Commit Graph

2777 Commits

Author SHA1 Message Date
Bryan Bernhart 24bf7a4fbb Pipeline caching: refactor object hashing
Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.

BUG=dawn:549

Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-12-03 18:42:13 +00:00
Corentin Wallez fe129405cf Move Subresource-related datatypes to their own file.
Aspect and SubresourceRange will be used by the SubresourceStorage
container that will itself be used by TextureBase. Avoid cyclic header
dependencies by moving SubresourceRange and Aspect to their own header.

Also refactors the handling of Aspect to aspect index in preparation for
using it in SubresourceStorage (each Aspect will have a fixed index).

Bug: dawn:441

Change-Id: I66c60f899d236a233ef30a287227610f8b469f88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34463
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-03 17:55:03 +00:00
Stephen White c34bb0c3c4 Enable viewport tests on OpenGL ES.
Also implement a workaround for missing glViewportIndexedf().

BUG=dawn:580,dawn:597

Change-Id: I618161ae9750925c1c892123607db84563f0869c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34721
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-03 17:00:33 +00:00
Austin Eng 600f6f55db Specify mip level and array layer in TextureMTL lazy clear
These were accidentally left out in the original code and fixes
WebGPU CTS zero init tests with renderable formats on Mac.

Bug: dawn:145
Change-Id: Ied886098408a749c094addb2ceaeb7e8c14938d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34726
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-03 16:55:53 +00:00
Ryan Harrison 10cb17e079 Disable unit tests with KI when Tint Inspector is being used
dawn_unittests --enable-toggles=use_tint_inspector now passes.

Bug: tint:578
Change-Id: I1e764fd99a145542fe6b7c6e651b0dec1fb4785f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34722
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2020-12-03 16:34:27 +00:00
dan sinclair 0d1c17363d Remove tint context.
This CL removes all references to the tint context object which is going
away.

Bug: None
Change-Id: I3b74a8a65b89ba2236cfa71e7551756c8624e2a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34725
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-03 15:46:17 +00:00
Corentin Wallez 5d8a071433 Suppress all end2end tests on Intel D3D12 with validation layers
After a driver upgrade a lot of these tests started hanging, to unblock
the CQ and fix various builder, we skip all the tests on this
configuration.

Bug: dawn:598
TBR=enga@chromium.org

Change-Id: Ic5e47bb6e84be1104e8a511c087d3386bf025c90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-03 11:21:57 +00:00
Bryan Bernhart a0ca2cc7ef Fix WindowsDebugLogger hang on release builds
Removes ASSERT checking the status of the exit
handle so it cannot ever be optimized out.

BUG=dawn:592

Change-Id: Ib88a058abd0597668ba3c272cf0e304f4aa19c4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-03 10:53:04 +00:00
Dawn Autoroller 3668d352bc Roll Tint from 782f6a5e3e to 685cb02ea8 (15 revisions)
https://dawn.googlesource.com/tint.git/+log/782f6a5e3e3c..685cb02ea8d9

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: I6936815f75f80a8881b218d11e6eb51fdebe97e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34723
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2020-12-02 21:51:47 +00:00
Ryan Harrison b17fe99e8b Do not assert in work thread during tests
If there is an issue with the shader, i.e. validation failing, the
former ASSERT_EQs will kill the thread that is running the lambda.

Since the main thread is waiting for a state change, if this assert
kills the thread, the test will hang forever.

This change allows the test to complete and fail correctly in the case
that the test condition fails.

Bug: tint:578
Change-Id: I6f5cc636193bf01c2d5e5d77a883fab7ec591c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34700
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-02 18:06:30 +00:00
Austin Eng 2395ff5be1 OpenGL: Bind a dummy sampler for OpImageFetch if not present
In WGSL, textureLoad translates to an OpImageFetch without the
combined sampler. In OpenGL, we need to use SPIRV-Cross to insert
a dummy nearest filtering sampler and bind that in the backend.

Bug: dawn:585
Change-Id: I92ae6ad35263d3720e59fa93688ca914a9495a81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34401
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-02 16:51:19 +00:00
Corentin Wallez 0bc6128d4b Reenable BufferMappedAtCreationOOM on Windows
It was suppressed because PartitionAlloc didn't support new
(std::nothrow). Reenable the test now that ParitionAlloc
supports it.

Fixed: dawn:579
Change-Id: I4d3879ae78ee869d08bb249857af7782a6f7f443
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34465
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2020-12-02 16:22:29 +00:00
Corentin Wallez 429a12542f docs: Mention to add `use_system_xcode=true`
Also fix the name of the docs/building.md file.

Bug:

Change-Id: I342adcbc1427c533d2248d23d53f169d4a4a54cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34466
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-02 15:59:49 +00:00
Yan, Shaobo bb913a94da CopyTextureForBrowser: Support flipY option
This CL enable CopyTextureForBrowser to accept options. The first
supported option is flipY, which can be implemented through scale and
offset uniforms.

BUG=dawn:465

Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-02 08:13:09 +00:00
Stephen White 6f5151f657 Enable D* end-to-end tests on OpenGL ES backend.
This is mostly the set of tests which are enabled on Desktop GL,
with the exception of tests which use glTextureView() (unsupported
on GLES).

BUG=dawn:580

Change-Id: I1dbefa394298f7dd31d65e920f1f4efeaebe90ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34520
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-12-01 21:52:37 +00:00
Dawn Autoroller 2606d0aadc Roll Tint from eac3c5bf51 to 782f6a5e3e (50 revisions)
https://dawn.googlesource.com/tint.git/+log/eac3c5bf5197..782f6a5e3e3c

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: dawn:578
Tbr: dsinclair@google.com
Change-Id: I20bff1764b3e17ac2439817021cb7ddbcd843dc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34541
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2020-12-01 21:19:47 +00:00
Stephen White 26ea8b728c Disable some further C* end2end tests on GLES.
BUG=dawn:580

Change-Id: Ie5d58ebfa2773899d29ed4279478b9a44d8c266f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-01 20:35:27 +00:00
Stephen White ab59a10f2c Enable most C* end-to-end tests on OpenGL ES.
This enables all the C* tests which are also enabled on desktop GL.

