7218 Commits

Author SHA1 Message Date
James Price
f6a49d69b4 msl: Add matrix to list of reserved keywords
This is in the metal namespace, which we import fully.

Change-Id: I986cdebbe1897ad0b433bc0260480dd8839f93e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62400
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-08-20 13:28:09 +00:00
Brandon Jones
c95e574ce0 Add Debug Label Functionality For D3D12/Vk Buffers & Textures
Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down
debug label set by user for buffers and textures to be labeled by the
appropriate backend method.

Bug: dawn:840
Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-08-19 20:47:28 +00:00
Austin Eng
ddd0a0a856 Initialize padding on buffer allocations
Buffer allocations in Dawn may be padded. This padding
could be visible, depending on how the backend
implements robust vertex buffer access. This commit
updates buffer creation to clear all padding bytes
immediately after creation.
It is not counted as a lazy clear.
And, add a test which reads off the end of a padded
vertex buffer to check that the padding bytes are also
initialized.

Also: Update Metal buffers to always allocate enough
space for Tint's vertex pulling, and pass the full
allocated size to Tint. While writing the test in this
commit, a bug was found where Tint assumes there is at
least 4 bytes in the vertex pulling buffer. The WebGPU
API currently allows zero-sized bindings, so Dawn needs
to always allocate enough space for one element.

Also: Update Vulkan vertex/index buffers to allocate
at least one more byte than requested because
vkCmdSetVertexBuffers and vkCmdSetIndexBuffer disallow
the offset to be equal to the buffer size. We need
at least one more byte to make zero-sized bindings
as the end of the buffer valid.

Lastly: Update helper so that a T2B copy of a single
row that touches all bytes in a buffer updates the
buffer state to be fully initialized. This is a small
optimization that is necessary to write the test.

Bug: dawn:837
Change-Id: I829f4764509c4ec784c5aeaaf40b6dcbd4be6866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-19 18:02:36 +00:00
Michael Tang
663a16e2fe D3D12: use the WGSL binding number as shader register
Currently, the bind group layout tightly packs the shader registers for
each of the sampler and non-sampler descriptors sets. This reduces the
max shader register used and helps targeting shader model 5.0, which has
a relatively low max slot count per resource. It is safe in D3D, since a
shader register collision can be valid if the descriptor types differ.

To support Mesa's SPIR-V to DXIL compiler, we need to avoid possible
collisions between resources' shader registers because it uses SPIR-V as
an intermediate representation (which does not namespace bindings by
type). This change re-works BindGroupLayoutD3D12 to not assume the
resulting shader registers will be tightly packed and group per
descriptor type.

Change-Id: I0bb51106c4683bfe02ce15ecad71716734b7a91f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-08-19 17:17:26 +00:00
Michael Tang
71d7c2e670 D3D12: Include serializer error messages in pipeline layout creation
Currently, Dawn ignores the output of D3D12SerializeRootSignature. This
change adds these error messages to the the CheckHRESULT context.

Change-Id: Ieeb63d7b5408ca1bc9e4ab97d777f764cdf06664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62163
Commit-Queue: Michael Tang <tangm@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-18 00:36:37 +00:00
Stephen White
8d1ead6393 Remove unused SPIRV-Cross shader reflection bits.
The only part of mGLEntryPoints actually used is the bindings, so
replace ShaderModuleGL::mGLEntryPoints with mBindings.
This required extracting BindingInfoArray from EntryPointMetadata,
making it visible in the dawn_native namespace.
Remove all non-bindings-related reflection, and MSL-specific checks
and workarounds.

Bug: dawn:1076
Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-17 20:50:36 +00:00
James Price
d47a7ef0cf validation: Reject decorations on local variables
These are never valid. The WGSL parser cannot produce them, but the
SPIR-V reader can since these are not always caught by spirv-val.

