405 Commits

Author SHA1 Message Date
Austin Eng
0406d94e56 Add missing include in SwapChainVk
Missing #include <algorithm> is breaking the Skia-Dawn roll

Bug: none
Change-Id: I4ddcc0fc345f9c991782342a403f11ebd6ee5d17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30461
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-10-19 16:11:09 +00:00
Corentin Wallez
47a6a94e15 Initial new swapchains on Vulkan.
Bug: dawn:269

Change-Id: I5b7a4edfa876d5a64f8f135adb619be021e4f534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17966
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-17 23:31:37 +00:00
Corentin Wallez
4196a546bf Add wgpu::TextureComponentType::DepthComparison
And deprecate using ::Float in the bind group layout for
"shadow textures" in the pipeline (along with a deprecation test).

Adds the ability to be used with DepthComparison only to depth textures,
this could potentially a breaking change if users where doing
depth-comparison on float32 textures but that's not supported in WebGPU.

Bug: dawn:527
Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-16 14:13:16 +00:00
Corentin Wallez
2a8ada7951 Format: Move the baseType to be per-aspect.
This also introduces a per-aspect supportedComponentTypes that exactly
mirrors baseType for now but will contain additional bits in the future
(like DepthComparison for depth textures).

It is also a step towards being able to create single-aspect view of
depth-stencil textures to sample either the depth or the stencil
component.

Bug: dawn:527

Change-Id: I3ab224d07c136c682cc2993b9a8599237d318130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30103
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-16 14:07:06 +00:00
Corentin Wallez
5931c0ac3b ShaderModule: Don't use Format::Type for reflection.
Previously Format::Type was used instead of wgpu::TextureComponentType
so that ::Other could server as a tag value. This was confusing and
almost the single use of ::Other.

In a follow-up CL the format baseType is changed to be a per-aspect
value, and Format::Type. This CL is a self-contained step in that
direction.

Bug: dawn:527

Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 13:51:33 +00:00
Corentin Wallez
6298d2b70c Format: Move the TexelBlockInfo inside an AspectInfo.
In follow up CLs additional will be added to the AspectInfo, like the
supported component types.

Also simplify the logic for GetTexelInfo since all aspects are the first
aspects, except stencil which is always stencil8.

Bug: dawn:517
Change-Id: Iebbcb8a7f8fa2c4b7b06f65d6e4e8917c0a85366
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 09:05:03 +00:00
Corentin Wallez
73b70229af dawn.json: Expose the driver version in the adapter.
And use it to print the driver version at the start of
dawn_end2end_tests. This will help when figuring out issues
happening on CQ but not necessarily locally.

Bug: None

Change-Id: Ibdb9ab8cab53cc1e1cf8a807da53edeca616bed9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29602
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-14 13:33:15 +00:00
Kai Ninomiya
d1bca09f4a Change rowsPerImage units from texels to blocks
Spec change: https://github.com/gpuweb/gpuweb/pull/958

Bug: dawn:520
Change-Id: I05c4792a2832d12cd68877f2b1b99cdf9ef26925
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-12 23:13:53 +00:00
Corentin Wallez
6c3da3dc5b Make SetViewport validation match upstream WebGPU.
As a side-effect this allows empty viewports which need special handling
in Vulkan because it is not allowed to set width to 0 (but ok to set
height to 0).

Validation tests are updated to cover the new validation checks.

Most of the viewport end2end tests are rewritten because they didn't
pass the new validation.

A new end2end test is added to test various kinds of empty viewports to
cover the extra logic in the Vulkan backend.

Bug: dawn:542
Change-Id: I8bb25612eeed04162a6b942983167eacab3a1906
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-11 18:39:32 +00:00
Enrico Galli
db2c2dd9b9 Add support for depthBias, depthBiasSlope, and depthBiasClamp
Bug: dawn:524
Change-Id: I2586aadbc326f58889314a2d10794bcc0572aaba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-06 08:12:29 +00:00
Brandon Jones
16ebcf601d Limit Clear Color Values to 2^24 For Integer Formats
Adds validation to ensure clear colors do not exceed 2^24 and a
corresponding unit test. Also removes intermediate float conversions
that are no longer necessary.