BUG=dawn:580

Change-Id: I71cf500a19fc4f81e0de47483d9b1de49df9bf76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-01 18:37:19 +00:00
Stephen White f995e4adc1 Enable BufferTests on OpenGL ES.
Skip those which currently do not pass (same as GL backend).

BUG=dawn:580

Change-Id: Id307cfb998c981d65621eb98761c22d73e5b0f81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34403
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-01 18:33:27 +00:00
Stephen White 7bf553c467 Fix SSBO bindings in GLES backend.
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we
modify the binding decorations set in the shader instead. This requires
plumbing through some more pipeline state at shader translation time.

BUG=dawn:584
Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-01 17:42:57 +00:00
Ryan Harrison c3830d436c Add support for using Tint Inspector
Adds in a toggle to control using Tint or SPIRV Cross for reflection.
The current implementation only gets name and stage information via Tint,
backfilling the rest from SPIRV Cross.
Future CLs will fill in the rest of the entry point metadata.

Bug: dawn:578
Change-Id: Iee16b9dbb9a17d4aaa68e5e52e4aa91ee0a62624
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-01 14:53:07 +00:00
Corentin Wallez a92f0d2b61 CommandBufferMTL: Address review comments
Renames indexTypeSize to indexFormatSize. I forgot to add the changes
prior to pushing the commit.

Bug: dawn:502
Change-Id: I38f19edc021141c5a5ab57c6220978b7c88b116e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33923
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-01 14:06:47 +00:00
Yan, Shaobo a6a7e46e54 Enable CopyTextureForBrowserTests on Vulkan/Metal Backend
CopyTextureForBrowser end2end tests had been skipped on Vulkan/Metal
backends due to crbug.com/tint/63.

Because this issue has been fixed, enable CopyTextureForBrowserTests on
Vulkan/Metal backends.

However, D3D12 backend with validation layer still stucks. Raise issue
crbug.com/dawn/592 and keep tests skip.

BUG=dawn:465

Change-Id: I819b3608d07ea7467b33263004e9e19158e73eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-01 07:57:47 +00:00
Yan, Shaobo a827aa2c29 CopyTextureForBrowser: Use large triangle to avoid arithmetic precision
In previous internal shader, we draw a just fit-in rectangle to do the
copy. But there is arithmetic precision issues in border pixels when
copy from a large texture.

ANGLE handle the same issue by drawing a large triangle. Dawn adopte the
same idea here

BUG=dawn:465

Change-Id: I2366e28b1e96e7a33116a170023a5138d8c9f770
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33900
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2020-12-01 03:37:37 +00:00
Corentin Wallez d1b65e0d32 Roll glslang and shaderc
Roll third_party/glslang/ 4dcc12d1a..4d41da3b8 (39 commits)

4dcc12d1a4..4d41da3b81

$ git log 4dcc12d1a..4d41da3b8 --date=short --no-merges --format='%ad %ae %s'
2020-11-24 dgkoch Add ray query capability if acceleration structure or ray query types declared (#2469)
2020-11-23 dgkoch Updates for final Vulkan ray tracing extensions (#2466)
2020-11-16 ShabbyX Compile out code for GL_EXT_shader_image_int64 for ANGLE (#2463)
2020-11-12 mbechard tweak local_size comparison a bit (#2456)
2020-11-12 dneto Avoid spuriously adding Geometry capability for vert, tesc, tese (#2462)
2020-11-12 greg New nonuniform analysis (#2457)
2020-11-09 jhall1024 Implement GL_EXT_terminate_invocation (#2454)
2020-11-06 rdb Fix token-pasting macros not working in preprocessor directives. (#2453)
2020-11-06 laddoc Fix warning in iomapper. (#2449)
2020-11-04 TobyHector Add GL_EXT_shader_image_int64 support (#2409)
2020-11-04 laddoc 8. io mapping refine & qualifier member check & resolver expand (#2396)
2020-11-02 courtneygo Fix build error with Chromium & ANGLE (#2446)
2020-11-02 dev Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2442)
2020-11-02 justsid Support for CapabilityShaderViewportIndex and CapabilityShaderLayer (#2432)
2020-11-02 jaebaek Do not use PropagateLineInfoPass and RedundantLineInfoElimPass (#2440)
2020-10-23 rex.xu HLSL: Add support for printf().
2020-10-21 bclayton Fix GN build and presubmits
2020-10-20 john SPV: Update to the latest SPIR-V header, includes variable-rate shading
2020-07-02 laddoc Add GL_EXT_fragment_shading_rate
2020-10-20 bclayton Kokoro: Add configurations for GN presubmit
2020-10-19 bclayton Fix uninitialized use of TIntermediate::resource (#2424)
2020-10-16 bclayton Add GN build instructions to README.md
2020-10-16 bclayton Add basic GN configurations
2020-10-12 hwguy.siplus SPIR-V: Remove SpvTools.h include from disassemble.cpp (#2417)
2020-10-12 rverschelde Remove executable bits from code/data files (#2420)
2020-10-07 dneto Add test case for read-only storage texture passed to helper function (#2414)
2020-10-07 8729214+jonahryandavis Disable -Wno-conversion on MSVC compiler (#2410)
2020-10-05 cepheus Revert "Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)"
2020-10-05 dev Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)
2020-09-27 cepheus Revert "Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output. (#2406)"
2020-09-27 dev Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output. (#2406)
2020-09-26 cstout [spirv-remap] Fix undefined behavior in hashing (#2403)
2020-09-26 cstout [Wconversion] Suppress glslang issue (#2404)
2020-09-24 greg Update spirv-tools and spirv-headers known goods (#2401)
2020-09-09 greg Add texture sample to nonuniform test
2020-09-08 greg Add buffer store to nonuniform tests
2020-09-03 bas SPV: Add NonUniform decoration for constructors.
2020-09-03 bas SPV: Add NonUniform decoration for OpImages created during lowering.
2020-08-24 bas SPV: Add NonUniform decorations for stores.

