8291 Commits

Author SHA1 Message Date
Corentin Wallez
52ad8f6768 client: call pending GetCompilationInfo on Disconnect
Fixed: dawn:1090
Change-Id: Ia7cf692ea41ebe85aaac58e3f3aa6727e6cc8ba4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63002
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-30 08:00:45 +00:00
David Neto
293d313bbc spirv-reader: reject empty structure types
SPIR-V supports them but WGSL does not.

Fixed: chromium:1230976
Change-Id: I27dbbf4a0f584bcff7355bf513bbd2b924dc349b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62922
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-08-27 18:07:38 +00:00
David Neto
d30c07e4df spirv-reader: check conversion of a result type
Bug: chromium:1230976
Change-Id: I793e437f298be3f34a80da7b43ee779fc122e6a8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62921
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
2021-08-27 15:26:06 +00:00
Ben Clayton
231648c6a9 resolver: Validate storage class for var initializers
Bug: chromium:1243418
Change-Id: Ia0cec7d77767783b2a3b85400a03c805b51699d8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62942
Commit-Queue: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-08-27 14:54:47 +00:00
Ben Clayton
e9fdd50443 writer/spirv: Fix stack-use-after-return
Never create semantic types on the stack.
Always use ProgramBuilder::create().

These stack pointers have a tendency of being stored, either by other
types as sub-types, or by maps (see associated bug).

Also, there's a lot of logic that assumes that semantic types are
de-duplicated, and that you can compare pointers. Creating new instances
on the stack will break this in exciting ways.

Fixed: chromium:1243944
Change-Id: I40a652f8c424030106adad2e6531287af13c8714
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62943
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-08-27 14:50:07 +00:00
Ryan Harrison
200cdd2052 Check number of digits in integer during tokenization
While looking ahead to determine if a token is an integer, check the
number of digits to make sure that it can actually fit in the internal
representation.

This is an optimization on the existing code, to cause an early exit
and prevent pathological cases with huge integers from consuming too
much processing time, when they will never succeed.

From a functional perspective this has not effect on whether or not a
token will be accepted as an integer, so almost all of the tests do no
need an update. The one exception is a case where the lexer now
catches the invalid integer earlier in the tokenization, so the error
message is a shorter.

This does not handle the equivalent problem for float literals, though
I believe that only exists for non-hex floats.

BUG=chromium:1240715

Change-Id: I27e43711d5f5eda1d54a4128ba514f810abd0313
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62280
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-27 08:29:37 +00:00
Corentin Wallez
378ea27f39 Remove stray reference to GetDefaultQueue
Bug: dawn:22
Change-Id: Ia5c1f552317d9c35a9c09fe4e0684593cee9cacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62940
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-27 07:51:00 +00:00
Li Hao
c31b16f5dc Check Query API feature support by GPU counter on Metal
Currently we use gpu family to determine whether a query extension is
supported. The official document provides a way to check the feature
support by GPU counter. Update checking following the official guide.

Bug: dawn:996
Change-Id: I09cf51ed8a8209642eed71c9e4592f6eab82bfa5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60360
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-27 04:20:21 +00:00
James Price
086c44ee73 Add missing includes to SemaphoreService.h
These are needed for the VulkanDeviceInfo and VulkanFunctions structs.

Change-Id: I1d18e59cd923e5fd702ac65d505793519b3a42b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62920
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-26 17:17:35 +00:00
Ben Clayton
9021eb5594 resolver: Allow parameters to shadow globals
In https://dawn-review.googlesource.com/c/tint/+/62444 the Resolver validated that there are no parameters of the same function with the same name, but this also introduced validation that errors if parameters shadow a module-scope variable.

The WGSL spec allows for shadowing, but Tint so far has not implemented this support.

There are transforms that generate functions that presume parameter <-> module-scope variable shadowing is okay. DecomposeMemoryAccess is one of these.

This fixes those transforms which could generate programs that fail validation.