Bug: dawn:525
Change-Id: I020b98de85384c20da51158de79eab87f60dcf6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29040
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-01 19:56:49 +00:00
Corentin Wallez
62139fcca7 Use typed integers for the ExecutionSerial
This will prevent mixing it up with other serial types in the future.

Bug: dawn:442
Change-Id: I74e964708acc62eb0f33127cc48f1b9a7b171d11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28923
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-28 19:35:14 +00:00
Corentin Wallez
145f115c54 SerialQueue/Map: Take the serial type as type paramater.
This is in preparation for follow-up CLs that will use typed integers
for the various serial types.

Bug: dawn:442

Change-Id: I5296546e96acd6ac9f7a0bfc46dc7eba40cb3cf5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28921
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-28 12:28:13 +00:00
Corentin Wallez
eec9edfd57 Standardize the use of UNREACHABLE in switches.
A lot of our switches over enum values use the following pattern:

    default:
        UNREACHABLE();
        return foo;

This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.

Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.

In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).

Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 14:56:50 +00:00
Corentin Wallez
a46737c0aa Add wgpu::BindingType::MultisampledTexture
And deprecate wgpu::BindGroupLayoutEntry.multisampled.

Bug: dawn:527

Change-Id: I00f38eb6b1f82f9d9aedda5da23b1350263a3044
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28562
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 11:41:07 +00:00
Austin Eng
0b29732cd8 Pass the old/new VkImageLayouts to Vulkan image import/export
Returning the layouts from an export operation and then using
them in a subsequent import operation allows the import to preserve
the texture contents.

This fixes Vukan image wrapping on some AMD/NVIDIA devices.

Bug: dawn:200
Change-Id: Icbb6e759856d410bb69724b9f439bc3088756d19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28380
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-22 20:10:46 +00:00
Brandon Jones
670858da9b Change wgpu::Color from floats to doubles
Change dawn.json to reflect changes in the WebGPU IDL. Also fixes any
conversion issues in Dawn.

Bug: dawn:525
Change-Id: Ifb46329f073bcf31d43342f20f4819eac061d5a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-09-22 16:51:36 +00:00
Enrico Galli
6e2415256c Handle debug markers commands on command encoder
This CL adds support for InsertDebugMarker, PushDebugGroup, and
PopDebugGroup commands to CommandBuffer backends.

Bug: dawn:44

Change-Id: Iaf075023d3072534fca02b71c0e205cbaa46cd0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
2020-09-18 23:10:11 +00:00
Corentin Wallez
c01b26490a Remove wgpu::BindingType::StorageTexture
It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.

Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-18 10:31:40 +00:00
Hao Li
d6498a41ab Query API: Timestamp Query on Vulkan
- Add WriteTimestamp and ResolveQuerySet on Vulkan
- Enable end2end tests of timestamp query on Vulkan
- Lazy initialize the distination buffer in ResolveQuerySet

Bug: dawn:434
Change-Id: Idbd117d6c198f6726ed922c08d030bb6fbae8be6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-09-18 01:27:40 +00:00
Austin Eng
4099f65525 Typeify VertexBufferSlot and VertexAttributeLocation
Bug: dawn:442
Change-Id: Ic4c29eed51984d367dc7fd6055e33d26bfc7faed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28041
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-17 19:07:00 +00:00
Corentin Wallez
498d5ea20a Rename BC6HRGBSfloat to BC6HRGBFloat
Bug: dawn:22
Change-Id: Ib579e15ff923cbd7c4f523a58c2ef582d39ba7c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-10 08:48:57 +00:00
Jiawei Shao
87f25134a8 Vulkan: Combine all the barriers before dispatch() in one call
This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of
vkCmdPipelineBarrier() in the Vulkan command buffer.

