71 Commits

Author SHA1 Message Date
Peng Huang
9e9c456075 d3d11: CommandBuffer: implement buffer and texture related cmd
This CL also enables several buffer end2end tests

Bug: dawn:1705
Change-Id: I16c23346a60f3f15dbfbb96b2cb8dc0f5ba8c89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127405
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-20 03:24:55 +00:00
Peng Huang
b7285f3c9e d3d11: implement Buffer
Bug: dawn:1705
Change-Id: I4542cc2e0f4f6a7f0d13c5f071bfb25897350008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-19 15:52:32 +00:00
Peng Huang
b08d87c06e d3d11: implement SwapChain
This CL also abstracts common code from d3d12::SwapChain to
d3d::SwapChain base class for sharing.

Bug: dawn:1705
Change-Id: I7b6ac8770b3c517fe552061de3c5589174ba5814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126665
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-13 15:36:52 +00:00
Peng Huang
3dba94c1d4 d3d11: implement RenderPipeline
Bug: dawn:1705
Change-Id: If6de0d18c4da530ba63637aa095ae2f4a957c2f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126663
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-12 19:05:00 +00:00
Peng Huang
c3cc75067e d3d11: implement ComputePipeline
Bug: dawn:1705
Change-Id: I915000a747cc913ed52a423940d20e169b829315
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126664
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-12 00:02:30 +00:00
Peng Huang
defda09e3c d3d11: implement Texture
Bug: dawn:1705
Change-Id: Iff5e301c04120a86ccf4eba33281233e4d972981
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126662
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-11 20:42:23 +00:00
Peng Huang
6635b965b9 d3d11: implement ShaderModule
Bug: dawn:1705
Change-Id: I621a561e1b61762bb8347a74b24cb18a7c808ba3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126303
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-06 22:37:26 +00:00
Peng Huang
86e6a13649 d3d11: add BindGroup, BindGroupLayout and PipelineLayout
Bug: dawn:1705
Change-Id: I9bc7545328409c7ce8fd8adc26a35b872cda1420
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126302
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-06 19:59:05 +00:00
Peng Huang
4faf3d31ba d3d11: add Device, Queue, Sampler, etc
Bug: dawn:1705
Change-Id: I0cfc54a3be2c9dc4471d0b5b9cb7d6066519bcf1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126300
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-06 18:02:13 +00:00
Corentin Wallez
8a6ed63809 Remove OldSwapChain*
Bug: dawn:269
Change-Id: I5bc6f5f8b98a88c5d0bd69e0d2eaf1e4bbd12e2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126422
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-04-05 10:13:01 +00:00
Corentin Wallez
961f7eae70 Remove all NativeSwapChain*
These were helpers to avoid the need for users of implementation-based
swapchains to implement them themselves. They are no longer used and can
be removed.

Also removes SwapChainuUtils.h that's no longer used.

Bug: dawn:269
Change-Id: I3c563edaf107e9ce04f708e8bacae9d231b0f40d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2023-04-05 07:24:44 +00:00
Peng Huang
ebfd505d29 d3d11: implement Adaptor, Backend, etc
This CL also moves some comman code in d3d12::Adapter and
d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be
shared with d3d11 backend.

Bug: dawn:1705
Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-03 21:33:54 +00:00
Yan,Shaobo
07b88f3aef MemoryService Choose Implementation based on ExternalImageType
This CL add supports for MemoryService choosing implementation based on
ExternalImageType in runtime instead of choosing in compile time.

This CL also removes MemoryServiceNull.cpp.

Bug: dawn:1593
Change-Id: Iddec1f5cf03a7d962ef12b8fd6293ffbb7dc064d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-03 02:14:21 +00:00
Yan,Shaobo
8e414572be Add ServiceImplementation class in external_memory
This CL introduced ServiceImplementation class. Service class deleate
its work to ServiceImplementation class.

