67 Commits

Author SHA1 Message Date
Corentin Wallez
80915849ce Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture.
This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.

Bug: dawn:22

Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-03-04 18:13:45 +00:00
Austin Eng
78440d66f3 Update the validation tests to use utils::WireHelper
This enables running the validation uses using the wire with
the command line flag --use-wire

Bug: dawn:654
Change-Id: I17a642a132c8b6321195ec6869e5f86aebdd1c51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38620
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 23:02:24 +00:00
Jiawei Shao
db383498c5 Allow using DepthOnly aspect on the depth-only formats in T2T copies
This patch allows the use of DepthOnly as the parameter 'aspect' in the
command CopyTextureToTexture() on the depth-only formats (Depth24Plus
and Depth32Float) to match the latest WebGPU SPEC.

BUG=dawn:439
TEST=dawn_unittests

Change-Id: I73c4055bb0a90bed2b5751ce9dff5b319787efca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-22 01:36:43 +00:00
Kai Ninomiya
cf820d79ef Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
Per https://github.com/webgpu-native/webgpu-headers/pull/71

Keeps but deprecates WGPU_STRIDE_UNDEFINED/wgpu::kStrideUndefined.

Bug: dawn:520
Change-Id: Ied162ec39454fac3d16a3782c9ed6d2f68c1d41d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34926
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
2020-12-16 07:53:30 +00:00
Kai Ninomiya
16036cf206 Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation
This makes a nearly one-to-one mapping between the JS and C APIs, which
benefits projects like Blink and Emscripten.

- JavaScript's `undefined` is equivalent to C `WGPU_STRIDE_UNDEFINED`.
- JavaScript's `0` is equivalent to C `0`.
- To implement the API correctly, Blink must special-case an actual
  value coming in from JS that is equal to WGPU_STRIDE_UNDEFINED
  (0xFFFF'FFFF), and inject an error.

Keeps but deprecates a reasonable approximation of the old behavior.

Bug: dawn:520
Change-Id: Ie9c992ffab82830090d0dfc3120731e89cd9691c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-06 13:41:50 +00:00
Corentin Wallez
43ef0a365b ValidationTest: Make custom device creation go through a virtual method
Previously tests that needed to use a device that wasn't the default
device created a new one via a method that only supported customizing
extensions. Instead of adding a second function the device creation is
made completely customizable by querying the test's device via a
overridable method.

This heavily refactors the QuerySet tests to use the new methods
(previously they were using 3 different devices in the same fixture) but
loses a little bit of coverage of what happens when some query
operations are done with mixed devices.

This is required for a follow-up CL that adds tests for a device created
with the "disallow_unsafe_api" toggle that needs to be set on device
creation.

Bug: chromium:1138528

Change-Id: Ic2f5d876adca251b34ea594f70f344ac7669910e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-03 10:18:05 +00:00
Corentin Wallez
6b087819dd s/OutputAttachment/RenderAttachment/g
But also keep OutputAttachment so it can be gradually changed in all
dependants.

See https://github.com/gpuweb/gpuweb/pull/1168 and
https://github.com/gpuweb/gpuweb/pull/1168

Bug: dawn:22
Change-Id: I6a1ec1de6c22ca4deac88b7fffde4b98d9d54a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31040
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-27 15:35:56 +00:00
Kai Ninomiya
c9d0b492d5 Implement new formula for requiredBytesInCopy
Changed upstream in:
- https://github.com/gpuweb/gpuweb/pull/1014
- https://github.com/gpuweb/gpuweb/pull/1130

Note that in some of the cases where width==0 || height==0 || depth==0,
this increases the number of linear data bytes required for a copy.
Since this is a corner case, no deprecation logic is added.

Removes a duplicated copy of this logic in TestUtils.cpp.

