Commit Graph

1982 Commits

Author SHA1 Message Date
Idan Raiter e5b40629ec Reset bind group aspect in SetBindGroup
Change-Id: Ic123578764266a913a3a9a814d5b6c01f47d4ff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2020-06-09 15:14:14 +00:00
Corentin Wallez 83faf15d21 infra: Migrate builders to Goma RBE
Bug: 950413
Change-Id: I95ff4bc6380eb2af210a8c264411d6064a9a8b32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22900
Reviewed-by: Simon Que <sque@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-09 12:34:02 +00:00
Yunchao He 0a79bee135 Vulkan: Combine all pass barriers in a single call
This patch combines barriers in a render/compute pass into one
function call.

Previously, we need to dispatch barrier(s) for each buffer/texture
in a pass. So we may need quite a lot function calls to deliver
barriers in a pass in real web applications. One example is that
we did see that too many function calls to deliver barriers in
Aquarium (WebGPU porting) contributed to CPU usage and bottleneck.

Bug: dawn:441

Change-Id: Ibe44967fefd2e1e6e64df4587146c4fb7fbe8e73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22700
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-08 22:27:18 +00:00
Corentin Wallez f5657af110 Fix use of bytesPerRows=0 in CppHelloTriangle
The defaulting when bytesPerRow is 0 has been removed so there was a
validation error.

Bug: dawn:432
Bug: dawn:455
Change-Id: I8e38eb7aeb315d93cc8a9528beb77b9285b368d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-08 16:13:41 +00:00
Xinghua Cao db8f804bc3 Reland "Check FP16 support on vulkan backend"
This reverts commit 0357eed7de
and reland commit bdc05c3d5f.

The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.

Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-08 12:18:21 +00:00
Jiawei Shao e472c459b9 Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-08 11:30:01 +00:00
Austin Eng ee0516e398 D3D12: Properly compute rowsPerImage for lazy texture clear
This code was incorrectly passing 0 and dividing by zero for
non-renderable, unaligned-size textures.

Bug: dawn:451
Change-Id: Ic79183a7ccee712b9a9ee002056f090c8e9fae15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22665
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-08 09:53:11 +00:00
Jiawei Shao a2fe305797 Add all formats used as writeonly storage texture in StorageTextureTests
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-06 00:45:40 +00:00
Corentin Wallez 45aed839e9 CopyFromStagingToBuffer: ASSERT size is not 0
Zero-sized copies are invalid in a couple backends, and in follow up
CLs CreateBufferMapped will be change to handle zero-sized buffers
correctly.

Bug: chromium:1069076
Change-Id: Ieef62a13182bbe1e939a3847980c91339e42aa8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22460
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-05 15:44:03 +00:00
Jiawei Shao 0a6a9d8692 Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-05 01:02:57 +00:00
Natasha Lee 783cd5a79c Avoid processing already processed tick
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).

Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-06-04 02:26:46 +00:00
Austin Eng 62b08f845f Test that vertex attributes can overlap
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-03 22:47:16 +00:00
Brandon Jones 0395ca9b66 Try To Recover From MakeResident Failure
Per MSDN recommendations, Dawn should handle MakeResident failures by
evicting some more and attempting MakeResident again.

Bug: dawn:193
Change-Id: I0a9d326dcd000360f6eafb5691efb4987a77e8d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-06-03 17:04:45 +00:00
Austin Eng 2f02207805 Generate specific error when BGL storageTextureFormat is missing
Some WebGPU CTS tests were failing with invalid WGPUTextureFormat
when really the format was simply missing. This CL updates
the validation code so it is more clear.

Bug: dawn:433
Change-Id: Ie7aacd01ea424d9f5df0078703a474e98b72ce41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-03 16:43:35 +00:00
Austin Eng 0768ffa742 Metal: Handle Buffer allocation failure
Bug: dawn:433
Change-Id: I6549c4a1e31171257761397b018090d0eb7471e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22424
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-03 16:14:35 +00:00
Corentin Wallez d586b079f2 Fix compilation failure with libstdc++
Queue.cpp was missing the <cstring> include for memcpy.

Bug:
Change-Id: Iaa498ec82c85dd6c7db7e7b09392baec08eb9e3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-03 13:36:15 +00:00
Bryan Bernhart adbf9153d9 D3D12: Fix RO storage buffer mismatches.
If the shader declares a storage buffer RO but uses storage buffer in
the BGL, the shader compiler will be told to treat these bindings as
UAV instead of SRV to avoid PSO mismatches.