Different platforms inherit ServiceImplementation class and implement
it to support Service class. It helps isolate implementaion and
interface. And it's the base for supporting choosing implementation
in runtime.

Bug: dawn:1593
Change-Id: Ib18dfaa41ef4a1ce9554a5241cac1ef0fede8dd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125481
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-28 06:33:41 +00:00
Yan,Shaobo
ef62a88f89 Rename Service Files in external_memory and external_semaphore
This CL do a pure rename work as the base of External memory
service refactory.

Bug: dawn:1593
Change-Id: If9595e8d8be97f5eb725acff8891e0bd1baf8928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2023-03-28 01:17:19 +00:00
Peng Huang
88daf92d34 [d3d] Move shader translation and compile code to d3d
So it can be shared between d3d11 and d3d12 backends

Bug: dawn:1705
Change-Id: Iffabe8d77a0ac3713da985c0cac5839299dc2a47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124883
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-23 18:32:00 +00:00
Peng Huang
ff023dcc4b Move D3DCompliationRequest struct to d3d folder
So it can be shared between D3D11 and D3D12 backends.

Bug: dawn:1705
Change-Id: Iafd2a1d66a9989229892f86a61a0d4df26f3d672
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124881
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-21 17:17:48 +00:00
Peng Huang
b4c5e0d32a Refactor some common code from d3d12::Device to base d3d::Device
Bug: dawn:1705
Change-Id: Ibb69e4a60f77810b688dbd64d3ccf3b07478bad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124522
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-17 18:14:38 +00:00
Ben Clayton
d493c0f314 Dawn: Break dependency on ANGLE
Fixed: dawn:1715
Change-Id: I6d7965a9a73c42a2aca59b03379aa68aea1695c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124460
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-16 14:31:25 +00:00
Peng Huang
242e1efc98 Refactor comman code from d3d12::Adapter to base class d3d::Adapter
Bug: dawn:1705
Change-Id: Ib11c25cdb2ecffe6fa27c1c1945b02cfa69810c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124080
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-15 00:43:24 +00:00
Peng Huang
6118351432 Refactor common code out from BackendD3D12 to BackendD3D
Those common code will be shared between BackendD3D11 and
BackendD3D12. And this change will not change any logic.

Change-Id: I52a7b1932983d988e1b9656283a123b1c1c82531
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124062
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-14 20:04:14 +00:00
Peng Huang
fb27a0a3e4 Move some files from d3d12 to d3d folder
Those files will be shared between d3d11 and d3d12 backends.

Change-Id: I0ec01365ccc465dfb0e9843a313d87ce649c940e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123740
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-03-14 01:12:29 +00:00
Stephen White
25e1f12228 OpenGL: add support for GL_ANGLE_base_vertex_base_instance.
Change-Id: Ib327cb2e66bd5f02cce9c5321207483e16b40a40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-02-27 21:43:57 +00:00
Yan,Shaobo
86fbd1a7de Refactor Semaphore Service In Vulkan Backend
Dawn provides external semaphore service in static way by compiling
implementation files based on OS type.

A better way is to select external semaphore in runtime.

This CL adds ServiceImplementation interface and implements it for
different semaphore type. Semaphore service delegate work to
implementation in runtime.

This CL also removes "DAWN_USE_SYNC_FD" macro.

Bug=dawn:1593

Change-Id: Idc3f7b644430aad76198ef66dc5ba13e8cfc5a4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119321
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2023-02-16 13:49:23 +00:00
Austin Eng
e60a579c19 Add workaround to blit depth to depth
Fixes T2T depth copies on Mac Intel where the destination
subresource is a non-zero mip/layer.

Fixed: dawn:1083
Change-Id: If344b46c3fd436d857906850fc0ac5ccb4b93e1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117592
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-01 22:49:39 +00:00
Austin Eng
00dbf0bf67 Add workarounds to blit a buffer to a depth/stencil texture
Works around issues on Metal Intel where CopyB2T and WriteTexture
with depth/stencil textures do not work correctly.
Fixes test failures with depth16unorm in the CTS.