Bug: dawn:520
Change-Id: I3b3d079c6ef316df7d95ba5c349bf8de4646fa4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30741
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-23 21:21:33 +00:00
Kai Ninomiya
d1bca09f4a Change rowsPerImage units from texels to blocks
Spec change: https://github.com/gpuweb/gpuweb/pull/958

Bug: dawn:520
Change-Id: I05c4792a2832d12cd68877f2b1b99cdf9ef26925
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-12 23:13:53 +00:00
Austin Eng
f114a68b8f Update depth-stencil copy validation
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.

This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.

This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.

Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-01 18:40:18 +00:00
Tomek Ponitka
7f265d1d40 Fixing offset alignments when using DynamicUploader
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.

Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-08-20 11:25:49 +00:00
Tomek Ponitka
11c0f579b1 Adding validation for requiredBytesInCopy overflow
Also some uint32_t computations are now done on uint64_t.

Bug: dawn:482
Change-Id: Ia0094e16999ec3a9fec193f27760e73cd14d289c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-11 12:04:52 +00:00
Tomek Ponitka
7ce4924a35 Fixing linear texture data validation on bytesPerRow
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.

Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-05 16:43:24 +00:00
Tomek Ponitka
1ea3a22f52 Adding a validation for destroyed textures in Queue::WriteTexture
That was missing. There's a new validation test for that and two
tests for submitting copy commands with destroyed buffer/texture
(I think only a mapped buffer was covered so far).
Also fixing some error state tests.

Bug: dawn:483
Change-Id: I691f34722e96866a06465b4b3b0cae9d31c08a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26161
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-03 19:22:33 +00:00
Austin Eng
0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00
Kai Ninomiya
2afea0c671 Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 20:33:08 +00:00
Tomek Ponitka
c98988de11 Added validation tests for copying to 2d-array textures
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-09 17:33:13 +00:00
Tomek Ponitka
a9c7d64aad Adding Queue::WriteTexture
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.

Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-08 18:42:30 +00:00
Jiawei Shao
e5d94c31a0 Fix a bug in ComputeTextureCopyBufferSize with empty copySize
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.

This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests

BUG=dawn:453
TEST=dawn_unittests

Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-19 22:39:53 +00:00
Corentin Wallez
984493d0ac Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-16 03:05:17 +00:00
Corentin Wallez
4234d78201 Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL:

 - Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
 - Changes all tests and samples to use size.depth.
 - Adds deprecation tests for the change.

In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.

Bug:dawn:22

Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-15 09:46:01 +00:00
Jiawei Shao
e472c459b9 Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-08 11:30:01 +00:00
Austin Eng
2dfc42dd39 Fix ValidateEntireSubresourceCopied
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.

Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 16:19:02 +00:00
Corentin Wallez
e4f8e19e72 Remove the defaulting for bytesPerRow = 0
Bug: dawn:432
Change-Id: I335cdc367c322764861878bfb604ecc6a146b732
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22340
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:28:38 +00:00
Jiawei Shao
a3636ed888 Support multiple array layers in one texture-to-texture copy command
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.

Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.

BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-28 01:01:32 +00:00
Jiawei Shao
2ae84e9461 Disallow the copies within the same buffer
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.

BUG=dawn:17, dawn:420
TEST=dawn_unittests

Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-19 00:11:11 +00:00
Jiawei Shao
f4df7916ca Add validation on the buffer-to-buffer copies within same buffer
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.

BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-13 00:17:15 +00:00
Corentin Wallez
cdf2d8de77 Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
Bug: dawn:22

Change-Id: Ib4d93a73a6c40326d180f569fd51216c2d87df1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 10:02:43 +00:00
Corentin Wallez
45b51f5df7 Make unittests and fuzzers use webgpu.h
BUG=dawn:22

Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-28 22:15:47 +00:00
Corentin Wallez
04863c42be Make examples and utils use webgpu.h
BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-25 11:36:47 +00:00
Corentin Wallez
9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Jiawei Shao
574b951188 Support BC formats as the first extension in Dawn
This patch refactors the current implementation of BC formats to treat
it as the first extension in Dawn and adds all the related tests.

