This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.
BUG=dawn:143
Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change adds rasterization state into dawn.json. It includes
back face culling and depth bias. It also adds validation code
and default values for rasterization state in ComboRenderPipelineDesc
to pass dawn_unittests.
Validation for back face culling and depth bias related parameters
is quite easy, so unittests are not needed.
BUG=dawn:43
Change-Id: I332cbf3f72545cfa8e62b3534d5a6a6e8fdc6d2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6460
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.
Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is to match Chromium style.
Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.
This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.
BUG=dawn:6
Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.
BUG=dawn:77
Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.
This change makes dawn project match the revision in web idl.
BUG=dawn:106, dawn:102
Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
It doesn't need to care about device creation anymore, except for the
GLFW window hints and creating a GL context to discover the adapter.
Also remove the non-adapter GetPCIInfo.
BUG=dawn:29
Change-Id: I9bc8232536a55d2f973463ae0f2e0548dfc35456
Reviewed-on: https://dawn-review.googlesource.com/c/4381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This also changes VulkanInfo to gather info on backends / adapters
instead of the device, because all the info gathering can happen before
the device is created.
BUG=dawn:29
Change-Id: I9dc4412f494428f1ae589544d3adf76fe8b9a3a3
Reviewed-on: https://dawn-review.googlesource.com/c/3941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The backend had a "requiredInstanceExtensions" parameter to device
creation so that we could request the right instance extensions to
support swapchains. When we have dawn_native::Instance we don't want to
require this information before we can use the Vulkan backend. Instead
we make the backend always require all VkSurfaceKHR extensions. This
should be safe because these extensions basically enable copying a
struct into an opaque VkSurfaceKHR object and not much else.
BUG=dawn:29
Change-Id: I7fc5426f5770b65bb35f02793a1319eb0653782c
Reviewed-on: https://dawn-review.googlesource.com/c/3662
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
With adapters the Metal backend will be in charge of creating the
MTLDevice so we remove this responsibility from the bindings.
BUG=dawn:29
Change-Id: Id7b9e5f6249963e2b87a91242a18119ba8d11c13
Reviewed-on: https://dawn-review.googlesource.com/c/3661
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The OpenGL backend can't gather discover default adapters because it
needs getProc to do anything so we add DiscoverAdapters method to
Instance that takes backend-specific options.
dawn_native::opengl::CreateDevice is removed in favor of the adapter
path so OpenGLBinding is modified to create an instance locally. This is
only temporary until all backends support adapters, at which point a lot
of *Binding code will be factored.
Also contains a small fix for Result<T, E> with movable types.
BUG=dawn:29
Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566
Reviewed-on: https://dawn-review.googlesource.com/c/3663
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
WebGPUSampler is much more complete than Dawn's Sampler.
This patch implement the missing part.
BUG=dawn:47
Change-Id: Ief45cb9710493e9d79ddab60fe3be5a123b76ebd
Reviewed-on: https://dawn-review.googlesource.com/c/3540
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This change also removes DepthStencilState object.
Bug=dawn:31
Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956
Reviewed-on: https://dawn-review.googlesource.com/c/3541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
It has already been initialized to nullptr by C++ autogen code.
BUG=dawn:82
Change-Id: I2c1cad003a7a12227cb3d17a90e12c16739ee9a0
Reviewed-on: https://dawn-review.googlesource.com/c/3600
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
For the textures got from Metal swap chain, their "framebufferOnly" may
be true, which means they can only be used as attachments in a render
pass, and they are not allowed to be used in MTLRenderCommandEncoder,
MTLBlitCommandEncoder or MTLComputeCommandEncoder. So currently Dawn
examples all crash when METAL_DEVICE_WRAPPER_TYPE = 1 is set into
environmental variables.
This patch adds checks on the situations that we do not need to create
a Metal texture view:
1. We create Metal texture only when the usage of the texture includes
Sampled or Storage.
2. We won't create Metal texture view if the view uses the same format
as the original texture, the whole mipmap levels and array slices.
3. We use the original MTLTexture and set the slice and level in
MTLRenderPassDescriptor.
Furthermore, with this patch, "setFramebufferOnly" is set to true only
when the usage passed to configure is a subset of (OutputAttachment |
Present).
BUG=dawn:69
Change-Id: Ie2670f383c16eafa3b1c6f99126922e940721174
Reviewed-on: https://dawn-review.googlesource.com/c/3400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This change also removes BlendState object.
Bug=dawn:32
Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Some header files in utils missing #ifdef and #endif and this caused including
header files multiple times.
This patch fix it.
BUG=dawn:72
Change-Id: Ib28b1a1cef91e49a5754ec6b3d66327076070d99
Reviewed-on: https://dawn-review.googlesource.com/c/3461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch is the first one of the descriptorization of render pass. In
this patch we add support of RenderPassColorAttachmentDescriptor
and RenderPassDepthStencilAttachmentDescriptor to
RenderPassDescriptorBuilder.
This patch also adds StoreOp to render pass color and depth stencil
attachment descriptor.
RenderPassDescriptorBuilder will be completely removed in the next
patch.
BUG=dawn:6, dawn:49
TEST=dawn_end2end_tests, dawn_unittests
Change-Id: If623b41d04016425efa53932ae1648daf2263675
Reviewed-on: https://dawn-review.googlesource.com/c/3300
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
sampleCount can only be 1.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.
Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.
BUG=dawn:3
Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This makes the name match WebGPU's IDL
BUG=dawn:3
Change-Id: I1338fa07580ba8c0f6700b7765fb7389018a4126
Reviewed-on: https://dawn-review.googlesource.com/c/2801
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Cosmetic changes to copyBufferToTexture and copyTextureToBuffer to
match WebGPU IDL. Introduces BufferCopyView, TextureCopyView,
TextureAspect, and Origin3D types.
Bug: dawn:17
Change-Id: Ic0e7f472a9dc1353d3fc3839ff02f348bb6067e8
Reviewed-on: https://dawn-review.googlesource.com/c/2520
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This also removes support for Travis and AppVeyor, as well as git
submodules for dependencies.
It also adjusts .gitignore to include dependencies (submodules are
implicitly ignored but are removed in this commit).
Finally, removes some CMake-specific code from the code generator.
BUG=
Change-Id: I4ebc04e530a574b412ef0ca81e4672db01f0ed92
Reviewed-on: https://dawn-review.googlesource.com/c/2040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch renames the field "mipLevel" of TextureDescriptor to
"levelCount" to align with the WebGPU idl.
BUG=dawn:16
Change-Id: I36b30d78831786e4c21ffd641f820375e95a1be5
Reviewed-on: https://dawn-review.googlesource.com/c/2100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This matches WebGPU and is a good test of having structures include
other structures by value.
BUG=dawn:13
Change-Id: Ibd5ea1340338e5aa16069499c498ac5a455fc2cd
Reviewed-on: https://dawn-review.googlesource.com/1500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>