Commit Graph

991 Commits

Author SHA1 Message Date
Yan, Shaobo 18672ef994 Fix MSVC compilation failure because of implicit conversions
This patch fixed compile error because of implicit conversions when is_clang = false.

BUG=dawn:151

Change-Id: Id94f3f62147962cb73be0d0688ef03b2811d863c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-22 02:41:49 +00:00
Jiawei Shao c0c7e2f85b Add workaround on using non-zero ResolveLevel or ResolveSlice on Metal
Current Metal drivers have a bug that doing MSAA resolve with non-zero
ResolveLevel and ResolveSlice cannot work correctly. This patch adds a
workaround for this bug that first resolving into a temporary one-level
2D texture, then copying the result into the true resolve target.

Although the end2end test ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture can pass on the try bot using AMD GPU, we
find they fail on some other AMD GPUs (Macbook Pro 2018), so currently
this workaround is enabled on all Metal backends.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ie85858e58ff486d49dc11c270d8b6d95e216fd42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-22 00:05:14 +00:00
Natasha Lee 2a7b631482 Add nonzero_clear_resources_on_creation_for_testing toggle to opengl
Forces texture to clear to nonzero on creation to test the logic of
lazy clearing.

Bug: dawn:145
Change-Id: Ib1f6e8f961927008e3c09960ad0219f975d86cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7240
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-20 21:00:17 +00:00
Idan Raiter 2bc3169f0d dawn_native: deduplicate samplers
Bug:dawn:143
Change-Id: I3aee914100fed87ea98cf22a7b90070c165780a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7361
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-05-20 18:16:34 +00:00
Li Hao 027a8f6464 Enable Metal validation layers
BUG=dawn:150

Change-Id: Id3e9dd7a99e8a195fddb98026ddf256d82a4b1ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7300
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-05-20 02:35:24 +00:00
Li Hao 1458dbf518 Enable Vulkan validation layers
BUG=dawn:150

Change-Id: Ie1b252f7fecb323badb40a226e185390d0c241e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7281
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-05-20 02:35:04 +00:00
Austin Eng f3f5bf480d Remove glTFViewer from samples
Bug: dawn:152
Change-Id: I5bd36f4ae56889bf12652f8a201a7f7be5e2d25d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7360
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-18 03:14:46 +00:00
Austin Eng 3a8aa31d88 Rename .inl to .inc
Bug: chromium:964411
Change-Id: Iff1ff8aadccd3e6ce6abefed983f23241dc19edf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7341
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-17 20:42:33 +00:00
Yan, Shaobo 1b5fb81a01 Dynamic Buffer Offset : Validation
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implemented dynamic buffer offset validation logics and adding unittests.

BUG=dawn:55
Change-Id: If6200a87bfedba825abcbfe60f336eab2e27226a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7100
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-17 02:05:37 +00:00
Jiawei Shao e4c0a82ecf D3D12: Create descriptor heaps after computing the required size
This patch fixes a crash issue that on D3D12 backends Dawn will crash
when we create too many views from cbvSrvUav or sampler descriptor heaps
as both of the heaps have fixed sizes.

To fix this issue we count the number of views that are required
in these two heaps before allocating memory for them, so that the
memory allocation from these two heaps will always succeed.

BUG=dawn:149

Change-Id: I7d42bf2ad677c6ecfa3ce1b3e471bc0d9258f266
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-16 05:56:49 +00:00
Jiawei Shao 61c0db71de Refactor the emulation of store and MSAA resolve
This patch refactors the implementation of the emulation on "store and
MSAA resolve" store operation by moving all the function calls related
to this toggle into one recursive function EncoderRenderPass(). This
refactoring will also make it easier to implement more workarounds on
Metal render pass.

BUG=dawn:56

Change-Id: Ifc737407001e55863835ab994b735e088beda8c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-15 23:58:08 +00:00
Austin Eng 740995c0b1 Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only.
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.

Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-15 18:55:22 +00:00
Li Hao 0195dbf908 Enable D3D12 validation layers
Run end2end tests with argument '-d' or '--enable-backend-validation'

Change-Id: I34a3f453dcd3a57d76301801ae2abe42f847cb1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-05-15 06:06:26 +00:00
Corentin Wallez 2e56970932 CommandAllocator: Default initalize allocated data.
BUG=dawn:21

Change-Id: I98499385d7397ab431e1bbe00add7ef01941cca6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-14 03:53:26 +00:00
Natasha Lee 97f08fa2e6 Create nonzero_clear_resources_on_creation_for_testing toggle
Created toggle to force texture clearing to 1 bits in order to
test the logic of lazy clearing.

Bug: dawn:145
Change-Id: I83bc32f046159c709c426b77458fbdf115f7bfd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-05-11 00:21:50 +00:00
Bryan Bernhart efef0e4b1f Detect integrated device type on Intel iGPUs.
Fix to prevent incorrectly reporting the device type.

BUG=dawn:144

Change-Id: Ie1956d908b20649787aef785cd29f0f63f524431
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6980
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-05-10 02:18:49 +00:00
Jiawei Shao 974a150327 OpenGL: Set default values for dynamic states before clear
This patch fixes a bug on the OpenGL backend by setting default values
for dynamic states (blend color, viewport, scissor rectangle, etc) before
clearing the attachments of the render pass so that the full area of the
attachments can be cleared correctly.

BUG=dawn:126, dawn:137, dawn:141
TEST=dawn_end2end_tests

Change-Id: I9ddf74a67413ed51f83a69a3dc2c2377a0622cac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7080
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-05-08 23:59:03 +00:00
Li Hao f112ceca34 Reland "Fix zero stride in input state for Metal validation"
Update stride value to max(attribute.offset + sizeof(attribute) for
each attribute) when input stride is 0 in Metal backend

BUG=dawn:75
TEST=dawn_end2end_tests

Change-Id: I449532807f7fba1bca22106f2c38d496b8cbf01f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-05-07 07:06:59 +00:00
Yizhou Jiang 8804bc541e Fix validation of mip map level
Mip map level starts with the size of texture image and halves the
size until a 1x1 dimension.

BUG=chromium:954769

Change-Id: I59e51af216d65c721a3d2c2023306883e524820d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
2019-05-06 01:53:16 +00:00
Jiawei Shao f8a1041e99 Check OpenGL passed fences with glClientWaitSync()
This patch fixes an issue in the check of passed OpenGL fences.
Currently Dawn checks if an OpenGL fence is passed with glGetSynciv(sync,
GL_SYNC_CONDITION, sizeof(GLint), &length, &status), which always returns
GL_SYNC_GPU_COMMANDS_COMPLETE and is meaningless. This patch uses
glClientWaitSync() to check if a fence is passed instead.

BUG=dawn:137

Change-Id: Iff6b18bcc7155b06bde98ff68c7ed104a27bfe55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6800
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-06 01:10:16 +00:00
Rafael Cintron f54bb68f47 Improve usage of static_casts over reinterpret_casts
Static_casts are prefered over reinterpret_casts for better type
safety

Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-03 00:58:27 +00:00
Austin Eng e99e2408e9 Run Dawn DEPS trybots as experimental
This change runs Dawn DEPS trybots as experimental. It allows us to know
when Dawn changes will break Chromium and the autoroller. They are
experimental because we expect Chromium integration to break when Dawn's
API changes.

Bug: chromium:948902
Change-Id: Ifb2ac253fefc90c68a4b56d5895099e1ddf596e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-02 17:46:26 +00:00
Corentin Wallez 94274b63fb dawn_native: deduplicate render pipelines
BUG=dawn:143

Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-02 15:30:56 +00:00
Corentin Wallez 00f6b1af41 dawn_native: don't uncache error objects
Error objects that are cached still have mIsBlueprint to false and would
try to uncache themselves, which isn't valid.

Also adds a regression test.

BUG=dawn:143

Change-Id: Icd8bab52982b8520519d52296fffa6ed85088b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-01 15:49:07 +00:00
Corentin Wallez 1152bbaf8e dawn_native: deduplicate compute pipelines
BUG=dawn:143

Change-Id: I64e4660de2241bb72bb7c615a0bd1e675e043295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6863
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 13:48:47 +00:00
Corentin Wallez c535198d96 dawn_native: deduplicate shader modules
BUG=dawn:143

Change-Id: I2c0fa63e3a6d77c137418f12b9807d16a0636d57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 13:27:07 +00:00
Corentin Wallez 0ee9859c91 dawn_native: deduplicate pipeline layouts
This is the first step to do pipeline deduplication. It also introduces
tests for deduplication.

