Roll third_party/SPIRV-Tools/ 958f7e72a..9eb1c9a4c (20 commits)
958f7e72a7..9eb1c9a4c4
$ git log 958f7e72a..9eb1c9a4c --date=short --no-merges --format='%ad %ae %s'
2019-10-01 stevenperron Add continue construct analysis to struct cfg analysis (#2922)
2019-09-27 stevenperron Record trailing line dbg instructions (#2926)
2019-09-27 rharrison Add removing references to debug instructions when removing them (#2923)
2019-09-27 paulthomson spirv-fuzz: allow interestingness script arguments (#2925)
2019-09-27 ehsannas Add Kokoro bots for building with Bazel. (#2914)
2019-09-27 alanbaker Refactor the InstructionPass (#2924)
2019-09-26 afdx spirv-fuzz: do not allow a dead break to target an unreachable block (#2917)
2019-09-26 afdx spirv-fuzz: preserve some analyses when permuting blocks (#2918)
2019-09-25 alanbaker Only allow previously declared forward refs in structs (#2920)
2019-09-25 stevenperron Handle id overflow in wrap-opkill (#2916)
2019-09-25 afdx spirv-fuzz: do not replace struct indices with synonyms (#2915)
2019-09-25 afdx spirv-fuzz: Fixes to preconditions for adding dead break/continue edges (#2904)
2019-09-25 afdx spirv-fuzz: do not replace a pointer argument to a function call with a synonym (#2901)
2019-09-25 afdx spirv-fuzz: do not replace boolean constant argument to OpPhi instruction (#2903)
2019-09-24 alanbaker Remove validate_datarules.cpp (#2911)
2019-09-24 stevenperron Handle extract with no indexes (#2910)
2019-09-24 ehsannas Add Bazel build configuration. (#2891)
2019-09-24 stevenperron Handle id overflow in convert local access chains (#2908)
2019-09-24 dsinclair Add OpCopyMemory test to SVA. (#2885)
2019-09-23 dsinclair Add missing GN dependency (#2899)
Roll third_party/glslang/ 973d0e538..7bc047326 (1 commit)
973d0e5382..7bc047326e
$ git log 973d0e538..7bc047326 --date=short --no-merges --format='%ad %ae %s'
2019-09-18 laddoc Reflection will crash when the VS input symbol defines the same name with FS output symbol
Roll third_party/shaderc/ cb8b3fc5c..e849e6783 (4 commits)
cb8b3fc5ca..e849e6783d
$ git log cb8b3fc5c..e849e6783 --date=short --no-merges --format='%ad %ae %s'
2019-09-23 rharrison Add logging missing failures to spvc test script (#815)
2019-09-23 rharrison Add --update_known_failures to spvc test script (#813)
2019-09-23 rharrison Another round of cleaning the spvc test script (#811)
2019-09-23 rharrison Rolling 2 dependencies (#812)
Roll third_party/spirv-headers/ 601d73872..842ec9067 (4 commits)
601d738723..842ec90674
$ git log 601d73872..842ec9067 --date=short --no-merges --format='%ad %ae %s'
2019-09-24 ehsannas Improve the doc on using Bazel.
2019-09-24 rex.xu Bump the SPIR-V version to 1.5
2019-09-23 ehsannas Update documentation.
2019-09-18 ehsannas Add a Bazel build file.
Created with:
roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers
Change-Id: If888854a1b123b01cd14169d9e2ac0cf2b0eec00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11741
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch implements ASSERT_SUCCESS(hr) as a macro instead of a
function so that when hr fails Dawn can print out the line number of the
expression that causes the failure.
For example, previously we will always get the following error message
because ASSERT_SUCCESS is a function:
Assertion failure at ../../src/dawn_native/d3d12/DeviceD3D12.cpp:43
(ASSERT_SUCCESS): (((HRESULT)(hr)) >= 0)
Now we can get more details about where the failure occurs because now
ASSERT_SUCCESS is a macro:
Assertion failure at ../../src/dawn_native/d3d12/DeviceD3D12.cpp:59
(Initialize): (((HRESULT)(mD3d12Device->CreateCommandQueue(&queueDesc,
__uuidof(**(&mFence)), IID_PPV_ARGS_Helper(&mFence)))) >= 0)
BUG=dawn:178
Change-Id: I435ee2f418658bca276f439fcabfabbfecbff998
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch fixes an undefined behaviour on Metal and Vulkan when there
is a color state whose corresponding fragment output is not declared in
the fragment shader.