Bug: dawn:410
Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-02 19:16:20 +00:00
Austin Eng 3fb9c1bbfb Add warning for non-c-typedef-for-linkage
This is blocking Skia from updating to newer clang

Tbr=cwallez@chromium.org
Bug: chromium:1064305
Change-Id: I7d894dba701ebe2fe0e1b78d5fb42032d88846aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22522
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-06-02 18:54:20 +00:00
Austin Eng 5b3cdc66fd Skip creating the VkImageView if the texture usage is only Copy
Bug: dawn:399
Change-Id: Iedd097dc96b248499fefd0c259b13fb55fc39f0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-02 18:39:59 +00:00
Corentin Wallez 47a3341e07 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer
Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-02 09:24:39 +00:00
Austin Eng 3b7d0858bf D3D12: Skip dynamic buffer bindings with None visibility
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.

Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 23:42:57 +00:00
Ryan Harrison 0e3c27de6a Rolling 5 dependencies
Roll third_party/SPIRV-Tools/ d3d89bb90..f050cca7e (5 commits)

d3d89bb90c..f050cca7ec

$ git log d3d89bb90..f050cca7e --date=short --no-merges --format='%ad %ae %s'
2020-05-29 andreperezmaselco.developer spirv-fuzz: Add push id through variable transformation (#3359)
2020-05-27 rharrison Rolling 4 dependencies (#3380)
2020-05-27 stevenperron Start SPIRV-Tools v2020.4
2020-05-27 stevenperron Finalize SPIRV-Tools v2020.3
2020-05-27 stevenperron Update CHANGES

Roll third_party/glslang/ 2b0eafb1d..d39b8afc4 (4 commits)

2b0eafb1de..d39b8afc47

$ git log 2b0eafb1d..d39b8afc4 --date=short --no-merges --format='%ad %ae %s'
2020-05-28 40001162+alelenv EXT_ray_tracing requires spv1.4 (#2237)
2020-05-28 shuizhuyuanluo fix warning unused parameter in release build (#2251)
2020-05-27 greg Fix missing patch decoration for TessFactor PCF arg (#2249)
2020-05-27 greg Update SPIRV-Tools to stable. Also SPIRV-Headers to TOT. (#2250)

Roll third_party/shaderc/ 7d2f8c57e..da87b8d8b (3 commits)

7d2f8c57ee..da87b8d8b0

$ git log 7d2f8c57e..da87b8d8b --date=short --no-merges --format='%ad %ae %s'
2020-06-01 bryan.bernhart Support forcing storage buffers to be always declared as UAV. (#1076)
2020-06-01 rharrison Roll third_party/spirv-cross/ 61cddd630..d385bf096 (4 commits) (#1077)
2020-05-26 rharrison Rolling 4 dependencies and expectations (#1074)

Roll third_party/spirv-headers/ ac638f181..11d7637e7 (7 commits)

ac638f1815..11d7637e7a

$ git log ac638f181..11d7637e7 --date=short --no-merges --format='%ad %ae %s'
2020-06-01 dneto spir-v.xml: Use plain ASCII quotes in comment
2020-05-29 cepheus Rebuild headers against the previous grammar commit.
2020-05-29 dmitry.sidorov Apply suggestions
2020-04-05 dmitry.sidorov Add Intel specific definitions from KhronosGroup/SPIRV-LLVM-Translator
2020-05-29 cepheus Header build from previous grammar update.
2020-05-25 michael.kinsner Propose bit allocation mechanism for the FP Fast Math Mode bitfield, following from the mechanism previously added for the loop control bitfield.
2020-04-05 dmitry.sidorov Add SPV_INTEL_function_pointers preview extension

Roll third_party/tint/ 537039009..e2be48975 (11 commits)

https://dawn.googlesource.com/tint/+log/537039009663..e2be4897566d

$ git log 537039009..e2be48975 --date=short --no-merges --format='%ad %ae %s'
2020-06-01 dsinclair Fix merge conflict
2020-06-01 dsinclair [spirv-writer] Add fallthrough support
2020-06-01 dsinclair [spirv-writer] Add switch support
2020-06-01 dneto [spirv-reader] use stack of statement lists
2020-06-01 dneto [spirv-reader] Add problematic CFG case as disabled test
2020-06-01 dsinclair Add case_selectors update
2020-06-01 dsinclair [spirv-writer] Generate kill statements.
2020-06-01 dsinclair Updating to match WGSL spec.
2020-06-01 dsinclair Update intrinsics in the grammar.
2020-06-01 dsinclair Update WGSL grammar builtins to match spec.
2020-05-27 dj2 [spirv-writer] Remove stpq support.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint

Change-Id: Ifbd3f1db31c76b8895242dd5104d2027de8824af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22442
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-06-01 20:07:53 +00:00
Bryan Bernhart e388716e52 Roll third_party/shaderc/ 7d2f8c57e..da87b8d8b (3 commits)
7d2f8c57ee..da87b8d8b0

$ git log 7d2f8c57e..da87b8d8b --date=short --no-merges --format='%ad %ae %s'
2020-06-01 bryan.bernhart Support forcing storage buffers to be always declared as UAV. (#1076)
2020-06-01 rharrison Roll third_party/spirv-cross/ 61cddd630..d385bf096 (4 commits) (#1077)
2020-05-26 rharrison Rolling 4 dependencies and expectations (#1074)

Created with:
    roll-dep third_party/shaderc

Change-Id: Icc6d6048d584e1b58a9ff777e5e7238fab6aeda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22422
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-01 19:19:12 +00:00
Corentin Wallez b730bfa356 Fix missing space in an error string.
TBR=enga@chromium.org

Change-Id: I7c543fa0f0fad721edd5a5de585ddd54e757535d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22401
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-01 17:27:32 +00:00
Austin Eng 2dfc42dd39 Fix ValidateEntireSubresourceCopied
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.

Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 16:19:02 +00:00
Corentin Wallez 13110bff05 d3d12_platform: ensure windows.h macros don't cause compile errors
The windows.h macros were undefined only at the end of this platform
header previously but with the addition of d3d12sdklayers.h the
definition of ID3D12DebugQueue::GetMessage picked up the macro and
became GetMessageA or GetMessageW, but Dawn code referred to it as
GetMessage causing a compilation error.

Fix this by preemptively loading windows.h and undefing some of the
macros so that the D3D12 headers don't see them.

Bug:
Change-Id: I1985cc20a9bdec1d25619ac5088e918b2acf8ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-01 13:58:22 +00:00
Corentin Wallez 0357eed7de Revert "Check FP16 support on vulkan backend"
This reverts commit bdc05c3d5f.

Reason for revert: Likely culprit for crbug.com/1087896

Bug: chromium:1087896

Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com,xinghua.cao@intel.com

Bug: dawn:426
Change-Id: I8a42cf01ab32b3504bc7c1a335307db761424bdd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22360
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-29 16:54:35 +00:00
Austin Eng f7a98fa854 Ensure dynamic buffer offset bindings are sorted in increasing order
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.

Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-29 16:19:58 +00:00
Enrico Galli 4c32bd0b7d D3D12: Silence known debug layer warnings
This will help remove noise in debug layer output. This patch also
 promotes warnings and higher to Dawn errors.

BUG: dawn:363, dawn:418, dawn:419, dawn:421

Change-Id: I3112c94aff71fc7e76dff48c82bafe9e051ed3b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-29 08:29:58 +00:00
Corentin Wallez 6ced832d74 Fix unlinking nullptr error scopes if device init failed
When device initialization failed, DeviceBase::mCurrentErrorScope is
nullptr so we need to guard the call to UnlinkForShutdown.

Bug: chromium:1081998
Change-Id: I65a1948117fa9461f7fc8d2d1d70aef669bc375d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21685
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 08:04:48 +00:00
Jiawei Shao 0e5301c23e Add basic supports of storage textures on OpenGL
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-29 07:51:08 +00:00
Corentin Wallez da6dccd7c5 Metal: Fix clearing of subresource mipmaps.
On Intel the lazy-clearing optimization that bundled multiple
subresources at once to lazy-clear failed when multiple different
mip-levels were bundled together. The rendering was "clipped" to the
size of the smalled miplevel, resulting in some mip levels not being
fully cleared.

