Commit Graph

55 Commits

Author SHA1 Message Date
Austin Eng ef9e4412f5 Simplify ErrorScopes
In upstream WebGPU, error scopes do not wait for queue operations or
async operations like create*PipelineAsync or mapAsync. This simplifies
the implementation so we don't need to track error scopes by parent
pointers but can instead have a simple stack.

Bug: dawn:22, chromium:1177107
Change-Id: Ic7344cbd96e257cbabc0f414934a5e42a4020a13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41980
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-19 18:17:22 +00:00
Corentin Wallez 9fdbb74072 Use upstream SPIRV-Cross GN files.
Previously spirv-cross didn't have its own sources files but this
changed recently so we should use them. This will ultimately allow
sharing targets between multiple components in Chromium.

Bug: chromium:1179277
Change-Id: Ib4bb1884b9ba9c4c3804e96d8adbb8905c60c9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41725
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-19 10:06:42 +00:00
Corentin Wallez aa0e1be0e8 Reland "Vulkan: Fallback to XCB for Xlib surfaces"
This is a reland of fb0bf70459

Reland after making libx11-xcb dynamically loaded since it isn't present
on all Linux deployment targets of Chromium. Also includes a couple of
additional cosmetic changes to d3d12/PlatformFunctions noticed while
looking at it for inspiration.

Original change's description:
> Vulkan: Fallback to XCB for Xlib surfaces
>
> Chromium builds the Vulkan loader without support Xlib (because it
> prefers XCB) which caused Xlib wgpu::SwapChain creation to fail on the
> Vulkan backend.
>
> This CL adds a fallback to use VK_KHR_xcb_surface if VK_KHR_xlib_surface
> isn't present.
>
> Bug: dawn:662
> Change-Id: I0e0128ee6b5c75da03998dbae231d17e48bacc81
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41180
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>

Bug: dawn:662
Change-Id: I617fcd1059dddfa05c29ac20d77f891ca6962342
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41380
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-11 08:26:38 +00:00
Kai Ninomiya b6b0090b50 Revert "Vulkan: Fallback to XCB for Xlib surfaces"
This reverts commit fb0bf70459.

Reason for revert: Failing build during roll:
https://chromium-review.googlesource.com/c/chromium/src/+/2686267/2

Original change's description:
> Vulkan: Fallback to XCB for Xlib surfaces
>
> Chromium builds the Vulkan loader without support Xlib (because it
> prefers XCB) which caused Xlib wgpu::SwapChain creation to fail on the
> Vulkan backend.
>
> This CL adds a fallback to use VK_KHR_xcb_surface if VK_KHR_xlib_surface
> isn't present.
>
> Bug: dawn:662
> Change-Id: I0e0128ee6b5c75da03998dbae231d17e48bacc81
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41180
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,jiawei.shao@intel.com,hao.x.li@intel.com,enga@chromium.org

Change-Id: Ia8d2ffb715260b1de490ca04cc76f41bb60b1f61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:662
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41343
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-02-09 23:21:26 +00:00
Corentin Wallez fb0bf70459 Vulkan: Fallback to XCB for Xlib surfaces
Chromium builds the Vulkan loader without support Xlib (because it
prefers XCB) which caused Xlib wgpu::SwapChain creation to fail on the
Vulkan backend.

This CL adds a fallback to use VK_KHR_xcb_surface if VK_KHR_xlib_surface
isn't present.

Bug: dawn:662
Change-Id: I0e0128ee6b5c75da03998dbae231d17e48bacc81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41180
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-09 20:24:42 +00:00
Corentin Wallez 045bb95973 Do not track global texture usage in PassResourceUsage.
The global resource usage was used for two things:
 - Validating that the texture had the required usage, but this was
removed in a previous commit in favor of checking the texture's usage at
the encoding entrypoint.
 - Skipping laz-clearing of the texture if it was used as
RenderAttachment. This was incorrect and would skip clearing of all of
the texture's subresource as long as one of them was used as
RenderAttachment.

This commit make PassTextureUsage exactly a
SubresourceStorage<TextureUsage> and fixes the logic for skipping
the clearing or RenderAttachment. It also adds a regression test for the
lazy clearing fix.