Deletes UseTempTextureInStencilTextureToBufferCopy in favor of
the stencil blit. The former supposedly fixes a problem where
the stencil data is not flushed into the real stencil texture
by performing another T2T copy. This only works because the Metal
Intel backend also happens to allocate s8 as d32s8. Copying
the depth aspect as well seems to make the driver remember to
flush the data.
The stencil blit is a better fix for the problem since entirely
avoids getting the driver into a bad state where the stencil data
is not in sync.

Fixed: dawn:1389
Change-Id: If34b1d58996157036c164a5bc329e38b5e53f67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117910
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-01-30 17:13:12 +00:00
Brandon Jones
61d2cf297a Making SPIR-V ingestion and validation optional
Browsers won't be exposing the ability to pass SPIR-V shaders, and the
ability to consume and validate them is adding a non-trivial amount to
the browser binary size on platforms like Android. To avoid that
overhead, this change puts those features behind a flag so that browser
usage can easily omit them.

Bug: dawn:286
Change-Id: Idf70683f2c4ccf479b723c00ba6914e27e4f765f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117241
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-01-19 21:17:42 +00:00
Austin Eng
03b69ff573 Delete StagingBuffer in favor of mappable buffers
This CL removes StagingBuffer to start to unify implementation
code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer.

This will help implementing a buffer-to-stencil copy workaround.

Bug: dawn:1389
Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-19 02:54:07 +00:00
Austin Eng
c982cd45c4 Use TINT_REFLECT for OverrideId
Adds tint_public_config to Dawn's internal config so Tint headers
can be included.

Fixed: dawn:1594
Change-Id: I4068fd95b6eae3138fbcc04f29f054c7cffdcf12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111260
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
2022-11-22 22:23:55 +00:00
Corentin Wallez
324e446f9c Vulkan: Add support for using dedicated allocation when importing images.
This is required to make importing images work on some systems. The
ideal version would be detecting whether dedicated allocations are
needed as Vulkan provides reflection for that. However this reflection
doesn't work on Nvidia, so instead Dawn requires a
NeedsDedicatedAllocation enum on import that's Yes/No/Detect so the
application can force use of a specific code path.

Support for this enum and toggling dedicated allocations on/off is added
for all external memory service implementations.

Vulkan image wrapping tests are modified to add test parameters so that
the Yes/No/Detect code paths are covered by tests.

This is technically post-V1 work, but gl_tests in Chromium fail on
Nvidia workstations without this fix, which makes it hard to debug other
issues.

Bug: dawn:1552, dawn:206, dawn:1260

Change-Id: Iee4f7bb9dbec520432ec623551221ef9e4d3d984
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103560
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-10-03 15:03:52 +00:00
Brandon Jones
7edef20bdd Add AHardwareBuffer support
Initial pass at adding AHardwareBufferSupport so that Dawn can display
content on Android. Confirmed that this will allow many WebGPU pages to
render when paired with
https://chromium-review.googlesource.com/c/chromium/src/+/3877262

Bug: dawn:286
Change-Id: I627fa2ab71f85bd3cb7ea21b0588dbd2089cdf5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101460
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-08 23:03:28 +00:00
Sunny Sachanandani
5881e735f9 d3d12: External image import using multiple wait fences and signal fence
To support concurrent readers on multiple command queues/devices, Dawn
must support importing via wait multiple fences and also export a signal
fence. The previous implementation of using a single fence for waiting
and signaling doesn't work for concurrent reads across queues.

This CL adds support for specifying multiple wait fences for
ExternalImageDXGI via a BeginAccess method that's meant to replace
ProduceTexture. There's also an EndAccess method that returns a signal
fence for the client.

For performance reasons, we use the same fence as the signal fence that
the Device uses internally, and record its value on the texture after
ExecuteCommandLists. Therefore, the CL also makes the Device's internal
fence a shared fence so that we can export it to the client.

