581 Commits

Author SHA1 Message Date
Austin Eng
e241d64d25 Allow internal errors for pipeline creation failure
Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-05-09 21:27:20 +00:00
jchen10
46014f69a0 d3d11: enable CompressedTextureFormatTests
Bug: dawn:1801
Bug: dawn:1705

Change-Id: I4b63d865ceb3a20a16917030b608309452aeb045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131844
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2023-05-09 02:27:41 +00:00
jchen10
f083783f7e d3d11: VertexBufferTracker
This introduces VertexBufferTracker to correctly track pipeline's
vertex buffer state.

Bug: dawn:1799
Bug: dawn:1705
Change-Id: I06f32b501a3637b22318ec201b1953eba6ed0cf2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131700
Reviewed-by: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2023-05-09 02:22:42 +00:00
jchen10
b4425f537c d3d11: enable FirstIndexOffsetTests
Bug: dawn:1803
Bug: dawn:1705

Change-Id: I54ee08aa79da6c37c4c9b70db1f815d2d52e7756
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131940
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-09 01:25:25 +00:00
Peng Huang
a3a0b3299b d3d11: enable more passed end2end tests
Bug: dawn:1705
Bug: dawn:1768
Change-Id: I1999b1f3029d9121e1851b3006836417017f159b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-08 15:34:43 +00:00
jchen10
8b2ab40c39 d3d11: enable BufferZeroInitTests.Copy2DArrayTextureToBuffer
This fixes the dst buffer initialization for Texture2BufferCopy.

Bug: dawn:1799
Bug: dawn:1705
Change-Id: Ibd4d2db9e6e0b025acf3385591f285edd2aa64ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131701
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Peng Huang <penghuang@chromium.org>
2023-05-06 06:20:08 +00:00
jchen10
331ef65fed d3d11: enable BufferZeroInitTests
Bug: dawn:1799
Bug: dawn:1705
Change-Id: I59ea4ba6bdbb200e1263c9a35d4aaa2b50bb08f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131502
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-06 03:02:02 +00:00
Stephen White
b9e12716c6 Add FeatureLevel to AdapterBase; implement Compat.
This introduces the notion of FeatureLevel, currently consisting of
Core or Compatibility. Each AdapterBase is now constructed with the
FeatureLevel it supports.

When discovering PhysicalDevices, create an AdapterBase for each of
the FeaturLevels which that PhysicalDevice supports. For most of the
backends, this will mean Core and Compatibility, while OpenGL and
D3D11 support only Compatibility.

Bug: dawn:1796.

Change-Id: I828247ef43e2220805ccf6c08827aa5e2382a026
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-06 01:26:25 +00:00
Peng Huang
3ee4f6af41 d3d11: fix indirect indexed draw
Bug: dawn:1791
Change-Id: If2fe2df3fdd5d719070e07afd1d7c7b68b42e1ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131801
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-06 01:14:18 +00:00
Loko Kung
743ceb017a Adds a check and message for when encoding on a finished encoder.
Bug: dawn:1736
Change-Id: I1b968823deb23b1b047f9430b3410b8b5279eb52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131504
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-05 23:14:42 +00:00
Peng Huang
300ec34c72 d3d11: fix indirect draw and dispatch
Bug: dawn:1716
Bug: dawn:1791
Change-Id: I6027a9ab8b33bfaf80d32300eed11fe7df5135e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131760
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-05 21:50:39 +00:00
Peng Huang
283b3a042f d3d11: fix and enable ComputeStorageBufferBarrierTests
The problem is becasue a resource can not be set as input and
output at same time on device context. So we have to track used
slots and unset related slots before binding a group.

This CL also unset all affect slots when a render pass or compute
pass is end, so all related resources could be unref from the
device context.

Bug: dawn:1705
Change-Id: I597762ad8afa3b8df7139b0070f0b457d7319836
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131380
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-05 20:07:24 +00:00
Zhaoming Jiang
960918b1b6 Dawn: fix limit tiering for maxBufferSize and maxStorageBufferBindingSize
This CL fix an issue related to tiering the maxBufferSize and
maxStorageBufferBindingSize limits. In detail, this CL:
1. Fix the maxStorageBufferBindingSize tiers to [128MB, 1GB, 2GB-4,
   4GB-4] instead of the original last two 2GB-1 and 4GB-1, holding the
   guarantee that maxStorageBufferBindingSize is a multiple of 4 bytes.
2. Add a maxBufferSize tier 4GB, ensuring the guarantee that
   maxStorageBufferBindingSize must be no larger than maxBufferSize in
   case of it tiered to 4GB-4. Previously the largest maxBufferSize tier
   is 2GB, making this guarantee broken after tiering.
3. Move the adapter limits normalization logics in adapter initializing
   to Limits.cpp to allow unittest. Related unittests implemented.
4. Normalize tiered limits to ensure that tiered
   maxStorageBufferBindingSize and maxUniformBufferBindingSize are no
   larger than tiered maxBufferSize. Related unittests implemented.

