3235 Commits

Author SHA1 Message Date
Loko Kung
349062fb72 Fixes Dawn to use custom Vulkan loader on Linux systems.
- Adds system utility to get the module directory for dawn native.
- Updates Vulkan backend to use the module directory to find loader.
- Test ran on NVIDIA GTX 1660 here: https://chromium-swarm.appspot.com/task?id=576d77991add7c10.

Bug: dawn:1191
Change-Id: I7c577008b5252ac94f38c8cdb56f7e8d8a0aa956
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70860
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-29 18:18:58 +00:00
Antonio Maiorano
db6aa8a4ad Add "fxc_optimizations" toggle set to false by default
FXC sometimes miscompiles code when optimizing (/O2), and there is no
discernable workaround. This change sets the optimization level to /O0
when compiling shaders with FXC.

Also, no longer default to enabling EmitHLSLDebugSymbols in Debug
builds, which disabled optimizations (/Od). This confused me a few
times, and is not necessary since we can set this toggle via command
line.

Bug: dawn:1203
Bug: tint:1175
Bug: tint:1112
Change-Id: Ide9e6ecd45adeca951b8836dee91a8367eca3769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-25 13:24:50 +00:00
Li Hao
a329997e27 Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats
The depth240unorm-stencil8 and depth32float-stencil8 are optional
features. Enable them and add validation tests for texture creation
and texture view creation.

They are unimplmented on backends, skip their end2end tests.

TODO: add validtion for copy commands.

BUG=dawn:690

Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-11-25 01:11:57 +00:00
Loko Kung
596e07f768 Suppresses SwapChainTests.ResizingWindowAndSwapChain for Linux/Vulkan/Nvidia.
See successful run here: https://chromium-swarm.appspot.com/task?id=576d23443b829010

Bug: dawn: 1191, dawn:1205
Change-Id: I45acffcd2b23d7aaf0634b89f1c63e5e7f4437b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70880
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-25 01:11:27 +00:00
Antonio Maiorano
13712ba4f3 Fix dumping of FXC compile flags
The logic was incorrect, printing "D3DCOMPILE_OPTIMIZATION_LEVEL2" for
levels 0, 2, and 3.

Bug: dawn:1162
Change-Id: I6ab7d9d3d22556b6602c778bddd99e5f2274b02b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70705
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-24 20:05:57 +00:00
Shrek Shao
2ec09921cc Add include RenderPipeline.h in DeviceMock.h
To unblock g3 dawn roll.

Change-Id: I92ea111dc4c65d4b2ff0c44e7f17799026afd96c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-11-24 19:55:07 +00:00
Loko Kung
f008bb3b7e Update Vulkan's shader module destruction to remove cache for cleanup.
- Turns internal cache into a pointer so that we can deallocate it earlier for the destroy.

Bug: dawn:628
Change-Id: I69fd1e4be5ed5d8b7a28efebd9c2852bab3224b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70182
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-24 19:46:17 +00:00
Corentin Wallez
4c10e82cf8 Vulkan: discover Vulkan instance versions higher than 1.2
Previously we would only discover 1.0 or 1.1, meaning that extensions
promoted to core in 1.2 wouldn't be properly discovered.

Bug: chromium:1269882
Change-Id: I38bc211a3358158ba5eccd6b361e4b1173e047fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70640
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-11-23 23:50:37 +00:00
Austin Eng
77ac40a7b0 Add adapterType to WGPUDeviceProperties
This Dawn-internal struct is used to send Adapter information from
the GPU to Renderer process. We need adapterType to determine the
isFallbackAdapter property of GPUAdapter in Chromium.

Bug: chromium:1266550
Change-Id: Ia0457119f45a165e7bdb5b85c43c120391c7001b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70580
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-11-23 22:25:56 +00:00
Austin Eng
3482a80bdd Rename DeviceDescriptor -> DawnDeviceDescriptor
This is preventing supporting DeviceDescriptor from upstream
webgpu.h because the name conflicts with the existing struct.

A typedef using the original name DeviceDescriptor is added
until all embedders of Dawn are updated to use the new name.

