Commit Graph

114 Commits

Author SHA1 Message Date
Stephen White d4d7153bad GLSL: fix shadow samplers, and textures generally.
1) Append "Shadow" to samplers representing depth textures.
2) Sampling a depth texture returns f32, not vec4<f32>
3) Sampling a depth texture requires a Dref parameter, so we must
   generate one if none is provided.
4) GLSL requires Dref to be appended to the texture coordinates vector,
   *unless* it's a samplerCubeArrayShadow, since this would require vec5.
   In that case, it's passed as a separate parameter.
5) GLSL's textureGather() with a depth sampler always requires a refZ
   parameter, so provide zero to emulate WGSL's compare-less textureGather().
6) texelFetch() does not support depth textures, so this will have to be
   validated out.
7) textureOffset() does not support sampler2DArrayShadow in GLES, so this will
   have to be validated out.

Bug: tint:1298
Change-Id: Idaebe89cac6c1ec97c50a361b1d3aa3b84fb6c12
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78760
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-02 15:25:42 +00:00
Ben Clayton b80e2f3b6e intrinsics: Remove ignore()
This has been deprecated since M97.

Fixed: tint:1214
Change-Id: I970898f2ae8baf1916e2f8d43230d8b724641730
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78785
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-01 17:21:52 +00:00
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00
Stephen White b1d2b84f7d GLSL: fix clip space mismatch in gl_Position.
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)

Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 14:45:55 +00:00
Stephen White c8c0e2ea38 GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 20:06:05 +00:00
Stephen White fc792989e1 GLSL: implement image format qualifiers for storage textures.
Bug: tint:1397
Change-Id: Ifd6870b3e7cba151c361bd21f9d3d42642ff6c26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78060
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:20:04 +00:00
Stephen White d5560400a3 Run all of the backends in the test runner.
Essentially, this adds GLSL to the list of backends to run.

Bug: tint:1358
Change-Id: I5075df32d935a3e08733daadbe5ac9dc1e13f03c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77220
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 00:35:20 +00:00
Stephen White f9b8b6104d GLSL: implement CombineSamplers transform (string version).
This transform converts all separate texture/sampler references
in a program into combined texture/samplers. This is required for GLSL,
which does not support separate texture/samplers.

As input, the transform requires a map from the unique sampler/texture
pairs previously gathered by the Resolver to strings, which will be
used as the names of the newly-generated combined samplers. Note that
binding points are unused by GLSL, and so are set to (0, 0) with
collision detection disabled.

All function signatures containing textures or samplers are rewritten,
as well as function calls and texture intrinsic calls. For texture
intrinsic calls, a placeholder sampler is used to satisfy the subsequent
Resolver pass (GLSL texture intrinsics do not require a separate sampler,
but WGSL intrinsics do). The placeholder is also used if the shader
contains only texture references (e.g., textureLoad).

Bug: tint:1366

Change-Id: Iff8407d28fdc2a8adac5cb655707a08c8553c389
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77080
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-24 17:17:22 +00:00
Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00
James Price 6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00
James Price ae8c65620e glsl: Wrap non-struct buffer types in structs
Use the AddSpirvBlockDecoration transform to do this.

Add expected results for all of the new E2E tests. The arrayLength()
tests all fail as this is not yet implemented for the GLSL
backend. The other tests all pass except two that assign whole structs
to buffers, which is also a pre-existing issue.

Bug: tint:1372
Change-Id: I230197b43a5561e619866419d642ffc1ed085aac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76164
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 15:55:56 +00:00
James Price 51e55b244e transform: Handle arrayLength for non-struct buffers
These two transforms previously assumed that the argument to
arrayLength had the form `&struct_var.array_member`. We now also need
to handle the case where it is just `&array_var`.

Bug: tint:1372
Change-Id: I173a84bd32c324445573a295b281a51e291c2ae2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76163
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 15:55:56 +00:00
Stephen White c1faee9395 Add new GLSL test expectations.
All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-06 15:31:21 +00:00
Ben Clayton 1c4f8de30b reader/spirv: Optimize MakeNullValue()
Constructing a null vector, matrix or array does not need to provide an explicit list of null elements. `T()` is a more efficient and readable equivalent.

