Commit Graph

2368 Commits

Author SHA1 Message Date
Yunchao He 07328ba0bb Add validation tests for texture resource tracking - 2
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.

Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-04 17:19:19 +00:00
Yunchao He 23428ea82f Add validation code for texture subresource usage tracking
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.

BUG=dawn:157

Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-04 17:10:49 +00:00
Yunchao He a6d7f56cf8 Add resource usage tests in a single draw/dispatch
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.

Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.

Bug: dawn:358

Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-04 16:23:09 +00:00
Corentin Wallez a8337c378e DescriptorSetAllocation.h: Add missing include
Bug:
Change-Id: Iff2c62a83f479a85407c3cce8dba2b3376d6ab57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-04 16:05:39 +00:00
Corentin Wallez dbec2fa2f6 Use unordered_set<std::string> for deprecation warnings
This fixes the roll in Google3, otherwise it complains that
unordered_set<const char*> hashes the pointer, which is most likely not
what you want to do.

Bug: dawn:394
Change-Id: I1ef06c923bb45e55b39c23e5e7734f1577c47255
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-04 16:04:40 +00:00
Yunchao He 798cefb78d Fix incorrect validation error in CommandBufferStateTracker
If we are missing pipeline in render or compute pass, it always reports
that we are missing vertex buffers or bind groups for render and compute
pass respectively.

Bug: dawn:359

Change-Id: I5550e55fcc9f29c0f2fb71462def836061038add
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20784
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-05-04 06:05:47 +00:00
Yunchao He ccc40f6ffa Fix a bug in ResourceUsageTrackingTests
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.

Bug: dawn:358

Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-05-04 05:37:32 +00:00
Bryan Bernhart 303a3daf0d D3D12: Decouple descriptor heap allocations.
Allows bindgroups to be populated by heap type. Previously, failing to
populate one type of GPU descriptor heap required both GPU heaps
to be switched out. This resulted in extra copies and heap allocations
should only one heap type overflow.

This change also simplifies GPU descriptor heap management:
- Allocator no longer needs to operate on both heaps.
- Sub-allocation tracking can be moved into handles.

A follow-up change will remove duplicated sampler heap allocations.

BUG=dawn:155

Change-Id: I1960cf3a8bc3d86d3e8b2775da3d0c92125bcf82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19887
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 23:19:16 +00:00
Yunchao He 2ba90d6654 Add tests for resource tracking in compute - 1
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch when we call multiple
SetBindGroup. We should track the overwritten resources
even though they are not used in render/compute pass.

Bug: dawn:357

Change-Id: I7467db1c0b43fed8513ddb7604adbbd1be55866f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 22:08:18 +00:00
Austin Eng 129dc00c69 Suppress MSVC warnings about invalid switch values
Dawn extends texture and buffer usage enums with additional internal
usages.

Bug: dawn:397
Change-Id: Idb3918e1455f596b1e21f109016dd622d8b66732
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-30 22:05:38 +00:00
Corentin Wallez a121e7fff0 Enable -Wno-language-extension-token except on Windows
It is required on Windows to be able to use __uuidof().

Bug: dawn:394
Change-Id: I02c1a4d36688c5985d5eb7f65737f6b821655ddc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20703
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-30 16:10:48 +00:00
Corentin Wallez 75f55bfaa3 Fix and enable -Wgnu-anonymous-struct
Bug: dawn:394
Change-Id: I7753b7daff2beaeb67fe6cbb54b002ddbe077f6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-30 16:01:08 +00:00
Corentin Wallez e642b1d959 Fix and enable -Wnested-anon-types
Bug: dawn:394
Change-Id: I51b533c07f21bcacd22a058cf4a080b9b2b853f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20700
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-30 15:58:28 +00:00
Jiawei Shao 754c161fd3 Add basic supports of storage textures on Vulkan
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.

The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-30 02:43:08 +00:00
Corentin Wallez c85ef7927f Fix and enable -Wfour-char-constants
Bug: dawn:394
Change-Id: Ic11924bf81820f6d3a67bf5d70cce7104e70954f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-29 21:07:21 +00:00
Corentin Wallez b2d1d7b2ce Fix and enable -Wvla-extension
Bug: dawn:394
Change-Id: If5ced5f910da7fd598521113aba89e6a9051f4a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20582
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-29 16:00:41 +00:00
Corentin Wallez 85cc603394 Enable -Wc++20-designator
Bug: dawn:394
Change-Id: I03f0c779e4fb3f0a32d171e986de885c857fe782
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-29 15:56:41 +00:00
Ryan Harrison 349a82a382 Rolling 5 dependencies
Roll third_party/SPIRV-Tools/ 61b7de3c3..49ca250b4 (13 commits)

