Only load extension entry points if the extension is supported.
From the eglGetProcAddress manpage:
"A non-NULL return value does not guarantee that an extension function
is actually supported at runtime. The client must also make a
corresponding query, such as glGetString(GL_EXTENSIONS) for OpenGL and
OpenGL ES extensions [...] to determine if a function is supported by
EGL or a specific client API context."
This required moving extension initialization from OpenGLFunctions
into OpenGLFunctionsBase.
Change-Id: Ib4e8360ba455818701990b4476689b651d097ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121760
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
If buffer is released and the external refcount reaches 0 while
buffer map state is pending map in Wire, the map async callback
is fired with destroyed-before-callback status from the buffer
destructor.
It is possible to call another MapAsync in the callback. At that
time the pointer is still valid because the internal refcount is
not 0 yet.
The behavior of MapAsync should be undefined if external refcount
is 0. This commit adds an assert to check whether external
refcount is 0 in Buffer::MapAsync() in Wire. Ending up with
assertion error may be reasonable.
This commit also adds protected GetRefcount() method to
ObjectBase to allow derived classes to check the refcount.
bug: dawn:1624
Change-Id: I95411a7be2093ba7bb2bb45b466f17f1ebac0ca9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119961
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL add a toggle-controlled Tint polyfill for reflect on vec2<f32>,
and enable this toggle by default on D3D12 Intel device when using FXC.
This CL works around issue tint:1798.
Bug: tint:1798
Change-Id: If2f4de836eaf5e7374bc2c1ae3fbe06b91a5bbd5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
The higher tier currently supports all D3D12 devices, all Metal,
and most Vulkan devices.
Bug: dawn:685
Change-Id: I5bcb778b92a073c9c1af943acee193073c0741ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121101
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Instead, compile pipelines synchronously.
When backend validation is on with Mac AMD, the driver crashes during
pipeline compilation. This seems to only occur when partition alloc
is enabled.
Bug: dawn:1200
Change-Id: I520087eeae9c356990962d0c4a96eba017735af1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121400
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
ExternalTexture has active, expired and destroyed states.
Only active state external texture is valid to submit.
Expired state external texture can be refresh to active but
destroyed external texture cannot be refresh.
Bug: chromium:1412338
Change-Id: Ic7f12d274d27b644f19ec3ef8b46c110610afa2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120982
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
On Intel Gen9 and Gen9.5 GPUs there is a D3D12 driver bug about
using DstAlpha as the source blend factors in both color and alpha
blending.
Although we cannot add workaround for all such cases, we have
confirmed that when the blend operation is 'add', and the
destination blend factors are ‘zero', we can workaround this driver
bug by replacing 'add' to 'minus'. We cannot add workaround when
destination blend factor is another value.
This patch adds such workaround on the affected platforms.
Bug: dawn:1579
Test: dawn_end2end_tests
Change-Id: If7c82b9d559b876e42fb36e2f539f9ff2f71ea91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120981
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Validate as the bind group lazy aspect at each dispatch/draw
call.
Use nested loops to iterate through each bind group and binding
to find if any aliasing exists, which has time complexity of
O(N^2) and can be further optimized to use O(NlogN) algorithm.
Bug: dawn:1642
Change-Id: I8c43128cdeea75352c194752fb22258b6a73430e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118440
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Plumbs all descriptors through so that the objects act much more like
a real implementation.
- Lots of changes to DestroyObjectTests.cpp to update usages and test
through the APIs when applicable.
- Put in defaults for the mock device and make it as easy to use as
possible.
Change-Id: I85b243a18ec1872aff0172549aec0f599967ea0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119821
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This follows the recent semantic from the WebGPU spec and fixes a couple
failing CTS tests.
Bug: None
Change-Id: I9197ea3fda6c15bd9302f8d60e70ee00f1d37708
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Query D3D12_FEATURE_DATA_D3D12_OPTIONS13 to determine whether the device
supports copies between textures of different dimensions. If it does
not, or if D3D12_FEATURE_D3D12_OPTIONS13 is not supported, force enable
toggle
D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions.
Fixed: dawn:1216
Change-Id: I976e7fad291126f8dcee31ce6b681314d38e69e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120882
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
This CL removes two deprecated fields from the inspector. The deprecated
alias to sem::SamplerTexturePair remains as it will require creating a
structure on the inspector side to replicate.
Change-Id: I6001fbd475260079dd49d50f8e8619241bb0b468
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120880
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
`type` has been deprecated in favour of `alias`. This CL removes the
deprecation warning and moves `type` to a reserved word.