Bug: chromium:1242330
Fixed: tint:1136
Change-Id: Id6ec59bbdb398b3b2a23312115a7c1dadf433e98
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62900
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-08-26 15:40:06 +00:00
James Price
f9d19719fd Implement atomicSub intrinsic
Polyfill this for HLSL using an atomic add with the operand negated.

Fixed: tint:1130
Change-Id: Ifa32d58973f1b48593ec0f6320f47f4358a5a3a9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62760
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-26 15:26:25 +00:00
Corentin Wallez
21940df81b Device: Mark all commands as completed on device loss
Previously device loss would produce an assert when shutting down where
the frontend though not all commands where finished.

Bug: chromium:1242195
Change-Id: I90fe626b6930859b3fd98b660882fb11b6a9ff8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62542
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-08-26 09:25:15 +00:00
Jiawei Shao
2aee6eef7f Refactor APICreateRenderPipelineAsync to support sync and async path
This patch refactors the implementation of APICreateRenderPipelineAsync
as a preparation of the async path of the creation of render pipeline.

Now the code path of APICreateRenderPipelineAsync() includes the
following 3 parts:
- When an error occurs in the front-end validations, the callback will
  be called at once in the main thread.
- When we can find a proper render pipeline object in the cache, the
  callback will be called at once in the main thread.
- When we cannot find the proper render pipeline object in the cache,
  the newly-created pipeline object, the callback and userdata will be
  saved into the CreatePipelineAsyncTracker, and the callback will be
  called in device.Tick(). All the logic mentioned in this section has
  been put into one function CreateRenderPipelineAsyncImpl(), which will
  be overridden by its asynchronous version on all the backends that
  support creating pipeline objects asynchronously.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I5706224092588a8c042a952aef2591696072592d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-08-26 00:39:14 +00:00
Zhaoming Jiang
6fa34f80bd Adding VB OOB validation for zero array stride
In this patch OOB validation in draw and drawIndexed is added for vertex
buffer with zero array stride. For such case, both vertex step and
instance step mode buffer can be validated for both draw and drawIndexed,
as we don't care about actual vertex count and instance count for buffer
with zero array stride.
Related unit test is also added. Also fix the DrawIndexedVertexBufferOOB
unit test.

Bug: dawn:1065
Change-Id: Id302dc0c443dec965347c8ae9f3f4d73aeddc38c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-08-25 01:30:03 +00:00
Loko Kung
c1d395865f Adds placeholders for ETC2/ASTC compression texture format
Compatible Vulkan backends should now enable ETC2/ASTC but no functional
changes because no TextureFormat in ETC2 or ASTC have been added yet.

Bug: dawn:955
Change-Id: I56e8ff73f931a12253fe6d21f3f4b91e3459ef13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62701
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-25 00:53:42 +00:00
Austin Eng
20ffe9712f Fix a bug with D3D12 buffer alignment computation
We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
if the usage *contains* Uniform usage, not if it is exactly
equal.

Fixed: dawn:1085
Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-24 01:52:03 +00:00
Brandon Jones
5ae66fbcc7 Add Tag for Unimplemented Labels to ObjectBase Constructor
Adds the LabelNotImplemented tag param to the main constructor of
ObjectBase to document objects that still require labels.

Bug: dawn:840
Change-Id: Idd19664e797e4d622401e28e5d278331acefb7a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-08-23 23:14:36 +00:00
James Price
85d2e448de msl: Overload matrix-vector arithmetic operators
These operators are not defined in the metal namespace when the vector
operands are packed.

Fixed: tint:1121
Change-Id: I2e8f4302e08117ca41bac6c05fb24a70d1215740
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62480
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-23 21:45:23 +00:00
James Price
46978033a7 msl: Only emit packed vectors when the width is 3
MSL vectors with other widths already match WGSL's rules for alignment
and size.

