707 Commits

Author SHA1 Message Date
Austin Eng
ae48c95306 Add IsAligned helper for values 2017-08-17 15:36:02 -04:00
Austin Eng
d37ec9af92 unittests: Test inheritance of vertex inputs between pipelines and no inheritance between subpasses 2017-08-15 19:40:10 -04:00
Kai Ninomiya
afa45a9176 Add tests for clears, render passes, framebuffers (#107)
* Add tests for clears, render passes, framebuffers

* Test load with a draw in it
2017-08-14 16:32:26 -07:00
Austin Eng
e69a2893b3 Add BlendState validation tests 2017-08-07 18:51:48 -04:00
Kai Ninomiya
c16a67ae52 Swap chains, part 2 (#94) 2017-07-27 18:30:57 -07:00
Corentin Wallez
3818e18c5c Forward unhandled builder errors to the device 2017-07-27 21:08:12 -04:00
Austin Eng
439d963ccd Point,Line,Triangle -> PointList,LineList,TriangleList 2017-07-27 10:19:30 -04:00
Austin Eng
2a0792b5f0 Add RenderPipeline validation tests 2017-07-27 10:19:30 -04:00
Austin Eng
04499576d9 D3D12: Add copy splitter unit tests 2017-07-25 09:40:54 -04:00
Kai Ninomiya
78c8b837ea clang/gcc: enable a bunch more warnings (#91)
* clang/gcc: enable -pedantic warnings

* suppress a GCC-specific warning in stb_image

* And some clang-specific warnings

* -Wconversion (clang) -Wold-style-cast (clang+gcc)

and fix a few warnings that show up with these (and a few more with
-Wconversion on gcc, even though that's not enabled by default)

* bunch more warnings

* fixes

* remove merge error
2017-07-21 17:00:22 -07:00
Kai Ninomiya
159bade5f5 x_DISABLED -> DISABLED_x 2017-07-20 16:33:02 -04:00
Kai Ninomiya
d9af452ceb refactorign -> refactoring 2017-07-20 16:33:02 -04:00
Corentin Wallez
a18200e6af unittests: Add tests for push constants 2017-07-20 16:33:02 -04:00
Corentin Wallez
2dfea9961a ValidationTest: Add helper to create a dummy renderpass 2017-07-20 16:33:02 -04:00
Austin Eng
3835edde10 Add validation for buffer offset 2017-07-18 16:03:51 -04:00
Austin Eng
36d82645c3 Add row pitch validation tests 2017-07-17 17:16:45 -04:00
Austin Eng
5ed02ee648 update existing unit tests with proper row pitch 2017-07-17 17:16:45 -04:00
Austin Eng
972a1e59a7 Update tests and examples to follow copy row pitch alignment constraints 2017-07-17 17:16:45 -04:00
Austin Eng
c5f8e7ae77 Update usage of CopyBufferToTexture and CopyTextureToBuffer to include row pitch 2017-07-17 17:16:45 -04:00
Austin Eng
deba8a4ea6 Add value type Align tests 2017-07-17 17:16:45 -04:00
Austin Eng
8867e5d8df Rename Align to AlignPtr 2017-07-17 17:16:45 -04:00
Corentin Wallez
e20c5ee9ff Split Pipeline in Render and Compute, test part 2017-07-17 15:25:16 -04:00
Corentin Wallez
de4a3c4c3b Fix framebuffer dimensions in InputStateTest
Also add validation that the framebuffer size matches its attachement
size and make a test for it.
2017-07-13 15:41:43 -04:00
Corentin Wallez
0f833f30ed Enable warnings on Windows 2017-07-11 13:59:15 -04:00
Corentin Wallez
83e779d8f2 Fix all Windows warnings 2017-07-11 13:59:15 -04:00
Corentin Wallez
fd589f3919 Add an internal ASSERT macro
This macro has some advantages over the standard library one:
 - It prints the place where the macro was triggered
 - It "references" the condition even in Release to avoid warnings
 - In release, if possible, it gives compiler hints