Fixed: chromium:1239557
Change-Id: Ie19e4534ffb73b61beaa42046b18b2b8a3f7f65b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62020
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-08-17 16:09:00 +00:00
Brandon Jones
e1bdfa8d32 Remove deprecated depth texture sampling path
Removes deprecated path for sampling depth textures with
float/unfilterable-float. Attempting to do so now results in a
validation error.

Bug: dawn:1021
Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-16 19:55:00 +00:00
Corentin Wallez
e53a7cc874 Fix CMake build on macOS
Fixed: dawn:1061
Change-Id: Ie4208f32e9403220d78601ebefcc62c2c44c3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62040
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-16 15:32:52 +00:00
James Price
06c86a551e validation: disallow non-constructible assignments
The storage type of an assignment has to be constructible, which
prevents stores to atomic or runtime-sized array types.

Change-Id: Ie7bb703bb4c6953a4ddf0286f39d0d3e17b5b1d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61801
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-08-13 15:20:42 +00:00
James Price
cbbb420952 validation: disallow atomic type constructors
The type of a type constructor must be constructible, which forbids
atomics. Add checks for non-constructible types when validating arrays
and structures, and then error on any type that isn't explicitly
matched in the outer function. Replaces the separate check for
pointers, which is no longer necessary.

This also removes the validation for "an expression must not evaluate
to an atomic type". The only test that we had for this is no longer
valid (since the type constructor it used is now rejected). There are
no other ways of hitting this particular error, since other validation
rules will always kick in first.

Change-Id: I2172b57ee4e8ee3066aaf0cedc4a26aaca642376
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61800
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-08-13 15:20:42 +00:00
shrekshao
5486a2fba5 Remove some validation for alpha.src/dstFactor
Validation rules revised at
https://github.com/gpuweb/gpuweb/issues/2013#issuecomment-897364617

Bug: dawn:1063
Change-Id: I8ae1cd00f75c8049206a8c5f6fcdb879e1b6a469
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61821
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-08-13 00:08:50 +00:00
Bryan Bernhart
31f039350b D3D12: Cache DXGI keyed mutexes on the external image.
Maintains a 11on12 resource cache on the external image
to prevent re-creating the wrapped resource then
flushing it per produced texture. To prevent
unbounded growth, a basic cap is used which gets
cleared.

This change fixes signficant CPU time spent in the WebGPU command
decoder for video import workloads and excessive memory overhead
from swap chain buffers.

Fixed: dawn:625

Change-Id: I72c07b02f6ab6877a9f21758650962c895933bf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51421
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-12 23:32:49 +00:00
Juanmi
633bb68c6b Reland "Making D3D12 accept InternalUsageDescriptors"
This is a reland of 365d40b93a6883d3747bf7515e72c771233e25a8

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-12 20:17:39 +00:00
James Price
8094553c8a msl: Automatically remap binding numbers in exe
Remap all resources into a flat namespace, to allow tests to pass when
multiple resources use the same binding number.

Fixed: tint:959
Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-12 19:47:20 +00:00
Bryan Bernhart
0d6da1072c Fix ASSERT setting staging buffer label
Ensures the mapped staging buffer will
always be locked before setting the label.
Otherwise, setting the label could fail
and leave it unlocked which isn't
allowed.

BUG: chromium:1239112
Change-Id: I738f8d6fc3b20b8c8b51671d77e7014d967ffd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-12 19:46:18 +00:00
Ben Clayton
080fdf2ac0 writer/hlsl: UnwrapRef() on atomic types
Fixed: tint:1113
Change-Id: I9aa255f5b308cc4d53b0ea40407cc398096a502c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61780
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-08-12 18:23:10 +00:00
James Price
2cbf265aec transform: Remove unused function
This was shared by the shader IO transforms, but is no longer used
after they were refactored.