Created with:
  roll-dep third_party/glslang

Roll third_party/shaderc/ 011139094..6216d098d (6 commits; 1 trivial rolls)

011139094e..6216d098d8

$ git log 011139094..6216d098d --date=short --no-merges --format='%ad %ae %s'
2020-11-23 dneto Roll dependencies to support Vulkan raytracing
2020-11-09 dneto Replace C-style cast with static_cast
2020-11-12 dneto Roll back googletest to earlier version
2020-11-02 rharrison Roll 6 dependencies (#1144)
2020-10-26 antiagainst Handle alias libraries in shaderc_combined to avoid duplicated symbols (#1141)

Created with:
  roll-dep third_party/shaderc

Change-Id: Iaf2b381ec5a2c6a35b596a050ee336138de0cc48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34144
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2020-11-30 22:40:17 +00:00
Austin Eng 70b9db3ffc Update RenderPassLoadOpTests to use WGSL
Bug: dawn:572
Change-Id: Ib955b4cff1a43dfa42a6cebfcbd88bf128e22644
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33770
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-30 20:48:21 +00:00
Dawn Autoroller 6a7095d8c7 Roll Tint from aa212ee81f to eac3c5bf51 (1 revision)
https://dawn.googlesource.com/tint.git/+log/aa212ee81f71..eac3c5bf5197

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: I0c0f3b4893761a92d9f004afbaff62f15d6663d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34380
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2020-11-30 20:37:41 +00:00
Austin Eng 564bea9da1 Update ScissorTests to use WGSL
Bug: dawn:572
Change-Id: Id083979bf24360d4db25eb5afa0e60eb0151d750
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33768
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-30 20:36:31 +00:00
Austin Eng 84e1dca464 Update DepthStencilCopyTests to use WGSL
Note: some shaders blocked on crbug.com/tint/329

Bug: dawn:572
Change-Id: I31e745fa5f0b5b698432442da0e6c00586fe062f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33760
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-30 20:33:50 +00:00
Austin Eng 054d85366a Update ObjectCachingTests to use WGSL
Bug: dawn:572
Change-Id: I64ebc3f0aabf806dd10b6b90cd7352707643ee58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33880
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-30 20:06:50 +00:00
Jiawei Shao 5fc12c314a Use FilterMode::Nearest in TextureFormatSamplingTests
Currently TextureFormatTest.R8Uint fails on the Vulkan backend with
Vulkan validation layer enabled because we wrongly use a Linear filter
on a texture with R8Uint format.

This patch fixes this issue by using the Nearest filter in that test
instead.

BUG=dawn:588
TEST=dawn_end2end_tests/TextureFormatTest.R8Uint

Change-Id: I39714784c8f2db25923b50eb2e07b7aa111cb4c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34280
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-30 17:54:50 +00:00
Jiawei Shao 2fe7335d34 Skip two MultisampledRenderingTest tests on D3D12 with debug layer
This patch skips the following two dawn_end2end_tests on all D3D12
backends when the D3D12 debug layer is enabled as they started to fail
after the upgrade of Windows try bots.
- MultisampledRenderingTest.ResolveOneMultisampledTextureTwice
- MultisampledRenderingTest.ResolveInto2DArrayTexture

See dawn:462 for more details.

BUG=dawn:462

Change-Id: I99c65ce250ba5b405a2143e6f866fd21ae33d63a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-30 13:50:49 +00:00
Dawn Autoroller d8bb0bb7c7 Roll Tint from 456aad3bce to aa212ee81f (6 revisions)
https://dawn.googlesource.com/tint.git/+log/456aad3bced0..aa212ee81f71

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: Ie638e712e98f81fb6cbe750d0ef37c3fa7dac8d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34240
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2020-11-28 16:28:08 +00:00
Dawn Autoroller d88a86c206 Roll Tint from 4e91325bf0 to 456aad3bce (16 revisions)
https://dawn.googlesource.com/tint.git/+log/4e91325bf0c4..456aad3bced0

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: Id466224299934eac1711deccffcafe69350f0180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34160
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2020-11-27 15:53:07 +00:00
Corentin Wallez e60f506bdd Roll spirv-headers right before the ray tracing breakage.
The next commit in spirv-headers contains breaking changes that removes
the provisional ray-tracing extension and add the final version of it.
To ease the roll past that, we first roll just before the breaking
changes.

It required a roll of SPIRV-Tools and SPIRV-Cross to handle
smaller-scale breaking changes.

Also fixes a compilation issue with spirv-headers and SPIRV-Cross having
conflictin SPV_VERSION macros.

