16:40 +00:00