61b7de3c39..49ca250b44

$ git log 61b7de3c3..49ca250b4 --date=short --no-merges --format='%ad %ae %s'
2020-04-28 stevenperron Delete nullptr in function bb list immedietly (#3326)
2020-04-28 jaebaek Set DebugScope for termination instructions (#3323)
2020-04-28 afdx spirv-fuzz: Do not outline regions that end with a loop header (#3312)
2020-04-27 bclayton vscode: Handle '|' chains on BitEnum / ValueEnum (#3309)
2020-04-27 jaebaek Add debug information analysis (#3305)
2020-04-27 dneto Add spvtools::opt::Operand::AsLiteralUint64 (#3320)
2020-04-27 afdx spirv-fuzz: Pass on validator options during shrinking (#3317)
2020-04-27 afdx spirv-fuzz: Clamp statically out-of-bounds accesses in code donation (#3315)
2020-04-27 afdx spirv-fuzz: Fix memory management in the fact manager (#3313)
2020-04-27 afdx spirv-fuzz: Do not replace the Sample argument in OpImageTexelPointer (#3311)
2020-04-23 afdx Allow various validation options to be passed to spirv-opt (#3314)
2020-04-23 Chaitanyas0101 typo fix: in README.md exectuable->executable (#3306)
2020-04-20 afdx spirv-fuzz: Make handling of synonym facts more efficient (#3301)

Roll third_party/glslang/ 3f4e5c456..39281fb71 (10 commits)

3f4e5c4563..39281fb710

$ git log 3f4e5c456..39281fb71 --date=short --no-merges --format='%ad %ae %s'
2020-04-29 63069047+pmistryNV Add support for extension GL_ARB_vertex_attrib_64bit (#2193)
2020-04-27 63069047+pmistryNV Add support for extension GL_ARB_texture_query_lod. (#2194)
2020-04-28 dj2 Remove unused Es310Desktop430 (#2200)
2020-04-27 63069047+pmistryNV Add support for extension GL_ARB_shading_language_packing (#2192)
2020-04-27 cepheus Move to SPIR-V 1.5 Rev. 3, bump revision, remove a status from README.
2020-04-24 johnkslang Note about Build Status.
2020-04-24 cepheus Move to latest SPIR-V header, and bump glslang revision.
2020-04-22 63069047+pmistryNV Add support for extension GL_ARB_shader_storage_buffer_object (#2184)
2020-04-22 antidote.crk TPpToken: Fix compiling on clang-10 (#2189)
2020-04-21 mennovink20 xcode warnings fix (#2188)

Roll third_party/shaderc/ ced9c72d0..41f271e61 (1 commit)

ced9c72d00..41f271e613

$ git log ced9c72d0..41f271e61 --date=short --no-merges --format='%ad %ae %s'
2020-04-28 rharrison Rolling 5 dependencies, updating expectations, and fixing build issues (#1051)

Roll third_party/spirv-cross/ f38cbeb81..7e0295abf (17 commits)

f38cbeb814..7e0295abf8

$ git log f38cbeb81..7e0295abf --date=short --no-merges --format='%ad %ae %s'
2020-04-28 rharrison Update SPIR-V Headers to 1.5 rev 3
2020-04-27 post Work around odd deadlock in test_shaders.py in --parallel mode.
2020-04-27 post Implement OpAtomicLoad/OpAtomicStore.
2020-04-27 post MSL: Fix case where subpassInput is passed to leaf functions.
2020-04-27 alexis.payen Fixed recursion in combined_decoration_for_member Members in nested structs were not properly iterated on, and as a result, flags like row major for matrices could be not propagated properly.
2020-04-23 dsinclair Roll GLSLang, SPIRV-Tools and SPIRV-Headers.
2020-04-21 post GLSL: Support f16x2 <-> f32 bitcast.
2020-04-21 post Be a bit more careful what nonuniform state is propagated.
2020-04-21 post Handle RayQueryKHR type.
2020-04-21 post Update SPIR-V headers.
2020-04-18 devsh.graphicsprogramming Fix issue #1327
2020-04-21 post HLSL: Add parens in unpackUint2x32 for clarity.
2020-04-21 post HLSL: Only allow 64-bit integers in SM 6.0.
2020-04-21 post Ensure unpack/pack2x32 tests are compatible with test suite.
2020-04-17 bingkan GLSL/HLSL: Support packUint2x32 and unpackUint2x32
2020-04-21 post MSL: Deal correctly with initializers on Private variables.
2020-04-20 post MSL: Support edge case with DX layout in scalar block layout.