According to Vulkan SPEC (Chapter 14.3), the input values to blending or
color attachment writes are undefined for components which do not
correspond to a fragment shader output. Vulkan validation layer follows
the SPEC that it only allows the shader to not produce a matching output
if the writemask is 0, or it will report a warning when the application
is against this rule.
When no fragment output matches the color state in a render pipeline,
the output differs on different Metal devices. On some Metal devices the
fragment output will be (0, 0, 0, 0) even if it is not declared in the
shader, while on others there will be no fragment outputs and the content
in the color attachments is not changed.
This patch fixes this issue by setting the color write mask to 0 to
prevent the undefined values being written into the color attachments.
With this patch, the following end2end tests will not report warnings
any more when we enable the Vulkan validation layer:
ObjectCachingTest.RenderPipelineDeduplicationOnLayout/Vulkan
ObjectCachingTest.RenderPipelineDeduplicationOnVertexModule/Vulkan
ObjectCachingTest.RenderPipelineDeduplicationOnFragmentModule/Vulkan
BUG=dawn:209
TEST=dawn_end2end_tests
Change-Id: I5613daa1b9a45349ea1459fbdfe4a12d6149f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the validation on the compatibility between the format
of the color states and the fragment shader output when we create a
render pipeline state object as is required in Vulkan (Vulkan SPEC
Chapter 14.3 "Fragment Output Interface"):
"if the type of the values written by the fragment shader do not match
the format of the corresponding color attachment, the resulting values
are undefined for those components".
BUG=dawn:202
TEST=dawn_unittests
Change-Id: I3a72baa11999bd07c69050c42b094720ef4708b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11461
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the validation on the fragment shader output location to
ensure it will never exceed kMaxColorAttachments.
BUG=dawn:202
TEST=dawn_unittests
Change-Id: I4ac4463fd3dfb3c2e9ffecb370f9d9d59393c26d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11580
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This normalizes even more the directory structure of generated files in
Dawn and removes stale autogenerated files that could be included
wrongly using a GN action.
See comment on top of dawn_generator.gni in this commit for more
context.
BUG=dawn:22
Change-Id: I8ec038f949c048431b2b643af4462f98c4ae610b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11361
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously dawn_native files were in src/dawn_native/ while generated
files were in dawn_native/. This makes some things complicated when
integrating in other source trees so normalize all generated files to be
in paths that match the main tree.
BUG=dawn:225
Change-Id: I5b3e04d37a16251143578dfb7a31445b229fe4ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11300
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This changes updates ErrorScopes so that scopes enclosing a
Queue::Submit or Queue::Signal resolve their callbacks asynchronously
after GPU execution is complete.
Bug: dawn:153
Change-Id: I0e0b8a9f19f3f29d1b6a3683938154b87f190a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10701
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Due to the way GN target discovery works, glfw would get discovered in
Fuchsia / Android / ChromeOS builds when it isn't supported causing
compilation failures. This changes third_party/BUILD.gn so that glfw
targets are only created on supported platforms. It also changes
dawn_glfw in BUILD.gn to be more robust to building on all platforms.
Bug=dawn:221
BUG=chromium:1002895
Change-Id: I8f40b06f680094406d24e9a6dea44b128e59b854
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11160
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Temporarily skip some tests to make Vulkan validation layers could be
enabled on Windows, these tests are failing on Vulkan with validation
layers enabled.
BUG=dawn:210
Change-Id: I03a6ab6aca94f7c7044cc27cc1ff5d79ad1f88d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11141
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- All callers were passing either 0 or 1 commandlist to this
function. Removing the initializer list means we can save an
std::vector heap allocation.
- Checking the number of lists before calling ExecuteCommandLists
eliminates superfluous entries in PIX logs.
Bug:dawn:222
Change-Id: Ic50b9293c3f31bf8f52e7de10161fd284ef2e0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11060
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
This patch implements Push/PopErrorScope except for asynchronous
or GPU commands. These commands, such as Queue::Submit will need
to hold onto the ErrorScope until GPU execution is complete.
Bug: dawn:153
Change-Id: I2d340b8b391d117a59497f35690993a9cd7503e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>