Issue: dawn:1780
Change-Id: I4821f196fa89c7f18ebbf8e5e45df1c3268db895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-05 02:14:31 +00:00
Loko Kung
0edb5204ab Adds AllowUnsafeAPIs toggle and fixes code-paths to use it.
- Note unsafe API paths currently check both AllowUnsafeAPIs and
  DisallowUnsafeAPIs toggle, allowing unsafe APIs if either is set to
  explicitly allow them. This will be removed once users have been
  updated.

Bug: dawn:1685
Change-Id: If322cc6dbe5ac3a02a31956df6fed0f5d3ec8e8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-05-04 21:09:40 +00:00
François Beaufort
b22c5a465c Handle new errors to WGPUBufferMapAsyncStatus
This CL raises "mapping already pending", "offset out of range", and
"size out of range", and "validation error" error to make it easier
for developers to know why APIMapAsync fail in those cases.

Bug: chromium:1431622

Change-Id: I6f04751b2d67420a51d94aeac39ffbfd6e126fbf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129740
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Fr <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-04 06:46:19 +00:00
Peng Huang
a246d8d3c2 d3d: remove external image related name alias from d3d12 namespace
Bug: dawn:1705
Bug: dawn:1724
Change-Id: Idd62c8f0a4f77ec975161fad7e981efb8326a2a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131220
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-03 18:03:27 +00:00
Loko Kung
b27e2bfa71 Adds generation for WGSL descriptor to rename source->code.
- Adds a deprecation warning for the incorrect usage.
- Adds test to verify that the warning is emitted and that the results
  are equal.
- Fixes all existing tests to use the newer code path.

Change-Id: I01bf85137ad1c66966e1aa0259ae03fc5247ba25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-03 02:23:25 +00:00
Stephen White
fed6b6b35b Turn AdapterBase into a wrapper class.
Change AdapterBase from an alias to PhysicalDeviceBase to a thin
wrapper class holding a ref to a PhysicalDeviceBase. This way,
mutiple AdapterBases can point at the same PhysicalDeviceBase.

For now, InstanceBase wraps all PhysicalDeviceBases discovered by a
backend in a single AdapterBase. In the future, this relationship will
become many-to-one.

Since Devices now maintain a ref on the AdapterBase wrapper (in order to
query toggles, etc), PhysicalDeviceBase::CreateDeviceImpl() now takes
the AdapterBase as an argument, so that the PhysicalDeviceBase knows
which AdapterBase to vend a Device for.

Note that the Toggles also still remain on the PhysicalDeviceBase, to
be moved up to the AdapterBase in a future change.

Bug: dawn:1774
Change-Id: Idef5d24fbd66d8552959230e246e453abddcc736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131001
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-03 01:29:44 +00:00
Peng Huang
80cf5e51cc d3d11: enable some compute shader tests
Known issues:
 d3d11 buffer cannot be uniform and storage at same time.
 DispatchWorkgroupsIndirect doesn't work correctly.

Bug: dawn:1705
Bug: dawn:1791
Bug: dawn:1792
Change-Id: I14df33c441198fcde9063ad85251da30c4b12c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131060
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-02 22:29:23 +00:00
Stephen White
ebafab6556 Rename vulkan::Adapter -> vulkan::PhysicalDevice.
Bug: dawn:1774
Change-Id: Iad2896033fc4ae04513444db1a0c941c6c1681ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131000
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-02 20:48:09 +00:00
jchen10
1b01b665d7 Workaround for UpdateSubresource1 16-byte alignment
In case of misalignment, we write to a temp staging buffer first,
and then copy to the dest buffer using CopySubresourceRegion.

Bug: dawn:1776
Bug: dawn:1705
Change-Id: Iba44dd79d9ee4b02f8cc83263bcfc911e1cce136
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130140
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2023-05-02 08:36:10 +00:00
Austin Eng
7b82609894 Make TextureComponentType an internal enum
Fixed: dawn:1682
Change-Id: Iadbe7e2829805fed9a7f7e3bb0925544f4318380
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130440
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-02 04:34:55 +00:00
Loko Kung
ba242e53cc Removes remaining V1 deprecation utilities.
- Note: Any future deprecations should directly use
  device->EmitDeprecationWarning and switch to a ValidationError after
  the deprecation period if applicable.