Bug:
Change-Id: Icfafbeae25bd426119a0b499237052c87eafe93e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22341
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:37:48 +00:00
Bryan Bernhart 454c699d47 Rolling 1 dependencies
Roll third_party/spirv-cross/ 61cddd630..d385bf096 (4 commits)

61cddd6307..d385bf096f

$ git log 61cddd630..d385bf096 --date=short --no-merges --format='%ad %ae %s'
2020-05-28 bryan.bernhart Prefer set/binding API
2020-05-28 post Document all CLI options.
2020-05-28 post Do not mask writes to remapped variables in all cases.
2020-05-27 bryan.bernhart HLSL: Add option to treat certain SSBO bindings as UAV, even with readonly.

Created with:
    roll-dep third_party/spirv-cross

Change-Id: Ibc41180952fed94d3b1089801bd31d087d2e7f41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22307
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:29:38 +00:00
Corentin Wallez e4f8e19e72 Remove the defaulting for bytesPerRow = 0
Bug: dawn:432
Change-Id: I335cdc367c322764861878bfb604ecc6a146b732
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22340
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:28:38 +00:00
Austin Eng 295a4177ae Add ScopedEnvironmentVar class for setting env variables in BackendVk
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.

Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-28 16:05:04 +00:00
Austin Eng f874525de3 OpenGL: Fix rendering to a layer of a depth/stencil texture
Bug: dawn:430
Change-Id: Ifb6c72374707a05054cfef021840bc8305b4f9d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 08:53:23 +00:00
Austin Eng 09987b88f1 Metal: Fix rendering to a layer of a depth/stencil texture
Bug: dawn:430
Change-Id: Ice053a44a0720055fe02b2589153a04ffaa87e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 08:51:23 +00:00
Austin Eng bf3611ce73 Add tests for using a subresource as output attachment
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.

This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.

Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-28 08:29:03 +00:00
Jiawei Shao a3636ed888 Support multiple array layers in one texture-to-texture copy command
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.

Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.

BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-28 01:01:32 +00:00
Jiawei Shao f62ab75a5c Disallow using cube or cube array texture views as storage textures
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 00:17:08 +00:00
Hao Li 55c85f66d2 Query API: Extensions
Add extensions of pipeline statistics and timestamp queries.

Bug: dawn:434
Change-Id: I1a472ee4819bd36ce629034cf5175430bab1febc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22100
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-27 05:15:18 +00:00
Xinghua Cao bdc05c3d5f Check FP16 support on vulkan backend
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.

BUG=dawn:426
TEST=dawn_end2end_tests

Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-27 02:49:08 +00:00
Jiajie Hu 3e332cd475 Set a default value for dawn_glm_dir like other GN build overrides
Bug: dawn:437
Change-Id: Iffdb281df32a506b1cf21823d27ee18710427457
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22102
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajie Hu <jiajie.hu@intel.com>
2020-05-27 01:33:33 +00:00
Jiajie Hu 6a029fc9d8 Only download binutils in standalone build
This condition is most useful in non-standalone build AND the higher
level DEPS file recurses into Dawn via recursedeps.

Bug: dawn:437
Change-Id: Ib0aa8366a1a45a80a1dc11b911dbb208455af2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22103
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajie Hu <jiajie.hu@intel.com>
2020-05-27 01:21:53 +00:00
Yunchao He 0cd6533d1a Implement texture subresource on Vulkan
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.

Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).

We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.

Bug: dawn:157

Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-27 00:10:33 +00:00
Natasha Lee 04701f9f1e Fire map callback if map async operation fails
Bug: dawn:400
Change-Id: If656239714f2c088e52aff30ef27a20f2fc42ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21940
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-26 20:33:03 +00:00
Ryan Harrison 73c9909266 Rolling 9 dependencies
Roll third_party/SPIRV-Tools/ 95df4c964..d3d89bb90 (11 commits)

95df4c9643..d3d89bb90c

$ git log 95df4c964..d3d89bb90 --date=short --no-merges --format='%ad %ae %s'
2020-05-26 andreperezmaselco.developer spirv-fuzz: Support bit width argument for int and float types (#3378)
2020-05-26 andreperezmaselco.developer Fix function use (#3372)
2020-05-25 jaebaek spirv-val: allow DebugInfoNone for DebugTypeComposite.Size (#3374)
2020-05-25 47594367+rg3igalia Add validation support for ImageGatherBiasLodAMD (#3363)
2020-05-21 38433336+AnastasiaStulova Fix validation failure on OpDecorationGroup (#3365)
2020-05-21 greg Remove deprecated interfaces from instrument passes (#3361)
2020-05-21 jaebaek Preserve debug info in inline pass (#3349)
2020-05-21 dnovillo Reject folding comparisons with unfoldable types. (#3370)
2020-05-21 paulthomson Improve build instructions for fuzzer (#3364)
2020-05-20 stevenperron Add unrolling to performance passes (#3082)
2020-05-20 jaebaek Handle OpConstantNull in ssa-rewrite (#3362)