Bug: tint:1812
Change-Id: I05246b9887a0890ae8343a0a132bd6f93353d5ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120540
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This patch replaces D3D12_BLEND_DEST_ALPHA with D3D12_BLEND_ONE
when the color target formats have no alpha-channel.
Using D3D12_BLEND_ONE is an optimization over
D3D12_BLEND_DEST_ALPHA as it means the GPU hardware doesn't
need to get destination pixel at all. As D3D SPED requires the
default value for missing components in an element format is
"0" for any component except A, which gets "1", using
D3D12_BLEND_DEST_ALPHA takes same effect with
D3D12_BLEND_ONE when the color target formats have no alpha
channel.
In addition, replacing D3D12_BLEND_DEST_ALPHA with
D3D12_BLEND_ONE also serves as a workaround against an Intel
driver issue about alpha blending.
Bug: dawn:1579
Change-Id: If79e4c8007b68dd35e142ba9cf8a4921e611890a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL moves the type::Access builtin to the builtin:: tree.
Change-Id: I3276d364f7b597671612a23c8823f0afd1914d81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120363
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Just use kUndefined.
Change-Id: I26eada75a31b26f83e132a9a15c8ff64f7821676
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120404
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn provides external semaphore service in static way by compiling
implementation files based on OS type.
A better way is to select external semaphore in runtime.
This CL adds ServiceImplementation interface and implements it for
different semaphore type. Semaphore service delegate work to
implementation in runtime.
This CL also removes "DAWN_USE_SYNC_FD" macro.
Bug=dawn:1593
Change-Id: Idc3f7b644430aad76198ef66dc5ba13e8cfc5a4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119321
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This was wrong.
DAWN_PLATFORM_IS_X86 is defined for both 32-bit and 64-bit
X86 builds.
Bug: dawn:1254
Change-Id: I308ac10749edcf76643539eb2801d019dd5439f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119900
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of the optional feature "bgra8unorm-storage"
on D3D12 when the platform allows using DXGI_FORMAT_B8G8R8A8_UNORM as
UAVs.
According to D3D12 documents, enabling the flag
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS when creating textures requires
"either the texture format must support unordered access capabilities at
the current feature level. Or, when the format is a typeless format, a
format within the same typeless group must support unordered access
capabilities at the current feature level".
Bug: dawn:1641
Test: dawn_end2end_tests
Change-Id: If16271b5da52423e73ad4f7ba258af83dbf66dd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119345
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch implements the optional feature "bgra8unorm-storage" on
Vulkan. As SPIR-V doesn't support 'bgra8' as a valid image format,
we have to create an image view with RGBA8Unorm format on the
BGRA8Unorm texture when we want to use it as a storage texture.
Bug: dawn:1641
Test: dawn_end2end_tests
Change-Id: I4aeea96ae872fe4e6367c535afb6ab896b952453
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This test sees flaky failures.
- Check the entire checkerboard texture contents to get more
information.
- Add a test which uses seperate sampling states to see if DX12
driver has difficulty sampling multi-planar formats using a
single sampler.
- Also, double check support for the NV12 format in case
something in the driver flakily exposes support.
From https://dawn-review.googlesource.com/c/dawn/+/47660
Bug: dawn:733
Change-Id: I766907ff648f1dc35387902a70c3fb65debcaecd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119343
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
These textures still have some outstanding issues on both Intel and AMD,
where the wrong subresource can be read from.
Zero-initialization workarounds have been enabled to ensure that even
when the wrong subresource is read, uninitialized data is not read.
Bug: dawn:704, dawn:791, dawn:838
Change-Id: Ib118eff0c5ed5e7812fa70e88ece5317c1af13b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116849
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds a basic adapter blocklist and adds two cases to it.
By default, the blocklist is disabled until Chromium can enable it
explicitly - perhaps based on --enable-unsafe-webgpu or some other
flag. It will be switched to default to true in the future.
about://gpu would disable the blocklist so all the adapters are
visible there, but WebGPU would enable it. Trusted users of Dawn
that are aware of potential bugs may also disable it.
One downside is that about://gpu won't surface directly that an
adapter is on the system, but blocklisted for WebGPU. Something
like that can be added in the future, if necessary.
In the future, this should probably be merged with Chromium's
software_rendering_list.json, but that list doesn't support
multi-adapter systems well (for blocklisting just one adapter),
and it doesn't understand all the information we need for the
current blocklist.