Note that in Dawn all the extensions are disabled unless we enable them
when we create the device, which means the BC formats can only be used
when we enable the related extension on the creation of the device, and
the creation of the device will fail if the adapter does not support the
extension

BUG=dawn:42
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: I04d818b0218ebb3b1b7a70a4fea71779f308f85f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-02 00:06:38 +00:00
Corentin Wallez
ec05355c72 Rename Transfer[Src|Dst] to Copy[Src|Dst]
This is to match the equivalent rename in WebGPU's IDL.

BUG=dawn:22

Change-Id: Ibdf75869e58835d984df559878b884c55310a403
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8623
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2019-07-08 10:05:46 +00:00
Yizhou Jiang
41c24ee4eb Fix computation of mipmap sizes used in validation
The width and height of the mipmaps level > 0 weren't computed
correctly. Size of mip level of a texture should be greater than
0.

BUG=dawn:176

TEST=dawn_unittests --gtest_filter=CopyCommandTest*.CopyNonSquareTexture

Change-Id: I730aef3fd8c036567f824cd707d1ea1a69b132c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8242
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-25 03:09:26 +00:00
Corentin Wallez
77fa31c5c6 Make Texture format names match WebGPU
BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-19 09:26:07 +00:00
Jiawei Shao
872c1d7fe9 Add validations to the texture copies with BC formats
This patch adds the validation on the texture copies with BC formats.
1. BufferCopyView.offset in B2T and T2B copies must be a multiple of the
   compressed texel block size in bytes.
2. BufferCopyView.rowPitch in B2T and T2B copies refers to the number of
   bytes from the start of one row of blocks to the start of the next
   row of blocks.
3. BufferCopyView.imageHeight must be a multiple of the compressed texel
   block height (4 for BC formats).
4. All members in TextureCopyView.origin must be a multiple of the
   corresponding dimensions of the compressed texel block (4x4x1 for BC
   formats).
5. All the mumbers in 'copySize' must be a multiple of the corresponding
   dimensions of the compressed texel block (4x4x1 for BC formats)
   because D3D12 requires the width and height of a texture in BC
   formats must be multiples of 4.
6. Compute the texture size in non-zero mipmap levels with paddings for
   textures in BC formats when necessary.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iac8d6c93ab8b37bb46becffd4175339722ab6016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7860
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-18 01:06:09 +00:00
Jiawei Shao
17738b6d8c Fix wrong computation of texture copy buffer size
This patch fixes a bug in the computation of texture copy buffer size.
As the 'width' and 'height' in copy commands are all in pixels, while
the buffer size is counted in bytes, we shoud first convert 'width' into
bytes before calculating the buffer size.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iebd5ed07a54eea762f4a653e295ecacb845ba32f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-12 08:53:45 +00:00
Austin Eng
cf52d711fb Change buffer-related sizes/offsets to be uint64_t
Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-05 20:51:29 +00:00
Brandon Jones
29716a2fb5 Change Copy Validation To Allow Depth = 0 Copies
Existing validation requiring copy depth = 1 is not accurate. Copies
with a depth of 0 should be allowed.

Bug: dawn:18
Change-Id: Ib7607ee0965935127b3a8b66bc49b38ddcc56953
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2019-03-26 17:14:55 +00:00
Brandon Jones
d3d3aa03e1 Implement Texture-to-Texture Copies
Implement texture-to-texture copies for D3D12, Vulkan, and Metal.
Includes end2end and unit tests.

Bug: dawn:18
Change-Id: Ib48453704599bee43a76af21e6164aa9b8db7075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-26 11:06:23 +00:00
Jiawei Shao
d6eb2e7501 Fix crashes when using error textures in copy commands
This patch fixes a Dawn crash issue when using textures in error state
in the copy commands of CommandEncoder.