Roll third_party/spirv-headers/ 2ad0492fb..c0df742ec (5 commits)

2ad0492fb0..c0df742ec0

$ git log 2ad0492fb..c0df742ec --date=short --no-merges --format='%ad %ae %s'
2020-04-24 cepheus Update headers to SPIR-V 1.5 Revision 3
2020-04-24 cepheus Add a bunch of missing "version" : "None" for ray tracing.
2020-04-24 cepheus Rebuild the headers with the fixed grammar file.
2020-04-24 cepheus Add missing "version" : "None" for ShaderCallKHR
2020-04-24 cepheus Grammar: The ray-tracing updates were not done in numerical ordering.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I6750e36ac1717b3a30f805771ad09f89355083ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20600
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-04-29 14:52:51 +00:00
Corentin Wallez 2d79ef264e Do not use Dawn's warnings for compiling Chromium's gtest main.
When building in Chromium, Dawn's gtest targets use sources files
in Chromium so it can use Chromium's GTest harness. These source
files were compiled with the "dawn_internal" config included.
This made them include Dawn-specific warnings that trigger on parts
of Chromium's //base.

Instead compile these "main" files as separate source_sets without
dawn_internal and link them in the dawn test executables.

Bug: chromium:1075817

Change-Id: I573390ca3e6a7dfd1e8a949dc10ed268f0d0f63e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-28 17:12:05 +00:00
Bryan Bernhart c94f4a7a19 D3D12: Fix invalid allocation size check.
GetResourceAllocationInfo() returns UINT_MAX64 when
the requested size is too large. This corrects the
validation to OOM when D3D considers the size
invalid.

Only validating for zero-size would cause a device
loss as certain D3D drivers may not always consider
zero-sized invalid and NextPowerOfTwo(UINT_MAX64)
would overflow the allocator.

BUG=dawn:393

Change-Id: Idaad10c139f6428d4f48bca24027a6691257aca9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-04-28 15:58:45 +00:00
Jiawei Shao 88f2ec853f Add basic supports of readonly and writeonly storage textures on Metal
This patch adds the basic supports of both read-only and write-only
storage textures on Metal with several simple end2end tests that use
read-only or write-only storage textures in every shader stage.

Here are the follow-ups after this patch:
1. test all the texture formats that can be used as both read-only and
write-only storage textures.
2. support using a texture with multiple different binding types in one
rendering or compute encoders.
3. test image2DArray, imageCube and imageCubeArray.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-04-28 01:02:21 +00:00
Felix Maier f70db58dce Fix MSVC compilation.
Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp

Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.

Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-27 20:29:01 +00:00
Corentin Wallez c05a0e1aac Enable -pedantic and disable currently triggered warnings
This will help avoid the introduction of additional non-standard
code and the warnings can be reintroduced one by one.

Bug: dawn:394

Change-Id: Ib3cd63058f47d17ae5ef67b047887a3b263a7e64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20382
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-27 18:09:40 +00:00
Corentin Wallez 006020b04d Fix ValidateRowsPerImage error text.
Bug: None
Change-Id: I4fa934c5cfd5df0b0d18286350640bd1ff9df510
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20440
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-27 16:42:40 +00:00
Corentin Wallez 00b90ea832 Enable more warning needed for Skia to build with Dawn on Linux
The new warnings are:

 - -Wdeprecated-copy
 - -Winvalid-offsetof
 - -Wpessimizing-move

And the list of warnings was sorted alphabetically.

Bug: chromium:1072449
Change-Id: I9f3eecae645455c481ecc2e0be4df350e1453907
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20381
Reviewed-by: Zhenyao Mo <zmo@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-24 17:02:53 +00:00
Corentin Wallez 094d1d4c05 Add Matrix chatrooms to README.md
Bug: None
Change-Id: I72f7df3326cc91d7306db13145cdae9e50982bf2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-24 12:38:13 +00:00
Corentin Wallez cdf2d8de77 Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
Bug: dawn:22

Change-Id: Ib4d93a73a6c40326d180f569fd51216c2d87df1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 10:02:43 +00:00
Corentin Wallez c244f53921 Add a size argument to Set[Vertex|Index]Buffer
Bug: dawn:22
Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 09:42:03 +00:00
Brandon Jones 635239faf8 Non-Local Residency 2: Implement Non-Local Management Logic
Implements logic for managing the NON_LOCAL memory segment for UPLOAD
and READBACK heaps on Non-UMA devices.