Bug: dawn:160, dawn:689
Change-Id: Ib9cb7443b7e46e3ffe29d2ec109f2f1a831754e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70581
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-23 18:03:16 +00:00
Antonio Maiorano
7e851c91dd Make dump_shaders output FXC compile flags
For example, a non-Debug build will now output:

1: /* FXC compile flags */
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1

While a Debug build would output:

1: /* FXC compile flags */
D3DCOMPILE_DEBUG
D3DCOMPILE_SKIP_OPTIMIZATION
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1

This will be useful when using the CLI (fxc.exe) to make sure we pass it
the right flags.

Bug: dawn:1162
Change-Id: Ifffa2a0d1d0ccbb67ee7f5e1d0608d5946235bc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70680
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-23 17:31:36 +00:00
Yan
aaaf70aee2 Remove *-srgb formats from CopyTextureForBrowser() supporting lists
Current implementation of CopyTextureForBrowser() uses sampler to
load and store values in shader to *-srgb format textures. This is
the wrong implementation because it cannot reserve the origin bytes.

This CL remove *-srgb formats from supporting lists.

This CL also refactor CopyTextureForBrowserTest to reduce duplication
and prepare for color space conversion test case.

Bug: dawn:1195
Change-Id: Ib00d863e99bde8c7bf86fbb8ff93f0c799babe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-11-23 02:18:28 +00:00
Brandon Jones
828f674bf8 Add label tracking for several object types (pt 2)
Adds label tracking for:
  - CommandBuffer
  - CommandEncoder
  - ComputePassEncoder
  - RenderBundleEncoder
  - RenderPassEncoder

It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.

Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-23 00:09:25 +00:00
Zhaoming Jiang
cac96415aa Add size parameter check in buffer mapAsync in wire server
This patch add the size parameter check in buffer mapAsync in dawn
wire server to make sure that it is not WGPU_WHOLE_MAP_SIZE. Together
with validation in mapAsync in dawn native, we can ensure that the
size parameter deserialized in wire server is a valid actual size.
When using default size with dawn wire, the actual size is computed
by wire client, and WGPU_WHOLE_MAP_SIZE shall never be passed to server.

Bug: chromium:1270819
Change-Id: Ic0fe52efed15860bcc519a3881f0f649f7455435
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-11-22 09:57:52 +00:00
Jiawei Shao
4e3ddbd955 Add label to the trace events for pipeline and shader module creation
This patch adds the object label to the trace events for the creation
of pipeline and shader module so that we can easily know which shader
module or pipeline creation task the trace event belongs to.

BUG=dawn:1167

Change-Id: Ic2de4542d0167437eea2fd600d0f0be3bdd225f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-21 11:18:19 +00:00
Jiawei Shao
bd3e042383 Fix a warning in FirstIndexOffsetTests about "flat" interpolation
This patch fixes a shader compilation warning in FirstIndexOffsetTests
by adding "flat" interpolation types to the user-defined unsigned
integer vertex outputs and fragment inputs.

This patch also enables FirstIndexOffsetTests on Vulkan backends as
we have already correctly supported "flat" interpolation in WGSL.

BUG=tint:451
TEST=dawn_end2end_tests

Change-Id: I965572c8460494e3eaec5dcf83e2dc67c0771250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70025
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-21 07:45:38 +00:00
shrekshao
36200d1943 Refactor D3D12 shader define strings code
Instead of using template functions, generate define string pairs
in std::string. For DXC path, convert them to std::wstring. It is
okay since shader generation is already expensive.

By the way generalize it to all kinds of defines in
ShaderCompilationRequest.

Bug: dawn:1137
Change-Id: I5518e992b56497e28c8ac7e818bf19b4853dee4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70120
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-19 19:39:18 +00:00
Loko Kung
98e42aaa5a Updates destroy in Vulkan's BindGroupLayout.
Bug: dawn:628
Change-Id: I728e5bc8c96df3bfe3f19c1841df20e28b79d76e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-19 18:57:08 +00:00
Brandon Jones
88aeeae41b Add label tracking for several object types
Adds label tracking for:
 - BindGroup
 - BindGroupLayout
 - PipelineLayout
 - TextureView
 - ExternalTexture
 - Sampler
 - QuerySet

Labels are passed to Vulkan and D3D12 where applicable, though many of
the related structures don't appear to be labelable objects in D3D12.