Roll third_party/spirv-headers/ 060627f0b..5ab5c9619 (7 commits)

060627f0b0..5ab5c96198

$ git log 060627f0b..5ab5c9619 --date=short --no-merges --format='%ad %ae %s'
2020-11-04 michael.kinsner Reserve additional loop control bit for Intel extension (NoFusionINTEL) (#175)
2020-11-02 4464295+XAMPPRocky Add EmbarkStudios/rust-gpu to vendor list. (#174)
2020-10-23 john Bump revision to 4, for SPIR-V 1.5.
2020-10-19 TobyHector Add SPV_EXT_shader_image_int64 (#170)
2020-10-19 TobyHector Added SPV_KHR_fragment_shading_rate (#172)
2020-10-12 hwguy.siplus  Register the Xenia emulator as a generator (#171)
2020-09-27 atyuwen Register the Messiah SPIR-V CodeGen (#169)

Created with:
  roll-dep third_party/spirv-headers

Roll third_party/spirv-cross/ 8891bd351..be527632a (67 commits)

8891bd3512..be527632a6

$ git log 8891bd351..be527632a --date=short --no-merges --format='%ad %ae %s'
2020-11-25 comexk spirv_msl: Don't add fixup hooks for builtin variables if they're unused.
2020-11-23 cdavis MSL: Don't mask off inactive bits in ballot masks.
2020-11-20 cdavis MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 post GLSL: Fix buffer_reference with aliased names.
2020-11-23 post GLSL: Emit storage qualifiers for buffer_reference.
2020-11-23 post HLSL: Fix validation with FXC for test.
2020-11-23 post Normalize all internal workaround methods to use spv prefix.
2020-11-21 scribam CMake: Set minimum required version to 3.0
2020-11-18 cdavis MSL: Expand subgroup support.
2020-11-12 git GLSL: Require GL_ARB_vertex_attrib_64bit for double input in pre-4.10
2020-11-14 cdavis MSL: Expose some more features on iOS.
2020-11-11 post MSL: Add missing reference file.
2020-11-11 post Fix switch fallthrough
2020-11-09 git GLSL: Legacy / extension fallbacks for textureSize and texelFetch
2020-10-29 jsikorski MSL: extract global variables from subgroup ballot operations
2020-11-08 post Run format_all.sh.
2020-11-08 post Update texture gather test result.
2020-11-07 git GLSL: Add error checking and extension fallback for textureGather
2020-11-07 git GLSL: Remove unused `lod` argument from legacy_tex_op()
2020-11-05 git GLSL: implement transpose() in GLSL 1.10 / ES 1.00
2020-11-06 git GLSL: Fix round/roundEven for legacy GLSL.
2020-11-05 git GLSL: Fix support for textureLod in legacy vertex shaders
2020-11-06 post MSL: Fix regression in image gather handling.
2020-11-02 cdavis MSL: Support pull-model interpolation on MSL 2.3+.
2020-11-03 git HLSL: Support roundEven() in HLSL SM 4.0 and above
2020-11-03 git HLSL: Add regression test for SM3.0 texture samplers
2020-10-31 git HLSL: Support depth comparison texture sampling in SM 2/3.
2020-11-03 post HLSL: Add option to flatten matrix vertex input semantics.
2020-11-03 post Parser: Don't assume OpTypePointer will always take a SPIRType.
2020-11-02 bill.hollings Syntax and format updates from code review.
2020-11-02 crisserpl2 Updated ref file for subgroups_basicvoteballot.vk.comp
2020-10-31 devsh.graphicsprogramming Fix some bad assumptions about emulating `subgroupBarrier`
2020-10-30 bill.hollings Minor format and typo updates from code review.
2020-10-27 cdavis MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
2020-10-30 post GLSL: Fix nonuniformEXT injection.
2020-10-30 atyuwen fixed compile error with -std=c++20
2020-10-30 atyuwen added metal keyworld: "level" (#1501)
2020-10-29 bill.hollings MSL: Support run-time sized image and sampler arrays (GL_EXT_nonuniform_qualifier/SPV_EXT_descriptor_indexing).
2020-10-27 cdavis MSL: Allow framebuffer fetch on Mac in MSL 2.3.
2020-10-27 cdavis MSL: Allow post-depth coverage on Mac in MSL 2.3.
2020-10-27 post Handle case where block is loop header, continue AND break block.
2020-10-14 post GLSL: Support a workaround for loading row-major matrices.
2020-10-20 cdavis MSL: For 2.1+, don't disable rasterization for vertex writes.
2020-10-26 post MSL: Do not use component::x gather for depth2d textures.
2020-10-26 post Update TravisCI python reference.
2020-10-21 cdavis MSL: Cast broadcast booleans to ushort.
2020-10-20 cdavis MSL: Mask ballots passed to Ballot bit ops.
2020-10-20 cdavis MSL: Support vectors with OpGroupNonUniformAllEqual.
2020-10-20 cdavis MSL: Correct definitions of subgroup ballot mask variables.
2020-10-20 cdavis MSL: Don't remove periods from swizzle buffer index exprs.
2020-10-14 cdavis MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-14 cdavis MSL: Don't use a bitcast for tessellation levels in tesc shaders.
2020-10-14 post GLSL: Use need_transpose when checking for non-native matrix.
2020-10-14 post MSL: Support querying and modifying generated combined sampler suffix.
2020-10-13 cdavis MSL: Fix calculation of atomic image buffer address.
2020-10-13 cdavis MSL: Add missing interlock handling to atomic image buffers.
2020-10-13 cdavis MSL: Support atomic access to images from argument buffers.
2020-09-28 cdavis MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
2020-10-08 post Style nits for GL subgroup implementation.
2020-10-08 post Add missing VK variant of the test file.
2020-10-08 post Update GL subgroup test file.
2020-10-08 crisserpl2 Resolved issues 1350, 1351, 1352
2020-09-30 post GLSL: Add support for transform_feedback3 geometry streams.
2020-09-30 post GLSL: Use literal array size for cull/clip array sizes.
2020-09-28 post Work around MSVC warning.
2020-09-28 post Allow flip_vert_y in all relevant stages.
2020-09-22 dsinclair Roll dependencies.