Change-Id: I237052372463ea8323eab47c3b4ca90c6d8afcc3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62600
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-23 21:45:23 +00:00
Ben Clayton
6d60c046e8 resolver: Validate that parameter names are unique
Fixed: chromium:1242330
Change-Id: I7a5c32f55b5a4d5898c1fe4efeee084dfeb15346
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62444
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-08-23 19:01:19 +00:00
Ben Clayton
367f5df5c3 castable: Infer Is() TO type from predicate
For the Is() overload that takes a predicate function, infer the cast target type from the single parameter of the predicate.

Removes noise.

Change-Id: Ie6248c776ca1f9d50808e03e9685056fd3819217
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62441
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-08-23 15:16:42 +00:00
Corentin Wallez
da230e5e5c Remove typedefs for passed deprecations
Bug: None
Change-Id: I922fc4b1149c94f891692e6961423162a5a131e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62360
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-23 10:10:11 +00:00
Ben Clayton
1fa6f5ce9b resolver: Validate calls to void callables
Calls to functions and intrinsics that do not return a value must only be used by a call statement.

Fixed: chromium:1241460
Change-Id: I0f940c942b55a5212367dbf9e261083beb4560ec
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-08-21 08:50:40 +00:00
James Price
f6a49d69b4 msl: Add matrix to list of reserved keywords
This is in the metal namespace, which we import fully.

Change-Id: I986cdebbe1897ad0b433bc0260480dd8839f93e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62400
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-08-20 13:28:09 +00:00
Brandon Jones
c95e574ce0 Add Debug Label Functionality For D3D12/Vk Buffers & Textures
Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down
debug label set by user for buffers and textures to be labeled by the
appropriate backend method.

Bug: dawn:840
Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-08-19 20:47:28 +00:00
Austin Eng
ddd0a0a856 Initialize padding on buffer allocations
Buffer allocations in Dawn may be padded. This padding
could be visible, depending on how the backend
implements robust vertex buffer access. This commit
updates buffer creation to clear all padding bytes
immediately after creation.
It is not counted as a lazy clear.
And, add a test which reads off the end of a padded
vertex buffer to check that the padding bytes are also
initialized.

Also: Update Metal buffers to always allocate enough
space for Tint's vertex pulling, and pass the full
allocated size to Tint. While writing the test in this
commit, a bug was found where Tint assumes there is at
least 4 bytes in the vertex pulling buffer. The WebGPU
API currently allows zero-sized bindings, so Dawn needs
to always allocate enough space for one element.

Also: Update Vulkan vertex/index buffers to allocate
at least one more byte than requested because
vkCmdSetVertexBuffers and vkCmdSetIndexBuffer disallow
the offset to be equal to the buffer size. We need
at least one more byte to make zero-sized bindings
as the end of the buffer valid.

Lastly: Update helper so that a T2B copy of a single
row that touches all bytes in a buffer updates the
buffer state to be fully initialized. This is a small
optimization that is necessary to write the test.

Bug: dawn:837
Change-Id: I829f4764509c4ec784c5aeaaf40b6dcbd4be6866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-19 18:02:36 +00:00
Michael Tang
663a16e2fe D3D12: use the WGSL binding number as shader register
Currently, the bind group layout tightly packs the shader registers for
each of the sampler and non-sampler descriptors sets. This reduces the
max shader register used and helps targeting shader model 5.0, which has
a relatively low max slot count per resource. It is safe in D3D, since a
shader register collision can be valid if the descriptor types differ.

To support Mesa's SPIR-V to DXIL compiler, we need to avoid possible
collisions between resources' shader registers because it uses SPIR-V as
an intermediate representation (which does not namespace bindings by
type). This change re-works BindGroupLayoutD3D12 to not assume the
resulting shader registers will be tightly packed and group per
descriptor type.

Change-Id: I0bb51106c4683bfe02ce15ecad71716734b7a91f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-08-19 17:17:26 +00:00
Michael Tang
71d7c2e670 D3D12: Include serializer error messages in pipeline layout creation
Currently, Dawn ignores the output of D3D12SerializeRootSignature. This
change adds these error messages to the the CheckHRESULT context.