Bug: dawn:840
Change-Id: Ic7073dc9c02c9fb05bb46f2f8a84e575d5ba5c16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-19 18:26:08 +00:00
shrekshao
c6c4588036 Pipeline overridable constants: D3D12 backend
D3D12 doesn't have native pipeline constants feature.
This is done by using #define. Add some new tests to make
sure these define approaches work as expected.

Also makes duplicate pipeline constant entries an invalid
case.

Bug: dawn:1137
Change-Id: Iefed44a749625b535bbafbb39f42699f0b42e06a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-11-18 17:47:45 +00:00
Brandon Jones
edc20d1528 Suppress indirect compute Tests on Win/Nvidia
Failures in the following tests are preventing Dawn from rolling into
Chromium due to errors when run against D3D12_NVIDIA_Quadro_P400

ComputeDispatchTests.IndirectBasic
ComputeDispatchTests.IndirectOffset
ComputeDispatchTests.MaxWorkgroups

Bug: dawn:1196
Change-Id: Ie7188384656307ede0f467ead6fba9289d9db655
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-17 21:55:45 +00:00
Jiawei Shao
829d165d7c D3D12: Support [[num_workgroups]] for DispatchIndirect
This patch supports [[num_workgroups]] on D3D12 for DispatchIndirect
by appending the values of [[num_workgroups]] at the end of the
scratch buffer for indirect dispatch validation and setting them as
the root constants in the command signature.

With this patch, for every DispatchIndirect call:
- On D3D12:
1. Validation enabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be validated, duplicated and
be written into a scratch buffer (size: 6 * uint32_t).

2. Validation enabled, [[num_workgroups]] isn't used
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).

3. Validation disabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be duplicated and be written
into a scratch buffer (size: 6 * uint32_t).

4. Validation disabled, [[num_workgroups]] isn't used
Neither transformations or scratch buffers are needed for the dispatch
call.

- On the other backends:
1. Validation enabled,
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).

2. Validation disabled,
Neither transformations or scratch buffers are needed for the dispatch
call.

BUG=dawn:839
TEST=dawn_end2end_tests

Change-Id: I4105f1b2e3c12f6df6e487ed535a627fbb342344
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68843
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-17 05:00:44 +00:00
Jiawei Shao
8ce15b3ce9 Fix a bug in the generation of expected data in CopyTests
This patch fixes a bug in the generation of expected data in CopyTests.
In function GetExpectedTextureData() we intend to initialize every byte
of the expected texture data, so we need to calculate the index of the
expected texture data with "bytesPerRow" instead of "texelBlocksPerRow".

BUG=chromium:1161355
TEST=dawn_end2end_tests

Change-Id: I05bcab629fc961c7425c10fcd534c451af199712
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-17 00:31:38 +00:00
Austin Eng
09c308cfcf Improve ScopedEnvironmentVar to distinguish between null and empty
Found while investigating Swiftshader support. Some Vulkan loaders
fail to create an instance if VK_ICD_FILENAMES is empty string
rather than entirely absent. It was set to empty string because
Dawn did not distinguish between nonexistent environment variables
and the empty string. This CL adds distinguishing between the two,
including tests for the behavior.

Bug: chromium:1266550
Change-Id: I1680a281f62e6b340009e01da65db9d485e2975e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69520
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-16 23:37:15 +00:00
Loko Kung
970739e4e3 Add/update destruction handling for command encoding objects
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction

Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-16 22:46:34 +00:00
Corentin Wallez
61c853276f Make CompilationInfo extensible.
This adds overloads for WireCmd [De]serialization that don't take the
object id provider/resolvers and produce a fatal error as soon as an
object is encountered.

Bug: dawn:1186

Change-Id: I13e796a5d8f59c26279b9079d4496390506c739a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2021-11-16 09:25:35 +00:00
Yunchao He
de014a8d0a Add end2end test for readonly stencil attachment on D3D12
The new test can pass without further implementation changes on
D3D12 because:
  - stencil aspect shares the same resource state with depth:
    D3D12_RESOURCE_STATE_DEPTH_READ.
  - stencil flag (D3D12_DSV_FLAG_READ_ONLY_STENCIL) for readonly
    DepthStencilView descriptor has already been added into Dawn
    in previous patch.