Bug: dawn:1254, dawn:1196, tint:1753
Change-Id: I992bcd10dd5d3f5b23319fc4ec699b06bb1117da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119061
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Still a missing condition to enable timestamp period calculation at
device initialization on Metal.
Refactor GPUTimestampCalibrationTests.cpp to check timestamp query
correctness on both D3D12 and Metal backends.
Bug: dawn:1193
Change-Id: I69feeaea0df309e15c008647d76b11899dcdc727
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119320
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of the optional feature "bgra8unorm-storage"
and enable it on Metal.
Bug: dawn:1641
Test: dawn_end2end_tests
Change-Id: Id58cefd8735f46b8d1807376ebcfada10df2890e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111380
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
To avoid uninitialized reads of depth stencil data, where the Metal
driver incorrectly binds/loads the wrong depth stencil subresource,
always keep all depth stencil subresources initialized. This means
that textures are initialized on creation, and StoreOp::Discard is
never used - Store is used instead.
Texture initialized state is still set as-if the Discard occured, so
Dawn will try to zero-initialize the subresource if it is read from.
In many cases, this will work correctly, and the application will
read back 0, as expected. In some cases, Metal will bind the wrong
subresource, and the previous contents will be read. This is wrong,
but at least it is not uninitialized data.
Bug: dawn:838
Change-Id: I3cc87073d52de60283e3b683bbee7809db803018
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119344
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL refactor the logic adapter creating device toggles set when
creating device and the way device holding its toggles. This CL also
introduce the concept "toggle stage", currently "device stage" only but
in future will add "instance stage" and "adapter stage" for instance and
adapter toggles. No changes on Dawn API.
More details:
1. Introduce `TogglesState` objects that represent the complete toggles
state of a device (and will used for instance and adapter in future).
2. When creating a device, adapter set up a TogglesState object for it
in `AdapterBase::CreateDeviceInternal` and
`Adapter::SetupBackendDeviceToggles`, no other place would change
the device's toggles state. This change simplify the logic.
3. Introduce the `ToggleStage` enum for every toggle and `TogglesState`
object. Currently we only have `Device` toggle stage, but in future
will have `Instance` and `Adapter` for instance and adapter toggles.
Bug: dawn:1495
Change-Id: Ifafac6a6a075b5b9a733159574ae5b6d4f3ebde9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118030
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn was using a hard-coded constant for the Windows SDK version number
but that makes upgrading the Windows SDK to build Chromium impossible.
This change uses the newly created $windows_sdk_version to solve this
problem.
This new variable was added in crrev.com/c/4234366
Bug: tint:1719
Change-Id: I6a9f74f542d3517c046d74178a41e1e4d5887e7f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119340
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Add scaffolding for structured Dawn wire fuzzer.
This CL contains a basic fuzzer for Dawn wire server
that shows some simple design ideas:
1) A basic protobuf spec that is generated using dawn.json
2) conversion from protobuf message to a dawn wire server
command.
This is not the complete implementation and serves as a
foundation for the fuzzer so that subsequent CLs will be
easier to review.
Bug: chromium:1374747
Change-Id: Ife1642dda13d01d3308bdd5fe56cf85978399fd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109406
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
- Removes remaining usages of the values in Dawn and removes tests.
- Note that the values will be removed from the JSON entirely in
follow up CL after Chromium side changes.
Change-Id: I30ccb3c412cd97047065ad515f6a5ff4de642420
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117593
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always
allocate renderable 2D textures as committed resources instead of
placed resources to mitigate a driver bug about CreatePlacedResource().
Bug: dawn:1628
Change-Id: I38062115d94933bd58e571c812ff6888e9781df6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100640
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
With this CL, GL backend and other backends will use the similar way
to track buffer usage, so the GL MapAsync(Write) will not synchronize
GL commands anymore.
Change-Id: I9f8dfeb58faaed09ed62550371a30a680cd607d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Add a chained struct for Dawn-specific options for SPIR-V ingestion to
contain this new flag.
Bug: tint:1890
Change-Id: I1332ff20c91f29a84c21550a37f11bc7d9c956ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118421
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
This CL make vulkan adapter checks essential Vulkan extensions and
features in InitializeImpl rather than InitializeSupportedFeaturesImpl.
This change makes InitializeSupportedFeaturesImpl never result in Error
for all backend, and this CL change the return type of
InitializeSupportedFeaturesImpl from MaybeError to void.