Fuzzers like to generate enormous pathological composite types, which has been triggering OOM failures.

Bug: oss-fuzz:38095
Bug: oss-fuzz:39235
Bug: oss-fuzz:39246
Bug: oss-fuzz:39874
Change-Id: I910bb04bdd0e80532c09fc038be895ec37d3d380
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75426
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-05 20:24:22 +00:00
Ben Clayton 5c99ed046a intrinsics: Add degrees() and radians()
Fixed: tint:1329
Change-Id: I5fb927268fc9cb8047a2b365d26e813a8546605a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75423
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-05 20:11:00 +00:00
Stephen White cc4d97b6e3 GLSL: use "Offset" forms of texture intrinsics when appropriate.
Also ensure correct paramter ordering: bias is always after offset.

Bug: tint:1351

Change-Id: I41ee66b86cd9d912f3857e5377b660c50d035c6e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73720
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-12-21 16:53:36 +00:00
Stephen White 5965c6ed1f Update GLSL expected results.
Change-Id: I32aaefe71ea728ae5118de08e5dd9073ddf2269e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-12-21 01:48:13 +00:00
James Price 1461b032aa glsl: Don't emit structs with runtime-sized arrays
The GLSL emitted for these was invalid, and we don't need these
structs since they're only used as the store types of buffers, which
are handled elsewhere.

Change-Id: I17c15e408b5c36e9b895e5950528a6d02d1802a6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72381
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-12-09 18:54:35 +00:00
James Price a5d3986a0a tests: Stop using the [[block]] attribute
This has been deprecated and will soon be removed.

Bug: tint:1324
Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-12-09 15:45:03 +00:00
James Price c7c80c053d glsl: Always emit structures
Skipping those that are block-decorated is not correct, as
block-decorated structures can also have non-buffer usages. This is
even clearer now that WGSL has removed the block attribute.

Bug: tint:1324
Change-Id: I6484766a5c541d39e2dc08beb3ae7b889759a3fb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72083
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-12-09 15:45:03 +00:00
Ben Clayton 3703522d41 Implement textureGather, textureGatherCompare
All writers implemented, along with resolving and validation.

TODO: SPIR-V Reader.

Bug: tint:1330
Change-Id: I8ba2f6023749474f80efb8a5422ac187e6c73a69
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71820
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2021-12-08 19:54:08 +00:00
Ben Clayton a40e45522b intrinsics: Deprecate isNan, isInf, isFinite, isNormal
These have all been removed from the spec as we cannot guarantee they will behave as expected on the various backends.

Bug: tint:1312
Change-Id: I9d7d81cfdc44489fffe08c5183ed8da84901a024
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70665
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-11-23 18:57:57 +00:00
David Neto e85efca13f storageBarrier() has workgroup memory scope
The storageBarrier() builtin causes flushes to be visible to
all invocations within a workgroup, not the whole device.
The limitation is inherited from Metal.

Fixes: tint:1310
Change-Id: I6f94faa88bd3c7b6cec0601312c6c65a907c5973
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69800
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-22 20:47:37 +00:00
Stephen White 7368e287dc GLSL: fix single-valued vector init.
No need for the HLSL-style repeated swizzle; GLSL allows construction
of a vector from a scalar value of the component type.

Bug: tint:1317

Change-Id: Ia0afe3012cbb56716a2d1c5c3849dd662a5ff89c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70342
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-22 16:14:16 +00:00
James Price 1bf5af25ad reader/wgsl: Allow identifiers to start with an underscore
Try to lex identifiers before punctuation, and backtrack if we only
see a single underscore or something that starts with two underscores.

Rename the modf and frexp return types to start with two underscores.

