This patch makes Dawn provide more detailed error messages when the
pipeline layout is not compatible with shader module, which is helpful
to debug such errors in WebGPU applications.
BUG=dawn:456
Change-Id: Ib5a870d8e66645481434c4d3dc6fdc1a585aac36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22881
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we use a texture for different purpose, we need to add proper
barrier(s) in order to make it ready. Previously, the barrier is
done per entire texture. So it is invalid to sample/read/copy from
one subresource (say a mip/array slice) and render/write/copy to
another subresource of the same texture at the same time.
With this patch, barrier is set per each texture subresource. So it is
valid to use a subresource as source and use another subresource of the
same texture as destination at the same time.
However, planar slices like depth/stencil planes are not handled
gracefully. This is a TODO task. Another task is to combine barriers
into one if they can be combined. I will do this optimization in
another patch in near future.
Bug: dawn:157
Change-Id: I783a76cb88fcdffb60c307ddfb89d50f1583201a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch combines barriers in a render/compute pass into one
function call.
Previously, we need to dispatch barrier(s) for each buffer/texture
in a pass. So we may need quite a lot function calls to deliver
barriers in a pass in real web applications. One example is that
we did see that too many function calls to deliver barriers in
Aquarium (WebGPU porting) contributed to CPU usage and bottleneck.
Bug: dawn:441
Change-Id: Ibe44967fefd2e1e6e64df4587146c4fb7fbe8e73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22700
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The defaulting when bytesPerRow is 0 has been removed so there was a
validation error.
Bug: dawn:432
Bug: dawn:455
Change-Id: I8e38eb7aeb315d93cc8a9528beb77b9285b368d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit 0357eed7de
and reland commit bdc05c3d5f.
The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.
Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.
Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.
BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests
Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Zero-sized copies are invalid in a couple backends, and in follow up
CLs CreateBufferMapped will be change to handle zero-sized buffers
correctly.
Bug: chromium:1069076
Change-Id: Ieef62a13182bbe1e939a3847980c91339e42aa8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22460
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).
Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Per MSDN recommendations, Dawn should handle MakeResident failures by
evicting some more and attempting MakeResident again.
Bug: dawn:193
Change-Id: I0a9d326dcd000360f6eafb5691efb4987a77e8d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Some WebGPU CTS tests were failing with invalid WGPUTextureFormat
when really the format was simply missing. This CL updates
the validation code so it is more clear.
Bug: dawn:433
Change-Id: Ie7aacd01ea424d9f5df0078703a474e98b72ce41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
If the shader declares a storage buffer RO but uses storage buffer in
the BGL, the shader compiler will be told to treat these bindings as
UAV instead of SRV to avoid PSO mismatches.
Bug: dawn:410
Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is blocking Skia from updating to newer clang
Tbr=cwallez@chromium.org
Bug: chromium:1064305
Change-Id: I7d894dba701ebe2fe0e1b78d5fb42032d88846aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22522
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.
Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.
Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The windows.h macros were undefined only at the end of this platform
header previously but with the addition of d3d12sdklayers.h the
definition of ID3D12DebugQueue::GetMessage picked up the macro and
became GetMessageA or GetMessageW, but Dawn code referred to it as
GetMessage causing a compilation error.
Fix this by preemptively loading windows.h and undefing some of the
macros so that the D3D12 headers don't see them.
Bug:
Change-Id: I1985cc20a9bdec1d25619ac5088e918b2acf8ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.
Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This will help remove noise in debug layer output. This patch also
promotes warnings and higher to Dawn errors.
BUG: dawn:363, dawn:418, dawn:419, dawn:421
Change-Id: I3112c94aff71fc7e76dff48c82bafe9e051ed3b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When device initialization failed, DeviceBase::mCurrentErrorScope is
nullptr so we need to guard the call to UnlinkForShutdown.
Bug: chromium:1081998
Change-Id: I65a1948117fa9461f7fc8d2d1d70aef669bc375d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21685
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
On Intel the lazy-clearing optimization that bundled multiple
subresources at once to lazy-clear failed when multiple different
mip-levels were bundled together. The rendering was "clipped" to the
size of the smalled miplevel, resulting in some mip levels not being
fully cleared.
Bug:
Change-Id: Icfafbeae25bd426119a0b499237052c87eafe93e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22341
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Roll third_party/spirv-cross/ 61cddd630..d385bf096 (4 commits)
61cddd6307..d385bf096f
$ git log 61cddd630..d385bf096 --date=short --no-merges --format='%ad %ae %s'
2020-05-28 bryan.bernhart Prefer set/binding API
2020-05-28 post Document all CLI options.