Bug: dawn:1495
Change-Id: If59c5aa5281776226c157451ee5119052d33ac24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118031
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change-Id: I4706e517608d436fa646537fec9e930ae47d1c40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118029
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Fixes T2T depth copies on Mac Intel where the destination
subresource is a non-zero mip/layer.
Fixed: dawn:1083
Change-Id: If344b46c3fd436d857906850fc0ac5ccb4b93e1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117592
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This workaround is needed unless the system is MacOS 13.1+
with architecture at least AMD gcn-4.
Bug: dawn:1389
Change-Id: I3a85be150a0c5ca8b0b74e4b097906f278dd3049
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118023
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Previously we were checking against a list of skipped messages using
both the pMessageIdName and pMessage from a Vulkan debug info callback.
The spec, however, indicates that the pMessageIdName may be NULL.
This change checks to see if that value is NULL before doing any further
checks, and if so always indicates that the message should not be
skipped. (No other code in Dawn references the pMessageIdName.)
See the appropriate page of the Vulkan spec for details:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkDebugUtilsMessengerCallbackDataEXT.html
Change-Id: Idd8bf312db31d6cea8e6ce42a47254f182b1070e
Bug: chromium:1411047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117594
Kokoro: Kai Ninomiya <kainino@chromium.org>
Kokoro: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
When rotation metadata is added to videos by ffmpeg, it is specified as counter-clockwise. Dawn should follow this format to avoid confusion during integration.
Bug: chromium:1316671
Change-Id: I99ff30bffb1664aafd060d9a5bb1b15845388386
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117912
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Works around issues on Metal Intel where CopyB2T and WriteTexture
with depth/stencil textures do not work correctly.
Fixes test failures with depth16unorm in the CTS.
Deletes UseTempTextureInStencilTextureToBufferCopy in favor of
the stencil blit. The former supposedly fixes a problem where
the stencil data is not flushed into the real stencil texture
by performing another T2T copy. This only works because the Metal
Intel backend also happens to allocate s8 as d32s8. Copying
the depth aspect as well seems to make the driver remember to
flush the data.
The stencil blit is a better fix for the problem since entirely
avoids getting the driver into a bad state where the stencil data
is not in sync.
Fixed: dawn:1389
Change-Id: If34b1d58996157036c164a5bc329e38b5e53f67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117910
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- It doens't know which operator == to use when there is using
EnumClassBitmask that looks like (a & b) == 0. Instead use just
the form (a & b).
- It doesn't do automatic capture of constexpr variables in lambdas so
turn a couple constexpr into regular const.
- It (correctly) warns that if constexpr (std::is_constant_evaluated())
is always true, so remove the constexpr keyword.
Bug: None
Change-Id: If7857abd1c30acb0736557844ff13f32a19d54cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117888
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Corentin Wallez <cwallez@chromium.org>
This CL deprecates DawnTogglesDeviceDescriptor and replace it with
DawnTogglesDescriptor, which will be also used to provide instance
and adapter toggles with future CLs.
Bug: dawn:1495
Change-Id: I5f5cfdf38dcbcd237727a7f921462597b9301f1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117174
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
CopyToDepthStencilTextureAfterDestroyingBigBufferTests and
DepthTextureClearTwiceTest fail on Windows Intel Raptor Lake due to the
GPU device id is not in Intel Gen12 GPU list, so the toggle
D3D12ForceClearCopyableDepthStencilTextureOnCreation is not enabled.
Change-Id: I28ec0ad2e2fa4e351077e7c74fcbdbd43d255ed3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117173
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: yang gu <yang.gu@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Add a Dawn E2E test to make sure that diagnostic controls work through
the whole shader compilation flow.
Bug: tint:1809
Fixed: chromium:1410930
Change-Id: Icea31cfadbbc182008a8a07efcddb402954dd1c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117980
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Default to no-validation.
Change-Id: I4b3506e2addf580256175b13efbeb47f8ef96aaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117881
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Common:
* The turbocov build target (somehow) never got hooked up to the root CMakeLists.txt file. This is now fixed.
macOS:
* Emit coverage for 'AppleClang' compiler.
* Have run-cts find the tucked-away `llvm-profdata` executable.
Windows:
* Various fixes for building with clang
* Fix turbocov stdout CRLF corruption
* Fix bad JSON with backslashes
Change-Id: I481cceafe2e72b544e13168172fc1456e5df2005
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117880
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
A bad assert was causing devices that only supported Vulkan 1.0, such as
the Nexus 5X, to crash when querying information about adapter
properties and features. This change removes the need for the ASSERT.