Bug: dawn:485
Change-Id: I87aaaac0f01744d3533f2d97f987ee23ad0a1f53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-16 00:59:34 +00:00
Austin Eng
7065c21fbb Add descriptive error contexts to adapter initialization
To help diagnose issues where Dawn fails to create or initialize
an adapter.

Bug: none
Change-Id: I0c757f99596e9b4ac0e559807654ffaf9cb03feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69420
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-16 00:50:04 +00:00
Corentin Wallez
610f184fd9 Add a guard for MTLDevice.counterSets being null.
This is a tentative fix for a segfault that's happening on
metal::Adapter initialization on some systems.

Bug: dawn:1102
Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-15 17:34:14 +00:00
Zhaoming Jiang
90c30f7355 Remove deprecated zero default size of setIndexBuffer and setVertexBuffer
Remove deprecated usage of size=0 as default size in setIndexBuffer and
setVertexBuffer. Using size=0 now result in a zero-size binding instead
of default size.

Bug: dawn:1058
Change-Id: I2ef0afc8d8826aa87a17c037d4dd1baf14e09f89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67744
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-15 08:15:34 +00:00
Zhaoming Jiang
c38c4d32f4 Remove deprecated zero default size of buffer mapAsync
In this patch the deprecated usage of size=0 as default size is removed.
Using size=0 in buffer.mapAsync now result in a zero size mapping,
instead of the default size.

Bug: dawn:1159
Change-Id: Ie8badc5eb7440980d0df3d3d27867e710e77f44b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67743
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-11-15 08:08:35 +00:00
Austin Eng
e9ac87742d Test shader robust buffer access for dynamic buffer bindings
These tests are partially disabled while bounds clamping is
unimplemented on D3D12 for dynamic storage buffers.

Bug: dawn:429
Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2021-11-13 01:00:04 +00:00
Loko Kung
e9c84c071f Renames DestroyApiObject* to Destroy* for simplicity.
- Also updates and adds tests for CommandBuffer since it is the last object with a Destroy name clash.

Bug: dawn:628
Change-Id: I028e0101a91a785aa90d2b656556d48fe0d6e736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68101
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-11 01:39:52 +00:00
Loko Kung
2c67af9853 Adds destruction handling for "simple objects" in device.destroy
Simple objects are defined as per https://dawn-review.googlesource.com/c/dawn/+/65864 and include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains

Bug: dawn:628
Change-Id: I4ad74a2c4a223cf45acdbe6bdd0ec74332c9a14a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67740
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-11 00:39:22 +00:00
Loko Kung
6b6262dde0 Adds destruction handling for Textures when device is destroyed.
Bug: dawn:628
Change-Id: Iaaa62507592e12a724673a0226783c0425b04f35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67601
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-10 22:25:03 +00:00
Loko Kung
75c978f9b9 Fixes buffer unmapping issue in D3D12
- Ensures that the D3D12 buffer destruction implementation no longer handles unmapping as that is now handled in the frontend.
- Moves around when the frontend buffer state is set to MappedAtCreation so that it only happens when the staging buffer (when necessary) is created successfully. Note that if the staging buffer was not created successfully, we will never return that buffer and would instead return an error buffer anyways. We need the state to be Unmapped though since it needs to be properly destroyed.