BUG=dawn:522

Change-Id: I1b5943e62eb0a09db96de12196fcabb3448e9e4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28283
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-10 00:26:07 +00:00
Corentin Wallez
947201da19 Make ShaderModuleBase use its own spirv_cross for reflection.
Bug: dawn:216
Change-Id: Ie79aaeb3a878960606e8c09a4969bf7a1dbe1b13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28240
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 22:44:57 +00:00
Jiawei Shao
12e97ed6a7 Transition bind group resource states before dispatch in compute pass
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:

1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.

This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.

BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-09 01:14:38 +00:00
Austin Eng
7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Aleksi Sapon
22e5e179fa Vulkan: unused resolve attachments must be marked as such
Change-Id: I61e1e6469c20149df5c6296ee237efced36a163c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28145
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-08 20:24:45 +00:00
Ryan Harrison
c35e2ba379 Remove usages of SPVC
Remove all usages of SPVC from the code and update the fuzzers. Some
of the include paths and deps came transitively from spvc, so needed
to update build rules.

This patch does NOT remove the flags related to spvc usage, they are
just no-ops as the moment. After this patch lands I will remove the
usage of those flags from the bots, then remove the flags.

BUG=dawn:521

Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-02 22:09:08 +00:00
Austin Eng
a1758eef07 Cleanup: always clear Vulkan textures with vkCmdClear*Image
Previously, this code path was gated on whether or not the texture
format is renderable. This should not be the case as this Vulkan
command only requires the texture to have TRANSFER_DST.

Bug: dawn:145
Change-Id: Ifd8f75a70477a8d159c04d1180247cd076c767bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27941
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-09-02 21:03:29 +00:00
Austin Eng
ea82272fd6 Cleanup: Make TexelBlockInfo a member of Format, not superclass
Bug: dawn:439
Change-Id: I1255086d29e8b85045776f183b3fb563eec0b090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27940
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-02 18:50:09 +00:00
Corentin Wallez
8ec8f31e3b Make ShaderModule reflection go through EntryPointMetadata
PipelineBase now collects the EntryPointMetadata for all its
stages which makes the rest of the code agnostic to the entrypoint
name (except D3D12 and OpenGL that required transition hacks and
will be fixed in follow-up CLs).

Bug: dawn:216

Change-Id: I643da198cb2a20a9d94d805a2dc783d6d4346ae9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27260
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-02 15:57:39 +00:00
Corentin Wallez
e9bc506e0a TextureVk: Add a couple TODOs related to barriers.
Bug: None
Change-Id: I2da575ce7b79c92f5a2a320334e51e571f672b46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-02 12:56:29 +00:00
Jiawei Shao
8800135793 Remove Toggle LazyClearBufferOnFirstUse
This patch removes the Toggle LazyClearBufferOnFirstUse and uses
the Toggle::LazyClearResourceOnFirstUse, which means buffer lazy
initialization has been enabled by default in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I6b247d9442b57b6bb3cb5a2208467036fef6b293
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-02 00:21:08 +00:00
Austin Eng
f114a68b8f Update depth-stencil copy validation
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.

This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.

This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.

Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-01 18:40:18 +00:00
Jiawei Shao
1c4a7f780f Fix the initialization of the buffers with MapRead and MapAtCreation
This patch fixes the issues on the initialization of buffers with
MapRead usage and mappedAtCreation == true.
1. The buffers with MapRead usage and mappedAtCreation == true can be
   read from the CPU side just after the creation of the buffer,
   however at that time the internal pending command buffers may not
   be executed, thus causing the buffer is not cleared as is expected.
2. On D3D12 the buffer with MapRead and mappedAtCreation == true is
   created on the READBACK heap, so all the data written in the CPU
   side cannot be uploaded to the GPU memory. When the buffer is mapped
   again all the original data written through the CPU pointer will be
   overwritten by the data in the GPU memory (which means it is also
   cleared to 0).

This patch fixes this issue by:
1. clearing the buffers with mappedAtCreation == true on the CPU side.
2. on D3D12 making the buffer with MapRead and mappedAtCreation == true
   use the staging buffer instead of mapping itself.

Note that this change is only related to the code path with Toggle
"nonzero_clear_resources_on_creation_for_testing" enabled, currently
we don't plan to do the similar change when we enable Dawn wire.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I2b3d0840333e8d99759800ab9fc141d0a7cf2f8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-01 08:08:57 +00:00
Brandon Jones
8575cb3ec7 Add setIndexBufferWithFormat method
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.

BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-27 01:13:35 +00:00
Corentin Wallez
f7123d7463 Remove MapRead/WriteAsync and CreateBufferMapped
Bug: dawn:445

Change-Id: I0b0755b6bb754d1fff99aa59b08362f89950e300
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26301
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-20 14:22:29 +00:00
Tomek Ponitka
d720785616 Refactoring Queue::WriteTexture implementation
More code is now shared across backends.

Bug: dawn:483
Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-20 13:29:39 +00:00
Tomek Ponitka
7f265d1d40 Fixing offset alignments when using DynamicUploader
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.

Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-08-20 11:25:49 +00:00
Hao Li
eff9ef0f22 Query API: QuerySet on Vulkan
- Implement QuerySet on Vulkan backend.
- Enable end2end tests on Vulkan. The timestamp tests will be enabled
  in following CL which implement timestamp query.

Bug: dawn:434
Change-Id: I7ee04380c5f6b5af561cc23e28637dcae70bc7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-08-20 00:40:07 +00:00
Corentin Wallez
2f6e4ec6c0 Add wgpu::TextureFormat::RGB9E5Ufloat
Also update RG11B10Float to be name RG11B10Ufloat

Bug: dawn:22

Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-08-19 21:51:20 +00:00
Austin Eng
c0fd9d0945 D3D12: only lazy clear OutputAttachment textures with render target ops
Previously, lazy clearing always added DEPTH_STENCIL or RENDER_TARGET to
textures because we cleared using ClearDepthStencilView or
ClearRenderTargetView. Now, we're able to clear using copies.

This also allows textures to actually use the small resource heap
placement optimization. Doing so generates debug layer warnings when the
small alignment is first tried but rejected. This CL silences those
warnings.

Bug: dawn:145
Change-Id: Id385846536b337cddcfdadc5739561c7adc30c8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-08-17 18:39:25 +00:00
Bryan Bernhart
988f19e208 Pool sub-allocated resource heaps.
Allow resource heaps to be recycled when
no longer used.

BUG=dawn:496

Change-Id: I36518f8b0c0b26d2cceecc4e7b05e00a5fd5bd25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-08-17 17:47:15 +00:00
Enrico Galli
76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00
Corentin Wallez
e236f7df27 Remove deprecated array layer descriptor members
- wgpu::TextureDescriptor::arrayLayerCount
 - wgpu::TextureCopyView::arrayLayer

Bug: dawn:22

Change-Id: I41a8b50c667f28c2496e0ad2e1d4ca655bf6c154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26700
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-13 14:38:48 +00:00
Tomek Ponitka
11c0f579b1 Adding validation for requiredBytesInCopy overflow
Also some uint32_t computations are now done on uint64_t.

Bug: dawn:482
Change-Id: Ia0094e16999ec3a9fec193f27760e73cd14d289c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-11 12:04:52 +00:00
Natasha Lee
cbec3179ef Implement Queue::WriteTexture in D3D12
Bug: dawn:483
Change-Id: I9e5f54abc6675acbb11a021a3d38aea7195017c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26320
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-10 22:29:49 +00:00
Austin Eng
2cf5a08cfc Track depth/stencil aspects independently
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.

Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-06 17:00:29 +00:00
Austin Eng
0a4342793e Implement depth-only/stencil-only copies on Vulkan and Metal
Bug: dawn:439
Change-Id: I07ab014f4f13b73c09b2eecc48cd38b06d88166a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-04 19:46:37 +00:00
Jiawei Shao
8c9858e9b8 Fix clearing sint/uint color attachments on Vulkan and OpenGL
This patch fixes a bug on the clear of color attachments with signed or
unsigned integer formats on Vulkan and OpenGL by using the correct APIs
to set the clear color for signed/unsigned integer formats.

BUG=dawn:497
Change-Id: If1bc9858875e6384e71c15bb6770fbbb10045037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-08-01 04:18:17 +00:00