Bug: dawn:635
Change-Id: I5d984febb3e5a5f9ae15b632cac68e294555c4e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38382
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 19:53:46 +00:00
Corentin Wallez ef869c2d01 Use SubresourceStorage to track per-subresource state.
Using this container is a small performance regression in the simple
cases where all subresources are the same, or when the texture has few
subrsources. However it give better performance in the hard subresource
tracking cases of textures with many subresources.

Using SubresourceStorage also makes it easier to work with compressed
storage since the compression is mostly transparent. It reduces code
duplication and prevent bugs from appearing when a developer would
forget to handle compression.

This fixes a state tracking issue in ValidatePassResourceUsage where the
function didn't correctly handle the case where the PassResourceUsage
was compressed.

Also removes the unused vulkan::Texture::TransitionFullUsage.

Also makes SubresourceStorage<T> only require operator== on T and not
operator !=.

Also fixes the texture format's aspect being used to create pipeline
barriers instead of the range's aspects.

Bug: dawn:441

Change-Id: I234b8191f39a09b541c1c63a60cccd6cee970550
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 11:07:44 +00:00
Corentin Wallez 4b30f93762 Add the correct rpath to use Swiftshader / Vulkan on macOS
Previously the @executable_path rpath was only added when doing
component builds and non-component builds failed to find Vulkan and
Swiftshader on macOS.

Bug: None
Change-Id: I0277566e4bf181703dff26bb1bf3e57858864009
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-12 19:01:04 +00:00
Stephen White 77fcdf7eaa Add ANGLE to Dawn build.
Bug: dawn:447, dawn:580
Change-Id: I77726651ca00d64768bddc0bb476fd920e11851f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35081
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-11 15:52:12 +00:00
Hao Li afcef3ee90 Query API: Test the accuracy of timestamp compute shader
Because the uint64 is not supported on all GPU drivers, we use uint32
and float to simulate the multiplication of uint64, but there is
accuracy loss between the results and the expected results computed by
uint64. This test checks that the accuracy loss is less than 0.2%.

Bug: dawn:434
Change-Id: I6f5c842b6915f101441886bdfa4f9feb2827d174
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34120
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-22 06:55:36 +00:00
Corentin Wallez 9229175811 Introduce SubresourceStorage (1/N)
This CL adds the start of the implementation of a SubresourceStorage<T>
container class that stores per-subresource state in a compressed
fashion. Only the getter methods and Update() modifying methods are
added because they are the first step necessary to test the behavior of
SubresourceStorage.

Subsequent CLs will:
 - add the Merge() operation
 - move the per-aspect storage to be inlined and avoid allocation of
mData and mLayerCompressed if possible
 - use the container where applicable in dawn_native
 - (maybe) move clear-state tracking in the backends as part of barrier
tracking

Bug: dawn:441

Change-Id: Ic93e5af16dd705b260424f05e4dc3e0c9f6fbd0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34464
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-12-09 15:38:27 +00:00
Bryan Bernhart 24bf7a4fbb Pipeline caching: refactor object hashing
Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.

BUG=dawn:549

Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-12-03 18:42:13 +00:00
Corentin Wallez fe129405cf Move Subresource-related datatypes to their own file.
Aspect and SubresourceRange will be used by the SubresourceStorage
container that will itself be used by TextureBase. Avoid cyclic header
dependencies by moving SubresourceRange and Aspect to their own header.

Also refactors the handling of Aspect to aspect index in preparation for
using it in SubresourceStorage (each Aspect will have a fixed index).

Bug: dawn:441

Change-Id: I66c60f899d236a233ef30a287227610f8b469f88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34463
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-03 17:55:03 +00:00
Stephen White 03badec5d7 Refactor OpenGLVersion out of OpenGLFunctions.
We need the ability to parse the GL version irrespective of
GL extension handling, so pull it out into its own class.

BUG=dawn:580
Change-Id: I620267146159ba8e4fa8cba5f6ebff57e981add0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-11-23 18:50:42 +00:00
Bryan Bernhart 41b3f9c1e4 D3D12: Support caching DX shaders.
This change is a prerequisite to D3D pipeline caching.

This change introduces:
- Caching interface which enables the cache.
- Helper for backends to load/store blobs to be cached.
- Ability to cache HLSL shaders.

