Put all cross-platform code references to Spirv-Cross behind
ifdef DAWN_USE_SPIRV_CROSS. Hide build dependencies behind
dawn_use_spirv_cross, which itself is set from dawn_enable_opengl,
since it is the only backend which is still using SPIRV-Cross.
Bug: dawn:1036
Change-Id: Id61512230b50a32c63827a16fece40d7899968d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.
This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.
Bug: dawn:580
Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Add necessary cflags and cflags_cc for winrt compilation.
Add 'dawn_is_winuwp'.
Set 'dawn_enable_vulkan' and 'dawn_supports_glfw_for_windowing' when compiling for UWP.
Link d3d12, d3d11 and dxgi stub libs when compiling for UWP.
Use LoadPackagedLibrary instead of LoadLibraryA in DynamicLib when compiling for UWP.
Swapchain related changes will be in another commit.
Bug: dawn:766
Change-Id: I1210798a21cc175bab77281403d262d4bfb02d99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48480
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
The variable use_x11 in Chromium takes into account more thinks like
whether we are building in LaCrOS mode and more. If we don't do this,
compilation of Chromium fails when Dawn tries to include X11/Xlib.h
Bug: chromium:976495
Change-Id: I8b4e865f50f60235466c8ba72683927124aa094e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30220
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Currnetly ,is_linux GN variable is set to true on Chrome OS build,
but it is planned to be set false. This CL is the preparation
to keep the bahavior compatible.
Bug: chromium:1110266
Test: Build locally.
Change-Id: Iffbfafe3ac5b00899804afa7471a04709046610a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hidehiko Abe <hidehiko@chromium.org>
Explictly turned off for Skia, since it does not yet have Tint in its DEPS.
Roll third_party/tint/ e8c12f32f..c5cd8f5bd (3 commits)
https://dawn.googlesource.com/tint/+log/e8c12f32f9a9..c5cd8f5bd382
$ git log e8c12f32f..c5cd8f5bd --date=short --no-merges --format='%ad %ae %s'
2020-07-28 rharrison Remove binutils from DEPS and pull in changes to build.gni from Dawn
2020-07-28 rharrison Get 'gn gen --check' passing
2020-07-28 idanr Fix Tint ninja build
Created with:
roll-dep third_party/tint
BUG=tint:123
Change-Id: Icd26c2d1b7329c94afa6f23c5c057de8efaee3e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25523
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit e1d976ed91.
Reason for revert: crbug.com/tint/123
Original change's description:
> Turn on WGSL support by default in Dawn
>
> Tint is available in Chromium now, so we can turn this on. For situations were
> WGSL support is not needed it can still be turned off via args.gn.
>
> Roll third_party/tint/ 16890b9ce..13904a612 (15 commits)
>
> https://dawn.googlesource.com/tint/+log/16890b9ce8b7..5f43fedcd
>
> $ git log 16890b9ce..5f43fedcd --date=short --no-merges --format='%ad %ae %s'
> 2020-07-16 rharrison Clean up how deps are defined in BUILD.gn
> 2020-07-16 dsinclair Remove refs.cfg.
> 2020-07-16 dsinclair Fixup group list name
> 2020-07-16 dsinclair [msl-writer] Emitting of program constants.
> 2020-07-16 dsinclair [msl-writer] Fixup matrix and array constructors.
> 2020-07-16 dsinclair Differentiate size and stride in array type name.
> 2020-07-16 dneto [spirv-reader] Support duplicate type definitions
> 2020-07-15 dsinclair [msl-writer] Add struct offset support.
> 2020-07-15 dsinclair [msl-writer] Add builtin support
> 2020-07-15 dsinclair Add helpers for referenced variables.
> 2020-07-15 dsinclair [msl-writer] Refactor some entry point variable code.
> 2020-07-15 dsinclair [msl-writer] Generate entry point functions.
> 2020-07-14 dsinclair [msl-writer] Handle emitting user function calls.
> 2020-07-14 dsinclair Inherit refererenced globals up the call stack.
