This CL add Instance and Adapter toggle stage, and promote
DisallowUnsafeAPIs as an instance toggle, and can be required using
DawnTogglesDescriptor chained in instance descriptor when creating
instance. The instance's toggles state will get inherited to adapters
and devices it create. Related tests are implemented and updated.
Toggles inheritance can be overriden if not forced, so requiring
DisallowUnsafeAPIs when creating device is still available and working
like before.
Note that currently we don't have toggle of adapter stage, and can not
require toggles when creating adapter, until follow up CLs implement it.
Currently the toggles state of a adapter is simply inherited from
instance.
Bug: dawn:1495
Change-Id: I6bf7aa0f950a99451afcc2cab5322c924b7d9520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122021
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
There's no good reason for this to be public.
Move it into the writers, and expose a 'disable_robustness' option to
turn it off. This can be expanded to hold more fine-grain control in the
future.
Change-Id: I6ea6e54a27b2ae0fbcba5fdf45539063045cc15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122203
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Defaults consume error calls to only allow validation and device loss
errors.
- Allows OOM errors on Buffers, QuerySets, and Textures only.
- Adds initial suite of unit tests (and any necessary updates to mock
framework).
Bug: dawn:1336
Change-Id: I82112ea6c147e894280e605bf8ae0ce00488c9f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Only load extension entry points if the extension is supported.
From the eglGetProcAddress manpage:
"A non-NULL return value does not guarantee that an extension function
is actually supported at runtime. The client must also make a
corresponding query, such as glGetString(GL_EXTENSIONS) for OpenGL and
OpenGL ES extensions [...] to determine if a function is supported by
EGL or a specific client API context."
This required moving extension initialization from OpenGLFunctions
into OpenGLFunctionsBase.
Change-Id: Ib4e8360ba455818701990b4476689b651d097ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121760
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The higher tier currently supports all D3D12 devices, all Metal,
and most Vulkan devices.
Bug: dawn:685
Change-Id: I5bcb778b92a073c9c1af943acee193073c0741ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121101
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL refactor the logic adapter creating device toggles set when
creating device and the way device holding its toggles. This CL also
introduce the concept "toggle stage", currently "device stage" only but
in future will add "instance stage" and "adapter stage" for instance and
adapter toggles. No changes on Dawn API.
More details:
1. Introduce `TogglesState` objects that represent the complete toggles
state of a device (and will used for instance and adapter in future).
2. When creating a device, adapter set up a TogglesState object for it
in `AdapterBase::CreateDeviceInternal` and
`Adapter::SetupBackendDeviceToggles`, no other place would change
the device's toggles state. This change simplify the logic.
3. Introduce the `ToggleStage` enum for every toggle and `TogglesState`
object. Currently we only have `Device` toggle stage, but in future
will have `Instance` and `Adapter` for instance and adapter toggles.
Bug: dawn:1495
Change-Id: Ifafac6a6a075b5b9a733159574ae5b6d4f3ebde9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118030
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
With this CL, GL backend and other backends will use the similar way
to track buffer usage, so the GL MapAsync(Write) will not synchronize
GL commands anymore.
Change-Id: I9f8dfeb58faaed09ed62550371a30a680cd607d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL make vulkan adapter checks essential Vulkan extensions and
features in InitializeImpl rather than InitializeSupportedFeaturesImpl.
This change makes InitializeSupportedFeaturesImpl never result in Error
for all backend, and this CL change the return type of
InitializeSupportedFeaturesImpl from MaybeError to void.
Bug: dawn:1495
Change-Id: If59c5aa5281776226c157451ee5119052d33ac24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118031
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Works around issues on Metal Intel where CopyB2T and WriteTexture
with depth/stencil textures do not work correctly.
Fixes test failures with depth16unorm in the CTS.
Deletes UseTempTextureInStencilTextureToBufferCopy in favor of
the stencil blit. The former supposedly fixes a problem where
the stencil data is not flushed into the real stencil texture
by performing another T2T copy. This only works because the Metal
Intel backend also happens to allocate s8 as d32s8. Copying
the depth aspect as well seems to make the driver remember to
flush the data.
The stencil blit is a better fix for the problem since entirely
avoids getting the driver into a bad state where the stencil data
is not in sync.