2020-05-28 post Do not mask writes to remapped variables in all cases.
2020-05-27 bryan.bernhart HLSL: Add option to treat certain SSBO bindings as UAV, even with readonly.
Created with:
roll-dep third_party/spirv-cross
Change-Id: Ibc41180952fed94d3b1089801bd31d087d2e7f41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22307
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.
This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.
Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This condition is most useful in non-standalone build AND the higher
level DEPS file recurses into Dawn via recursedeps.
Bug: dawn:437
Change-Id: Ib0aa8366a1a45a80a1dc11b911dbb208455af2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22103
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajie Hu <jiajie.hu@intel.com>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Roll third_party/SPIRV-Tools/ 95df4c964..d3d89bb90 (11 commits)
95df4c9643..d3d89bb90c
$ git log 95df4c964..d3d89bb90 --date=short --no-merges --format='%ad %ae %s'
2020-05-26 andreperezmaselco.developer spirv-fuzz: Support bit width argument for int and float types (#3378)
2020-05-26 andreperezmaselco.developer Fix function use (#3372)
2020-05-25 jaebaek spirv-val: allow DebugInfoNone for DebugTypeComposite.Size (#3374)
2020-05-25 47594367+rg3igalia Add validation support for ImageGatherBiasLodAMD (#3363)
2020-05-21 38433336+AnastasiaStulova Fix validation failure on OpDecorationGroup (#3365)
2020-05-21 greg Remove deprecated interfaces from instrument passes (#3361)
2020-05-21 jaebaek Preserve debug info in inline pass (#3349)
2020-05-21 dnovillo Reject folding comparisons with unfoldable types. (#3370)
2020-05-21 paulthomson Improve build instructions for fuzzer (#3364)
2020-05-20 stevenperron Add unrolling to performance passes (#3082)
2020-05-20 jaebaek Handle OpConstantNull in ssa-rewrite (#3362)
Roll third_party/glslang/ 2e0f0a051..2b0eafb1d (7 commits)
2e0f0a0517..2b0eafb1de
$ git log 2e0f0a051..2b0eafb1d --date=short --no-merges --format='%ad %ae %s'
2020-05-25 alanbaker Update spirv tools (#2246)
2020-05-21 dneto Reorder member init to match decl order (#2241)
2020-05-21 40001162+alelenv Add support for primitive culling layout qualifier. (#2220)
2020-05-21 rharrison Replace incorrect uint32_t with correct int vars (#2235)
2020-05-21 shuizhuyuanluo Do not build glslang-testsuite when ENABLE_CTEST is disabled (#2240)
2020-05-21 mbechard fix incorrect error when multiple compilation units don't declare layouts (#2238)
2020-05-21 shuizhuyuanluo Add an option to make Exceptions enabled (#2239)
Roll third_party/shaderc/ 00ac5d821..7d2f8c57e (1 commit)
$ git log 00ac5d821..7d2f8c57e --date=short --no-merges --format='%ad %ae %s'
2020-05-21 rharrison Rolling 6 dependencies and update expectations (#1073)
Roll third_party/spirv-cross/ 29ad40e93..61cddd630 (4 commits)
29ad40e93e..61cddd6307
$ git log 29ad40e93..61cddd630 --date=short --no-merges --format='%ad %ae %s'
2020-05-25 post Handle physical pointers in reflection API.
2020-05-22 post GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
2020-05-21 dsinclair Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
2020-05-20 dsinclair Roll dependencies
Roll third_party/spirv-headers/ c0df742ec..ac638f181 (1 commit)
c0df742ec0..ac638f1815
$ git log c0df742ec..ac638f181 --date=short --no-merges --format='%ad %ae %s'
2020-05-20 dneto Update example to use unified1 headers
Roll third_party/tint/ 1bbc1cb2c..537039009 (5 commits)
https://dawn.googlesource.com/tint/+log/1bbc1cb2c122..537039009663
$ git log 1bbc1cb2c..537039009 --date=short --no-merges --format='%ad %ae %s'
2020-05-26 dsinclair Remove NOP.
2020-05-21 dj2 Add if with else continue test.
2020-05-21 dj2 [spirv-writer] Fill out cast code.