Bug:dawn:549
Change-Id: I2af759882d18b3f45dc63e49dcb6a3caa1be3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32305
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-20 20:38:37 +00:00
Robert Sesek dd6b36e880 Use the correct GN variable for the Mac deployment target.
The GN files were incorrectly using mac_min_system_version to refer to
the deployment target. The right variable is mac_deployment_target, and
using mac_min_system_version breaks Chrome's ability to update the
minimum system version without needing to update the deployment target.

Bug: chromium:1148931
Change-Id: I4c49bb24cb6c4293249c5cb26dd8971b863d260c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32720
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-16 14:53:59 +00:00
Yan, Shaobo db8766bb23 Support internal pipelines for Dawn
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use
internal pipeline to do the GPU uploading. But Dawn doesn't support
internal pipeline now.

This patch adds the first internal pipeline for Dawn and add the API
CopyTextureForBrowser to use internal pipeline to do gpu uploading.

The patch integrates very simple wgsl vertex/fragment shaders to do
simple direct blit to verify the whole system works.

BUG=dawn:465

Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-04 02:30:16 +00:00
Jiawei Shao ae5f950444 Add the entry point of CreateReadyComputePipeline
This patch adds the entry point of CreateReadyComputePipeline in both
dawn_native and dawn_wire.

TODOs:
1. Add more tests in dawn_unittests and dawn_end2end_tests.
2. Put the main logic of creating a pipeline into a separate thread.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I7edd269a5422a8b85320a7f9173df925decba633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30060
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-19 01:56:08 +00:00
Natasha Lee 51af1b428f Have Queue timeline tasks resolve in order
Use QueueBase to track fences in flight and map requests so that they
can be resolved in the order they were added. Before these tasks were
separately tracked in FenceSignalTracker and MapRequestTracker, so tasks
would be resolving out of order.

Bug: dawn:404
Change-Id: I8b58fb72c99f43bc4593f56e08920d48ac506157
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-10-12 22:32:33 +00:00
Corentin Wallez cac14e0067 D3D12: Use typed integers for the HeapVersionID
This will prevent mixing it up with other serial types in the future.

Bug: dawn:442
Change-Id: I32f356c62f19ef29f3bf51c19873369fb817bb16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28960
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-28 16:05:24 +00:00
Hao Li ddef7a04a2 Query API: QuerySet on Metal
- Add query set creation on Metal backend
- Enable end2end tests for query set creation

Bug: dawn:434
Change-Id: I7fe013192ae215b6b97cfdb646a8dd6f2596d4af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28800
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-25 08:49:30 +00:00
Ryan Harrison 95e715873d Enable running robust buffer access pass on shaders
In addition to adding the pass running logic, how shaders are stored
in the ShaderModule is changed, so that cached shader that was used to
create the ShaderModule is differentiated from the
modified/intermediate shader that is actually being passed to
SPIRV-Cross.

Also rolling SPIRV-Tools to pick up a fix for a bug I discovered in
the RBA pass implementation.

Roll third_party/SPIRV-Tools/ fd05605be..34ef0c3fd (25 commits)