Bug: tint:920
Change-Id: I879468bbacda6ecb59c4b49ef2434753df74644c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-12 18:18:41 +00:00
Austin Eng
39c4fcbdd3 Revert "Making D3D12 accept InternalUsageDescriptors"
This reverts commit 365d40b93a6883d3747bf7515e72c771233e25a8.

Reason for revert: Broke the ChromeOS build in the Dawn roll.
https://chromium-review.googlesource.com/c/chromium/src/+/3090302

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,enga@chromium.org,juanmihd@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I11b246f38505df23a6c61e851d6d90e34c8d1287
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 17:05:21 +00:00
Juanmi
365d40b93a Making D3D12 accept InternalUsageDescriptors
This is a follow up from two previous CLs,
https://dawn-review.googlesource.com/c/dawn/+/58440
and
https://dawn-review.googlesource.com/c/dawn/+/58140

This CL adds in the D3D12Backend the possibility to use Dawn Texture
Internal Usage Descriptor, and adds a series of tests to validate it.

Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-12 15:35:48 +00:00
Stephen White
1935043d35 Fix CMake build.
SpirvUtils.* are now in the dawn_native/opengl/ directory.

Bug: dawn:1067

Change-Id: I9cfb7ee52ec1f4ac321cb03978008843e33f82c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 15:24:48 +00:00
Austin Eng
8e402bc4c5 Suppress flaky CopyTextureForBrowserTest on Win Vulkan Intel
Bug: dawn:1070
Change-Id: Ic5dc1b334e4b006594ee950bf508057361e821bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61720
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-08-12 15:16:14 +00:00
Austin Eng
eda73e3c4e Validate SPIRV produced by Tint
The now-removed SPIRV-Cross path used to always do this, and the
pure Tint-only path never actually validated the SPIRV. Tint
does not run SPIRV-Tools validation on its output, so add in
validation to ensure we don't pass invalid SPIRV to the driver.
The validation can probably eventually be removed when we're more
confident that Tint's SPIRV output is always correct.

Also include various cleanups for old / unused code.

Bug: dawn:1036
Change-Id: Iaab037518965e52edbd1829f6ab6ba2af0e70143
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61589
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-08-12 05:20:48 +00:00
James Price
67473c7a6c Add test for var with inferred non-constructible type
Follow up to this bugfix:
https://dawn-review.googlesource.com/c/tint/+/61660

Change-Id: I357e1fd859c844c3285ea6077c0e58d225e01c6e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61682
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2021-08-12 03:40:49 +00:00
Austin Eng
5bed1ed838 More spirv-cross related removal
Bug: dawn:1036
Change-Id: Ia60c71558bd2c47a6b7148d86b8dcedfaa79ba89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61585
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 21:15:26 +00:00
shrekshao
4f2edf576e Add validation for fragment output and attachment interface matching
Validation rules discussed at
https://github.com/gpuweb/gpuweb/issues/2013

Bug: dawn:1063
Change-Id: I264eecb7c548f29975e5459a7ad020105acab634
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61383
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-11 21:12:36 +00:00
Ryan Harrison
3bcbfc7862 Use foo->source() instead of foo->type()->source() in errors
In these circumstances foo->type() may be null.

BUG=chromium:1238462

Change-Id: I77ed142e3f61f6af52a07e59e290f65613af3514
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61660
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-08-11 19:59:44 +00:00
Austin Eng
38534b6e74 D3D12: Only set the root signature when bind groups are applied
Dawn only reapplies bind groups that have changed on the layout
since the last draw. However, the D3D12 backend was always resetting
the root signature state upon switching pipelines. This led to a
bug where the root signature could be changed and dirtied without
reapplying the dirty bind groups.

Moving application of the root signature state to the same loop
that applies bind groups helps ensure the state stays in sync.