Bug: dawn:193
Change-Id: I2426bf6b5f7a7ccd4420f830f344379af9faf73c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19901
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-04-23 21:50:32 +00:00
Corentin Wallez 409cf67207 Special-case GetDefaultQueue in the wire
Reland with a fix where commands only start being serialized by the
device after the first GetDevice() is called, not in the constructor.

This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.

Bug: dawn:22
Change-Id: Ibe43d84b25100f58a9ec5029a9341e400aec97f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19982
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-23 21:21:52 +00:00
Bryan Bernhart b46d002057 D3D12: Fix UBO and sampler heap encoding test.
The test failed to switch out because the same
bindgroups were being de-duped. This change encodes
as many bindgroups required to switch.

BUG=dawn:155

Change-Id: I238cd0cebf2f8372046fe0cf83a18570aca41761
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20241
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-04-23 20:36:22 +00:00
Austin Eng 642009261e Reland "Slab-allocate VkDescriptorSets"
This is a reland of 96c4019214

It includes a fix to add a dummy descriptor count if the
VkDescriptorPool would be empty, and adds a test that a bind group
with an empty bind group layout may be created and used.

Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:340
Change-Id: Iabb744f110d0cab442bb857b31c87ba46bf0ad7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-23 19:56:32 +00:00
Rafael Cintron 0e9320b5b5 Use Ref<TextureBase> instead of TextureBase* in more places
To avoid accidental memory leaks on account of using raw pointers,
use Ref<TextureBase> as method return type except at Dawn interface
boundaries.

Change-Id: I6459062ee28984de2cb1d5a2059bc70cf82b2faf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-23 19:47:12 +00:00
Sean Gilhuly c9e28b1463 Use dawn_has_build in dawn_component
//build/config/gcc:rpath_for_built_shared_libraries is being pulled in
on Skia Linux builds. Don't include it if //build isn't present.

Bug: chromium:1072449
Change-Id: I92f2d0ae0b4325ae672a86d6a38caf241929b65b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20320
Commit-Queue: Sean Gilhuly <sgilhuly@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-23 16:24:42 +00:00
Corentin Wallez 7e972be121 Revert "Slab-allocate VkDescriptorSets"
This reverts commit 96c4019214.

Reason for revert: Breaks the roll, WebGPU CTS hits the
ASSERT(totalDescriptorCount > 0)

Original change's description:
> Slab-allocate VkDescriptorSets
> 
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
> 
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
> 
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,bryan.bernhart@intel.com

Change-Id: Icb58485f1080eab79b24fbcd834a89fc6206b80e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-23 12:41:03 +00:00
Yunchao He 21d753a053 Read and write usage in compute pass is valid
Resource usage tracking in compute pass is per dispatch. So readable
and writeable usages in pass granularity may be valid.

This patch also removes ComputePassValidationTests.cpp because it
is duplicated with ResourceUsageTrackingTests.cpp. The former actually
contains resource usage tracking tests only, and the latter is also
for the same purpose and it is much more comprehensive.

Bug: dawn:358

Change-Id: I53f8906660b348eeff4f2a061e3b829d1c2ceab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20122
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-23 00:15:50 +00:00
Bryan Bernhart 7434b2c67d D3D12: Enable sub-allocation for RTV/DSV heaps.
Uses the staging descriptor allocator to enable
sub-allocation for RTV/DSVs.

This change also simplifies CPU descriptor heap
 management for render-passes:
- Allocating slot-by-slot removes extra attachment
 pass.
- No need for the slower direct allocation allocator.
- Move RP creation of view handles into RP builder.

BUG=dawn:155

Change-Id: I508492a2e56a897bf8c85f9a45cd13f62fa0a2ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20042
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 23:57:30 +00:00
Austin Eng 96c4019214 Slab-allocate VkDescriptorSets
This introduces a slab allocator for VkDescriptorSets which creates
a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
BindGroupLayout. In the future, we can deduplicate pools that have
the same, or roughly the same, descriptor counts.

This CL also removes the old DescriptorSetService and moves most of
the functionality onto the DescriptorSetAllocator itself to keep
the tracking logic in one place.

Bug: dawn:340
Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-22 23:22:40 +00:00
Brandon Jones f56f19059b Non-Local Residency 1: Get Non-Local Memory Info
Adds functionality to query VideoMemoryInfo for the NON_LOCAL memory
segment.

Bug: dawn:193
Change-Id: I63c2f5a649c37617e7b39a60faa2d3b5b5077156
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19900
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 21:57:00 +00:00
Rafael Cintron b4eccc8227 Allow Ref<Derived> -> Ref<Base> assignment, and move operations
Previous to this change, you were unable to assign or move Ref<Derived>
to a Ref<Base>.