> 2020-07-14 dsinclair [msl-writer] Generate input/output structs
>
> Created with:
> roll-dep third_party/tint
>
> Change-Id: Ia437e8dc309b06a64ddd4d91ec3af1499af13553
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24920
> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
> Reviewed-by: dan sinclair <dsinclair@chromium.org>
> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,dneto@google.com,rharrison@chromium.org,dsinclair@chromium.org
Change-Id: I21513d5b5d461eccd42aa650fa4b46e85daf642f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tint is available in Chromium now, so we can turn this on. For situations were
WGSL support is not needed it can still be turned off via args.gn.
Roll third_party/tint/ 16890b9ce..13904a612 (15 commits)
https://dawn.googlesource.com/tint/+log/16890b9ce8b7..5f43fedcd
$ git log 16890b9ce..5f43fedcd --date=short --no-merges --format='%ad %ae %s'
2020-07-16 rharrison Clean up how deps are defined in BUILD.gn
2020-07-16 dsinclair Remove refs.cfg.
2020-07-16 dsinclair Fixup group list name
2020-07-16 dsinclair [msl-writer] Emitting of program constants.
2020-07-16 dsinclair [msl-writer] Fixup matrix and array constructors.
2020-07-16 dsinclair Differentiate size and stride in array type name.
2020-07-16 dneto [spirv-reader] Support duplicate type definitions
2020-07-15 dsinclair [msl-writer] Add struct offset support.
2020-07-15 dsinclair [msl-writer] Add builtin support
2020-07-15 dsinclair Add helpers for referenced variables.
2020-07-15 dsinclair [msl-writer] Refactor some entry point variable code.
2020-07-15 dsinclair [msl-writer] Generate entry point functions.
2020-07-14 dsinclair [msl-writer] Handle emitting user function calls.
2020-07-14 dsinclair Inherit refererenced globals up the call stack.
2020-07-14 dsinclair [msl-writer] Generate input/output structs
Created with:
roll-dep third_party/tint
Change-Id: Ia437e8dc309b06a64ddd4d91ec3af1499af13553
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24920
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Tint is behind a build flag, since Tint is not yet available in
chromium's third_party.
BUG=dawn:403
Change-Id: If5fa36b36216ef6965341b886c3bd70d27daf23a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
On macOS we can't rely on having the Vulkan loader installed in the
system. So we add the Vulkan loader as an optional dependency of Dawn
and use it on macOS when building Dawn in standalone with Vulkan
support.
Usage of building our own loader might broaden if the loader gains
features that are useful on other OSes. For example the ability to pass
in the "root ICD" entrypoint to the loader so we can have both
Swiftshader and the system driver at the same time.
Bug: dawn:388
Change-Id: I7ade4961cce0463c66846ad17aebf95224f1afcc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19723
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The basic change was to copy-paste targets in the new BUILD.gn files and
fixup paths / add includes. There's a couple more changes that had to be
done at the same time:
- Multiple files need to know if GLFW is supported so the variable was
moved to dawn_features.gni.
- The gtest_and_gmock target used to abstract between Dawn's copy of
GTest/GMock is only needed by tests and was moved in src/tests/BUILD.gn.
- A leftover dawn_end2end_tests target is left in the main BUILD.gn
file that is an exact copy of the on in src/tests/BUILD.gn. This is
because the GN path is hardcoded in Chromium's isolate_map.pyl that also
can't support GN groups. The only way to move a target I could figure
out was to duplicate it temporarily.
Bug: chromium:1064305
Change-Id: I96820e9d6510b8c9b9112c3e6cd8df2413f04287
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit fixes two problems:
1) It includes testing/libfuzzer/libfuzzer_exports.h which exports
the LLVMFuzzerInitialize symbol. On Mac, not doing so causes it
to be removed by the linker.
2) It makes it so that dawn_use_swiftshader is enabled by default
when fuzzing, and enabling swiftshader also enables the Vulkan
backend.
Bug: chromium:1042426
Change-Id: Ic0ae0d59c91476b0079148f33a4b1ebd1cc6743c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15462
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.
Changes to allow implementing wgpu::Surface and test its creation are:
- Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
- Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
- Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
- Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).