Created with:
  roll-dep third_party/spirv-cross

Roll third_party/SPIRV-Tools/ 60ce96e2f..671914c28 (115 commits)

60ce96e2ff..671914c28e

$ git log 60ce96e2f..671914c28 --date=short --no-merges --format='%ad %ae %s'
2020-11-18 greg Fix buffer oob instrumentation for matrix refs (#4025)
2020-11-13 afdx spirv-opt: Set parent when adding basic block (#4021)
2020-11-13 jaebaek spirv-opt: properly preserve DebugValue indexes operand (#4022)
2020-11-11 dneto Use less stack space when validating Vulkan builtins (#4019)
2020-11-05 46493288+sfricke-samsung spirv-val: Fix SPV_KHR_fragment_shading_rate VUID label (#4014)
2020-11-05 46493288+sfricke-samsung spirv-val: Label Layer and ViewportIndex VUIDs (#4013)
2020-11-05 alanbaker Add dead function elimination to -O (#4015)
2020-11-04 jaebaek Add DebugValue for invisible store in single_store_elim (#4002)
2020-11-04 dnovillo Fix SSA re-writing in the presence of variable pointers. (#4010)
2020-11-04 afdx spirv-fuzz: Fixes to pass management (#4011)
2020-11-03 afdx spirv-fuzz: Add support for reining in rogue fuzzer passes (#3987)
2020-11-03 vasniktel spirv-fuzz: Fix assertion failure in FuzzerPassAddCompositeExtract (#3995)
2020-11-03 vasniktel spirv-fuzz: Fix invalid equation facts (#4009)
2020-11-03 vasniktel spirv-fuzz: Fix bugs in TransformationFlattenConditionalBranch (#4006)
2020-11-03 andreperezmaselco.developer spirv-fuzz: Fix bug related to transformation applicability (#3990)
2020-10-30 jaebaek Temporarily add EmptyPass to prevent glslang from failing (#4004)
2020-10-30 Junda.Liu spirv-opt: Add support to prevent functions from being inlined if they have DontInline flag (#3858)
2020-10-29 jaebaek Propagate OpLine to all applied instructions in spirv-opt (#3951)
2020-10-29 bclayton CMake: Add SPIRV_TOOLS_BUILD_STATIC flag (#3910)
2020-10-29 dneto Avoid copying a ref in a loop (#4000)
2020-10-28 justsid spirv-val: Allow the ViewportIndex and Layer built-ins on SPIR-V 1.5 (#3986)
2020-10-28 dnovillo Simplify logic to decide whether CCP modified the IR (#3997)
2020-10-27 jaebaek Add DebugValue for DebugDecl invisible to value assignment (#3973)
2020-10-26 greg Fix bounds check instrumentation to handle 16-bit values (#3983)
2020-10-23 andreperezmaselco.developer spirv-fuzz: Add expand vector reduction transformation (#3869)
2020-10-23 vasniktel spirv-fuzz: Don't replace irrelevant indices in OpAccessChain (#3988)
2020-10-23 vasniktel spirv-fuzz: Add FuzzerPassAddCompositeExtract (#3904)
2020-10-22 afdx spirv-fuzz: Fix mismatch with shrinker step limit (#3985)
2020-10-22 afdx spirv-fuzz: Fix off-by-one error in replayer (#3982)
2020-10-22 afdx spirv-fuzz: Get order right for OpSelect arguments (#3974)
2020-10-22 afdx spirv-fuzz: Do not add synonym-creating loops in dead blocks (#3975)
2020-10-22 afdx spirv-fuzz: Skip OpTypeSampledImage when propagating up (#3976)
2020-10-22 afdx spirv-fuzz: Pass OpUndef in function call if needed (#3978)
2020-10-22 afdx spirv-fuzz: Fix off-by-one in TransformationCompositeConstruct (#3979)
2020-10-22 afdx spirv-fuzz: Tolerate absent ids in data synonym fact management (#3966)
2020-10-21 afdx spirv-fuzz: Fix to id availability (#3971)
2020-10-21 afdx spirv-fuzz: Fix operand types (#3962)
2020-10-21 8729214+jonahryandavis Update SPIRV-Headers revision in DEPS file (#3961)
2020-10-21 afdx spirv-fuzz: Don't flatten conditional if condition is irrelevant (#3944)
2020-10-21 afdx spirv-fuzz: Do not produce OpPhis of type OpTypeSampledImage (#3964)
2020-10-21 afdx spirv-fuzz: Restrict fuzzer pass to reachable blocks (#3970)
2020-10-21 afdx spirv-fuzz: Handle more types when extending OpPhi instructions (#3969)
2020-10-21 afdx spirv-fuzz: Skip early terminator wrappers when merging returns (#3968)
2020-10-21 afdx spirv-fuzz: Avoid irrelevant constants in synonym-creating loops (#3967)
2020-10-21 afdx spirv-fuzz: Skip dead blocks in FuzzerPassAddOpPhiSynonyms (#3965)
2020-10-21 afdx spirv-fuzz: Avoid the type manager when looking for struct types (#3963)
2020-10-20 afdx spirv-fuzz: Fix to TransformationDuplicateRegionWithSelection (#3941)
