170 Commits

Author SHA1 Message Date
Austin Eng
aa9475e973 Add WGPUDawnEncoderInternalUsageDescriptor
This descriptor, when chained on WGPUCommandEncoderDescriptor makes
internal usages visible to validation.

This CL is to help implement WebGPU Swiftshader support in Chrome.

Bug: chromium:1266550
Change-Id: I7253fe45003e9ad5ac4d8ddd2d4782989e9b5c27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76440
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-01-18 21:54:25 +00:00
Corentin Wallez
ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00
Brandon Jones
d3105bfa47 Implement GPUCommandEncoder::ClearBuffer
Implements ClearBuffer for all backends.

Bug: dawn:1170
Change-Id: Ifc687d55727821c4fc134bf95020794c9d325025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68642
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-12-02 21:43:49 +00:00
Li Hao
c871df0b19 Validate depth/stencil texture formats in image copies
- Update block size of depth/stencil formats in TextureUtils.h
- Allow to copy depth aspect for Depth32FloatStencil8 and disallow it
for Depth24UnormStencil8 in copyTextureToBuffer()
- Add Depth24UnormStencil8, Depth32FloatStencil8 and other depth/stencil
  formats in CopyCommandsValidationTests.

Bug=dawn:690

Change-Id: I3f645b838b8a8cdafe0880bbd1e4e8d17d994510
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-12-02 02:06:40 +00:00
Brandon Jones
828f674bf8 Add label tracking for several object types (pt 2)
Adds label tracking for:
  - CommandBuffer
  - CommandEncoder
  - ComputePassEncoder
  - RenderBundleEncoder
  - RenderPassEncoder

It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.

Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-23 00:09:25 +00:00
Loko Kung
970739e4e3 Add/update destruction handling for command encoding objects
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction

Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-16 22:46:34 +00:00
Dawn Autoroller
d0effc0a26 Add depth16unorm texture format
Bug: dawn:570
Change-Id: If5e636454f2728ccfed7a250e6e1fc3836c38c51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-03 22:48:34 +00:00
Brandon Jones
2514566d82 Make validation error formatting more consistent
- Updates error message formatting to ensure they end with a newline to
   prevent errors from running together.
 - Updated all encoder/device context messages to normalize their format
   and include more information.
 - Update Abseil formatter to make objects indicate if they are an error
   object in the formatted string. (ie: [Invalid BindGroup])
 - Added fallback code in case a context message doesn't format
   correctly to aid in debugging.

Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-03 01:31:19 +00:00
Yunchao He
cb9b2f9fdd Implement readonly depth/stencil attachment on D3D12
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.

This change focuses on depth. If it is OK, I will add test(s) for
stencil.

The key points are:
  - Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
    if it is readonly depth/stencil attachment.
  - Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
    and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
    flags). Otherwise, the underlying driver (validation layer) may
    think we still need DEPTH_WRITE transition barrier.

Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 19:53:09 +00:00
Austin Eng
6abf1a1adb Remove deferred BufferLocation updates for drawIndexedIndirect
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.

Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 18:23:49 +00:00
Brandon Jones
f33afcdba6 Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 00:13:17 +00:00
Brandon Jones
c19f27b80d Revert "Improve validation errors for encoders"
This reverts commit c7e6bb0d8d8f3bed3ca27ff822631c1671a4e5b2.

Reason for revert: clusterfuzz identified issue https://bugs.chromium.org/p/chromium/issues/detail?id=1262112

Original change's description:
> Improve validation errors for encoders
>
> Improves the validation messages in ComputePassEncoder.cpp,
> ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
> EncodingContext.cpp/h to give them more contextual information.
>
> Bug: dawn:563
> Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:563
Change-Id: I259ccde1735c4201ff2736562cfe4689e9a22f62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67321
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-10-21 23:14:54 +00:00
Brandon Jones
c7e6bb0d8d Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-20 17:13:48 +00:00
Yunchao He
daffd22b68 Add validation rule for depth/stencil between pipeline and pass
depthWrite/stencilWrite in DepthStencilState in RenderPipeline
should be compatible with depthReadOnly/stencilReadOnly in
DepthStencilAttachment in RenderPass. Otherwise, you may need
to generate validation errors.