fd05605bef..34ef0c3fdc

$ git log fd05605be..34ef0c3fd --date=short --no-merges --format='%ad %ae %s'
2020-09-16 rharrison Fix missed modification flagging (#3814)
2020-09-16 andreperezmaselco.developer spirv-fuzz: Use an irrelevant id for the unused components (#3810)
2020-09-16 stefanomil spirv-fuzz: Improvements to random number generation (#3809)
2020-09-16 greg Add buffer oob check to bindless instrumentation (#3800)
2020-09-16 vasniktel spirv-fuzz: Remove CanFindOrCreateZeroConstant (#3807)
2020-09-15 andreperezmaselco.developer spirv-fuzz: Add bit instruction synonym transformation (#3775)
2020-09-16 vasniktel spirv-fuzz: Skip unreachable blocks (#3729)
2020-09-15 afdx Fix build errors (#3804)
2020-09-15 vasniktel spirv-fuzz: Handle invalid ids in fact manager (#3742)
2020-09-15 vasniktel spirv-fuzz: Support memory instructions MoveInstructionDown (#3700)
2020-09-15 stefanomil spirv-fuzz: Pass submanagers to other submanagers when necessary (#3796)
2020-09-15 stefanomil spirv-fuzz: Transformation to flatten conditional branch (#3667)
2020-09-14 46493288+sfricke-samsung spirv-val: Add BaseInstance, BaseVertex, DrawIndex, and ViewIndex (#3782)
2020-09-14 dnovillo Properly mark IR changed if instruction folder creates more than one constant. (#3799)
2020-09-11 afdx Add missing file to BUILD.gn (#3798)
2020-09-11 antonikarp spirv-fuzz: Add TransformationDuplicateRegionWithSelection (#3773)
2020-09-11 afdx spirv-reduce: Support reducing a specific function (#3774)
2020-09-10 afdx spirv-reduce: Refactoring (#3793)
2020-09-10 afdx Favour 'integrity' over 'coherence' as a replacement for 'sanity'. (#3619)
2020-09-10 antonikarp spirv-fuzz: Fix header guards in transformations/fuzzer passes (#3784)
2020-09-10 paulthomson spirv-fuzz: Add SPIRV_FUZZ_PROTOC_COMMAND (#3789)
2020-09-10 paulthomson Add missing include (#3788)
2020-09-09 paulthomson Improve spirv-fuzz CMake code (#3781)
2020-09-08 stevenperron Allow SPV_KHR_8bit_storage extension. (#3780)
2020-09-08 stefanomil spirv-opt: Add function to compute nesting depth of a block (#3771)

Created with:
  roll-dep third_party/SPIRV-Tools

BUG=dawn:523,dawn:480

Change-Id: I1f424f5fe6d67999412f286e831ea2ea26372b9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-17 19:58:40 +00:00
Corentin Wallez 39d1cc9e9c ShaderModule: Add support for multiple entryPoints
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.

Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 23:11:57 +00:00
Corentin Wallez 676e8f39df Metal: Use ShaderModule reflection when possible.
This change the Metal backend in preparation for supporting multiple
entrypoints:

 - Explicitly set the spirv_cross entry point before compiling.
 - Moves gathering of the local size to the frontend as it will be
   useful for validation in the future.
 - Query spirv-cross for the modified entrypoint name instead of
   duplicating the code in Dawn.
 - Move some conversion helpers from ShaderModule.cpp to their own
   SpirvUtils file.

Bug: dawn:216
Change-Id: I87d4953428e0bfeb97e39ed22f94d86ae7987782
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 22:47:07 +00:00
Jiawei Shao 12e97ed6a7 Transition bind group resource states before dispatch in compute pass
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:

1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.

This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.

BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-09 01:14:38 +00:00
Austin Eng 7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Ryan Harrison c35e2ba379 Remove usages of SPVC
Remove all usages of SPVC from the code and update the fuzzers. Some
of the include paths and deps came transitively from spvc, so needed
to update build rules.

This patch does NOT remove the flags related to spvc usage, they are
just no-ops as the moment. After this patch lands I will remove the
usage of those flags from the bots, then remove the flags.

BUG=dawn:521

Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-02 22:09:08 +00:00
Hao Li eff9ef0f22 Query API: QuerySet on Vulkan
- Implement QuerySet on Vulkan backend.
- Enable end2end tests on Vulkan. The timestamp tests will be enabled
  in following CL which implement timestamp query.

Bug: dawn:434
Change-Id: I7ee04380c5f6b5af561cc23e28637dcae70bc7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-08-20 00:40:07 +00:00
Bryan Bernhart 988f19e208 Pool sub-allocated resource heaps.
Allow resource heaps to be recycled when
no longer used.

BUG=dawn:496

Change-Id: I36518f8b0c0b26d2cceecc4e7b05e00a5fd5bd25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-08-17 17:47:15 +00:00
Austin Eng b8a56af176 Rephrase Format::aspect enum as an enum class mask
Format::aspect should be a mask so that it is easier to iterate over
and test if an aspect is present.

This CL also re-exports wgpu's EnumClassBitMask helpers in dawn_native.
It also adds an EnumMaskIterator which wraps BitSetIterator to allow
iterating over the enums in an enum mask.

Bug: dawn:439
Change-Id: I08180a45b27c6031e2f80b0fa1801716677fd813
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24682
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-30 15:25:37 +00:00
Hao Li d5a4775cfc Query API: QuerySet on D3D12
- Implement QuerySet object creation on D3D12 backend.
- Add end2end tests for the creation on D3D12 backend.