This change addresses the problem by introducing <typename U> versions
of assignment, copy and move methods. nullptr_t specific ones were
also added to disambiguate things for the compiler.

Bug:dawn:390
Change-Id: Ib5d44231e26db35de33d63c67b36b5bf411a3540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20121
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-22 20:34:00 +00:00
Austin Eng d4302437c9 Add depth texture sampling and tests for only depth32float
This is currently the only depth format that can be sampled.

Bug: dawn:367
Change-Id: Ie35c3f7eeee03661838e301453f387ae99e671d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19702
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-22 19:54:00 +00:00
Jiawei Shao 64fcf3909a Allow one texture as write-only storage and sampled in one compute pass
This patch enables one texture to be used as both write-only storage
texture and sampled texture in one compute pass.

Note that while we don't need to check the usage scope of a texture in
the whole compute pass scope, we still need to verify one texture cannot
be bound to multiple bindings that are used in one dispatch at the same
time. This check will be added in the following patches.

This patch also adds tests to ensure a texture can be used as the
following binding types in one compute pass:
- read-only storage + sampled
- write-only storage + sampled
- read-only storage + write-only storage

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ibff2b005a5269a0bfa254e0417de4920758add39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20120
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 00:55:43 +00:00
Bryan Bernhart c133cab158 D3D12: Remove increment during bindgroup population.
Simplifies descriptor heap allocations by removing increment which is
no longer required by Populate().

BUG=dawn:155

Change-Id: I1d9cd2c607691dc1bcffddd82aa46a10c2bf6fd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20048
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-04-21 22:07:59 +00:00
Rafael Cintron f204cf2c4f Add Ref<T> specialization for Result
Ref<T> specialization will allow us to, in a future change, return
Result<Ref<T>> instances from Create methods while still keeping the
tagged pointer optimization.

Change-Id: I20c764358af22ba1dc53458d59b0b2b4770a0c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-21 17:27:00 +00:00
Corentin Wallez fee2783cb0 Deprecate ShaderModuleDescriptor.code in favor of chained descriptor
This also adds the definition of the WGSL sub descriptor but forbids
using it for now.

Bug: dawn:22
Change-Id: I0514eec95bbcda28911547d6bda4d5257b62432b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-21 08:04:48 +00:00
Corentin Wallez 21744d0fb8 Make all backend::ShaderModule get SPIRV from the frontend
This will make it easier to support SPIRV as a chained sub-descriptor of
ShaderModuleDescriptor in follow-up CLs.

Also fix a couple style and formatting issues.

Bug: dawn:22
Change-Id: Iddaf1f87edee65687e17670b70024835918a0382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19864
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-21 07:57:30 +00:00
Corentin Wallez 3966eb1175 Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
Bug: dawn:22

Change-Id: I02188d70103a1bee25b9b2024a2ea9f785656236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-21 07:36:30 +00:00
Ryan Harrison be08000cb5 Roll third_party/shaderc/ a10a0b334..ced9c72d0 (2 commits)
a10a0b3349..ced9c72d00

$ git log a10a0b334..ced9c72d0 --date=short --no-merges --format='%ad %ae %s'
2020-04-20 rharrison Add support for options.hlsl.nonwritable_uav_texture_as_srv (#1048)
2020-04-20 rharrison Rolling 6 dependencies and update expectations (#1047)

Created with:
  roll-dep third_party/shaderc

Change-Id: I1a1f22266c9efcb941c55d96e5611708e28500ab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20100
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-04-21 03:50:00 +00:00
Jiawei Shao e89b48768b Validate texture usage scope with storage textures in one render pass
This patch adds the validation rules on the texture usage scope with
storage textures in one render pass.
1. Write-only storage cannot be used in combination with anything else
in the same render pass.
2. Sampled and read-only storage are allowed to be used in the same
render pass.

This patch also adds dawn_unittests to test the storage texture usage
scope in one render pass:
1. read-only or write-only storage only
2. read-only or write-only storage + sampled
3. read-only or write-only storage + output attachment
4. read-only + write-only

This patch also removes kWritableBufferUsages as it is not used in Dawn
at all.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ib2a0f06ec8d183c5f812f87459c6b1b8f79937e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19820
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-21 00:48:10 +00:00
Jiawei Shao d543d58760 Allow using write-only storage textures in fragment shader stage
This patch enables the use of write-only storage textures in fragment
shader stage after the new decision in WebGPU CG.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ia1884e5d1a8e63cf992d3518df7375c2b3a72c41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19784
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-04-21 00:43:30 +00:00