It is basically is stripped down version of the ASSERT macros I wrote
for the Daemon engine in src/common/Assert.h

This commit also removes the stray "backend" namespaces for common/
code.
2017-07-10 19:35:21 -04:00
Corentin Wallez
98c90d4faa Fix clang/GCC warnings 2017-07-10 19:35:21 -04:00
Kai Ninomiya
794d4faece null backend: fix resource usage after cmdbuf transition (#63)
and test it.
2017-07-07 11:47:40 -07:00
Corentin Wallez
fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00
Corentin Wallez
59d55dc3ac unittests: Add validation tests for InputState. 2017-07-06 11:34:31 -04:00
Corentin Wallez
e9d347e89e Add T->B copies.
This implements T->B copies on the Metal backend only and while it adds
validation tests, end2end tests will be done in a follow-up commit.
2017-06-27 13:25:42 -04:00
Corentin Wallez
492cbe4a43 ValidationTests: add B->T copy tests 2017-06-27 13:25:42 -04:00
Corentin Wallez
4b4922cdce Allow empty B->T copies
This adds a test that empty copies are valid for B->B copies too. Tests
for B->T will come in a follow up commit.
2017-06-27 13:25:42 -04:00
Corentin Wallez
702186e169 Add restrictions on usages allowed with MapRead/Write 2017-06-22 09:56:30 -07:00
Austin Eng
e480a0724c add test for SerialQueue::FirstSerial 2017-06-19 17:32:26 -04:00
Corentin Wallez
38246eb51c Introduce SerialQueue to track in flight resources 2017-06-15 15:37:48 -07:00
Corentin Wallez
dbb5729e64 Add Device::Tick for periodic work 2017-06-15 13:27:50 -07:00
Austin Eng
39c901d3dc Change usage requirements for Buffer::SetSubData to require TransferDst
instead of MapWrite bit
2017-06-14 13:53:52 -04:00
Corentin Wallez
5c92537418 Add validation tests for B2B commands 2017-06-13 13:15:30 -07:00
Corentin Wallez
367cb3515c Fix MapRead error callback being called with a valid pointer
This happened when a request resulted in an error while the buffer was
already mapped. Adds a test that catches the error.
2017-06-13 08:30:01 -07:00
Corentin Wallez
68358b5c23 Add Buffer::MapReadAsync validation tests.
This also expands the Buffer validation tests to cover more creation
code paths and SetSubData. It also introduces a mechanism for
ValidationTests to check for device errors.
2017-06-13 08:30:01 -07:00
Corentin Wallez
eca89c2989 WireTests for buffer read mapping 2017-06-13 08:30:01 -07:00
Kai Ninomiya
613eee30c3 Add validation for some null arguments and dangling render passes
And add tests for both
2017-06-09 12:11:06 -07:00
Corentin Wallez
4efaf32d1b Don't check for vertex buffers in dispatch aspects
Recently started causing a crash because we stopped creating an empty
InputState for compute pipelines
2017-06-06 10:03:46 -07:00
Corentin Wallez
181e22b482 Rename validation tests to end in Tests 2017-06-06 10:03:46 -07:00
Austin Eng
58c76b3fe4 Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks.
All APIs support separate read/write masks.
2017-06-02 12:13:39 -07:00
Austin Eng
00176858b5 Add DepthStencilState validation unit tests 2017-06-02 12:13:39 -07:00
Corentin Wallez
7815d78044 Fix RefCountedTest not initializing deleted. 2017-05-30 10:48:32 -07:00
Corentin Wallez
5fbdff6888 Add ValidationTest and an example validation test.
Validation tests are tests of the backend state-tracking and validation
code that don't require a GPU as they are running on the null backend.
This commit adds a very simple (and almost useless) BufferValidationTest
as an example of a validation test.
2017-05-30 10:40:43 -07:00
Corentin Wallez
230daf56ad Misc, noop cleanups 2017-05-30 10:40:43 -07:00