BUG=dawn:143

Change-Id: Ib22496f543f8d1f9cfde04f725612504132c7d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-01 12:57:27 +00:00
Corentin Wallez cc141797df Fix dawn_end2end_tests -w
Code surrounding the swapchain needs to Flush the wire so that the
native swapchain implementation is initialized before GetPreferredFormat
is called. Likewise the swapchain should be destroyed before the last
FlushWire otherwise the native swapchain will still be using the window
at the beginning of the next test.

Also fixes the newly added ASSERT_DEVICE_ERROR not working with -w.

BUG=dawn:143

Change-Id: Ie3d6fa8c9236f68f5bff1ad7abd112ab25035843
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-05-01 12:07:37 +00:00
Brandon Jones 11b703904a Increase D3D12 Swap Chain Buffers to 3
Adds an additional buffer and frame to the D3D12 swap chain to
unthrottle fps in situations where we can't maintain a constant 60fps.

Bug: dawn:142
Change-Id: I06ef697ca37608dc51816dd99de5534cb8c9b843
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6840
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-30 08:31:38 +00:00
Brandon Jones 4baba8266b Use VK_PRESENT_MODE_FIFO_KHR for Vulkan Swap Chain
Change Vulkan Swap Chain from VK_PRESENT_MODE_IMMEDIATE_KHR to
VK_PRESENT_MODE_FIFO_KHR. Some common GPUs don't support immediate mode,
so we should default to a value that is required to be supported.

Bug: dawn:90
Change-Id: I66dec23141e69637ccfa8a2ed0ee651114b9ddcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-30 08:31:08 +00:00
Corentin Wallez bbed457796 Texture: Add validation that the mip chain can't be too large
BUG=chromium:954769

Change-Id: I07a00230294cb9385b79edb6150d9f0f7b4b7284
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6760
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-29 09:31:06 +00:00
Yan, Shaobo 9286adcb0f Add end2end test for all vertex formats
BUG=dawn:41

Change-Id: I37bde37843522a8d7c8b3bea1cb24c0971efd8e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-04-26 15:25:18 +00:00
Corentin Wallez a32e3bd014 Metal: Invert CW and CCW because we compile with flip Y
BUG=dawn:43

Change-Id: I6d09118d141046cd307604b1b4d53a82d8d15bf6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6761
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-26 14:14:08 +00:00
Jiawei Shao 15d4c2e63b Emulate store and multisample resolve on Metal
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.

Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.

As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
   Dawn end2end test so that we can test the workaround on the platforms
   where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
   that we can custom the toggles the Dawn device should use.

This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.

BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-26 07:52:57 +00:00
Kai Ninomiya 8e97b4c8a5 Add a basic compute shared memory test
Change-Id: I6fab17d59d58434d10def29923e71106605c4f32
Bug: None
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-04-26 02:08:12 +00:00
Corentin Wallez ef90079944 CommandEncoder: promote errors to device errors after finish()
BUG=dawn:138

Change-Id: Iddb1aab886558c706d0188adc21c7ee8f68533d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6720
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-25 20:14:32 +00:00
Corentin Wallez 3826880f81 Metal: Implement Culling and FrontFace
This is implementing the feature on a single backend and without tests
so we can get it in the hands of people trying WebGPU quickly.

BUG=dawn:43

Change-Id: I4d0611efd21dd1af053288957f137febc78a74e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6721
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-25 19:37:28 +00:00
Jiawei Shao 22cee9ae36 Enable MultisampledRenderingWithDepthTest on Windows Intel Vulkan
Now MultisampledRenderingWithDepthTest can pass on Windows Intel
Vulkan drivers with the fix in
https://dawn-review.googlesource.com/c/dawn/+/6640.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: If83d8183960960119e728d0372f5d1c5c11d849e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6680
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-19 05:18:20 +00:00
Austin Eng 342c6ea1a9 Fix MultisampledRenderingWithDepthTest
This test was using two separate depth-stencil textures for sequential
render passes. The second render pass is supposed to load the texture
from the first but it was instead loading a new uninitialized texture.