Bug: dawn:269
Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of d08a14b709
It gates dawn_use_swiftshader on dawn_enable_vulkan because the
Vulkan backend isn't supported on Mac. We may support Swiftshader
Vulkan on Mac in the future, but that will first require changes
to how we initialize the Vulkan backend.
Original change's description:
> Use Swiftshader by default when fuzzing
>
> Note: This still requires Chromium to have set dawn_swiftshader_dir
> to take effect.
>
> Bug: dawn:295
> Change-Id: I0c953196630dd2694f68d290e6f3f1e427c20a2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14821
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:295
Change-Id: Ia125005b35951021702104a99a78712bcd47dd1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit d08a14b709.
Reason for revert: This breaks the Mac fuzzer builds because it tries
to build with Swiftshader without Vulkan enabled. Reverting this now
to unblock the roll while I work on a fix.
Original change's description:
> Use Swiftshader by default when fuzzing
>
> Note: This still requires Chromium to have set dawn_swiftshader_dir
> to take effect.
>
> Bug: dawn:295
> Change-Id: I0c953196630dd2694f68d290e6f3f1e427c20a2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14821
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:295
Change-Id: I7b73d5edc844e090d5d2c8efe9efacc60040463e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14940
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Note: This still requires Chromium to have set dawn_swiftshader_dir
to take effect.
Bug: dawn:295
Change-Id: I0c953196630dd2694f68d290e6f3f1e427c20a2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This will enable fuzzing the Vulkan backend with randomly injected
errors to help ensure the backend properly handles all errors. It also
redefines VkResult in the dawn_native::vulkan namespace such that a
VkResult cannot be used unless it is explicitly wrapped.
Bug: dawn:295
Change-Id: I3ab2f98702a67a61afe06315658a9ab76ed4ccc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This adds swiftshader as a dependency of Dawn, and when it is present
dawn_use_swiftshader=true will force usage of it. (due to a Vulkan
loader limitation we can't have both regular drivers and swiftshader in
the same VkInstance).
BUG=dawn:283
Change-Id: Ib94f4dcca652eb380e994f007cdcfb145b1a5102
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Disabling this while refactoring how dependencies are set up to avoid
breaking various builds and rolls.
BUG=dawn:285
Change-Id: Iaca2614fb73277a1ea850f90a487693cd4c54fcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This reverts commit 1954436fe2.
Reason for revert:
The shaderc side of this multi-patch brings in a dependency on glslang, which uses a static initializer, which chromium doesn't like.
Original change's description:
> Convert spvc build flag to a runtime toggle
>
> Also moves some of the spirv_cross code into the main library that was
> feature guarded, since spvc requires it.
>
> BUG=dawn:281
>
> Change-Id: I482d1d5a5c851956d3815bad90665c52a1ea15bb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13860
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rharrison@chromium.org
Change-Id: Ia9a025fb4440c96874d1b45776a9f97023ca591d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13941
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Also moves some of the spirv_cross code into the main library that was
feature guarded, since spvc requires it.
BUG=dawn:281
Change-Id: I482d1d5a5c851956d3815bad90665c52a1ea15bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
An earlier CL [1] enabled Vulkan validation layers on Linux which
also enables validation layers on Chrome OS. Unfortunately, this
changes breaks the Chrome OS build of Dawn:
.../vulkan.h:63:10: fatal error: 'xcb/xcb.h' file not found
This is because including the validation layers also includes
the Vulkan-Headers repo which has a BUILD file that defines
VK_USE_PLATFORM_XCB_KHR [2]. XCB (and all of X11, for that matter)
is not supported on Chrome OS even though it is a Linux platform.
This is a quick fix for the problem to unbreak the BUILD, but I
think we should discuss what a long-term fix looks like. Do we send
a patch to Khronos to add an "is_chromeos" branch to their BUILD
file a la Fuchsia?
Also, as mentioned by cwallez@ in a different CL of mine, we should
really set up a Chrome OS trybot to catch these earlier. I can
assign a bug to myself for that!
