- Fix a struct vs. class in forward declaration of std::hash
- Fix an unsigned vs. signed compare in BitSetIterator
- Fix the assumption that std::array::[const_]iterator is a pointer.
- Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
for vulkan_platform.h
- Fix for a 32bit shift being expanded to 64bit.
Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This CL:
- Adds mappedAtCreation to dawn.json
- Changes dawn_native to implement CreateBufferMapped in terms of
mappedAtCreation.
- Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
(both validation and end2end).
- Implements dawn_wire's mappedAtCreation in terms of
CreateBufferMapped. The reversal in dawn_wire will be done in a
follow-up CL.
Bug: dawn:445
Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.
Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.
Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.
Bug: dawn:445
Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch implements buffer lazy initialization before writeBuffer():
if the buffer is not initialized and writeBuffer() doesn't cover the
whole buffer, the buffer will be cleared to 0, otherwise the buffer
shouldn't be cleared.
This patch also introduces a toggle LazyClearBufferOnFirstUse for the
development of buffer lazy initialization: before buffer lazy
initialization being completely supported, all the related code will
only be enabled behind this toggle to prevent the buffers with valid
content being unexpectedly cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
vkCreateImage when bound to imported memory, must also have
a VkExternalImageCreateInfo struct in its pNext chain that
has VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT as a
handleType.
This was discovered when tests started failing after a roll
of the Vulkan validation layers.
Tbr=cwallez@chromium.org, senorblanco@chromium.com
Bug: none
Change-Id: I4692d650af27b9325342baeda34a0d982fc49041
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24200
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Also fix a misuse of VkBufferImageCopy that caused some Swiftshader
failures.
Bug: dawn:22
Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Bug: dawn:442
Change-Id: I889a943cbaf2d349c31a15fdf126d66964bdd0a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23247
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Change mTailPtr to mCurrent that's a VkBaseOutStructure*.
Bug: dawn:464
Change-Id: Ic10a0abc95e279e1537786601d006cf18305687a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23540
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
All the querying of extensions was correctly handled for the WebGPU
ShaderFloat16 extensions, except that we forgot to request it when
creating the VkDevice.
In practice this doesn't crash as most drivers won't check if the
extension is enabled, and just compile the shader code correctly.
However the Vulkan Validation Layers complain. This CL fixes it by
requesting the features on device creation.
Bug: dawn:426
Change-Id: Id7307bb4f1d08a10bec9fc7bf0500c5761f96ff7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23203
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.
It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.
For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.
Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reland after a refactor of how the extension handling work in the Vulkan
backend.
The original author is David Turner <david.turner.dev@gmail.com>.
This CL ensures that, on architectures with a varying subgroup size,
compute shaders are always compiled with a fixed subgroup size to
avoid consistency issues when one shader writes data in a subgroup-size
dependent layout to GPU memory, to be read by another shader in a
future dispatch.
At the moment, only Intel ICDs are known to implement this [1],
and the code uses a heuristics to chose the size of 16, which seems to
be the sweet spot according to Intel engineers.
+ Update the PNextChainBuilder class to deal with the fact that
VkComputePipelineCreateInfo::pNext is defined as a const void*,
which created compiler errors in the previous implementation.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
Bug: dawn:464
Change-Id: I035ee06084fcc964742f0bff4c54cff257c742ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reland after a refactor of how the extension handling work in the Vulkan
backend.
The original author is David Turner <david.turner.dev@gmail.com>.
Certain Vulkan ICDs (Intel ones notably) will compile SPIR-V
shaders with an liberal, compiler-selected, subgroup size (i.e.
either 8, 16 or 32). For more context, see [1].
This can be a problem for compute, when one shader stores data
in device memory using a subgroup-size dependent layout, to be
consumed by a another shader. Problems arise when the compiler
decides to compile both shaders with different subgroup sizes.
To work-around this, the VK_EXT_subgroup_size_control device
extension was introduced recently: it allows the device to
report the min/max subgroup sizes it provides, and allows
the Vulkan program to control the subgroup size precisely
if it wants to.
This patch adds support to the Vulkan backend to report and
enable the extension if it is available. Note that:
- This changes the definition of VulkanDeviceKnobs to
make room for the required pNext-linked chains of
extensions.
- A helper class, PNextChainBuilder is also provided in
UtilsVulkan.h to make it easy to build pNext-linked
extension struct chains at runtime, as required when
probing device propertires/features, or when
creating a new VkDevice handle.
- This modifies VulkanDeviceInfo::GatherDeviceInfo() to
use PNextChainBuilder to query extension features and properties
in a single call to vkGetPhysicalDevice{Properties,Features}2.
Apart from that, there is no change in behaviour in this CL.
I.e. a later CL might force a specific subgroup size for
consistency, or introduce a new API to let Dawn clients
select a fixed subgroup size.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
Bug: dawn:464
Change-Id: I01e5c28e7dac66f0a57bf35532eb192912b254fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.
It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.
The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.
Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
If a texture's old states of all subresources are the same, and its
new states are the same too, then we can use one barrier to transit
states for all subresources. We don't need to use one barrier per
each subresource.
This change can reduce barriers we dispatched, in order to improve
performance for particular situations.
Bug: dawn:441
Change-Id: I9fe9dabda725e05d4ce5a8e69ee7b40e6724a22a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23145
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch put subresource related variables like baseMipLevel,
levelCount, baseArrayLayer, layerCount into a single struct at
backends.