Spec PR:
https://github.com/gpuweb/gpuweb/pull/2326

Change-Id: Id283af100babfe84faa183345cb8a60848140caa
Fixed: tint:1292
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70160
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-11-19 21:52:13 +00:00
Stephen White 0ff3050c6c GLSL: a grab bag of texture fixes.
Use imageSize() on images, not textureSize().
In GLSL, the LOD parameter to textureSize() is mandatory for
sampled textures, so emit a default 0 if not supplied. (Also, don't pack
the level into the coords argument; that's an HLSLism.)
GLSL returns the array size of array textures in the final component
of textureSize(); remove it for WGSL.
Write the subtype of storage images correctly (uimage*, iimage*, etc).
This required a bit of cleanup to move "writeonly" ahead of subtype
emission.

Bug: tint:1298
Change-Id: Ica1cec0f833a9b684143c8b0cf6d090fb511a7d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-19 19:06:23 +00:00
Stephen White 943c410d51 GLSL: implement atomics.
Bug: tint:1314

Change-Id: Ic7a88761752d2db3374be043c94f02fd20684c03
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-19 17:46:13 +00:00
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00
Antonio Maiorano f3f8ec3845 Update test expectation files
Some pass DXC, but not FXC (e.g. continue_in_switch).
Some now pass (e.g intrinsics/gen/atan2/*.hlsl)
Some now fail gracefully instead of asserting (e.g. 807.spv)

Change-Id: I92b17fcadc7850de5bd93ff07507cea7e5487fc9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68820
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-08 20:16:48 +00:00
Ben Clayton 189dc7d3fd instrinsics: Implement dot() for integer vector types
Fixed: tint:1263
Change-Id: I642ea0b6c9be7f04930cf6ea1a8059825661e326
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68520
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-11-05 18:37:16 +00:00
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00
Ben Clayton 33c13c6e28 writer/hlsl: Do not emit `(void) call_expr;`
Just emit `call_expr;` instead.

Fixed: tint:1259
Change-Id: I84a2976d82f891e9263f3e11e5774fcb01ea09bd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-10-25 11:00:44 +00:00
Ben Clayton 7b776f18b0 Deprecate Ignore()
It's been removed from the spec:
https://github.com/gpuweb/gpuweb/pull/2127

Fixed: tint:1213
Change-Id: I163fe807765bb1ac0580b398f4897daea555216a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67067
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-10-22 06:23:12 +00:00
Ben Clayton c2fa68e551 Migrate more tests from Ignore() to phony-assignment
The `Ignore()` intrinsic is about to be deprecated, so don't use it for testing.

Bug: tint:1213
Change-Id: I314ecaeb9a9c337c7b6980189054120a74807ebd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67066
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-10-22 00:21:44 +00:00
Ben Clayton 8cab28c9f9 intrinsics: Add scalar overload of all() & any()
Fixed: tint:1253
Change-Id: I0bdc865a9df9e0171c09daa9918b25bba033ba3b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67061
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2021-10-21 09:39:13 +00:00
Ben Clayton 7103f51603 writer/msl: Fix swizzling on packed vectors
Metal 1.x does not support swizzling on packed_vec types.
Use array-index for single element selection (permitted on LHS and RHS of assignment)
Cast the packed_vec to a vec for multiple element swizzles (not permitted as the LHS of an assignment).

Fixed: tint:1249
Change-Id: I70cbb0c22a935b06b3905d24484bdc2edfb95fc2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67060
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-10-20 16:12:33 +00:00
Ben Clayton f3f2d0a218 Resolver: Remove texture_storage read access
The intrinsics that did anything useful with this were deprecated
several releases ago.

Change-Id: I79e3c901b6a78583853a067ec46cfa98e346517c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/66262
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-10-14 10:10:45 +00:00
Ben Clayton 2aa6855914 intrinsics: Remove deprecated modf & frexp overloads
These have been deprecated for multiple chrome releases.

Change-Id: I4cc05a74ff8f085e6d13f93aefb93077480e52f5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/66261
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-10-12 21:57:47 +00:00
Ben Clayton 5e35864c1b writer/spirv: Fix abs() on unsigned integers
GLSLstd450SAbs expects a *signed* integer.
abs() of an unsigned number is now a no-op.