Bug: chromium:1265923, dawn:628
Change-Id: I62f98f0f1379a9cf0af565adfb8256ffe592b1ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68880
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-10 20:28:02 +00:00
Yunchao He
0994bbeee6 Revise readonly depth/stencil compability between pass and bundle
Bug: dawn:485
Change-Id: I4082d2c255ce24440f0d6a34b5cb6fe6cb2e9c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68462
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-11-10 02:06:05 +00:00
Austin Eng
b019ca6906 Support FL 11.0 adapters if they have at least Resource Binding Tier 2
Bug: dawn:1185
Change-Id: I8f7798def463c9e2a18e1f855908afe05bae8e04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68780
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-09 20:03:45 +00:00
James Price
3646019925 Add utils/WGPUHelpers.{cpp,h} to CMake build
These files were added in this recent commit:
https://dawn-review.googlesource.com/c/dawn/+/68282

Change-Id: I63a64cea1946b3fe48ac20d478f9b7664bc63de0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68560
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-05 20:59:31 +00:00
Ben Clayton
2754900069 dawn_node: Add documentation on how you debug TS
Change-Id: Iadaec50162da6f958016ec22f69623ab58ff461b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66922
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-11-05 16:14:32 +00:00
Austin Eng
a50efb961d Copy some WGPUHelpers into dawn_native to simplify reentrant code
Bug: none
Change-Id: I9d48951019f5e1cfeca3815245a8818d79c3d1da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68282
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-04 22:21:20 +00:00
Shrek Shao
b0a5ed49b1 Pipeline overridable constants: Metal backend
Also gate Dawn metal behind MacOS 10.12+

Bug: dawn:1136, dawn:1181
Change-Id: Id7bfaa2953b1acf08f37e6a08ddeadd9cde44657
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67421
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-11-04 18:43:10 +00:00
Antonio Maiorano
cb41115907 dawn_node: handle signals (e.g. ctrl+C)
In all three modes, this cancels the current operations as soon as
possible. For tests that hang, this ensures we can Ctrl+C the process
and get the stdout from those tests.

Bug: dawn:1163
Change-Id: Ib3e45b533adaf510e1f9454a59ef1e821fc3eccd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68300
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-04 14:53:10 +00:00
Dawn Autoroller
d0effc0a26 Add depth16unorm texture format
Bug: dawn:570
Change-Id: If5e636454f2728ccfed7a250e6e1fc3836c38c51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-03 22:48:34 +00:00
Antonio Maiorano
dc6af22f40 dawn_node: add "--backend=<name>" convenience parameter
Same as passing in "--flag=dawn-backend=<name>".
Also, if VK_ICD_FILENAMES env var is set, force backend=vulkan.

Bug: dawn:1163
Change-Id: If2def47e1af2a1eba7fbf897c8ed1ebf92ae4a15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68183
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-03 13:55:43 +00:00
Yan
e53b9ef3f9 Add more dst texture format for CopyTextureForBrowser
WebGPU community has decided how to handle color space conversion.
This also add more supported dst color format for
copyExternalImageToTexture.

This CL update the supported dst texture formats to align with
WebGPU spec. This is also the preparation for color space conversion.

Bug: dawn:1140
Change-Id: Ibf4386d5cec4acb086e111229dd8bba36a5f6bcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67620
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-03 11:26:42 +00:00
Brandon Jones
2514566d82 Make validation error formatting more consistent
- Updates error message formatting to ensure they end with a newline to
   prevent errors from running together.
 - Updated all encoder/device context messages to normalize their format
   and include more information.
 - Update Abseil formatter to make objects indicate if they are an error
   object in the formatted string. (ie: [Invalid BindGroup])
 - Added fallback code in case a context message doesn't format
   correctly to aid in debugging.

Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-03 01:31:19 +00:00
Antonio Maiorano
0a873d8eb1 dawn_node: make server mode output stdout of each test in verbose mode
This change also makes sure that all three modes (serial, isolated
parallel, and server) all output stdout of tests only if verbose mode is
enabled.

Bug: dawn:1163
Change-Id: I9e9efcfa4b73571adac15179d2792fb745255fb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68182
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-02 20:24:09 +00:00
Yunchao He
cb9b2f9fdd Implement readonly depth/stencil attachment on D3D12
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.

This change focuses on depth. If it is OK, I will add test(s) for
stencil.

The key points are:
  - Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
    if it is readonly depth/stencil attachment.
  - Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
    and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
    flags). Otherwise, the underlying driver (validation layer) may
    think we still need DEPTH_WRITE transition barrier.

Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 19:53:09 +00:00
Austin Eng
6abf1a1adb Remove deferred BufferLocation updates for drawIndexedIndirect
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.

Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 18:23:49 +00:00