(Note that this does not guarantee WebGPU support on Vulkan 1.0 devices.
For example, the Nexus 5X does not have the fragmentStoresAndAtomics
feature, which is required for WebGPU.)
Bug: dawn:286
Change-Id: I7f884290f29ae7e9607933f6186feac2ce8af540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
So the next MapAsync() call, doesn't need to record pipeline barrier
command into the pending command buffer, submit it, and wait for it
completion.
Bug: b/265152896
Change-Id: Ied7cbca24a7b1bc81c0a6402179452599aabfe9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
The fuzzer produced a shader with this format and hit an UNREACHABLE
in Dawn.
Bug: dawn:1641, chromium:1410048
Change-Id: Ia5ba66a18fc718f7e6dd803f4229ecb12b02753e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117531
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL moves the ast/access files into type/access to resolve the type
dependency on ast
Change-Id: Ic0973c5ad162166736abb07cf9bbed7efa91695b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117605
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Adds a toggle to workaround another issue where Metal fails to set
the depth/stencil attachment correctly for a combined depth stencil
format if just one of the attachments is used. The workaround forces
both attachments to be set, giving the unused one LoadOp::Load and
StoreOp::Store so its contents are preserved.
Bug: dawn:1389
Change-Id: Iacbefcc57b33bf11ca8fcacb03506301646fe59d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117175
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL fix FeatureState for some experimental features to prepare for
refactoring adapter creation with adapter toggles. This CL also fix the
related unittests.
Bug: dawn:1495
Change-Id: Ibf043ed74c0bfc79c64986f2f96135d92adf3930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116841
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Zhaoming Jiang <zhaoming.jiang@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Browsers won't be exposing the ability to pass SPIR-V shaders, and the
ability to consume and validate them is adding a non-trivial amount to
the browser binary size on platforms like Android. To avoid that
overhead, this change puts those features behind a flag so that browser
usage can easily omit them.
Bug: dawn:286
Change-Id: Idf70683f2c4ccf479b723c00ba6914e27e4f765f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117241
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add the last usage serial in Buffer, it is used for optimizing
MapAsync(), so the callback of MapAsync() is called when the last usage
serial is done instead of using the current pending serial when
the MapAsync() is called.
Bug: b/265151060
Change-Id: Ibc95d4e41d41896f0a49b0fd1068912b46ea14e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116693
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 1966ea9727.
Reason for revert: dawn:1619 has been fixed.
Original change's description:
> DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
>
> It is failing under ASAN but should be fixed after at the same time as
> issue dawn:1619 that makes mapping callbacks called only at the end of
> the BufferBase method.
>
> Bug: dawn:1619, dawn:1621
> Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1619
Fixed: dawn:1621
Change-Id: Ib700147543c12b35005b718b50ed1b19245cf0ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL removes StagingBuffer to start to unify implementation
code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer.
This will help implementing a buffer-to-stencil copy workaround.
Bug: dawn:1389
Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU clears [pending_map] before resolving or rejecting promises,
which means that the callback for .then or .catch is allowed to unmap,
remap, or do anything with the buffer assuming previous mapping
operations are entirely done the buffer.
Mimic this in Dawn by finishing all operations related to mapping
before calling callbacks they might trigger.
bug: dawn:1619
Change-Id: I9e5b82789a68f28a496a54c31bf9fe0ffde23ccf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
Stencil to buffer copies don't capture contents
written in a rendering stage. Copying through an
intermediate texture fixes this problem on Metal Intel.
Add test for the code path that found the issue:
Nonzero-mip stencil copy, discard, then read
Bug: dawn:1389
Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Currently Queue::SubmitImpl() may cause two queue submissions, one is
because of Tick() call which will submit pending commands if there are.
The other one is after converting frontend commands to backend command
buffer. Queue::SubmitImpl() will submit converted commands. However
usually queue submissions are expensive, so merge those two queue
submissions into one by not calling Tick() before converting frontend
commands, so pending commands and recorded commands can be submitted
together. After that, we call Tick() to resolve callbacks and perform
bookkeeping operations (deallocating memory for passed operations,
etc).
Bug: b/265151060
Change-Id: Ia171771bcc1061dc599a58aa6d213a645696fb75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116929
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Do not transition if the buffer usage is already MapWrite
Change-Id: I16cf68501e19a5b60d6c6f28eaa539df691f14fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117240
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This reverts commit afc3f9d4c7.