Fixes WebGPU CTS tests:
webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:*

Bug: tint:1194
Change-Id: I65c5e9f2f03aac0b788b9ba88c383cbec136d7c6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/65620
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
2021-10-01 08:41:55 +00:00
Antonio Maiorano dad26395d8 spirv backend: do not generate a load for ignored expressions
Fixes spirv-val failing on loads of dynamic arrays.

Bug: chromium:1249602
Change-Id: Ic15af9f9ef2beb45bc732e4e45f023651544a1c7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/64400
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-09-16 13:32:57 +00:00
James Price f9d19719fd Implement atomicSub intrinsic
Polyfill this for HLSL using an atomic add with the operand negated.

Fixed: tint:1130
Change-Id: Ifa32d58973f1b48593ec0f6320f47f4358a5a3a9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62760
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-26 15:26:25 +00:00
James Price 8094553c8a msl: Automatically remap binding numbers in exe
Remap all resources into a flat namespace, to allow tests to pass when
multiple resources use the same binding number.

Fixed: tint:959
Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-12 19:47:20 +00:00
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00
James Price 5c61d6d12c msl: Fold &* when converting module-scope vars
This transform was previously converting this code:
```
var<private> v : f32;
fn foo() {
  bar(&v);
}
```

into this:
```
fn foo(vp : ptr<private, f32>) {
  bar(&*vp); // Invalid, since ptr args must be &ident
}
```

Fixed: tint:1086
Change-Id: Ic9efafa219c89a11a4d6e1d11fc69b3c0b9a5464
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60520
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-08-04 19:18:38 +00:00
Antonio Maiorano d388bc9b36 Restore "MSL writer: make signed int overflow defined behaviour"
This reverts commit e33b0baa08.

Added tests/expressions/literals/intmin.wgsl test.

Bug: tint:124
Change-Id: I3d46f939ff20fa377ddb5fcb52f9afe728b8e430
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-07-30 18:59:06 +00:00
Ben Clayton 38c5a28efd transform/DMA: Fix ignore() for buffer members
https://dawn-review.googlesource.com/c/tint/+/60213 special cased ignore() to work around tint:1046.
This fix produced bad output for structures when they are fully decomposed into ByteAddressBuffers, as the final HLSL references a structure that no longer exists.

Fixes CTS tests, and tint->dawn roll.

Change-Id: If6eab083c5f0bcca4a90c582df255b77e97a8e9f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60347
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-07-30 15:13:58 +00:00
Ben Clayton 89a0bde59c transform: Optimize ZeroInitWorkgroupMemory for arrays
Spread the array zeroing across as many workgroup invocations as possible.

Bug: tint:910
Change-Id: I1cb5a6aaafd2a0a4093ea3b9797c173378bc5605
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60203
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-07-30 14:08:06 +00:00
Corentin Wallez e33b0baa08 Revert "MSL writer: make signed int overflow defined behaviour"
This reverts commit e5dbe24e94.

Reason for revert: Makes the Tint-Dawn roll fails because of
MSL compilation errors on as_type<uint>(-2147483648):
as_type cast from 'long' to 'uint' (aka 'unsigned int') is not allowed
   
as_type<uint>(-2147483647) compiles fine, so this is most
likely because the MSL compiler types the literal as a long
(since without the - it is larger than the max int32).

Original change's description:
> MSL writer: make signed int overflow defined behaviour
>
> Bug: tint:124
> Change-Id: Icf545b633d6390ceb7f639e80111390005e311a1
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60100
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Reviewed-by: David Neto <dneto@google.com>

TBR=dneto@google.com,bclayton@google.com,jrprice@google.com,amaiorano@google.com,noreply+kokoro@google.com,tint-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I3e3384a9185013bb141a1b7b9b22bad8571bbc50
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: tint:124
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60345
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-30 08:22:58 +00:00