2020-10-20 afdx spirv-fuzz: Skip OpFunction when replacing irrelevant ids (#3932)
2020-10-20 afdx spirv-fuzz: Use component-wise selectors when flattening conditional branches (#3921)
2020-10-20 TobyHector Add SPV_EXT_shader_image_int64 (#3852)
(...)
2020-10-13 afdx spirv-fuzz: Do not allow creation of constants of block-decorated structs (#3903)
2020-10-13 afdx spirv-fuzz: Fixes related to irrelevant ids (#3901)
2020-10-13 afdx spirv-fuzz: Fix to transformation that adds a synonym via a loop (#3898)
2020-10-13 afdx spirv-fuzz: Fix to duplicate region with selection (#3896)
2020-10-09 afdx spirv-fuzz: Do not expose synonym facts for non-existent ids (#3891)
2020-10-08 afdx spirv-fuzz: Do not add synonyms involving irrelevant ids (#3890)
2020-10-08 afdx spirv-fuzz: Do not replace irrelevant ids that are not in blocks (#3892)
2020-10-08 afdx spirv-fuzz: Wrap OpKill and similar in function calls (#3884)
2020-10-08 dj2 Update val to handle reversed instruction sections. (#3887)
2020-10-06 afdx spirv-fuzz: Replace dead-block terminators with OpKill etc. (#3882)
2020-10-06 vasniktel spirv-fuzz: TransformationPropagateInstructionDown (#3692)
2020-10-06 afdx spirv-fuzz: Transformation to add wrappers for OpKill and similar (#3881)
2020-10-06 afdx spirv-fuzz: Use overflow ids when duplicating regions (#3878)
2020-10-06 vasniktel spirv-fuzz: Fix rvalue references (#3883)
2020-10-02 afdx spirv-fuzz: Avoid using block-decorated structs in transformations (#3877)
2020-10-02 afdx spirv-fuzz: Use overflow ids when inlining functions (#3880)
2020-10-02 jaebaek Debug info preservation in convert-local-access-chains pass (#3835)
2020-10-02 vasniktel spirv-fuzz: Refactor fact manager tests (#3879)
2020-10-02 afdx spirv-fuzz: Integrate spirv-reduce with shrinker (#3849)
2020-10-02 afdx spirv-fuzz: Only recommend passes when a pass had an effect (#3863)
2020-10-02 stefano.milizia00 spirv-fuzz: Merge the return instructions in a function (#3838)
2020-10-01 jaebaek Debug info preservation in redundancy-elimination pass (#3839)
2020-10-01 jaebaek Debug info preservation in if-conversion pass (#3861)
2020-10-01 vasniktel spirv-fuzz: Refactor conditions in the fact manager (#3867)
2020-10-01 vasniktel spirv-fuzz: TransformationWrapRegionInSelection (#3674)
2020-10-01 afdx spirv-fuzz: Enable some passes with high probability (#3860)
2020-10-01 afdx spirv-fuzz: Do not add constants for Block-decorated structs (#3862)
2020-10-01 vasniktel spirv-fuzz: Fix to FuzzerPassFlattenConditionalBranches (#3865)
2020-09-30 vasniktel spirv-fuzz: Fix TransformationRecordSynonymousConstants (#3868)
2020-09-30 afdx spirv-fuzz: Fix flatten conditional branch transformation (#3859)
2020-09-29 afdx spirv-fuzz: Report fresh ids in transformations (#3856)
2020-09-28 dj2 [spirv-dis] Add some context comments to disassembly. (#3847)
2020-09-28 emaxx Fix use-after-move in val/validate.cpp (#3848)
2020-09-26 antonikarp spirv-fuzz: Fix bug in TransformationDuplicateRegionWithSelection (#3819)
2020-09-26 andreperezmaselco.developer spirv-fuzz: Support OpNot bit instruction case (#3841)
2020-09-25 afdx spirv-fuzz: Return IR and transformation context after replay (#3846)
2020-09-24 paulthomson spirv-fuzz: fix test (#3845)
2020-09-24 afdx spirv-fuzz: Use unique_ptr<FactManager> in TransformationContext (#3844)
2020-09-24 ehsannas Start SPIRV-Tools v2020.6
2020-09-24 ehsannas Finalize SPIRV-Tools v2020.5
2020-09-24 ehsannas Update CHANGES
2020-09-24 vasniktel spirv-fuzz: Support dead blocks in TransformationAddSynonym (#3832)
2020-09-24 vasniktel spirv-fuzz: Move IRContext parameter into constructor (#3837)
2020-09-24 Simran-B Add missing backticks around <result-id> (#3840)
2020-09-23 rharrison Validate SPIRV Version number when parsing binary header (#3834)
2020-09-23 stefanomil spirv-fuzz: Create synonym of int constant using a loop (#3790)
2020-09-22 58573781+richard-lunarg Fix compiler error on macOS with XCode12 (#3836)
2020-09-22 vasniktel spirv-fuzz: Handle OpPhis in TransformationInlineFunction (#3833)
2020-09-22 stevenperron Update CHANGES
2020-09-22 afdx spirv-fuzz: Refactor fuzzer, replayer and shrinker (#3818)