Bug: dawn:434
Change-Id: I9657792ca5cba8f156471783a7c13f6d36b7a19e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-25 14:48:12 +00:00
Sylvain Defresne 212c5bd9b2 Convert GN libs lists to frameworks
GN recently added support for Apple frameworks to link, rather than
overloading the libs lists. This pulls .frameworks out of the libs
lists, so that GN can stop supporting .frameworks in libs in the
future.

Bug: chromium:1052560
Change-Id: I0b57a3c4c995887a57937317db30b67cf7a7f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-15 09:59:46 +00:00
Austin Eng 8e316f1177 Add per-stage and per-pipeline-layout limits and validation
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.

Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-14 00:53:23 +00:00
Corentin Wallez 0dc70785d8 Vulkan: handle Instance extensions more programmatically
At the moment each instance extension needs special handling
in 6+ places when added to the Vulkan backend. This is very
error-prone and makes it difficult to do changes in how they
are extensions are handled.

This CL makes instance extensions linked with an enum class
and a bitset to know which are available (instead of individual
booleans). A table of known extensions with more information like
`versionPromoted` so that they can be handled programmatically.

Bug: dawn:457

Change-Id: I266deb730eb2b7f3ab0ee7ada1b06ff9748a60e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-11 11:48:05 +00:00
Hao Li b6eff5acf0 Query API: QuerySet
- Add QuerySet w/o backends implementation.
- Add validation tests

Bug: dawn:434
Change-Id: Id9fed4e42fac464b1254cd2e9cf5337a1d803089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-06-11 00:34:14 +00:00
Brandon Jones 9b54466be4 Descriptor Residency 1: Add Pageable and ShaderVisibleDescriptorHeap
Refactors ShaderVisibleDescriptorAllocator to use d3d12::Heap to
represent ID3D12DescriptorHeaps.

Bug: dawn:193
Change-Id: If0a9df0bc138c4d6f1ad110750ab1e6e8084b80f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20960
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-19 10:15:12 +00:00
Natasha Lee 949f1e45f1 Refactor MapRequestTracker to be its own class file.
All the buffer backend files had basically the same implemenations
of MapRequestTracker and the tracker was owned by device backends.
This refactor puts MapRequestTracker into its own file
and has the tracker be owned by DeviceBase and BufferBase.

Bug: dawn:400
Change-Id: Id28422b575e9c04d4435d5f119e0ffe08c2d1ce8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21760
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-19 01:29:32 +00:00
Bryan Bernhart e25ee25e77 D3D12: De-duplicate sampler heap allocations.
Allows bindgroups that use the same samplers to share
a descriptor heap allocation. This is particularly important
for sampler heaps which incur expensive pipeline flushes
due to the smaller size requiring more frequent switches.

The device dolls out entries to a sampler heap allocation cache.
When the BindGroup is created, it does a lookup and refs the
allocation. This ensures the cache does not grow unbounded
or needlessly store unused entires.

This change is a follow-up of de-coupling heaps.

BUG=dawn:155

Change-Id: I3ab6f1bdb13a40905cb990cd7a2139e73da30303
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20783
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-18 23:25:31 +00:00
Ryan Harrison 4f3811c064 Add Tint to BUILD.gn
Tint is behind a build flag, since Tint is not yet available in
chromium's third_party.

BUG=dawn:403

Change-Id: If5fa36b36216ef6965341b886c3bd70d27daf23a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-05-07 21:15:55 +00:00
Bryan Bernhart 303a3daf0d D3D12: Decouple descriptor heap allocations.
Allows bindgroups to be populated by heap type. Previously, failing to
populate one type of GPU descriptor heap required both GPU heaps
to be switched out. This resulted in extra copies and heap allocations
should only one heap type overflow.

This change also simplifies GPU descriptor heap management:
- Allocator no longer needs to operate on both heaps.
- Sub-allocation tracking can be moved into handles.

A follow-up change will remove duplicated sampler heap allocations.