Change-Id: Ieeb63d7b5408ca1bc9e4ab97d777f764cdf06664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62163
Commit-Queue: Michael Tang <tangm@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-18 00:36:37 +00:00
Stephen White
8d1ead6393 Remove unused SPIRV-Cross shader reflection bits.
The only part of mGLEntryPoints actually used is the bindings, so
replace ShaderModuleGL::mGLEntryPoints with mBindings.
This required extracting BindingInfoArray from EntryPointMetadata,
making it visible in the dawn_native namespace.
Remove all non-bindings-related reflection, and MSL-specific checks
and workarounds.

Bug: dawn:1076
Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-17 20:50:36 +00:00
James Price
d47a7ef0cf validation: Reject decorations on local variables
These are never valid. The WGSL parser cannot produce them, but the
SPIR-V reader can since these are not always caught by spirv-val.

Fixed: chromium:1239557
Change-Id: Ie19e4534ffb73b61beaa42046b18b2b8a3f7f65b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62020
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-08-17 16:09:00 +00:00
Brandon Jones
e1bdfa8d32 Remove deprecated depth texture sampling path
Removes deprecated path for sampling depth textures with
float/unfilterable-float. Attempting to do so now results in a
validation error.

Bug: dawn:1021
Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-16 19:55:00 +00:00
Corentin Wallez
e53a7cc874 Fix CMake build on macOS
Fixed: dawn:1061
Change-Id: Ie4208f32e9403220d78601ebefcc62c2c44c3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62040
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-16 15:32:52 +00:00
James Price
06c86a551e validation: disallow non-constructible assignments
The storage type of an assignment has to be constructible, which
prevents stores to atomic or runtime-sized array types.

Change-Id: Ie7bb703bb4c6953a4ddf0286f39d0d3e17b5b1d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61801
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-08-13 15:20:42 +00:00
James Price
cbbb420952 validation: disallow atomic type constructors
The type of a type constructor must be constructible, which forbids
atomics. Add checks for non-constructible types when validating arrays
and structures, and then error on any type that isn't explicitly
matched in the outer function. Replaces the separate check for
pointers, which is no longer necessary.

This also removes the validation for "an expression must not evaluate
to an atomic type". The only test that we had for this is no longer
valid (since the type constructor it used is now rejected). There are
no other ways of hitting this particular error, since other validation
rules will always kick in first.

Change-Id: I2172b57ee4e8ee3066aaf0cedc4a26aaca642376
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61800
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-08-13 15:20:42 +00:00
shrekshao
5486a2fba5 Remove some validation for alpha.src/dstFactor
Validation rules revised at
https://github.com/gpuweb/gpuweb/issues/2013#issuecomment-897364617

Bug: dawn:1063
Change-Id: I8ae1cd00f75c8049206a8c5f6fcdb879e1b6a469
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61821
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-08-13 00:08:50 +00:00
Bryan Bernhart
31f039350b D3D12: Cache DXGI keyed mutexes on the external image.
Maintains a 11on12 resource cache on the external image
to prevent re-creating the wrapped resource then
flushing it per produced texture. To prevent
unbounded growth, a basic cap is used which gets
cleared.

This change fixes signficant CPU time spent in the WebGPU command
decoder for video import workloads and excessive memory overhead
from swap chain buffers.

Fixed: dawn:625

Change-Id: I72c07b02f6ab6877a9f21758650962c895933bf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51421
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-12 23:32:49 +00:00
Juanmi
633bb68c6b Reland "Making D3D12 accept InternalUsageDescriptors"
This is a reland of 365d40b93a6883d3747bf7515e72c771233e25a8

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-12 20:17:39 +00:00
James Price
8094553c8a msl: Automatically remap binding numbers in exe
Remap all resources into a flat namespace, to allow tests to pass when
multiple resources use the same binding number.

Fixed: tint:959
Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-12 19:47:20 +00:00
Bryan Bernhart
0d6da1072c Fix ASSERT setting staging buffer label
Ensures the mapped staging buffer will
always be locked before setting the label.
Otherwise, setting the label could fail
and leave it unlocked which isn't
allowed.

