This is a small refactor in preparation for exposing GetCurrentTexture
on the SwapChain.
Bug: dawn:1551
Change-Id: I7cc8ec4a9042f48c4af7b2cc2126b1d9248a2003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133462
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This is an internal usage only used for barriers management in some
backends, and doesn't need to be exposed publicly.
Fixed: dawn:1535
Change-Id: I0474977227230acbf7dd3cfa91bf589ffd9464fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133460
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This binds UAV slots all together at the same time.
Bug: dawn:1816
Bug: dawn:1705
Change-Id: Iea7af9cf00caf126a3964cc43bbf2162b35f80e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132600
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TimestampQueryTests.ResolveTwiceToSameBuffer fails on Mesa driver >=
21.2.0 and D3D driver >= 31.0.101.3413 on Intel Gen12 GPUs due to driver
bugs with different root causes, but the workaround of clearing
destination buffer before resolving queries works for both.
Bug: dawn:1546, dawn:1823
Change-Id: I3f20a9100f4b6d3386e9685b351ad4fed69195bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133284
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Adds the feature and the major backend supports.
- Adds initial validation testing.
Bug: dawn:1664
Change-Id: I9918c3de8cce379319d3d1877e45c51acb388961
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133281
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
- Before since it was in the TearDown, cleanup can be called before
the device was gone which meant that async tasks could still be in
flight.
Bug: dawn:1374
Change-Id: I4cd5a4e096a3fe13e230197a6a4d4d57daea31c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Only Constants.h remains in no namespace; but it may be addressed
in the future as well.
Bug: dawn:302
Change-Id: Ib9b9ab4b974ad1de1bb9f2302f4d24d8216f55e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132841
Kokoro: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This change updates the Device descriptor to allow a device lost
callback to be passed in at device creation time. This will be
important for allowing the API to return devices which have
already been lost in a future CL, which is the behavior required
by the spec.
This change does not yet deprecate the old method for setting the
callback, as there's still some tricky scenarios that will need to
be worked around to enable that and this CL is already fairly
large. (The uses in question pass the device or a value created
from the device as the userdata.)
Bug: chromium:1234617
Change-Id: I1adea5ceffdfdcfedff9fff4960f12303abba29c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121041
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Notes:
- Separates ChainedStruct to be reusable without cpp header. (Also
updates native structs to directly use it.)
- Manually implements the descriptor in DawnNative.
- Reworks ChainUtils with mapping from struct to STypes.
- Updates the tests to use either SetPlatformForTesting which is still
required because DawnTest uses a "global" instance for all tests and
some tests require setting (and cleaning up) a test specific platform.
Bug: dawn:1374
Change-Id: I078c78f22c5137030cf3cf0e8358fe4373ee9c6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132268
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
RTV and UAV in d3d11 pixel shaders share the same resource slots. To
avoid any potential conflicts, this assigns UAV slots reversely.
Bug: dawn:1807
Bug: dawn:1705
Change-Id: Ie0ca20aa0e532736c0534c6810b8a807dde6f972
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132274
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
failing with DXGI_ERROR_DEVICE_HUNG
Bug: dawn:1812
Change-Id: Ib76d91784e9ec1102427c7b4468e9d4a214f99ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132560
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This validation existed for render passes but not for compute passes,
and it's not clear why.
Bug: dawn:1809
Change-Id: I8babb6ddf455a915f5a0c85ad1a7d741fdb467a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132481
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
If vertex buffer is null, SetVertexBuffer() actually unset that
buffer slot. This is a new feature in WebGPU. This change adds
validations and unittest in order to support this feature.
Bug: dawn:1675
Change-Id: Ia3e5d4196423590ff5b60ea78cc1e8cdd9c67d15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of commit e241d64d25
It adds handling and tests for internal errors in the wire
Original change's description:
> Allow internal errors for pipeline creation failure
>
> Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
Change-Id: Icfda2d04bbb340fc4fdacf5ae65593bf958172fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132441
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit e241d64d25.
Reason for revert: Missing the change to handle the enums in the wire
Original change's description:
> Allow internal errors for pipeline creation failure
>
> Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
TBR=enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com
Change-Id: I12309e85e888cc400729f88bb2340e8ecdf6b798
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132440
Auto-Submit: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds a white box test to ensure that D3D12 descriptor heap allocations
only are valid during the serial they are created on.
Bug: dawn:1701
Change-Id: I1e1587ab602d5472fbba9e751bf3cd1e6e5ead11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132266
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
d3d11 doesn't allow creating a constant buffer with other GPU
accelerated usage. This CL workarounds problem by creating two
buffers one for uniform buffer usage, one for other usage, and
copy content to uniform buffer when it is needed.
Bug: dawn:1755
Bug: dawn:1798
Bug: dawn:1721
Change-Id: I26bfee1cca2204f6464ba611872c490165e97f68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132020
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bug: dawn:1685
Change-Id: I6c9da45efac12986095be5dd1a3ed2a536b76d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132302
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Loko Kung <lokokung@google.com>
Auto-Submit: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This introduces the notion of FeatureLevel, currently consisting of
Core or Compatibility. Each AdapterBase is now constructed with the
FeatureLevel it supports.
When discovering PhysicalDevices, create an AdapterBase for each of
the FeaturLevels which that PhysicalDevice supports. For most of the
backends, this will mean Core and Compatibility, while OpenGL and
D3D11 support only Compatibility.
Bug: dawn:1796.
Change-Id: I828247ef43e2220805ccf6c08827aa5e2382a026
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The problem is becasue a resource can not be set as input and
output at same time on device context. So we have to track used
slots and unset related slots before binding a group.
This CL also unset all affect slots when a render pass or compute
pass is end, so all related resources could be unref from the
device context.
Bug: dawn:1705
Change-Id: I597762ad8afa3b8df7139b0070f0b457d7319836
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131380
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL fix an issue related to tiering the maxBufferSize and
maxStorageBufferBindingSize limits. In detail, this CL:
1. Fix the maxStorageBufferBindingSize tiers to [128MB, 1GB, 2GB-4,
4GB-4] instead of the original last two 2GB-1 and 4GB-1, holding the
guarantee that maxStorageBufferBindingSize is a multiple of 4 bytes.
2. Add a maxBufferSize tier 4GB, ensuring the guarantee that
maxStorageBufferBindingSize must be no larger than maxBufferSize in
case of it tiered to 4GB-4. Previously the largest maxBufferSize tier
is 2GB, making this guarantee broken after tiering.
3. Move the adapter limits normalization logics in adapter initializing
to Limits.cpp to allow unittest. Related unittests implemented.
4. Normalize tiered limits to ensure that tiered
maxStorageBufferBindingSize and maxUniformBufferBindingSize are no
larger than tiered maxBufferSize. Related unittests implemented.
Issue: dawn:1780
Change-Id: I4821f196fa89c7f18ebbf8e5e45df1c3268db895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>