This descriptor, when chained on WGPUCommandEncoderDescriptor makes
internal usages visible to validation.
This CL is to help implement WebGPU Swiftshader support in Chrome.
Bug: chromium:1266550
Change-Id: I7253fe45003e9ad5ac4d8ddd2d4782989e9b5c27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76440
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.
Done with through the following steps:
- git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
- git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
- git cl format
- Manual fixups in generator/templates (and the addition of
namespace_case in dawn_json_generator.py).
- The addition of the namespace alias in DawnNative.h
Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction
Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.
Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Helps to avoid explicitly using reinterpret_cast
Change-Id: I4df0e7094c7d8460385c6f23dac529ace9df9bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67605
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.
Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Begin's using Abseil's string formatting and new error context tracking
to dramatically improve the usefulness of validation messages. In
addition to putting in place several utilities to enable better messages
this change also updates the BindGroup buffers bindings validation
messages as a test for the new mechanisms.
Bug: dawn:563
Change-Id: Ie5bf5ffb24a9013cebd67745dc4172dfbc901e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64201
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Every render pass which invokes DrawIndexedIndirect, either directly or
through a RenderBundle execution, is now preceded immediately by at
least one validation pass.
All indirect buffer offests used with DII are validated, and their
validated values are copied into a separate scratch buffer (or zeroed
out there, in the case of validation failure). All encoded DII commands
are rewritten to use the validated parameters instead of the original
ones.
Bug: dawn:809
Change-Id: I5eead937f19536f84f89e2c8e6fed7f18f0aee9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63461
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This command copies data from host memory into a GPU buffer. It's
analogous to Queue::WriteBuffer, but executed in the context of a
command buffer, sequenced with other encoded commands. This is useful
for supporting a notion of a shared scratch buffer, with a single
allocation whose contents may need to be overwritten with new data
before each pass that uses it.
Bug: dawn:809
Change-Id: If58d49c52a41127e2980dd626fd687eb1c91fe28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64001
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.
This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.
Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.
- Split the tracking of render and compute passes usages.
- Rename PassTextureUsage to TextureSubresourceUsage since is it not
per-pass
- Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
start modifying some of the code to work with synchronization scopes
(even if syncscope == pass at the moment).
There are no functional changes.
Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.
But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.
Bug: dawn:434
Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.
This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.
Bug: dawn:723
Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.
This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.
Bug: dawn:723
Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.
Bug: dawn:22
Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This also adds missing coverage for push/pop debug group in render
bundles. The RenderBundleEncoder didn't validate itself on Finish, so
add a regression test for that too.
The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.
Bug: dawn:635
Change-Id: Ie5a2d987fda3854b3145ba4b7a34994ea605e820
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
The same query cannot be written twice in same render pass, so each
render pass also need to have its own query availability map.
Update timestamp query to only check the same query overwrite in same
render pass.
Bug: dawn:434
Change-Id: Icb070adf79a3d76c25367675f7432666eb0dd84f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use
internal pipeline to do the GPU uploading. But Dawn doesn't support
internal pipeline now.
This patch adds the first internal pipeline for Dawn and add the API
CopyTextureForBrowser to use internal pipeline to do gpu uploading.
The patch integrates very simple wgsl vertex/fragment shaders to do
simple direct blit to verify the whole system works.
BUG=dawn:465
Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- There are some methods need to know which query indexes are used in
encoders: endOcclusionQuery, endPipelineStatisticsQuery, resolveQuerySet.
- On Vulkan, we also need to use the used query indexes to reset each
queries between uses. And because the reset command must be called
outside render pass, we need to check whether a query index is writen
twice on command encoder and render/compute encoders.
- Add validation on writeTimestamp for duplicate writes at same index.
Bug: dawn:434
Change-Id: I6d00dd91e565d960246b6d01ad434d2d5c095deb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch factors resource usage tracking so it is separate from
command validation, allowing the bulk of command validation to be
completely skipped.
In DrawCallPerfRun/Vulkan_DynamicPipeline_DynamicBindGroup, disabling
validation cuts roughly 74 nanoseconds (20%) of CPU time, per draw.
In DrawCallPerfRun/Vulkan_DynamicBindGroup, disabling validation
cuts roughly 35 nanoseconds (17%) of CPU time, per draw.
In DrawCallPerfRun/Vulkan_MultipleBindGroups, disabling validation
cuts roughly 45 nanoseconds (14%) of CPU time, per draw.
Bug: dawn:271
Change-Id: I517b85840ba18c6a554b83f34a1d0aef1a8c56a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This was unnecessary verbosity. Fix this by having the ProcTable
generator using type aliases so all types appear like they have
"Base".
BUG=
Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Validation of GPURenderBundle will share code with RenderPass
validation. Factor validation of commands for GPURenderBundle
into a separate function.
Bug: dawn:154
Change-Id: I79a229592ead27d462da0dd2d12fbdb95443ff19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9980
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch factors the CommandAllocator, CommandIterator, and error
handling out of CommandEncoderBase so it can later be used by the
RenderBundleEncoder.
Bug: dawn:154
Change-Id: Ia4f8c3ce7f432f0887b619bd8090aa9bec7330fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.
Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.
BUG=dawn:22
Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.
This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.
BUG=dawn:6
Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.
Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.
BUG=dawn:8
Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.
This converts all samples and end2end tests to use CommandEncoder.
BUG=dawn:8
Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>