This CL also expands the ConcurrentExternalImageReadAccess test so that
it tests fence synchronization across multiple devices. A number of test
helpers also now take an optional device parameter so that we can use
pixel value expectations with secondary devices.

Bug: dawn:576
Change-Id: I6bc86808ede9b5aacf87667106cbd16731a12516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99746
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-07 19:48:45 +00:00
Brandon Jones
8f3d7711d9 Add Vulkan extensions for AHardwareBuffer support
Just adds the appropriate extensions for AHardwareBuffer support on
Android doesn't yet attempt to expose any.

Bug: dawn:286
Change-Id: I1345d98044bbcaf91cb31235bffbdc28a163c6e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-09-06 22:40:13 +00:00
Brandon Jones
0df4e4aea3 Disabled Swiftshader for Android Builds.
Currently fails to build with the following error:

../../third_party/swiftshader/src/Vulkan/VkImage.hpp:24:11:
  fatal error: 'vulkan/vk_android_native_buffer.h' file not found

Bug: dawn:286
Change-Id: I7daa992ba775621524ae936e9fa6ed4ee8a5727a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100940
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-09-01 00:04:39 +00:00
Austin Eng
f7ee534b2c Beautify visitable structs with more helpers
Bug: dawn:1480
Change-Id: I01450e1916766daba016f71c0ed825e6b6664541
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-08-12 20:39:03 +00:00
Jiawei Shao
7267d99251 D3D12: Apply big integer clear color values with draw
This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.

Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-10 04:25:34 +00:00
Austin Eng
0671fe28bf Cache WGSL -> MSL compilation
Bug: dawn:1480
Change-Id: Ie2ef7860b38d7f350c99cf2c5451299b23413ec6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97882
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-08-04 01:12:56 +00:00
Austin Eng
bc285fb573 Rename CacheKey-related files to Stream
Bug: dawn:1480, dawn:1481
Change-Id: If61f0466d79e7759ed32c4ddf541ad0c17247996
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96904
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-29 00:36:21 +00:00
Austin Eng
79ab0d38bb Refactor [de]serialization functions out of CacheKey
Storing values into the cache will need to serialize and deserialize
values in addition to keys. This patch factors the serialization
utilities out of CacheKey into a more general "Stream" utility that
supports both input and output for serialization and deserialization.

Multiple files are not renamed to make parsing the diff easier. They
will be renamed in Change If61f0466d79e7759ed32c4ddf541ad0c17247996.

Bug: dawn:1480, dawn:1481
Change-Id: If7594c4ff7117454c1ab3d0afaeee5653120add8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-28 23:04:31 +00:00
Austin Eng
ce8876074f Move code around in prep for CacheKey -> Stream refactor
Moves code around to simplify viewing the diff for Change
If7594c4ff7117454c1ab3d0afaeee5653120add8

Bug: dawn:1480, dawn:1481
Change-Id: Iecfe4356b1a933a46741cec185008ca1d927c0a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96903
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-26 21:01:24 +00:00
Sunny Sachanandani
7ae5c41412 d3d12: Destroy ExternalImageDXGI resources on device destruction
D3D12 objects can have implicit dependencies on device resources that
are not captured by holding ComPtrs:

"Direct3D 12 uses COM-style reference counting only for the lifetimes of
interfaces (by using the weak reference model of Direct3D tied to the
lifetime of the device). All resource and description memory lifetimes
are the sole responsibly of the app to maintain for the proper duration,
and are not reference counted. Direct3D 11 uses reference counting to
manage the lifetimes of interface dependencies as well."