[1] https://dawn-review.googlesource.com/c/dawn/+/13787
[2] https://github.com/KhronosGroup/Vulkan-Headers/blob/master/BUILD.gn#L23
Change-Id: Ic5fb4fa7990cc2232a7416145877e24b10a2a7b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
Currently does nothing interesting, future CLs will flesh out the
functionality.
BUG=dawn:281
Change-Id: I89750a45ff5a42a13e1494cafd433bb7ef719b10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13841
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
When vkDestroyDebugReportCallbackEXT() is called in Backend::~Backend()
and Vulkan validation layers are in use, the variable unique_id_mapping
is referenced internally[1]. However, the variable is global[2] and it's
destructed before Backend::~Backend(), which causes a use-after-free
issue. The issue was unnoticed on Windows, but we observed the crash at
exit on Linux.
[1] 9fba37afae/layers/generated/layer_chassis_dispatch.cpp (4961)
[2] 9fba37afae/layers/generated/chassis.cpp (40)
Bug: dawn:150
Change-Id: I505373a88ef9795243dd18da9785fb49d253e498
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13787
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.
Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This adds a flag to enable using the reflection compiler from
SPIRV-Cross, and also updates the build rules to make sure that the
GLSL compiler is also present when using reflection, since the
reflection compiler subclassess the GLSL compiler.
BUG=dawn:231
Change-Id: I4e227cb955a3bb794d906dabdadffdaca001352b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Enable the Vulkan backend when building Dawn with
the Chromium build system for Fuchsia. To make this
work properly the following is required:
- Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe
the Fuchsia swapchain layer and its layer extension, as well
as enabling them when creating a new VkInstance.
- Modify VulkanFunctions.cpp to load the Fuchsia swapchain
related extension for this platform only.
- Provide a small mock GLFW library for Fuchsia under
src/utils/Glfw3Fuchsia.cpp, since the upstream project
does not support this platform at all. Its purpose is
only to allow the creation of the right VulkanBinding
instance, which depends on the creation of a display
surface for latter swapchain creation.
- Add //third_party/fuchsia-sdk:vulkan_base and
//third_party/fuchsia-sdk:vulkan_validation as
data_deps of the libdawn_native_sources target in
order to ensure that the Fuchsia package created by
the build system will include the correct Vulkan
libraries (loader and validation layers).
This builds correctly, and both dawn_unittests and
dawn_end2end_tests will run on a real Fuchsia device
or inside the Fuchsia emulator, using either GPU
virtualization or a software-based renderer.
Note: dawn_unittests will also run inside QEMU, but
not dawn_end2end_tests, since the latter requires
proper GPU emulation which is not available in this
environment.
NOTE: All end2end tests pass using a device with
an "Intel HD Graphics 615 (Kaby Lake GT2)"
adapter. However:
- For some reason, a single test takes up
to 129 seconds to pass
(BufferSetSubDataTests.ManySetSubData/Vulkan).
- The test process crashes inside VkDestroyInstance(),
apparently inside the Fuchsia-specific imagepipe
layer (which implements swapchain support).
This is likely a bug in the layer itself, and
not Dawn.
Also, may end2end tests will crash when run inside
the Fuchsia emulator (which uses GPU virtualization
to talk to the host GPU). The crashes happen inside
libvulkan-goldfish.so, the emulator-specific Vulkan
ICD on this sytem. Not a Dawn bug either.
Bug=dawn:221
Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963
Commit-Queue: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL updates a few flags to support Chrome OS:
- Disables the OpenGL backend on Chrome OS builds.
- Removes the X11 dependency for Chrome OS builds because we do not
support X11.
- Removes the XCB dependency (again, no X11).
BUG=chromium:993457
TEST=e2e and unit tests build and pass on Intel Chrome OS devices
Change-Id: I1cb06453ccc94d1b68a6998ea635bddd6fb7b5ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is useful for people using Dawn's standalone build to compile
static libraries to use in other projects. Without this static libraries
will act as source sets as is GN's default.
BUG=dawn:85
Change-Id: I4d99cbbbe67c73f226717651cb12ed0a172409b2
Reviewed-on: https://dawn-review.googlesource.com/c/3840
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>