Roll third_party/glslang/ 2e0f0a051..2b0eafb1d (7 commits)

2e0f0a0517..2b0eafb1de

$ git log 2e0f0a051..2b0eafb1d --date=short --no-merges --format='%ad %ae %s'
2020-05-25 alanbaker Update spirv tools (#2246)
2020-05-21 dneto Reorder member init to match decl order (#2241)
2020-05-21 40001162+alelenv Add support for primitive culling layout qualifier. (#2220)
2020-05-21 rharrison Replace incorrect uint32_t with correct int vars (#2235)
2020-05-21 shuizhuyuanluo Do not build glslang-testsuite when ENABLE_CTEST is disabled (#2240)
2020-05-21 mbechard fix incorrect error when multiple compilation units don't declare layouts (#2238)
2020-05-21 shuizhuyuanluo Add an option to make Exceptions enabled (#2239)

Roll third_party/shaderc/ 00ac5d821..7d2f8c57e (1 commit)

$ git log 00ac5d821..7d2f8c57e --date=short --no-merges --format='%ad %ae %s'
2020-05-21 rharrison Rolling 6 dependencies and update expectations (#1073)

Roll third_party/spirv-cross/ 29ad40e93..61cddd630 (4 commits)

29ad40e93e..61cddd6307

$ git log 29ad40e93..61cddd630 --date=short --no-merges --format='%ad %ae %s'
2020-05-25 post Handle physical pointers in reflection API.
2020-05-22 post GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
2020-05-21 dsinclair Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
2020-05-20 dsinclair Roll dependencies

Roll third_party/spirv-headers/ c0df742ec..ac638f181 (1 commit)

c0df742ec0..ac638f1815

$ git log c0df742ec..ac638f181 --date=short --no-merges --format='%ad %ae %s'
2020-05-20 dneto Update example to use unified1 headers

Roll third_party/tint/ 1bbc1cb2c..537039009 (5 commits)

https://dawn.googlesource.com/tint/+log/1bbc1cb2c122..537039009663

$ git log 1bbc1cb2c..537039009 --date=short --no-merges --format='%ad %ae %s'
2020-05-26 dsinclair Remove NOP.
2020-05-21 dj2 Add if with else continue test.
2020-05-21 dj2 [spirv-writer] Fill out cast code.
2020-05-20 dneto [spirv-reader] Support access chain
2020-05-20 dneto [wgsl-writer] Function var decls don't mention storage class

Roll third_party/vulkan-headers/ e01f13e1f..09531f279 (6 commits)

e01f13e1f7..09531f2793

$ git log e01f13e1f..09531f279 --date=short --no-merges --format='%ad %ae %s'
2020-05-15 oddhack Update for Vulkan-Docs 1.2.141
2020-05-04 devrel Remove advanced notice of header change
2020-05-04 oddhack Update for Vulkan-Docs 1.2.140
2020-04-27 oddhack Update for Vulkan-Docs 1.2.139
2020-04-23 mikew Revert "Export versioned targets for CMake"
2019-11-14 rahul Export versioned targets for CMake

Roll third_party/vulkan-loader/ 50eaecd72..006586926 (8 commits)

50eaecd721..006586926a

$ git log 50eaecd72..006586926 --date=short --no-merges --format='%ad %ae %s'
2020-05-25 shannon Build: Update known-good files for 1.2.141 header
2019-10-28 charles loader: add per-application override layer settings
2020-05-12 charles loader: Preload ICD use its own mutex
2020-05-05 shannon build: Fix `loader_genvk.py` error logging
2020-05-04 shannon build: Update known-good for 1.2.140 header
2020-04-28 petr_kraus docs: Fix typo
2020-04-24 lenny loader: Check for null when creating a queue
2020-04-18 petr_kraus docs: Fix link in interface docs