Bug: dawn:157
Change-Id: I50c6bb0ed8ae7a184506c23cab4b64a472bbd75e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23163
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This makes the tracking in TextureBase match the shape of
wgpu::TextureDescriptor.
GetSize() becomes a bit more surprising because the depth can sometimes
be the array size, so new getters GetWidth(), GetHeight() and GetDepth()
are added.
Some simplifications to the backend texture creation code are included
that will make it less error prone to add support for 1D / 3D textures.
Bug: dawn:22
Change-Id: I33b6ca99af9d58fc88f5f626cfd5e2e62a8b45cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23103
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This updates CL:
- Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
- Changes all tests and samples to use size.depth.
- Adds deprecation tests for the change.
In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.
Bug:dawn:22
Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When we do transition barriers for a texture view outside of a pass
(say copy, clear, initialization), if the texture view can cover all
subresources, and its old usages across all subresources are the
same, then we can use one transition barrier. We don't need to use
separate barrier per each subresource.
This patch can reduce barrier we delivered, and improve performance
for particular situations.
Bug: dawn:441
Change-Id: I2ae9b39793915553cbaaceacaf58bf87c9ba3bc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23129
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The checks for dependencies of Device extensions were incomplete, makes
sure the transitive dependencies of the extensions we care about are all
known so they can participate in the dependency check.
Also removes a workaround for surprising Vulkan behavior with instance
extensions getting promoted as device functions. This should be handled
correctly now as DeviceExt contains the physical device extensions as
well.
Bug: dawn:457
Change-Id: I4b79729d809c9edfedcb075a0e6aa5b4dd473ab3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22942
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch put subresource related variables like baseMipLevel,
levelCount, baseArrayLayer, layerCount into a single struct at
front-end. We have a lot more at backend too, a following patch
will do that.
Bug: dawn:157
Change-Id: Iab5633a4246b6ae89b80c39f5672dbb31d7a3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22704
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Similarly to the CL for Instance extensions, it makes each device
extension linked to an enum class and a bitset. Logic surrounding device
extensions is changed to take advantage of this to be more programmatic
and less error prone when adding support for a new extension.
Bug: dawn:457
Change-Id: Iecf623c40b890b7e00ba972d5eac0712866692b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
If a texture follow this rule:
* old usages of all subresources are the same
* new usages of all subresources are the same
Then we can use one barrier to transit states for all subresources.
We don't need to use one barrier per each subresource.
This patch adds a flag at front-end to capture many (but not all)
situations which follow the rule above, then we don't need to loop
over every subresource at Vulkan backend.
Bug: dawn:441
Change-Id: I6124ee2cb09c9142fefd8f057dc6d2659301e2d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22702
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
At the moment each instance extension needs special handling
in 6+ places when added to the Vulkan backend. This is very
error-prone and makes it difficult to do changes in how they
are extensions are handled.
This CL makes instance extensions linked with an enum class
and a bitset to know which are available (instead of individual
booleans). A table of known extensions with more information like
`versionPromoted` so that they can be handled programmatically.
Bug: dawn:457
Change-Id: I266deb730eb2b7f3ab0ee7ada1b06ff9748a60e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This catches a few driver bugs or validation errors when doing empty
copies.
Bug: dawn:446
Change-Id: Ibef50b0c03b2fa24bc00cf5c7b6d26b8ac6fae8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Vulkan backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I7619d02ae898e30fd15438d35437802a09e959cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch enables the tests CopyTests_T2T/CopyWithinSameTexture* on
D3D12 after the D3D12 texture subresource tracking has been supported.
This patch also changes the related comment in Vulkan as WebGPU CG has
already decided to disallow the overlaps among source and destination
subresources in texture-to-texture copies.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: Ibf008c800cfea62658050f565f321a391412c54c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23000
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch combines barriers in a render/compute pass into one
function call.
Previously, we need to dispatch barrier(s) for each buffer/texture
in a pass. So we may need quite a lot function calls to deliver
barriers in a pass in real web applications. One example is that
we did see that too many function calls to deliver barriers in
Aquarium (WebGPU porting) contributed to CPU usage and bottleneck.
Bug: dawn:441
Change-Id: Ibe44967fefd2e1e6e64df4587146c4fb7fbe8e73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22700
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 0357eed7de15e901d14f6149e91bfe03d86958de
and reland commit bdc05c3d5fef780382c3fd5e5ebcb14bd929819a.
The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.
Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.
Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.
BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests
Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Zero-sized copies are invalid in a couple backends, and in follow up
CLs CreateBufferMapped will be change to handle zero-sized buffers
correctly.
Bug: chromium:1069076
Change-Id: Ieef62a13182bbe1e939a3847980c91339e42aa8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22460
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).
Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
BUG=dawn:405
Change-Id: I7a79a0d7ce58ff995ec1ff917dd427875fb4deaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
All the buffer backend files had basically the same implemenations
of MapRequestTracker and the tracker was owned by device backends.
This refactor puts MapRequestTracker into its own file
and has the tracker be owned by DeviceBase and BufferBase.
Bug: dawn:400
Change-Id: Id28422b575e9c04d4435d5f119e0ffe08c2d1ce8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21760
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is valid in WebGPU but causes validation errors in backends.
Also make it an OOM error on Metal to request a buffer close to
UINT32_MAX size because it would truncate the size, and could lead to
OOBs.
Bug: chromium:1069076
Change-Id: Ib961cb236cb7cabc0ae21203bf1d72ba82a56272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>