Fixed: dawn:1055
Change-Id: Iae89088560e83f6104c921d42de27c03095d654f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61582
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-11 18:44:59 +00:00
Austin Eng
e02bb36a2a Avoid [MTLDevice sampleTimestamps] unless the extension is enabled
This callsite was missed in a previous CL:
https://dawn-review.googlesource.com/c/dawn/+/59041

Bug: chromium:1226078
Change-Id: I3829dc16a8ec3c7b7274bc6057030bdade598ade
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61584
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 15:36:35 +00:00
Austin Eng
9978b2f742 Add Adapter::SupportsExternalImages
This commit adds a getter so that Chromium can check whether an
Adapter would support external images. External images are
necessary to implement the WebGPU swapchain and interop with the
rest of the web platform. We should not expose adapters that
cannot interop with the canvas and other web platform primitives
until WebGPU gains options to request more "limited" adapters.

Bug: dawn:1056
Change-Id: Iff83ac26b0e92dccdd4e29c0d854d9276a4a37bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Brian Ho <hob@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 14:27:55 +00:00
Vasyl Teliman
9e3e54b932 Reuse moved-from tint::Program variables
Currently, it's impossible to move a tint::Program instance into a
variables that has been moved. This CL fixes that.

Bug: tint:1105
Change-Id: Idc04cf2bb569d1cffc2c309117fc4615c41ac76a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61640
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-08-11 13:50:24 +00:00
Stephen White
bcbe2e0c94 Move SPIRV-Cross functions into OpenGL backend.
Since the other backends no longer need it, move all of the
utility functions specific to SPIRV-Cross into the OpenGL backend.
This obviates the need for the DAWN_USE_SPIRV_CROSS define, so remove it.

Bug: dawn:1036

Change-Id: I67bb5a85dc128a6f343d09876046cf559395e05f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61541
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-10 22:04:33 +00:00
Stephen White
5d17ed6541 Wrap all uses of SPIRV-Cross in #define.
Put all cross-platform code references to Spirv-Cross behind
ifdef DAWN_USE_SPIRV_CROSS. Hide build dependencies behind
dawn_use_spirv_cross, which itself is set from dawn_enable_opengl,
since it is the only backend which is still using SPIRV-Cross.

Bug: dawn:1036

Change-Id: Id61512230b50a32c63827a16fece40d7899968d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-10 18:30:55 +00:00
Stephen White
ebbbcc7ecb Remove SPIRV-Cross support from D3D12 backend.
Bug: dawn:1036

Change-Id: If447f93f7a17ecfe73f04605a60893edb00990d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61402
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-10 14:51:27 +00:00
Brandon Jones
27e17a6aad Update deprecated TextureUsage flag names
Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.

Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-10 04:07:37 +00:00
Jiawei Shao
f99d5aa7d4 Remove a useless comment
This patch removes the comment about adding "interpolationType" and
"interpolationSampling" to InterStageVariableInfo as they have already
added before. Sorry that we forgot to remove it in the PR of adding
these two members to InterStageVariableInfo.

BUG=dawn:802

Change-Id: Ib2f3769f2dc1c8152280a28aad77bf90abf76608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61384
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-10 03:42:44 +00:00
Stephen White
a03e847227 Remove SPIRV-Cross support from Vulkan backend.
Bug: dawn:1036

Change-Id: I463d067af03fbcd732402fd0e0cc7045669e13b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61220
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-10 02:56:03 +00:00
Bryan Bernhart
c61a24b5fd D3D12: Fix crash from non-initialized adapter.
If the Adapter failed to create a D3D device, it would
attempt to access it on destruction causing the
process to crash.

Bug: dawn:460
Change-Id: I3f13043e8049cd71806ee54efa92c70e26561580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-09 17:46:03 +00:00
Michael Tang
ed9681c921 dawn_native: Fallback sorting bindings in BindGroupLayout to use the binding number
This helps us merge contiguous descriptor ranges in https://dawn-review.googlesource.com/c/dawn/+/60764

Change-Id: I772262b117087ec1f1d744596be2585a5996325f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60765
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-08-06 22:39:21 +00:00
Jiawei Shao
8d8fadbbe4 Validate MaxInterStageShaderComponents when creating shader module
According to the discussion[1], the sum of all the user-defined
inter-stage component count and all the inter-stage builtin component
count should be no more than MaxInterStageShaderComponents (currently
in Dawn it is always 60).