Reason for revert: crbug.com/dawn/1615 should be fixed now that
vulkan-deps has rolled into Chromium.
Original change's description:
> Suppress vkUpdateDescriptorSets-None-03047
>
> Bug: dawn:1615
> Change-Id: I40f745fe7f7736c9c5ece34fc9fb114d478c9118
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116926
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
> Auto-Submit: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1615
Change-Id: I5dbd7ae82a0c4f3b3b88ea70a9faac35507a0418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117320
Kokoro: Austin Eng <enga@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Commit-Queue: Austin Eng <enga@google.com>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
CopyTextureForBrowser() handles flipY by flipping source texture then
applying copy op. But this is not correct. Instead
it should find the copy rect and apply flipY op in copy rect only,
which is the same as WebGPU GPUImageCopyExternalImage.flipY definition
(https://www.w3.org/TR/webgpu/#dom-gpuimagecopyexternalimage-flipy).
This CL fixed the issue and updated related end2end tests.
Bug: dawn:1635
Change-Id: I3ea7c9de44fb45224bc438486e0e92385446bfb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This isn't just failing on Windows Intel but also Windows Nvidia.
Bug: dawn:1617
Change-Id: I9cd492512df4118161deabb9cf3f97eee29c60d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116879
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Deferred exepectations didn't handle device loss gracefully and would
crash, which meant all future tests were skipped. Instead of crashing,
skip the expectation, the test will fail anyway because the device was
lost.
Bug: None
Change-Id: If143f00a5ed9d2ddd5a923da7c771b1f40d80962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU specification described that Buffer mapState must be
"unmapped" after destroyed because Destroy() must internally
call Unmap().
But in the current Wire implementation the mapState won't be
"unmapped". The root issue is that Destroy() doesn't update
mMapState in Wire.
This commit fixes the problem by updating mMapState in
Destroy() in Wire.
bug: dawn:1634
Change-Id: I7398510f83ebacfbc6bb33fcc070c2eab10b9c24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
If node is shutdown without first explicitly destroying the GPUDevice, the device's destructor will be called, which would automatically destroy the dawn device.
Before doing this, it would first reject the lost-device promise. With newer versions of node, attempting to construct new GC'd objects on NodeJS tear-down triggers a fatal error.
Work around this by adding a new state to promises, that allows promises to be destroyed without first being rejected or resolved, and without raising a 'Promise not resolved or rejected' fatal message.
Change-Id: I810d6894d384511cdb7989b9c6c5b707dd68d8c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116864
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
If a device lists no features, don't zero-index an empty std::vector.
Change-Id: I10d632f0c5d5a162abec180797ad11adee67fc6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116863
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
The [selected] was on the second line of an adpater description in the
output of DawnTest which made it a bit difficult to find. Move it at the
end of the first line which is the adapter name.
Bug: None
Change-Id: I686b40588b03aac827c347510525f6c969b7180b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Enable coverage collection when using the test server, which is substantially faster than running in separate, isolated processes.
Use clang's `__llvm_profile_*` APIs to reset the counters between each test case run.
Change-Id: I01f8d0c1b3f215f66cfa50ef0fd51f2522c2ea57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113880
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Add the "--adapter" flag to run-cts as a helper for setting this.
Make "--verbose" print the picked adapter.
Rename "dawn-backend" flag to just "backend" - this is already specific to the "gpu provider" (dawn).
Change-Id: Idc8d0eb3ccf5fa23325c06f0f9520aa9b528d9dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116295
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
printf() can return -1 on error. In this situation, don't adjust msg with a negative offset.
Fixes a spurious crash when emitting lots of text.
Change-Id: Id1e9402bbbe3dd49cf08e660dea0cf67c5369516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116289
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch removes the test
ShaderModuleValidationTest.FragmentOutputLocationExceedsMaxColorAttachments
from dawn_unittests because now the emission of the validation errors about
the maximum value of fragment output location is delayed from
CreateShaderModule() to CreateRenderPipeline(), however this test expects the
error will still be reported in CreateShaderModule().
Previously this test can still pass because kMaxColorAttachments is declared as
an uint8_t, so it will be added as "\b" (ascii code is 8) in string stream when
constructing the shader, then we can still get a shader-creation error because
it is not an integer that is inside the bracket of the location() expression.
Bug: dawn:986
Change-Id: Iaf03f83b2c27e3d9e986f813b2086726b51a0aeb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116554
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>