Bug: dawn:1685
Change-Id: Ia2e51eca32a9645ce362718200c50240d51d6ea0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-02 00:38:56 +00:00
Peng Huang
5c2f1678be d3d11: add tests in AdapterDiscoveryTests test suit for d3d11
Bug: dawn:1705
Change-Id: I0841e00b9595651882c7b1c5ae21f00d0201c5a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 23:05:42 +00:00
Stephen White
556147c333 Rename null::Adapter -> null::PhysicalDevice.
Bug: dawn:1774
Change-Id: I05f4578e08175c4ce5703c5555689ba517b4590d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130780
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 21:37:44 +00:00
Loko Kung
4e9ebeff02 Deprecates PopErrorScope returning a bool.
Bug: dawn:526
Change-Id: Ia4e985fbe4fcb5edb3fe80849f5b0df0190eea00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 19:25:18 +00:00
Peng Huang
fab65123e1 d3d11: remove the workaround in DeviceOutlivesInstance
Bug: dawn:1705
Change-Id: Ic10965ee246b197f72f2be063b6bf70122c5a4ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 19:16:33 +00:00
Peng Huang
765cdc283a d3d11: enable render related end2end tests
Set Toggle::ApplyClearBigIntegerColorValueWithDraw for device,
since D3D11 can only clear RTV with float values. It workarounds
issues for clearing some RTV with really big integer values.

Bug: dawn:1705
Change-Id: I2e7ec7f527b9a41edc28a004f7989842c6ced3b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130600
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-01 18:06:39 +00:00
Stephen White
e4877b7e68 Rename AdapterBase -> PhysicalDeviceBase.
AdapterBase will become a (thin) wrapper class in an upcoming patch,
allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases,
each with different toggles and flags.

For now, alias AdapterBase to PhysicalDeviceBase.

Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit

Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 16:39:04 +00:00
Peng Huang
0e2a833da8 d3d11: enable entrypoint tests for d3d11 backend
Bug: dawn:1705
Change-Id: Ie8f29132726c015cbe4f552eb77afc1ecbc4a325
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130660
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-01 16:29:15 +00:00
Peng Huang
948ef4292f d3d11: fix Queue::WriteTexture() and enable queue related tests
Bug: dawn:1705
Change-Id: I63540d46335401aeaa46efe157fdb7a191aa4637
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-28 19:01:32 +00:00
Peng Huang
85d98a91f7 d3d11: fix and enable viewport end2end tests
Bug: dawn:1705
Change-Id: Ie75f301465b5000c9ebdd58ab0cb1901d251730e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128862
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-28 19:01:18 +00:00
Peng Huang
e5a4cfb935 d3d11: enable some CopyTests
To make B2B, B2T and T2B testes work, this CL implements several
missed functions:
 - Texture::Clear() is need for initializing texture data
 - Texture::Read() is need for readback data from 2d and 3d textures

Bug: dawn:1740,dawn:1768
Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-28 17:22:03 +00:00
jchen10
c755ec54aa d3d11: enable BindGroupTests
The cases can pass now with a few fixes.

Bug: dawn:1776
Bug: dawn:1705
Change-Id: I4a38887c51d003b4e9b782fd9217c9ce2c7dd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128980
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-28 02:40:48 +00:00
Colin Blundell
a406959e50 Add transient attachments and initial Metal support
This CL does the following:

* Adds a "transient attachment" bit to texture usage. This bit
  specifies that the created texture will be used only during
  this render pass.
* Adds a TransientAttachments Feature that gates the usage of
  transient attachments.
* Adds support for transient attachments on Metal, where they're
  used to create textures as memoryless.
* Adds validation tests and an E2T test of the feature.

A followup CL will add support in Vulkan.

Bug: dawn:1695
Change-Id: I3c7322dd1e4bee113062aae2e0494d292ee8cbc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129080
Commit-Queue: Colin Blundell <blundell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-27 14:55:09 +00:00
Sunny Sachanandani
c820dcc53e d3d12: Remove keyed mutex support
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.

Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-27 14:46:56 +00:00
Takahiro
5e4aad952e Make maxBindingsPerBindGroup 1000
To follow the WebGPU spec update
https://github.com/gpuweb/gpuweb/pull/4050

Bug: dawn:1767
Change-Id: Iec5c60de7af5cb8b8e1baa7fc378a6551c6b5bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2023-04-27 13:51:54 +00:00
Austin Eng
3a0a827ebe Revert "Disable SamplerTests on NVIDIA D3D11"
This reverts commit f8ef5e95ac8ab6f8024aed26405bf25c6446c08e.