2020-05-20 dneto [spirv-reader] Support access chain
2020-05-20 dneto [wgsl-writer] Function var decls don't mention storage class
Roll third_party/vulkan-headers/ e01f13e1f..09531f279 (6 commits)
e01f13e1f7..09531f2793
$ git log e01f13e1f..09531f279 --date=short --no-merges --format='%ad %ae %s'
2020-05-15 oddhack Update for Vulkan-Docs 1.2.141
2020-05-04 devrel Remove advanced notice of header change
2020-05-04 oddhack Update for Vulkan-Docs 1.2.140
2020-04-27 oddhack Update for Vulkan-Docs 1.2.139
2020-04-23 mikew Revert "Export versioned targets for CMake"
2019-11-14 rahul Export versioned targets for CMake
Roll third_party/vulkan-loader/ 50eaecd72..006586926 (8 commits)
50eaecd721..006586926a
$ git log 50eaecd72..006586926 --date=short --no-merges --format='%ad %ae %s'
2020-05-25 shannon Build: Update known-good files for 1.2.141 header
2019-10-28 charles loader: add per-application override layer settings
2020-05-12 charles loader: Preload ICD use its own mutex
2020-05-05 shannon build: Fix `loader_genvk.py` error logging
2020-05-04 shannon build: Update known-good for 1.2.140 header
2020-04-28 petr_kraus docs: Fix typo
2020-04-24 lenny loader: Check for null when creating a queue
2020-04-18 petr_kraus docs: Fix link in interface docs
Roll third_party/vulkan-validation-layers/ 7e1fb3d60..31bdb2d43 (168 commits)
7e1fb3d602..31bdb2d437
$ git log 7e1fb3d60..31bdb2d43 --date=short --no-merges --format='%ad %ae %s'
2020-05-24 s.fricke tests: Add FindSupportedDepthStencilFormat check
2020-05-21 s.fricke layers: Fix False Positive AHB BindBuffer
2020-05-21 mark tests: Add tests cases for CreateInstance status messages
2020-05-19 mark tests: Add tests for the layer message filter
2020-05-19 mark tests: Generalize SetEnvVar for use in any test case
2020-05-19 mark layers: Update layer settings file for message filtering
2020-05-19 mark layers: Enable filtering of VUIDs from layer output
2020-05-15 mark chassis: Add processing for msg id filtering
2020-05-15 mark chassis: Output status message at CreateInstance-time
2020-05-21 mark tests: Avoid deprecated ext test false positive
2020-05-15 mark chassis: Switch enables/disables from struct to array
2020-05-22 mark corechecks: Fix typo in SubpassDescription error msg
2020-05-19 tony tests: Re-enable gpu-av ray tracing test
2020-05-20 tony gpu: Fix ray tracing scratch buffer creation
2020-05-20 s.fricke layers: Label 02498 and 02824
2020-05-20 s.fricke tests: Add samplerAnisotropy check
2020-05-21 jeremy tests: Test transform feedback VUIDs
2020-05-21 jeremy layers: Add transform feedback VUIDs
2020-05-18 tony tests: Test for query reset/begin in different cmdbufs
2020-05-18 tony layers: Fix queries false positives
2020-05-15 s.fricke tests: Add VUID 01431
2020-05-15 s.fricke layers: Add VUID 01431
2020-05-16 s.fricke layers: Fix bug for multiple compute pipelines
2020-05-16 s.fricke layers: Add index to pipeline log messages
2020-05-19 s.fricke tests: Add VK_EXT_pipeline_creation_cache_control
2020-05-16 s.fricke layers: Add VK_EXT_pipeline_creation_cache_control
2020-05-19 s.fricke tests: Remove duplicate feature being set
2020-05-16 s.fricke layers: Add VUID 01207
2020-05-16 s.fricke layers: Add VUID 00926
2020-05-15 s.fricke layers: Add VUID 00764
2020-05-14 tony tests: Add test for validation features
2020-05-13 tony layers: Validate validation features
2020-05-15 s.fricke tests: Add AHB MemoryReq VUIDs
2020-05-14 s.fricke layers: Add AHB MemoryReq VUIDs
2020-05-12 mark docs: Update khronos validation layer doc for form and content
2020-05-05 mark tests: Add spec URL tests
2020-05-05 mark cmake: Add spec build option to tests build
2020-05-04 mark cmake: Add layer option to create annotated spec vuid links
2020-05-02 mark logging: Construct either khronos or annotated spec links
2020-05-05 mark scripts: Use apiversion from json file instead of hardcoded
2020-05-01 mark scripts: Update val stats script to generate 1.2 errormsg URLs
2020-05-13 s.fricke layers: Add attachment index to message
2020-05-13 s.fricke layers: Label YCbCr VUIDs
2020-05-14 mark practices: Warn that debug_report is deprecated
2020-05-14 mark tests: Add deprecated extension test cases
2020-05-14 mark practices: Repair deprecated extension version checks
2020-05-13 tony layers: Fix custom border color check
2020-04-15 tony tests: Tests for custom border color
2020-04-15 tony layers: Validation for VK_EXT_custom_border_color
2020-05-12 jan-harald.fredriksen tests: Add VK_EXT_fragment_density_map validation tests
(...)