Bug: dawn:133
Change-Id: I615ec4502a6f26bd039187b0c1942ffbb806b549
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-18 18:28:48 +00:00
Austin Eng 0c133bbe55 Rename DawnColorStateDescriptor.colorWriteMask to writeMask
Bug: chromium:877147
Change-Id: I566cea409b89de8abd724f344f7ae83f80e56572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-15 20:43:35 +00:00
Corentin Wallez 2ec74dcc3f Add Adapter::GetDeviceType() (integrate vs. discrete vs. CPU)
BUG=chromium:852089
Change-Id: Ia447448392e09c5d604ae038b4758776ed3e66ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-04-15 16:36:25 +00:00
Austin Eng bff933affc Clear glColorMask at the start of a RenderPass for LoadOp::Clear attachments
Bug: dawn:133
Change-Id: Id8c6180f7a9ef2f7901aca6690d611fad4f13beb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6560
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-12 17:43:05 +00:00
Yunchao He 0c227e21d1 baseVertex in drawIndexed() should be int32, not uint32
baseVertex in drawIndexed() is int32 in web idl. But it is uint32 in Dawn
project. I also checked the native Graphics API sets. baseVertex is int32
on all native APIs (D3D12, Vulkan, Metal). So this feature in web idl is
definitely correct.

This small change makes dawn match web idl for this feature. And it also
adds a couple of tests to cover negative baseVertex.

BUG=dawn:135
TEST=dawn_end2end_tests

Change-Id: I642c96faed9103c8392979f3714527ed0aac4089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-12 07:58:44 +00:00
Yunchao He c33a8c1885 Implement rasterization state for render pipeline - Part 1
This change adds rasterization state into dawn.json. It includes
back face culling and depth bias. It also adds validation code
and default values for rasterization state in ComboRenderPipelineDesc
to pass dawn_unittests.

Validation for back face culling and depth bias related parameters
is quite easy, so unittests are not needed.

BUG=dawn:43

Change-Id: I332cbf3f72545cfa8e62b3534d5a6a6e8fdc6d2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6460
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-11 18:46:54 +00:00
Corentin Wallez fbf7092ab3 PushConstantsTest: Don't use additive blending
One of the test was doing additive blending with a render target that
was uninitialized causing flaky failure. This additive blending was
useful when we had multi-pass render passes but isn't anymore.

BUG=dawn:133

Change-Id: I0aef3dc31e98dbc51c267dc1e481429930162a93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-04-11 18:30:54 +00:00
Frank Henigman 9a9b837519 Roll all SPIR-V dependencies together.
Function name changed in shaderc.
SPIRV-Cross split up into additional files.

BUG=chromium:951016

Change-Id: I49abb0a163fefdd61b7d6352e57e2a10f519abd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6440
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-11 14:52:55 +00:00
Jiawei Shao 51fd66e3dd Add missing Constants.h in src/common/BUILD.gn
This patch adds the missing Constants.h in src/common/BUILD.gn so that
we can see this file under the folder "src/common" of the Visual Studio
project generated by GN.

BUG=dawn:134

Change-Id: I513315ee2adbd93cf1ff61d112e8a4f65f660bce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-11 07:41:38 +00:00
Corentin Wallez c005c9acf0 Metal: Fail BackendConnection creation when Metal isn't supported
Chromium still supports macOS 10.10 that doesn't have Metal support and
calling any Metal function there results in a crash. Prevent using the
backend when Metal isn't present by not creating a BackendConnection.

BUG=chromium:852089

Change-Id: I53ffe6972f7b926b6bcbe740275fcee88b9df67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-11 07:14:28 +00:00
Austin Eng f4c3f4562e Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal
This test is flaky on Metal and consistently failing on OpenGL.

TBR=cwallez@chromium.org,kainino@chromium.org
Bug: chromium:950768
Change-Id: I0e62b87053009182afef39e5ef2459b30a866418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-10 20:25:57 +00:00
Austin Eng b4b3ea05eb Reland "Rename texture.createTextureView to createView to match WebGPU"
This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-09 16:57:00 +00:00