Created with:
  roll-dep third_party/SPIRV-Tools

Bug: chromium:1153258

Change-Id: I3502579aa3b334a7addaac148e6ec3a8e636150b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34141
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-27 15:36:57 +00:00
Corentin Wallez e969861490 Roll vulkan-headers right before the ray tracing breakage.
The next commit in vulkan-headers contains breaking changes that removes
the provisional ray-tracing extension and add the final version of it.
To ease the roll past that, we first roll just before the breaking
changes.

A smaller scale breaking change required rolling the Vulkan Validation
Layers at the same time.

Roll third_party/vulkan-headers/ ced848d69..30e70cbd9 (11 commits)

ced848d699..30e70cbd98

$ git log ced848d69..30e70cbd9 --date=short --no-merges --format='%ad %ae %s'
2020-11-16 jdrouan Add GGP (Stadia) WSI platform support to vk_icd.h
2020-11-15 oddhack Update for Vulkan-Docs 1.2.161
2020-11-08 oddhack Update for Vulkan-Docs 1.2.160
2020-11-01 oddhack Update for Vulkan-Docs 1.2.159
2020-10-18 oddhack Update for Vulkan-Docs 1.2.158
2020-10-12 oddhack Update for Vulkan-Docs 1.2.157
2020-10-12 oddhack Update for Vulkan-Docs 1.2.157
2020-10-04 oddhack Update for Vulkan-Docs 1.2.156
2020-09-28 oddhack Update for Vulkan-Docs 1.2.155
2020-09-21 oddhack Update for Vulkan-Docs 1.2.154
2020-09-06 oddhack Update for Vulkan-Docs 1.2.153

Created with:
  roll-dep third_party/vulkan-headers

Roll third_party/vulkan-validation-layers/ e8b96e86f..8756b1cb9 (498 commits)

e8b96e86fe..8756b1cb93

$ git log e8b96e86f..8756b1cb9 --date=short --no-merges --format='%ad %ae %s'
2020-11-25 mark threading: Check DevWaitIdle ext sync on all device queues
2020-11-25 s.fricke layers: Label VU 04563
2020-11-25 locke tests: Fix wrong descriptor type
2020-11-24 locke layers: Skip some CMD_TYPE
2020-11-23 mark tests: Add some checks for imageFormatMaybeLinear & 02259
2020-11-20 mark stateless: Calculate correct state for 02257, add 02259
2020-11-17 mark corechecks: Use named initializing for vuid structs
2020-11-17 mark drawdispatch: Use named initializing for DrawDispatch structs
2020-11-12 mark corechecks: Moved some #defines to static consts
2020-11-12 mark cmddraw: Align non-CF'd source
2020-11-19 locke layers: Attachment lifetime
2020-10-27 locke tests: Test protected, instance index, filter cubic
2020-10-26 locke layers: Validate filter cubic
2020-10-26 locke layers: Set enum for push constat byte state
2020-10-26 locke layers: Move validation for both image and sampler
2020-10-25 locke layers: Change map lastBound into array
2020-10-20 locke layers: Find Sampler in CmdBind
2020-10-23 locke layers: Validate maxMultiviewInstanceIndex
2020-11-18 locke layers: Save shared_ptr
2020-10-23 locke layers: Protected command buffer
2020-11-23 tony layers: Fix spirv-headers known good
2020-11-19 marky build: Fix clang warnings
2020-11-18 shannon build: Update known-good files for 1.2.161 header
2020-11-16 jeremyg syncval: Use correct raster order for depth/stencil resolve
2020-11-16 mark lifetimes: Correct for non-device parent objects
2020-11-13 shannon build: Reconcile VUIDs for 1.2.160 header
2020-11-13 shannon build: Update known-good files for 1.2.160 header
2020-11-16 locke tests: Using depth stencil image in both
2020-11-16 locke layers: VUID 02687 to 04584
2020-11-11 karl tests: Add test for destroyed buffer during draw validate
2020-11-11 karl layers: Remove duplicate handles from Descriptor subclasses
2020-11-16 mark repo: Update issue templates
2020-11-16 mark repo: Update issue templates
2020-11-13 pankratz layers: Removed duplicate type declaration
2020-11-13 mark scripts: Suppress warning for empty difflist
2020-11-12 mark scripts: Remove format checking shell scripts
2020-11-11 mark scripts: Add python format-checking script and update travis
2020-11-05 mark tests: Add oldSwapchain-from-different-device test
2020-11-09 mark threading: Make swapchain objects traceable to parent
2020-11-10 mark tests: Added specialuse extension BP tests
2020-11-10 mark practices: Add checking of specialuse extensions
2020-11-09 mark practices: Check for specialuse extensions and warn
2020-11-09 mark practices: Added specialuse extension table
2020-11-10 karl layers: Fix typedef and spelling
2020-11-09 jeremyg syncval: Convert enum SyncStageAccessFlags to a std::bitset
2020-11-09 jeremyg syncval: Change generated lookup tables to be const.
2020-11-06 marshall tests: Test queue retirement over timeline semaphores
2020-11-06 marshall layers: Fix queue retirement via waited-on timeline semaphores
2020-11-06 rgarcia layers: Check nullDescriptor when validating vertex attributes
2020-11-02 shannon build: Update known-good files for 1.2.159 header
(...)
2020-04-07 jzulauf layers: Add support for fake device memory address
2020-04-07 locke syncval: Refactor Image encoder/generator
2020-04-06 jzulauf syncval: Cleanup/Refactor AccessContext
2020-04-03 jzulauf layers: Add range operator + and copy constructor
2020-03-20 jzulauf layers: Add subpass transition info to RP state
2020-04-03 jzulauf syncval: Clean up and bugfix Access state resolve
2020-03-25 locke syncval: Change offset generator to image generator
2020-03-17 locke syncval: Add default constructors for Encoders
2020-03-19 jzulauf syncval: Clean attachment first/last for RP creation
2020-03-18 jzulauf syncval: Add end renderpass access context resolve
2020-03-10 jzulauf syncval: Change hazard check to use resolved map.
2020-03-10 locke syncval: Add function name to hazard log messages
2020-03-04 locke tests: Test copy buffer image and blit hazards
2020-03-02 locke syncval: Add copy buffer image and blit entry points
2020-02-28 locke syncval: Use new generator in synchronization
2020-03-04 locke tests: Fix test synchronization errors
2020-03-02 locke syncval: Add dest image adjustment for compressed
2020-02-27 locke syncval: Add new RangeEncoder and RangeGenerator
2020-03-09 jzulauf syncval: Add context interface for detect/update
2020-02-21 jzulauf layers: Enhance Subpass DAG tree information
2020-02-10 jzulauf syncval: Adding race hazard support
2020-02-03 jzulauf syncval: Add logical stage extension to exec scope
2020-01-31 jzulauf sync: Add earlier/later stage maps to codegen
2020-01-23 jzulauf syncval: Add image layout transition hazard checks
2019-12-26 jzulauf tests: Add first image sync tests
2019-12-26 jzulauf syncval: Add image sync validation for CopyImage
2019-12-26 jzulauf tests: Add more flexible interface to VkImageObj
2019-12-18 jzulauf tests: Add testcases for buffer region copies
2019-09-30 jzulauf syncval: Init Sync Val Resource Hazard
2020-07-03 s.fricke tests: Add Protected Resource VUIDs
2020-07-03 s.fricke layers: Add Protected Resource VUIDs
2020-07-09 timvp build: Add a virtual dtor to AspectParameters
2020-07-08 jan-harald.fredriksen tests: Add VUID 04059
2020-07-08 jan-harald.fredriksen layers: Add VUID 04059
2020-07-09 s.fricke tests: Add YCbCr Swizzle VUIDs
2020-07-04 s.fricke layers: Add YCbCr Swizzle VUIDs
2020-07-09 tony layers: Remove leftover enum
2020-07-08 liyl chassis: Fix memory leaks
2020-07-02 lionel.g.landwerlin layers: fix image/view with modifier format feature storage
2020-07-06 shannon build: Fix VUID inconsistencies for 1.2.146 header
2020-07-06 shannon build: Update known-good files for 1.2.146 header
2020-07-08 tony layers: Fix log message
2020-07-07 tony gpu: Fix enabling of required features
2020-07-07 tony tests: Add PhysicalDeviceFeatures to device profile api
2020-07-03 s.fricke layers: Move some sparse VU to stateless
2020-07-08 40687079+rumblehhh Update BUILD.md to use correct helper.cmake path
2020-07-02 s.fricke tests: Add VUID 02711
2020-07-01 s.fricke layers: Add VUID 02711
2020-07-06 mark objtracker: Don't report undestroyable objects
2020-07-01 mark threading: Audit VkDisplay, VkDisplayMode object handling