Roll third_party/vulkan-validation-layers/ 7e1fb3d60..31bdb2d43 (168 commits)

7e1fb3d602..31bdb2d437

$ git log 7e1fb3d60..31bdb2d43 --date=short --no-merges --format='%ad %ae %s'
2020-05-24 s.fricke tests: Add FindSupportedDepthStencilFormat check
2020-05-21 s.fricke layers: Fix False Positive AHB BindBuffer
2020-05-21 mark tests: Add tests cases for CreateInstance status messages
2020-05-19 mark tests: Add tests for the layer message filter
2020-05-19 mark tests: Generalize SetEnvVar for use in any test case
2020-05-19 mark layers: Update layer settings file for message filtering
2020-05-19 mark layers: Enable filtering of VUIDs from layer output
2020-05-15 mark chassis: Add processing for msg id filtering
2020-05-15 mark chassis: Output status message at CreateInstance-time
2020-05-21 mark tests: Avoid deprecated ext test false positive
2020-05-15 mark chassis: Switch enables/disables from struct to array
2020-05-22 mark corechecks: Fix typo in SubpassDescription error msg
2020-05-19 tony tests: Re-enable gpu-av ray tracing test
2020-05-20 tony gpu: Fix ray tracing scratch buffer creation
2020-05-20 s.fricke layers: Label 02498 and 02824
2020-05-20 s.fricke tests: Add samplerAnisotropy check
2020-05-21 jeremy tests: Test transform feedback VUIDs
2020-05-21 jeremy layers: Add transform feedback VUIDs
2020-05-18 tony tests: Test for query reset/begin in different cmdbufs
2020-05-18 tony layers: Fix queries false positives
2020-05-15 s.fricke tests: Add VUID 01431
2020-05-15 s.fricke layers: Add VUID 01431
2020-05-16 s.fricke layers: Fix bug for multiple compute pipelines
2020-05-16 s.fricke layers: Add index to pipeline log messages
2020-05-19 s.fricke tests: Add VK_EXT_pipeline_creation_cache_control
2020-05-16 s.fricke layers: Add VK_EXT_pipeline_creation_cache_control
2020-05-19 s.fricke tests: Remove duplicate feature being set
2020-05-16 s.fricke layers: Add VUID 01207
2020-05-16 s.fricke layers: Add VUID 00926
2020-05-15 s.fricke layers: Add VUID 00764
2020-05-14 tony tests: Add test for validation features
2020-05-13 tony layers: Validate validation features
2020-05-15 s.fricke tests: Add AHB MemoryReq VUIDs
2020-05-14 s.fricke layers: Add AHB MemoryReq VUIDs
2020-05-12 mark docs: Update khronos validation layer doc for form and content
2020-05-05 mark tests: Add spec URL tests
2020-05-05 mark cmake: Add spec build option to tests build
2020-05-04 mark cmake: Add layer option to create annotated spec vuid links
2020-05-02 mark logging: Construct either khronos or annotated spec links
2020-05-05 mark scripts: Use apiversion from json file instead of hardcoded
2020-05-01 mark scripts: Update val stats script to generate 1.2 errormsg URLs
2020-05-13 s.fricke layers: Add attachment index to message
2020-05-13 s.fricke layers: Label YCbCr VUIDs
2020-05-14 mark practices: Warn that debug_report is deprecated
2020-05-14 mark tests: Add deprecated extension test cases
2020-05-14 mark practices: Repair deprecated extension version checks
2020-05-13 tony layers: Fix custom border color check
2020-04-15 tony tests: Tests for custom border color
2020-04-15 tony layers: Validation for VK_EXT_custom_border_color
2020-05-12 jan-harald.fredriksen tests: Add VK_EXT_fragment_density_map validation tests
(...)
2020-04-28 s.fricke layers: Add Support for RP Attachment VUIDs
2020-04-29 s.fricke tests: Add support for vkBindImageMemory2 VUID
2020-04-29 s.fricke layers: Add support for vkBindImageMemory2 VUID
2020-04-27 souravp tests: VK_NV_device_diagnostic_checkpoints
2020-04-27 souravp layers: VK_NV_device_diagnostic_checkpoints
2020-04-23 s.fricke tests: Add support for VUID 02634
2020-04-23 s.fricke layers: Add support for VUID 02634
2020-04-25 s.fricke tests: Add VUID 01658 and 01659
2020-04-25 s.fricke layers: Add VUID 01658 and 01659
2020-04-28 tony layers: Fix ValidateClearAttachmentExtent
2020-04-29 mark practices: Fix ValidateReturnCodes parameters