BUG=dawn:155

Change-Id: I1960cf3a8bc3d86d3e8b2775da3d0c92125bcf82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19887
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 23:19:16 +00:00
Austin Eng 642009261e Reland "Slab-allocate VkDescriptorSets"
This is a reland of 96c4019214

It includes a fix to add a dummy descriptor count if the
VkDescriptorPool would be empty, and adds a test that a bind group
with an empty bind group layout may be created and used.

Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:340
Change-Id: Iabb744f110d0cab442bb857b31c87ba46bf0ad7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-23 19:56:32 +00:00
Corentin Wallez 7e972be121 Revert "Slab-allocate VkDescriptorSets"
This reverts commit 96c4019214.

Reason for revert: Breaks the roll, WebGPU CTS hits the
ASSERT(totalDescriptorCount > 0)

Original change's description:
> Slab-allocate VkDescriptorSets
> 
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
> 
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
> 
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,bryan.bernhart@intel.com

Change-Id: Icb58485f1080eab79b24fbcd834a89fc6206b80e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-23 12:41:03 +00:00
Bryan Bernhart 7434b2c67d D3D12: Enable sub-allocation for RTV/DSV heaps.
Uses the staging descriptor allocator to enable
sub-allocation for RTV/DSVs.

This change also simplifies CPU descriptor heap
 management for render-passes:
- Allocating slot-by-slot removes extra attachment
 pass.
- No need for the slower direct allocation allocator.
- Move RP creation of view handles into RP builder.

BUG=dawn:155

Change-Id: I508492a2e56a897bf8c85f9a45cd13f62fa0a2ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20042
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 23:57:30 +00:00
Austin Eng 96c4019214 Slab-allocate VkDescriptorSets
This introduces a slab allocator for VkDescriptorSets which creates
a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
BindGroupLayout. In the future, we can deduplicate pools that have
the same, or roughly the same, descriptor counts.

This CL also removes the old DescriptorSetService and moves most of
the functionality onto the DescriptorSetAllocator itself to keep
the tracking logic in one place.

Bug: dawn:340
Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-22 23:22:40 +00:00
Rafael Cintron 7e8385c183 Move and improve RefCounted
- Move RefCounted to common (from dawn_native) so that we can use
it from additional places.
- Use EXPECT_ macros instead of ASSERT_ in RefCounted tests for
improved logging on failures.
- Add a missing test for Ref::Detach.
- Plug memory leak in RaceOnReferenceRelease

Change-Id: Iaa7b11b5a6fa146e3c322143279a21a4ac027547
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19903
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-20 17:36:22 +00:00
Corentin Wallez 0925720ecb Add the Vulkan loader as an optional dependency and use it on Mac
On macOS we can't rely on having the Vulkan loader installed in the
system. So we add the Vulkan loader as an optional dependency of Dawn
and use it on macOS when building Dawn in standalone with Vulkan
support.

Usage of building our own loader might broaden if the loader gains
features that are useful on other OSes. For example the ability to pass
in the "root ICD" entrypoint to the loader so we can have both
Swiftshader and the system driver at the same time.

Bug: dawn:388

Change-Id: I7ade4961cce0463c66846ad17aebf95224f1afcc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19723
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-17 08:22:25 +00:00
Corentin Wallez b3f54318e7 Make dawn_native link against user32.lib on Windows
This is required for the call to the IsWindow function that's in
Surface.cpp.

Bug: chromium:1064305
Change-Id: I0c4a6ed17ba4aada994262d393de142de3f26144
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-13 17:09:52 +00:00
Bryan Bernhart 4f86505544 D3D12: Bucket CPU descriptor allocators on the device.
Move the CPU descriptor allocators to the device and bucket them to
ensure only kMaxBindingsPerGroup exist rather than create them per BGL.

Also, renames NonShaderVisible => Staging.

BUG=dawn:155

Change-Id: If6dae368e7e2a2b349343bdf898041a049159038
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19001
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-10 18:43:22 +00:00
Corentin Wallez d11cc3961a Split third_party/BUILD.gn in per-project files.
Bug: chromium:1064305

Change-Id: I6fc2da97e20865b62ff34a9d1c3f42120ac90348
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-10 08:24:00 +00:00
Corentin Wallez 0074b6e710 Remove temporary GN groups after Chromium fix
Bug: chromium:1064305
Change-Id: I8e169de411500c4b618c0a91bb0d8fd0ffb490d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19180
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-09 17:27:40 +00:00