Reason for revert: Not the cause of flakes.

Original change's description:
> Disable SamplerTests on NVIDIA D3D11
>
> Suspect to be causing flakes in D3D12 sampler tests
>
> Bug: dawn:1779
> Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb
Bug: dawn:1779
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-26 22:21:23 +00:00
Le Hoang Quyen
759238b962 Suppress MultithreadTests.Device_Dropped*OnAnotherThread
These tests seem to cause flakiness in other sampling tests on NVIDIA.

Bug: dawn:1779
Change-Id: Ide341033a4f13d8294021752ad3d18850a7369d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 17:18:13 +00:00
Loko Kung
abfa45baa4 Deprecates use of filter mode for mipmap filters.
Change-Id: I77044ee7f0ce1b066dd8c8a1ee1b34e07f5e9766
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128660
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 08:03:20 +00:00
Austin Eng
f8ef5e95ac Disable SamplerTests on NVIDIA D3D11
Suspect to be causing flakes in D3D12 sampler tests

Bug: dawn:1779
Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-26 00:21:14 +00:00
Loko Kung
d2aaf76eb9 Removes maxFragmentCombinedOutputResources limit and tests.
Bug: dawn:1756
Change-Id: I1fe73eb7987cdffdb2653e1072c4946b5bc3ef4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-25 22:46:23 +00:00
Peng Huang
65786ac998 d3d11: unmmap staging buffer before copy from it
D3D11 requires that buffers are unmapped before being used in a copy.

Bug: dawn:1772
Change-Id: I58c6d587538836a6aa70abecd8a764fc50c1e9ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-25 19:33:04 +00:00
Le Hoang Quyen
648db6cfb2 Add "MSAA resolve to mip lvl 1" multithread test.
Bug: dawn:1662
Bug: dawn:462
Change-Id: I13743fcd6f66c515c43b380b00b9235a24fa5a65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-25 16:19:30 +00:00
Peng Huang
96b09d29b2 d3d11: enable ColorStateTests and CommandEncoderTests
Bug: dawn:1705
Change-Id: I2d477ea3d9a42332f21c61c9b2b1d2ac48d8e631
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128760
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-25 10:58:29 +00:00
Le Hoang Quyen
20e3e34ce7 Disable some whitebox tests if implicit device sync is enabled.
Whitebox tests call internal functions directly. However, when
implicit device synchronization feature is turned on, some of these
functions will expect that the device is already locked. Thus leading
to assertion failures.

So we need to disable the tests when this feature is turned on.

Bug: dawn:1662
Change-Id: I1d65b4779c933313b5835f1bddbc57703b3ced53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-25 09:08:34 +00:00
Le Hoang Quyen
23f4396177 Add more multithread tests.
Bug: dawn:1662
Change-Id: I2b2c66c6f9a7b512ae9f8010a082e7306feaa6f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122060
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-24 20:12:00 +00:00
Peng Huang
653e99478e d3d11: enable some d3d11 end2end tests
Bug: dawn:1705
Change-Id: Id990739ec3905f146aeff2086b4c019b21798fdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 19:48:47 +00:00
Le Hoang Quyen
c5c2fce3ed Lock ApiObjectBase::APIRealease()
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.

The following scenario could happen:
 - thread A:
    - shaderModuleA.APIRealease()
    - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
    - going to call shaderModuleA.LockAndDeleteThis().
 - thread B:
    - device.CreateShaderModule().
    - lock()
    - device.GetOrCreateShaderModule()
    - shaderModuleA is in the cache, so return it.
    - unlock()
 - thread A:
    - starting to call shaderModuleA.LockAndDeleteThis()
    - lock()
    - erase shaderModuleA from the cache.
    - delete shaderModuleA.
    - unlock()

This CL fixes this bug by locking the entire APIRelease() method until
we find a better solution.

Bug: dawn:1769
Change-Id: I1161af66fc24f3a7bafee22b9614b783e0dc4503
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128441
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-24 17:33:37 +00:00
Peng Huang
0c33c143dc d3d11: implement copy between non-mappable buffer and texture
Also enable TextureFormatTest

Bug: dawn:1768
Change-Id: I7bf54e05cd8510c28ea57304d084b93386d6c502
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128340
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 16:21:47 +00:00