Bug: dawn:485

Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-14 04:09:21 +00:00
Brandon Jones
da1a78db3b Improve validation errors in CommandEncoder
Updates all validation messages in CommandEncoder.cpp to give them
better contextual information.

Bug: dawn:563
Change-Id: I0aa2063c4805225a5124fdd07e350ee1a74a5f3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65609
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-04 21:44:19 +00:00
Yunchao He
5ad5250a3b Track read-only depth/stencil attachment as read-only usage
If a depth/stencil texture view is used as sampled texture and
read-only render attachment in the same render pass, it should be fine.
Because both usages are readonly. However, Dawn doesn't distinguish
read-only render attachment from writeable render attachment. So, this
situation is thought to be invalid.

This change fixes the issue and allows these read-only usages in one
pass, with a validation test for verification.

Bug: dawn:485

Change-Id: I0df5a4209651cddd6122487d96b1810717e4eb22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65485
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-10-01 01:45:14 +00:00
Brandon Jones
d6d2584480 Add debug group logging to validation errors
Updates the formatted error messages to display as:

Error message text.
 - While context 2.
 - While context 1.

Debug group stack:
 > "Debug Group Label 2"
 > "Debug Group Label 1"

Bug: dawn:563
Change-Id: I66f5ed59d3e6960722c0d1faf7eaa770d9774eb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65480
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-29 19:39:02 +00:00
Brandon Jones
9b643b72f7 Improve validation errors, Part 3
Modified ConsumedError and TryEncode methods to allow for top-level
error context messages. Applied them to:
 - ComputePassEncoder
 - ProgrammablePassEncoder
 - RenderEncoderBase
 - RenderPassEncoder
 - Device

Bug: dawn:563
Change-Id: I4a989763f57afbcf6b1cfe87ccaaba502ebd29fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65101
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-29 18:39:23 +00:00
Corentin Wallez
347a597f7d Only call WillBeginRenderPass when encoder is current
Fixes an ASSERT when a render pass is started while another pass is
already current.

Bug: chromium:1253090
Change-Id: I085c1de225f9ba30a7f368fad3b1d8a97ed92c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65241
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:55:42 +00:00
Loko Kung
8d195d511d Refactors dawn_native objects for list tracking and adds destroy skeleton API.
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.

Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:40:01 +00:00
Ken Rockot
ebf183bde4 Implement drawIndexedIndirect validation
Every render pass which invokes DrawIndexedIndirect, either directly or
through a RenderBundle execution, is now preceded immediately by at
least one validation pass.

All indirect buffer offests used with DII are validated, and their
validated values are copied into a separate scratch buffer (or zeroed
out there, in the case of validation failure). All encoded DII commands
are rewritten to use the validated parameters instead of the original
ones.

Bug: dawn:809
Change-Id: I5eead937f19536f84f89e2c8e6fed7f18f0aee9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63461
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-23 00:15:19 +00:00
Li Hao
a10f5331f2 Update destinationOffset alignment to 256 in resolveQuerySet
From macOS 11+, Metal requires the minimum buffer offset alignment to be
256 bytes. We have updated the destinationOffset alignment of
resolveQuerySet to 256 in SPEC. This PR is changing the implementation.

Bug: dawn:940
Change-Id: Ie3c69d6a90adb76038dbac95ae2158a38da583f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63762
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-22 02:51:20 +00:00
Ken Rockot
6237c8a121 Introduce WriteBuffer command
This command copies data from host memory into a GPU buffer. It's
analogous to Queue::WriteBuffer, but executed in the context of a
command buffer, sequenced with other encoded commands. This is useful
for supporting a notion of a shared scratch buffer, with a single
allocation whose contents may need to be overwritten with new data
before each pass that uses it.