2020-04-25 s.fricke tests: Add VUID 02682 and 02683
2020-04-25 s.fricke layers: Add VUID 02682 and 02683
2020-04-26 s.fricke tests: Fix unexpected errors for AHB test
2020-04-24 mark practices: Fix fcn names and revamp manual fcn handling
2020-04-27 tony gpu: Stop using deprecated spirv-tools var
2020-04-27 jzulauf tests: Add persitant storage for renderpass info
2020-04-27 tony practices: Don't validate swapchain memory
2020-04-09 mikes scripts: Object tracker optional handling
2020-04-23 tony practices: Fix CreateFramebuffer
2020-04-25 petr_kraus tests: Test swapchain image props
2020-04-25 petr_kraus layers: Initialize image props for a swapchain
2020-04-24 karen docs: update khronos_validation_layer.md
2020-04-24 lionel.g.landwerlin Fix validation of blended attachments on imageless framebuffers
2020-04-22 s.fricke tests: Add YCbCr Format Feature VUIDs
2020-04-22 s.fricke layers: Add YCbCr Format Feature VUIDs
2020-04-23 tony gpu: Fix promoted buffer device address
2020-04-21 s.fricke layers: Fix VUID 02023 to use image state format feature
2020-04-19 s.fricke Fix cubearray test from failing on device
2020-04-21 petr_kraus tests: Test concurrent access with vkGetDeviceQueue
2020-04-22 petr_kraus layers: Fix threading resetting counters on vkGet*
2020-04-16 mark scripts: Pick up VUIDS in comment lines
2020-04-16 mark stateless: Add comments to pick up implicit VUs in stats
2020-04-16 mark corechecks: Add comments for built-up VUIDs
2020-04-16 mark corechecks: Remove some comments that'd throw off valstats
2020-04-17 souravp tests: For VUID-VkRayTracingPipelineCreateInfoKHR-flags-03421
2020-04-17 souravp layers: Add VUID-VkRayTracingPipelineCreateInfoKHR-flags-03421
2020-04-18 petr_kraus tests: Remove mock workarounds in instanceless
2020-04-21 sam.walls practices: add null pointer check for PreCallRecordCreateInstance
2020-04-03 tony tests: Split out gpu-av and printf into their own classes
2020-04-19 git layers: add support for VK_EXT_headless_surface
2020-04-20 tony layers: Fix renderpass2 tracking
2020-04-19 s.fricke tests: Add support for VUID 02260
2020-04-19 s.fricke layers: Add support for VUID 02260
2020-04-20 jbolz layers: Fix crash when there are more blend attachments than subpass color attachments
2020-04-16 s.fricke tests: Check coverage without memory requirements
2020-04-16 s.fricke layers: Remove redundant memory checking
2020-04-19 petr_kraus tests: Fix failing TestAliasedMemoryTracking
2020-03-24 jbolz tests: Test cube image view layerCount
2020-03-24 jbolz layers: Validate cube image view layerCount

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint third_party/vulkan-headers third_party/vulkan-loader third_party/vulkan-validation-layers

Change-Id: I84be3d3f03acf0e3037b1da86478e665a12d71cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22163
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-05-26 20:00:43 +00:00
Brandon Jones e370ec6de4 Allow Attempted Eviction When The Residency LRU Is Empty
Removes an assert when attempting to evict the residency LRU while
empty.

Bug: dawn:415
Change-Id: If346d0f2cc28ec089871b3c5aaf8f5641344f9fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22023
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-05-26 19:40:23 +00:00
Jiawei Shao 31c9c6949e Add tests for image2DArray
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.

In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-25 00:19:51 +00:00
Austin Eng 65ee6497d6 Fix VulkanImageWrappingUsageTests.ClearImageAcrossDevicesAliased
In Vulkan, importing memory by file descriptor takes ownership of
the file descriptor. It is necessary to dup it in
ClearImageAcrossDevicesAliased because the texture is imported
twice. This fixes these tests on SwiftShader.

Bug: dawn:417
Change-Id: I08b6464c4b8bd31f738037678e29fd6d066e7888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22020
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-22 00:23:39 +00:00