Fixed: dawn:1389
Change-Id: If34b1d58996157036c164a5bc329e38b5e53f67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117910
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- It doens't know which operator == to use when there is using
EnumClassBitmask that looks like (a & b) == 0. Instead use just
the form (a & b).
- It doesn't do automatic capture of constexpr variables in lambdas so
turn a couple constexpr into regular const.
- It (correctly) warns that if constexpr (std::is_constant_evaluated())
is always true, so remove the constexpr keyword.
Bug: None
Change-Id: If7857abd1c30acb0736557844ff13f32a19d54cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117888
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Corentin Wallez <cwallez@chromium.org>
Add the last usage serial in Buffer, it is used for optimizing
MapAsync(), so the callback of MapAsync() is called when the last usage
serial is done instead of using the current pending serial when
the MapAsync() is called.
Bug: b/265151060
Change-Id: Ibc95d4e41d41896f0a49b0fd1068912b46ea14e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116693
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL removes StagingBuffer to start to unify implementation
code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer.
This will help implementing a buffer-to-stencil copy workaround.
Bug: dawn:1389
Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
OpenGLES doesn't support 1D textures, so use 2D textures of width x 1
as a workaround (requires dependent Tint change).
Bug: dawn:1301
Change-Id: I99dbccfae497ee86d6f9b9e1ca1608049971016d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114820
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Only tag to submit when the total size is larger than the threshold,
so that we can make as few submits as possible meanwhile avoiding OOM.
Bug: chromium:1258986
Change-Id: I7190e1bb942bfaffc5cd424ce4743173735b25e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106418
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
This adds 'HasScheduledCommands()', with which Dawn no longer needs the
future serial to tick and track the async tasks.
Bug: dawn:1413
Change-Id: Ide9ba69b796a46fa8bb70b002f4e2aeb1622bffd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98720
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Change 104120 enabled `EGL_EXT_create_context_robustness` to ensure that robustness is enabled for OpenGL.
Despite listing `EGL_EXT_create_context_robustness` in the extension list, Nvidia linux drivers will error with `EGL_BAD_ATTRIBUTE` when `EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT` is specified when requesting an OpenGL context (ES works fine!)
EGL promoted this extension to core in EGL 1.5, and requesting `EGL_CONTEXT_OPENGL_ROBUST_ACCESS` keeps Nvidia happy - so use this instead.
Note: We already require EGL 1.5 for EGLImage.
Change-Id: I6012773aef0d53b1d147228f40e0348865e98107
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106884
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Latest SwiftShader roll into Dawn failed because tests like
TriangleStripPrimitiveRestartTests.Uint32WithoutPrimitiveRestart relies
on robustness checks being enabled, but a recent change to SwiftShader
no longer enabled robustness by default. This change makes sure to
enable the robustness extension.
Change-Id: I7168fc440ef19ef6acac1d1ce72f4bf5a947d4dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
As we are using SubstituteOverride, it is easy to add
overridable constants support for OpenGL/OpenGLES.
Also add validate workgroup size for null backend.
Bug: dawn:1537, dawn:1504
Change-Id: I293f10b9a6c606aee6c0ed25b1d966bc56a0b88d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.
Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.
Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Implement a CheckEGL function (a la CheckVkSuccess/CheckHRESULT)
that transforms EGL errors to Dawn errors.
Use DAWN_TRY and ResultOrError and friends.
Change-Id: I51fcd6e084c2f824f7d71185e0e1ad0e0ff56e34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.
Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.
Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.
Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Make Device::gl private, and rename it to mGL. Change all accesses to
use Device::GetGL() accessor.
This is a precursor to adding native EGLContext support to
Dawn.
Bug: dawn:810
Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.
Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Change #if DAWN_PLATFORM_XXX to #if DAWN_PLATFORM_IS(XXX)
To prevent #ifdef usage and reference without including
dawn/common/Platform.h
Also change #if DAWN_COMPILER_XXX to # if DAWN_COMPILER_IS(XXX)
Bug: dawn:1447
Change-Id: If6c9dab15fd2676f9a087507f5efcceeff468d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92625
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Functions GetMipLevel*Size() are somehow unclear and misleading on
whether the array layers are counted into the z-axis of the returned
Extent3D (Extent3D.depthOrArrayLayers).