BUG: chromium:1239112
Change-Id: I738f8d6fc3b20b8c8b51671d77e7014d967ffd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-12 19:46:18 +00:00
Ben Clayton
080fdf2ac0 writer/hlsl: UnwrapRef() on atomic types
Fixed: tint:1113
Change-Id: I9aa255f5b308cc4d53b0ea40407cc398096a502c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61780
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-08-12 18:23:10 +00:00
James Price
2cbf265aec transform: Remove unused function
This was shared by the shader IO transforms, but is no longer used
after they were refactored.

Bug: tint:920
Change-Id: I879468bbacda6ecb59c4b49ef2434753df74644c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-12 18:18:41 +00:00
Austin Eng
39c4fcbdd3 Revert "Making D3D12 accept InternalUsageDescriptors"
This reverts commit 365d40b93a6883d3747bf7515e72c771233e25a8.

Reason for revert: Broke the ChromeOS build in the Dawn roll.
https://chromium-review.googlesource.com/c/chromium/src/+/3090302

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,enga@chromium.org,juanmihd@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I11b246f38505df23a6c61e851d6d90e34c8d1287
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 17:05:21 +00:00
Juanmi
365d40b93a Making D3D12 accept InternalUsageDescriptors
This is a follow up from two previous CLs,
https://dawn-review.googlesource.com/c/dawn/+/58440
and
https://dawn-review.googlesource.com/c/dawn/+/58140

This CL adds in the D3D12Backend the possibility to use Dawn Texture
Internal Usage Descriptor, and adds a series of tests to validate it.

Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-12 15:35:48 +00:00
Stephen White
1935043d35 Fix CMake build.
SpirvUtils.* are now in the dawn_native/opengl/ directory.

Bug: dawn:1067

Change-Id: I9cfb7ee52ec1f4ac321cb03978008843e33f82c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 15:24:48 +00:00
Austin Eng
8e402bc4c5 Suppress flaky CopyTextureForBrowserTest on Win Vulkan Intel
Bug: dawn:1070
Change-Id: Ic5dc1b334e4b006594ee950bf508057361e821bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61720
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-08-12 15:16:14 +00:00
Austin Eng
eda73e3c4e Validate SPIRV produced by Tint
The now-removed SPIRV-Cross path used to always do this, and the
pure Tint-only path never actually validated the SPIRV. Tint
does not run SPIRV-Tools validation on its output, so add in
validation to ensure we don't pass invalid SPIRV to the driver.
The validation can probably eventually be removed when we're more
confident that Tint's SPIRV output is always correct.

Also include various cleanups for old / unused code.

Bug: dawn:1036
Change-Id: Iaab037518965e52edbd1829f6ab6ba2af0e70143
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61589
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-08-12 05:20:48 +00:00
James Price
67473c7a6c Add test for var with inferred non-constructible type
Follow up to this bugfix:
https://dawn-review.googlesource.com/c/tint/+/61660

Change-Id: I357e1fd859c844c3285ea6077c0e58d225e01c6e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61682
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2021-08-12 03:40:49 +00:00
Austin Eng
5bed1ed838 More spirv-cross related removal
Bug: dawn:1036
Change-Id: Ia60c71558bd2c47a6b7148d86b8dcedfaa79ba89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61585
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 21:15:26 +00:00
shrekshao
4f2edf576e Add validation for fragment output and attachment interface matching
Validation rules discussed at
https://github.com/gpuweb/gpuweb/issues/2013

Bug: dawn:1063
Change-Id: I264eecb7c548f29975e5459a7ad020105acab634
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61383
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-11 21:12:36 +00:00
Ryan Harrison
3bcbfc7862 Use foo->source() instead of foo->type()->source() in errors
In these circumstances foo->type() may be null.

BUG=chromium:1238462

Change-Id: I77ed142e3f61f6af52a07e59e290f65613af3514
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61660
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-08-11 19:59:44 +00:00