2020-04-28 s.fricke layers: Add Support for RP Attachment VUIDs
2020-04-29 s.fricke tests: Add support for vkBindImageMemory2 VUID
2020-04-29 s.fricke layers: Add support for vkBindImageMemory2 VUID
2020-04-27 souravp tests: VK_NV_device_diagnostic_checkpoints
2020-04-27 souravp layers: VK_NV_device_diagnostic_checkpoints
2020-04-23 s.fricke tests: Add support for VUID 02634
2020-04-23 s.fricke layers: Add support for VUID 02634
2020-04-25 s.fricke tests: Add VUID 01658 and 01659
2020-04-25 s.fricke layers: Add VUID 01658 and 01659
2020-04-28 tony layers: Fix ValidateClearAttachmentExtent
2020-04-29 mark practices: Fix ValidateReturnCodes parameters
2020-04-25 s.fricke tests: Add VUID 02682 and 02683
2020-04-25 s.fricke layers: Add VUID 02682 and 02683
2020-04-26 s.fricke tests: Fix unexpected errors for AHB test
2020-04-24 mark practices: Fix fcn names and revamp manual fcn handling
2020-04-27 tony gpu: Stop using deprecated spirv-tools var
2020-04-27 jzulauf tests: Add persitant storage for renderpass info
2020-04-27 tony practices: Don't validate swapchain memory
2020-04-09 mikes scripts: Object tracker optional handling
2020-04-23 tony practices: Fix CreateFramebuffer
2020-04-25 petr_kraus tests: Test swapchain image props
2020-04-25 petr_kraus layers: Initialize image props for a swapchain
2020-04-24 karen docs: update khronos_validation_layer.md
2020-04-24 lionel.g.landwerlin Fix validation of blended attachments on imageless framebuffers
2020-04-22 s.fricke tests: Add YCbCr Format Feature VUIDs
2020-04-22 s.fricke layers: Add YCbCr Format Feature VUIDs
2020-04-23 tony gpu: Fix promoted buffer device address
2020-04-21 s.fricke layers: Fix VUID 02023 to use image state format feature
2020-04-19 s.fricke Fix cubearray test from failing on device
2020-04-21 petr_kraus tests: Test concurrent access with vkGetDeviceQueue
2020-04-22 petr_kraus layers: Fix threading resetting counters on vkGet*
2020-04-16 mark scripts: Pick up VUIDS in comment lines
2020-04-16 mark stateless: Add comments to pick up implicit VUs in stats
2020-04-16 mark corechecks: Add comments for built-up VUIDs
2020-04-16 mark corechecks: Remove some comments that'd throw off valstats
2020-04-17 souravp tests: For VUID-VkRayTracingPipelineCreateInfoKHR-flags-03421
2020-04-17 souravp layers: Add VUID-VkRayTracingPipelineCreateInfoKHR-flags-03421
2020-04-18 petr_kraus tests: Remove mock workarounds in instanceless
2020-04-21 sam.walls practices: add null pointer check for PreCallRecordCreateInstance
2020-04-03 tony tests: Split out gpu-av and printf into their own classes
2020-04-19 git layers: add support for VK_EXT_headless_surface
2020-04-20 tony layers: Fix renderpass2 tracking
2020-04-19 s.fricke tests: Add support for VUID 02260
2020-04-19 s.fricke layers: Add support for VUID 02260
2020-04-20 jbolz layers: Fix crash when there are more blend attachments than subpass color attachments
2020-04-16 s.fricke tests: Check coverage without memory requirements
2020-04-16 s.fricke layers: Remove redundant memory checking
2020-04-19 petr_kraus tests: Fix failing TestAliasedMemoryTracking
2020-03-24 jbolz tests: Test cube image view layerCount
2020-03-24 jbolz layers: Validate cube image view layerCount
Created with:
roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint third_party/vulkan-headers third_party/vulkan-loader third_party/vulkan-validation-layers
Change-Id: I84be3d3f03acf0e3037b1da86478e665a12d71cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22163
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>