Created with:
  roll-dep third_party/vulkan-validation-layers

Change-Id: Ie55286cecb8b7d0163a629968786195d211ea662

Bug: chromium:1153258
Change-Id: I0bb6a910c5a7d3f13731097abb1fe4b8de38c6d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34143
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
2020-11-27 15:30:07 +00:00
Corentin Wallez 4814bdbdea Port most of the samples to WGSL
Animometer's fragment shaders remains unported because it isn't clear
how to use modf in WGSL.

Bug: dawn:572

Change-Id: I29aa0ee657b813e7308f0300addd1d5795bfc16d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33821
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-26 16:39:46 +00:00
Austin Eng 303c5c2d29 Update RenderPassTests to use WGSL
Bug: dawn:572
Change-Id: I4a892249dfcb1b1badffd8fb7bd6e509eb654234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33767
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 15:36:56 +00:00
Austin Eng d7f4e808e7 Update RenderBundleTests to use WGSL
Bug: dawn:572
Change-Id: Ide2ec5c70cc4f0abe8374bd9262ef9da02c9a4ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33881
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 15:36:26 +00:00
Austin Eng a3e7e69dd7 Update IndexFormatTests to use WGSL
Bug: dawn:572
Change-Id: I7d4647cd90416f07596e86dda71e43db43fffff4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33766
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 15:34:16 +00:00
Corentin Wallez fe22ba525d Port BindGroupValidationTests to WGSL
Bug: dawn:572
Change-Id: Ifccb349e756c5b2ca9f8ce2ab64f431d53856e6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33823
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2020-11-26 15:23:56 +00:00
Corentin Wallez 218a3d71c3 Port GetBindGroupLayoutValidationTests to WGSL
Bug: dawn:572
Change-Id: I132644a2dc9efecaacf7a7a23818d5eba8bc4ded
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33927
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-26 15:05:36 +00:00
Austin Eng b92c375560 Update DestroyTests to use WGSL
Bug: dawn:572
Change-Id: Ia4ffacad9740fc49aac4333a6e7a1a83a5002491
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33762
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 13:55:55 +00:00
Austin Eng 69afcb41e7 Update SamplerTests to use WGSL
Bug: dawn:572
Change-Id: I008d142c61a09e5453cb51e38b1dfaee17a4e81a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33882
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 13:41:55 +00:00
Corentin Wallez db197d7b6f Partially port StorageTextureValidationTests to WGSL
The rest of the port is blocked on support for the textureStore
intrinsic to write to storage textures.

Bug: dawn:572
Change-Id: I6b719642522080842cc1ae297546ffc4fda86a11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33935
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 13:33:15 +00:00
Corentin Wallez 419f102f4d Port RenderPipelineValidationTests to WGSL
Bug: dawn:572
Change-Id: I0306c51c1e141f9e1452d2c1e8d688c014af2d78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33929
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-26 13:28:45 +00:00
Corentin Wallez de56b07e61 Port VertexBufferValidationTests to WGSL
Bug: dawn:572
Change-Id: I5e626b4e8784cd87f2e29c0cb232f21447958865
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33934
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-26 13:24:36 +00:00
Austin Eng 21c1e5f623 Update DeviceLostTests to use WGSL
Bug: dawn:572
Change-Id: I0555f88baa42c6fdd236478ab2ad4d7ba59448ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33763
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 13:23:55 +00:00
Austin Eng 225074a74a Update TextureSubresourceTests to use WGSL
Bug: dawn:572
Change-Id: I7a008c4c52c7e42cd73c4591854f8910d1a04dc7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33769
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 13:22:15 +00:00
Austin Eng 4f5cfd2319 Update IOSurfaceWrappingTests to use WGSL
Bug: dawn:572
Change-Id: I806873e1b2af2c5582e49c47592f891ec69146e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33772
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-11-26 13:10:16 +00:00