WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.
Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
... overloads for texture cube arrays
FXC is telling porkies, when it says "The array element count
of GetDimensions on TextureCubeArray objects is unavailable
on ps_5_1".
The actual issue, as identified by Teodor Tanasoaia at Mozilla,
is that the argument needs to be unsigned.
In fact, *all* the texture queries should have used an unsigned
scalar or vector for the output value. This has been broken
forever!
This reverts commit bd9f6e6684.
Change-Id: I3e217bec17c6fd203cff618b143ebef3d8a61927
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122980
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.
Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.
Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
There's no good reason for this to be public.
Move it into the writers, and expose a 'disable_robustness' option to
turn it off. This can be expanded to hold more fine-grain control in the
future.
Change-Id: I6ea6e54a27b2ae0fbcba5fdf45539063045cc15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122203
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In order to preserve padding properly for MSL, we need to use its
packed_vec type for all vec3 types in storage buffers, not just struct
members. This commit includes a complete rewrite of the PackedVec3
transform to achieve this. The key details are:
* An internal `__packed_vec3<>` type was added, which corresponds to a
`type::Vector` with an additional flag to indicate that it will be
emitted as packed vector.
* The `PackedVec3` transform replaces all vec3 types used in
host-shareable address spaces with the internal `__packed_vec3`
type. This includes vec3 types that appear as the store type of a
pointer.
* When used as an array element, these `__packed_vec3` types are
wrapped in a struct that contains a single `__packed_vec3`
member. This allows us to add an `@align()` attribute that ensures
that `array<vec3<T>>` still has the correct array element stride.
* When the `vec3<T>` appears as a struct member in the input program,
we apply the `@align()` to that member to ensure that we do not
change its offset.
* Matrix types with three rows that are used in memory are replaced
with an array of columns, where each column uses a `__packed_vec3`
inside an aligned wrapper structure as above.
* Accesses to host-shareable memory that involve any of these types
invoke a "pack" or "unpack" helper function to convert them to the
equivalent type that uses `__packed_vec3` or a regular `vec3` as
required.
* The `chromium_internal_relaxed_uniform_layout` extension is used to
avoid issues where modifying a type in the uniform address space
triggers stricter layout validation rules.
Bug: tint:1571
Fixed: tint:1837
Change-Id: Idaf2da2f5bcb2be00c85ec657edfb614186476bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121200
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling.
Bug: tint:1804
Change-Id: I36638202840d7313001dff6c5b60dcb948988c34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Fix unit and WGSL test results.
Bug: dawn:1301
Change-Id: Idfe046bdb211c8db9724e02c2f9dfb12d04d5c2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.
Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.
Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.
Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
To match the spec.
Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.
Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
I'm sure this was needed at one point, but I can't seem to find the
requirement in either the spec or implementation. *shrug*
Change-Id: I8c139747c2a6864867ecda0b82a5f7991ad9d3ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106886
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
These were incorrectly abstract-int, instead of i32. Oops.
Change-Id: Iafac4883ee431b04fb473392f545ae26436f8343
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106885
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members. This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.
Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).
Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.
Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The headers have changed.
Change-Id: I45046ceb05d205015c3b462136ecf10c0057162e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97147
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Change tint's `--fxc` flag to take the path of the FXC compiler DLL.
Have tint attempt to validate with both FXC and DXC if `--validate` is
passed.
Fix the 'dirsWithNoPassExpectations' logic which looks like it got
broken with the tint -> dawn merge. It also incorrectly applied
filepath.FromSlash() on windows.
Change-Id: I0f46aa5c21bc48a2abc48402c41f846aff4a8633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96800
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.
Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>