Bug: dawn:809
Change-Id: If58d49c52a41127e2980dd626fd687eb1c91fe28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64001
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
2021-09-20 19:25:05 +00:00
Corentin Wallez
77755b9f55 Remove deprecated wgpu::StoreOp::Clear
Bug: dawn:937
Change-Id: I80cdb3b6b3caecc83a6e8cc009bb494179808cd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63742
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-14 16:02:00 +00:00
Corentin Wallez
1ac4565115 Remove deprecated RenderPass*Attachment.attachment
Bug: dawn:762
Change-Id: I86144f77ffd647d2e5c01742fb67367c7a5c914e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63382
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-14 10:42:22 +00:00
Corentin Wallez
363c28e5d1 Remove typedefs for deprecated types.
Bug: dawn:762
Change-Id: I1581d80898d4a98010bb14c5823a1a343c229664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63383
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@google.com>
Reviewed-by: Brandon Jones <bajones@google.com>
2021-09-10 15:50:19 +00:00
Brandon Jones
5ae66fbcc7 Add Tag for Unimplemented Labels to ObjectBase Constructor
Adds the LabelNotImplemented tag param to the main constructor of
ObjectBase to document objects that still require labels.

Bug: dawn:840
Change-Id: Idd19664e797e4d622401e28e5d278331acefb7a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-08-23 23:14:36 +00:00
Juanmi
f00c68a216 Adding APICopyTextureToTextureInternal
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.

This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.

Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-05 22:55:09 +00:00
Brandon Jones
aeff235dc3 Drop deprecated rowsPerImage/bytesPerRow behavior
Removes the last remaining code paths supporting the old rowsPerImage
and bytesPerRow defaulting behavior, and updates all related tests to
strictly expect the spec-complaint behavior.

Change-Id: I022db0b142939d82e33d5989460488881e5a1ab3
Bug: dawn:520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56803
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-04 18:31:29 +00:00
Peter Kasting
1ce20bf5cf Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I9e00d3707972307e1c5395156c39aa153d5e170e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Peter Kasting <pkasting@google.com>
Commit-Queue: Peter Kasting <pkasting@google.com>
Auto-Submit: Peter Kasting <pkasting@google.com>
2021-06-30 11:17:16 +00:00
Brandon Jones
55a389762d Deprecated StoreOp::Clear in favor of Discard
Change-Id: Ifac3b980f23c3476d91bb89759b2a60ed5efbc17
Bug: dawn:937
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56045
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-06-28 18:38:24 +00:00
Zhaoming Jiang
1af81e3128 Validate the buffer offset in T2B and B2T for depth/stencil texture
This patch modifies the ValidateLinearTextureCopyOffset for T2B and B2T
commands to make sure that buffer offset is a multiple of 4 when the
texture is of a depth/stencil format. The unittests are also updated
to cover these cases.

Bug: dawn:721
Change-Id: I5cb9487e61e7f6ac7075157a092a1f3577844042
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55720
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-24 05:38:00 +00:00
Corentin Wallez
5a53eb3113 Validate that DS attachment must cover all aspects of the texture.
It isn't clear if this should be a limitation of the WebGPU
specification. Until further investigation is done, disallow it in Dawn
to avoid undefiend behavior.

Bug: dawn:812
Change-Id: Iab8208f1ea479263b08ede41374ce1a680ce191e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53387
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-11 14:25:29 +00:00
Austin Eng
f8a0f82fad Move zero-size copy skips from the frontend to the backend
Bug: chromium:1217741
Change-Id: Ib4884b5aa80124ed9da48262fcae11cf6d605034
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53883
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-10 02:40:18 +00:00
Hao Li
3a07f7410f Resolve TODO in ResolveQuerySet validation
The unavailable queries are allowed in ResolveQuerySet and resolved to
0s, which has been fixed in
https://dawn-review.googlesource.com/c/dawn/+/48320.

BUG: dawn:434
Change-Id: I72b1f0b621fc22a7a0d30c407c7359e59d7b905c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53762
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-08 10:04:34 +00:00
Austin Eng
ed8a8c0893 Triage Dawn TODOs
Change-Id: Ia010e534df1ac8a82008b38c44cfd9dc3f0b1aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53340
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-04 22:23:56 +00:00
Hao Li
880a3d6311 Fix query index of availability in timestamp shader
Currently we use offset to calculate the index of the queries in
timestamp compute shader, which is incorrect. The offset is the buffer
offset where we start to write the query results, and has nothing to
do with query index. In the query availability detection, the query
index should be based on the parameter firstQuery.

Add new test for resolving a timestamp query twice to the same
destination buffer with potentially overlapping ranges.