In Dawn's copy commands (copyBufferToTexture and CopyTextureToBuffer),
we should check if the texture is in error state or not, or the assert
ASSERT(!IsError()) in texture->GetFormat() will fail and a crash will
occur.

In current Dawn code the validations on the buffer and texture objects
in the copy commands are executed in CommandEncoder::Finish(), which
is too late for textures according to the previous investigation. This
patch moves all these validations to the call of copy commands. The
checks on buffers are also moved away to keep the consistency of the
ones on textures.

BUG=chromium:937628
TEST=dawn_unittests

Change-Id: I0bc44e76262fba5927df20c6a7551b107bad5ca1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-05 00:03:28 +00:00
Jiawei Shao
081d5c2f64 Add validations on texture sample counts in B2T and T2B copies
This patch adds validations on the sample count of the textures used in
buffer-to-texture and texture-to-buffer copies. Vulkan SPEC requires the
textures used in vkCmdCopyBufferToImage and VkCmdCopyImageToBuffer must
have a sample count equal to VK_SAMPLE_COUNT_1_BIT.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I189923eee2d8734d5ae3b57aea1a55533e8d98b7
Reviewed-on: https://dawn-review.googlesource.com/c/5220
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-04 12:01:59 +00:00
Yan, Shaobo
738567f148 Validate buffer to buffer copy size to be a multiple of 4 bytes
Metal needs buffer to buffer copy size must be a multiple of 4 bytes.
Adding validation to check this.

BUG=dawn:73

Change-Id: I9a4685d75439502017efa5455f7c2920a77f7a6d
Reviewed-on: https://dawn-review.googlesource.com/c/4900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-27 02:46:27 +00:00
Jiawei Shao
2030166137 Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 00:45:19 +00:00
Corentin Wallez
695b68d100 WebGPU error handling 3: CommandEncoder for validation tests
BUG=dawn:8

Change-Id: I16ad900387adcbaf793177e97a96a5f19dcc47a0
Reviewed-on: https://dawn-review.googlesource.com/c/4760
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 13:10:38 +00:00
Brandon Jones
069664e58b Remove textureAspect from TextureCopyView
Delete all references to textureAspect inside of TextureCopyView to
reflect WebGPU IDL change.

Bug: dawn:17
Change-Id: Ib849f07bed6aff93e2759739e5c7a92367658df4
Reviewed-on: https://dawn-review.googlesource.com/c/3200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-12 09:27:46 +00:00
Jiawei Shao
8bff3b22be Make TextureDescriptor match WebGPU IDL
This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
   sampleCount can only be 1.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-12 09:27:16 +00:00
Brandon Jones
d86edb310a Implement BufferCopyView.imageHeight Parameter
Implement BufferCopyView.imageHeight Parameter. Adds validation tests.
Adequate functional testing not possible without 3D texture support.

Bug: dawn:48
Change-Id: I00e4464eb451c948dee2890a11fb0984eff681a0
Reviewed-on: https://dawn-review.googlesource.com/c/2980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-11 09:48:36 +00:00
Brandon Jones
ac71e34d4a Change Copy Operation Interfaces to Match WebGPU IDL
Cosmetic changes to copyBufferToTexture and copyTextureToBuffer to
match WebGPU IDL. Introduces BufferCopyView, TextureCopyView,
TextureAspect, and Origin3D types.

Bug: dawn:17
Change-Id: Ic0e7f472a9dc1353d3fc3839ff02f348bb6067e8
Reviewed-on: https://dawn-review.googlesource.com/c/2520
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 17:54:13 +00:00
Jiawei Shao
84cde51741 Rename mipLevel to levelCount in TextureDescriptor
This patch renames the field "mipLevel" of TextureDescriptor to
"levelCount" to align with the WebGPU idl.

BUG=dawn:16

Change-Id: I36b30d78831786e4c21ffd641f820375e95a1be5
Reviewed-on: https://dawn-review.googlesource.com/c/2100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:51:11 +00:00