This change renames them to GetMipLevelSingleSubresource*Size(),
making it clear that array layers are not included in its z-axis.
Because different array layers are different subreources, they are
not in a single subresource. However, depth slices in 3D textures can
be in a single subresource and can be counted.
Bug: dawn:1288
Change-Id: Ifa1776befa863d0f5a11999cab4099e2e7e5996a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92124
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL removes some forward declarations which are no longer needed
and adds one missing declaration which was pulled in from other headers.
These were found by the clang-tidy bugprone-forward-declaration-namespace
check.
Bug: dawn:1414
Change-Id: I8906861e472f2d64a1547c8c6de348cd4151ffb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91742
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently Dawn ignores all zero-attribute vertex buffer in the given
pipeline descriptor when creating RenderPipelineBase because
zero-attribute vertex buffer is treated as unused slot, however the spec
doesn't state that zero-attribute vertex buffer should be ignored.
To support zero-attribute vertex buffer, this commit has the following
changes.
1. Add VertexBufferNotUsed enum value to wgpu::VertexStepMode to
represent unused slots
2. Ignore VertexBufferNotUsed step mode buffers when creating
RenderPipelineBase and add tests to check it
3. Record zero-attribute vertex buffers when creating RenderPipelineBase
and add tests to check it
4. Fix VertexStateTest::LastAllowedVertexBuffer broken by the above
changes
Temporarily we set the enum value of
wgpu::VertexStepMode::VertexBufferNotUsed to 0 to pass the CTS tests
because currently empty vertex buffer slots step mode can be
zero-initialized. We will make a CL to Blink to explicitly set
wgpu::VertexStepMode::VertexBufferNotUsed for empty slots and change
the enum value to 2.
Bug: dawn:1000
Change-Id: Ibd4ab87f2c922e8e460f2311547f13d58f1d5611
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Tint has already implemented the enable directive for using WGSL
extension in the future, and using a WGSL extension that is not allowed
for the device should result in a shader creation error.
In this patch a WGSL extension allow list is added in DeviceBase, and
a validation is added in shader module base initialization to make sure
all extensions used in the WGSL program are in the allow list. This
patch also rename the `ValidateShaderModuleDescriptor` to
`ValidateAndParseShaderModule`, which is more descriptive for what it
actually does.
Bug: tint:1472
Change-Id: I4b039a3e37c25159b4fc6cfa37488aa817004ab2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88241
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.
Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
ES requires GL_EXT_texture_format_BGRA8888 or GL_APPLE_texture_format_BGRA8888 to create BGRA8 internalFormat textures, and GL_EXT_read_format_bgra to read from them. Desktop GL can swizzle back and forth from RGBA8, so keep using RGBA8 if the extension is unavailable.
Intel's implementation of GL_EXT_texture_format_BGRA8888 on ES is broken, and won't create GL_BGRA8_EXT or GL_BGRA internalFormat textures, so disable the test there and modify another test to not use BGRA textures.
Change-Id: Ia81d9ff20e2849b00379f8e01fb5d2ecfa34bd53
Bug: dawn:596, dawn:1393
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86744
Commit-Queue: Stephen White <senorblanco@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds the needed headers to pass the include what you use lint
check.
Bug: dawn:1339
Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
The current presubmit has the filter inverted so it would only attempt
to match the filtered files. The file name also has to be converted to
`LocalPath` otherwise it's attempting to compare a python object to a
string and always fails to match.
Bug: dawn:1339
Change-Id: Ie7712dee60f6b9df2cb78c9feab11769f7ea1f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.
A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.
Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL changes several includes which were using the system include
syntax to the local syntax. This causes GN check to verify that the
headers are specified correctly in the dependencies.
Two missing dependencies are added to the BUILD.gn file for the
Dawn tests.
Bug: dawn:1373
Change-Id: I7afd5ab48f4f2e2ddaf1839058c6bbeec2b97fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This CL enables the build/header_guard lint check. The existing headers
which failed the check were updated, missing headers added. An exclusion
file for the generator templates was added as well.
Bug: dawn:1339
Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>