Source: https://docs.microsoft.com/en-us/windows/win32/direct3d12/important-changes-from-directx-11-to-directx-12

ExternalImageDXGI can outlive the device it was created on e.g. the D3D
shared image backing holds on to the ExternalImageDXGI for its lifetime.
ExternalImageDXGI destructor can invoke code that depends on D3D12
resources that might have already been destroyed. In particular, this
shows up as ComPtr::Release for ID3D12Fence crashing mysteriously, and
is also speculated as the cause for a racy invalid function pointer
dereference in crbug.com/1338470.

This CL makes the D3D12 backend device destroy the ExternalImageDXGI's
resources on device destruction making it effectively a weak pointer.
This unblocks landing https://crrev.com/c/3700811 and hopefully fixes
crbug.com/1338470 as well.

This CL also deprecates unnecessary WGPUDevice param to ProduceTexture,
and adds an IsValid() method so that the shared image can check it and
decide to recreate the ExternalImageDXGI if needed.

Bug: dawn:576, chromium:1338470
Change-Id: I2122cf807587cf3b1218ba29ea291263df0cf698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95860
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-07-13 11:33:51 +00:00
shrekshao
c6cbcdb05b Add internal usage for copyTextureForBrowser
Add an internal usage option for copyTextureForBrowserOption
allowing internal calls from call to use canvas context
texture as source/destination.

Bug: chromium:1331139
Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-07-11 18:11:14 +00:00
Austin Eng
1b4da5d28f Vulkan: Implement WGSL->SPIRV caching
Bug: dawn:1480
Change-Id: I77facc854ce9d5fe41c2332236113f266178470a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-08 21:30:25 +00:00
Stephen White
c2d830700a Implement EGL error handling.
Implement a CheckEGL function (a la CheckVkSuccess/CheckHRESULT)
that transforms EGL errors to Dawn errors.

Use DAWN_TRY and ResultOrError and friends.

Change-Id: I51fcd6e084c2f824f7d71185e0e1ad0e0ff56e34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-06-30 16:26:42 +00:00
Stephen White
9434949241 GL: implement EGL context creation in Dawn native.
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.

Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.

Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.

Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-29 15:29:41 +00:00
Austin Eng
d3fa3f0e23 Add CacheRequest utilities and tests
This CL adds a DAWN_MAKE_CACHE_REQUEST X macro
which helps in building a CacheRequest struct.

A CacheRequest struct may be passed to LoadOrRun
which will generate a CacheKey from the struct and
load a result if there is a cache hit, or it will
call the provided cache miss function to compute a value.

The request struct helps enforce that precisely the
inputs that go into a computation are all also included
inside the CacheKey for that computation.

Bug: dawn:549
Change-Id: Id85eb95f1b944d5431f142162ffa9a384351be89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91063
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-11 03:50:33 +00:00
Stephen White
5fb759f6e7 OpenGL: factor out Adapter (GL) into its own file.
Bug: dawn:810
Change-Id: I579e5c7cd610fc660b7480673a93cffdf725ef41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93200
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-06-09 02:10:32 +00:00
shrekshao
fc95c27933 Improve D3D12 pipeline cache implementation code
Bug: dawn:549
Change-Id: I84eaabdb2b72e73e37cd840632a4180acf2253e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-07 17:21:34 +00:00
Austin Eng
1ad896df11 Rename CachedBlob -> Blob; move to own file
Bug: none
Change-Id: I4e0ad7fe321f6ff8d0ab1ad62de3f42daea50140
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92485
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-03 01:13:41 +00:00
shrekshao
4313dba514 Pipeline cache D3D12 backend impl
Add D3D12 pipeline caching impl: store cachedPSO blob in cached blob.
Record root signature ID3DBlob in cache key together with
D3D_SHADER_BYTECODE, D3D12_GRAPHICS_PIPELINE_STATE_DESC or
D3D12_COMPUTE_PIPELINE_STATE_DESC.

Shader caching is not added.

Add some pipeline caching negative tests.

Bug: dawn:549
Change-Id: Id1cb560b49f1cf495860e2e0bcf92d8d988c5379
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91180
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-02 15:16:20 +00:00