This validation existed for render passes but not for compute passes,
and it's not clear why.
Bug: dawn:1809
Change-Id: I8babb6ddf455a915f5a0c85ad1a7d741fdb467a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132481
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
All AST transforms live inside this namespace. There will be a
corresponding ir::transform namespace for IR transforms.
Change-Id: I543972451c08e7df5632b835257999a8af3701d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132424
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
If vertex buffer is null, SetVertexBuffer() actually unset that
buffer slot. This is a new feature in WebGPU. This change adds
validations and unittest in order to support this feature.
Bug: dawn:1675
Change-Id: Ia3e5d4196423590ff5b60ea78cc1e8cdd9c67d15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a reland of commit e241d64d25a53d2178f75a288ac2001ffdb39485
It adds handling and tests for internal errors in the wire
Original change's description:
> Allow internal errors for pipeline creation failure
>
> Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
Change-Id: Icfda2d04bbb340fc4fdacf5ae65593bf958172fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132441
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit e241d64d25a53d2178f75a288ac2001ffdb39485.
Reason for revert: Missing the change to handle the enums in the wire
Original change's description:
> Allow internal errors for pipeline creation failure
>
> Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
TBR=enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com
Change-Id: I12309e85e888cc400729f88bb2340e8ecdf6b798
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132440
Auto-Submit: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Some drivers over-release this object when is accessed more than
once.
Bug: chromium:1443658
Change-Id: I861a74e7756dcf16b0a2d25a85bf47815b6779f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132262
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds a white box test to ensure that D3D12 descriptor heap allocations
only are valid during the serial they are created on.
Bug: dawn:1701
Change-Id: I1e1587ab602d5472fbba9e751bf3cd1e6e5ead11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132266
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL make sure developers are warned when zero-size dispatches and
draws occur. Even though those are valid, it is good to encourage
developers to avoid them when possible.
Bug: dawn:1786
Change-Id: I99cbe8d556569d2e779b7b9c64739c3e5da8e290
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132222
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Fr <beaufort.francois@gmail.com>
d3d11 doesn't allow creating a constant buffer with other GPU
accelerated usage. This CL workarounds problem by creating two
buffers one for uniform buffer usage, one for other usage, and
copy content to uniform buffer when it is needed.
Bug: dawn:1755
Bug: dawn:1798
Bug: dawn:1721
Change-Id: I26bfee1cca2204f6464ba611872c490165e97f68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132020
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds support for the transient attachment feature and texture
usage flag to Vulkan, using the usage flag to allocate textures via
lazily-allocated memory if the latter is available.
Testing is covered by the
MultisampledRenderingWithTransientAttachmentTest now being run on
Vulkan due to transient attachments feature now being supported on
Vulkan.
Bug: dawn:1695
Change-Id: I45a04d21b1b6ea612086a368b9c77a0ff43e93f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130180
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Colin Blundell <blundell@chromium.org>
Bug: dawn:1685
Change-Id: I6c9da45efac12986095be5dd1a3ed2a536b76d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132302
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Loko Kung <lokokung@google.com>
Auto-Submit: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I6b8c109ae67e230fea3fb14511c2b3562191c0fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132300
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The message now reports the group/number of the binding that failed
validation, as well as the buffer.
Bug: dawn:1604
Change-Id: Ib08a3eace5ec5ebaf9eecce01eb397b5c0681bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131843
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Consumers of the event expect it to be signaled after all work
enqueued thus far. Ensure that commands are flushed to ensure this.
Fixed: dawn:1691
Change-Id: I1409c668119a12e5e50a1ce2924ebc16d0470a4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131880
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This introduces the notion of FeatureLevel, currently consisting of
Core or Compatibility. Each AdapterBase is now constructed with the
FeatureLevel it supports.
When discovering PhysicalDevices, create an AdapterBase for each of
the FeaturLevels which that PhysicalDevice supports. For most of the
backends, this will mean Core and Compatibility, while OpenGL and
D3D11 support only Compatibility.
Bug: dawn:1796.
Change-Id: I828247ef43e2220805ccf6c08827aa5e2382a026
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The problem is becasue a resource can not be set as input and
output at same time on device context. So we have to track used
slots and unset related slots before binding a group.
This CL also unset all affect slots when a render pass or compute
pass is end, so all related resources could be unref from the
device context.
Bug: dawn:1705
Change-Id: I597762ad8afa3b8df7139b0070f0b457d7319836
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131380
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL fix an issue related to tiering the maxBufferSize and
maxStorageBufferBindingSize limits. In detail, this CL:
1. Fix the maxStorageBufferBindingSize tiers to [128MB, 1GB, 2GB-4,
4GB-4] instead of the original last two 2GB-1 and 4GB-1, holding the
guarantee that maxStorageBufferBindingSize is a multiple of 4 bytes.
2. Add a maxBufferSize tier 4GB, ensuring the guarantee that
maxStorageBufferBindingSize must be no larger than maxBufferSize in
case of it tiered to 4GB-4. Previously the largest maxBufferSize tier
is 2GB, making this guarantee broken after tiering.
3. Move the adapter limits normalization logics in adapter initializing
to Limits.cpp to allow unittest. Related unittests implemented.
4. Normalize tiered limits to ensure that tiered
maxStorageBufferBindingSize and maxUniformBufferBindingSize are no
larger than tiered maxBufferSize. Related unittests implemented.
Issue: dawn:1780
Change-Id: I4821f196fa89c7f18ebbf8e5e45df1c3268db895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
- Note unsafe API paths currently check both AllowUnsafeAPIs and
DisallowUnsafeAPIs toggle, allowing unsafe APIs if either is set to
explicitly allow them. This will be removed once users have been
updated.
Bug: dawn:1685
Change-Id: If322cc6dbe5ac3a02a31956df6fed0f5d3ec8e8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131400
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This patch disables all the toggles about the alpha blending issue on
the latest Intel D3D12 driver which has the fix against all the related
driver bugs.
Bug: dawn:1579
Change-Id: Ief8b08fd00df1b2872d663245d728374fb38a5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL raises "mapping already pending", "offset out of range", and
"size out of range", and "validation error" error to make it easier
for developers to know why APIMapAsync fail in those cases.
Bug: chromium:1431622
Change-Id: I6f04751b2d67420a51d94aeac39ffbfd6e126fbf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129740
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Fr <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This was listed as deprecated and has been for a while (at least a
year.) No code paths in Dawn make use of it and the few remaining
uses in Chrome are being removed in
https://chromium-review.googlesource.com/c/chromium/src/+/4501347
Bug: dawn:1797
Change-Id: Ifff4e5609e228080361e5d3a20a881eaf811ab6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131321
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
It is necessary to use a semaphore to synchronize rendering and
presenting even when the graphics and present queues are the same.
This fixes rendering artifacts encountered on a Mali-G78 device.
Bug: dawn:269
Change-Id: Ieb0240d3668b7f9f68857ed3cf8d3bfea18cf33a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130221
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Albin Bernhardsson <albin.bernhardsson@arm.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Now that we don't need the symbol table to get the names of the types, we can just call FriendlyName() on the type directly.
Change-Id: I39478f5b8847ee032e77c15fd0de0665ddbf4811
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130220
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: James Price <jrprice@google.com>