[1] https://github.com/gpuweb/gpuweb/issues/1962

BUG=dawn:1032
TEST=dawn_unittests

Change-Id: Id5266b72b89c48f5b7073b8307f8f2c0512c8a33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61104
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-06 20:57:18 +00:00
James Price
b2619443d9 reader/spirv: Propagate errors during composite extraction
This prevents nullptr dereferences when invalid OpConstantComposite
instructions make it past spirv-val.

Fixed: chromium:1231650
Change-Id: Iddfe04dcfdce382096ae7dec7af8718b579f7951
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61080
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-08-06 20:31:59 +00:00
Ben Clayton
1a1c42ef12 reader/spirv: Partially handle MatrixStride on matrix arrays
SPIR-V spec states:
> Each structure-type member that is a matrix or array-of-matrices must have be decorated with a MatrixStride Decoration

As already pointed out in https://dawn-review.googlesource.com/c/tint/+/59840, we were not handling arrays-of-matrices.
To do this correctly, we need the ast::StrideDecoration to be placed on the Matrix type, which is a much bigger change to support.
For now, chase the type, and error if we have a custom MatrixStride on an array of matrices, otherwise drop the decoration.

Bug: tint:1049
Fixed: tint:1088
Change-Id: Idcb75b3df88040836a03a14e0ca402ebee7be9a7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60923
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-08-06 19:48:32 +00:00
Austin Eng
93011d0305 Set the Tint MSL emit_vertex_point_size option when necessary
If [[point_size]] is not emitted, it is undefined. Set the option for
Tint to explicitly set it to 1.0 when necessary.

Bug: dawn:1059
Change-Id: I27c19e88cda30aef0a8f31b213c58d5bf87feabd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61280
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-06 18:19:38 +00:00
Austin Eng
567e071b5b Free VkCommandPool if vkResetCommandPool fails
Bug: chromium:1234680
Change-Id: If8f5c2dc0cdf14bf8a0c713d724b883657bd1463
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61103
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-08-06 16:16:20 +00:00
Brandon Jones
9096fc290f Remove createRenderPipeline2 and GPURenderPipelineDescriptor2
Blocked on:
https://chromium-review.googlesource.com/c/chromium/src/+/3075622
https://skia-review.googlesource.com/c/skia/+/437076

Change-Id: I49773b422c0fda7c752b90c341e5a9f243fc0b36
Bug: dawn:751
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61101
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-06 03:58:50 +00:00
Stephen White
6ab06f8881 Remove SPIRV-Cross usage from Metal backend.
Change-Id: I456b6cc660779175afc73bbef5134fbcf4988ad3
Bug: dawn:1036
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-06 01:24:59 +00:00
Jiawei Shao
b612c50593 Inspector: Add input [[sample_mask]] to EntryPoint
This patch adds the missing input [[sample_mask]] to EntryPoint in
the Inspector and the related unittests to inspector_test.cc.
According to the latest WGSL SPEC [[sample_mask]] can be used as
both fragment shader input and output.

Bug: dawn:802, dawn:1032
Change-Id: I80640f26c7d771e35039fd7f3c941859729f26ce
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61020
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-08-06 00:26:31 +00:00
Juanmi
f00c68a216 Adding APICopyTextureToTextureInternal
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.

This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.

Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-05 22:55:09 +00:00
James Price
565863e954 Fix linker error with iOS build
The IsMacOSVersionAtLeast() function is only defined on macOS, but was
being used on all Apple platforms.

Change-Id: Ie5e37fb8e408f424e55795327cca7f2a345bfdfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61120
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-05 20:35:19 +00:00
James Price
11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00