Bug: dawn:434
Change-Id: I2b5c5b192cf5d987ac48187e8240a25937957f51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-05-18 01:13:08 +00:00
Brandon Jones
76e5a9f6dd Remove deprecated API surface, Pt. 1
- Remove Device.getDefaultQueue()
 - Remove Extent3D.depth
 - Remove setIndexBufferWithFormat
 - Remove TextureUsage::OutputAttachment

Change-Id: If1c39b5630c88c3b87b37e317aafe7442419f7d0
Bug: dawn:22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50700
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-05-13 17:51:23 +00:00
Corentin Wallez
76732abfe5 Properly implement per-dispatch synchronization scopes.
Below are the list of all the individual changes, which are a good order
in which to review this CL.

Core changes:
 - Change the tracking in the frontend to produce a synchronization
   scope per dispatch instead of per compute pass. Some bindgroups might
   not be part of any synchronization scopes so we also track all the
   referenced resources on the side so they can be checked during
   Queue::Submit validation.
 - Fix clearing in the GL and Metal backends to use the per-dispatch
   synchronization scopes.
 - Fix the Vulkan backend to use the per dispatch synchronization scopes
   to produce the correct pipeline barriers. This allows the removal of
   previous logic that was subtly incorrect for Indirect buffer. This
   allows the merging of the Compute and Render DescriptorSetTracker into
   a single small helper class.
 - D3D12 changes are similar to Vulkan, but the simplification is just a
   the suppression of a branch with a lot of code in
   BindGroupStateTracker.

Test changes:
 - Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
   for synchronization scopes (fixing a lot of TODOs).
 - Add additional tests checking that Indirect buffers are not allowed
   to be used as a writeable storage in the same synchronization scope.
 - Add tests for Queue::Submit validation correctly taking into account
   resources that are bound but unused in compute passes.
 - Add an end2end test for using a buffer as Indirect and Storage at the
   same time in a DispatchIndirect, which would previously produce
   incorrect barriers in the Vulkan and D3D12 backends.

Other small changes (that I was to lazy to put in a different CL):
 - Add the utils::MakePipelineLayout helper function.
 - Fix Indirect not being in the list of readonly buffer usages (caught
   by a test added in this CL).

Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-06 19:20:14 +00:00
Corentin Wallez
ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00
Corentin Wallez
d98b3076f5 EncodingContext: Forward the backtrace of stored errors.
This makes error messages from command buffers more useful because they
keep the whole stack trace instead of just showing that the error was
created in the CommandBuffer::Finish call.

Bug: dawn:632
Change-Id: I23e66045c3caa1ad086003a04eed78c40aefc562
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49885
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 17:37:43 +00:00
Corentin Wallez
2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00
Yunchao He
4043ee9c06 Fix a bug about mip dimension calculation
Mip dimension should be greater than or equal to 1, while width >> level
may lead to 0.

Bug: dawn:547

Change-Id: Ib3dfb9fbdbed0e922df6efa366598eff0ca10df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49506
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-30 17:51:58 +00:00
Hao Li
aed656cd7a Clear resolve buffer to 0 for resolving unavailable queries
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-22 10:10:12 +00:00
Corentin Wallez
0af4a834a9 dawn_native: Use refcount-safe methods for reentrant object creation
Previously all uses of reentrant object creation in Dawn native
needed to manually AcquireRef. Change them to use CreateFooInternal that
returns a ResultOrError<Ref<>> and are renamed to CreateFoo.

Bug: dawn:723

Change-Id: Ifcda3659d02cc5a4c63c248dc53af7fee7c4a61d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46626
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-19 08:52:35 +00:00
Brandon Jones
5e6a092703 Deprecate renderpass color/depth .attachment
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.

Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-17 01:51:53 +00:00
Hao Li
d75f7c02ce Reset query set on Vulkan Backend
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.

But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.

Bug: dawn:434

Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-04-07 05:39:21 +00:00
Yunchao He
3e8f3f9609 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.

The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.

BUG: dawn:547

Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-01 22:40:43 +00:00
Corentin Wallez
ad879f520d Remove the ConvertTimestampToNanoseconds toggle.
It was used to avoid requiring the dependency on Tint so it isn't needed
anymore now that Dawn unconditionally dependent on Tint.

Bug: dawn:686
Bug: dawn:706
Change-Id: Ifd12c2f94fcaaa70120ae7ef72bcdc34f970fbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46004
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 19:31:42 +00:00
Corentin Wallez
50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00