Commit Graph

54 Commits

Author SHA1 Message Date
Austin Eng 30805557e6 Enable use_tint_generator w/ test suppressions for SPIR-V based backends
This runs dawn_end2end_tests both with/without use_tint_generator on
Vulkan, OpenGL, and OpenGL ES backends. This is a temporary solution
until we add an dawn_end2end_use_tint_generator_tests suite in the
bot configuration after all backends can support use_tint_generator or
have the appropriate test suppressions.

Bug: dawn:571
Change-Id: I44ab0ba7261160e34dbad512d98602427dc7e966
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35044
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-08 16:49:34 +00:00
Stephen White f31b78e90e Enable all remaining end2end tests on OpenGL ES backend.
This enables all the tests which pass on ES 3.2.

BUG=dawn:580

Change-Id: I56fde768a917d74f24e53cd2f7367aa165c4ac4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34720
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-04 15:59:29 +00:00
Corentin Wallez a3651d2fe0 Fix deprecation errors for indexFormat being set.
Bug: dawn:502
Change-Id: Ib49a1e6cceb0632792a499314f5e0e4b3434deb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28780
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-23 07:23:56 +00:00
Kai Ninomiya 2afea0c671 Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 20:33:08 +00:00
Austin Eng 40dc5d3f21 Cleanup: Remove unnecessary TestSetUp overload
Bug: dawn:396
Change-Id: I9d12fb983ea3ef3a01b569caff453a441ab86c70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21700
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-15 22:06:35 +00:00
Corentin Wallez 67b1ad7a97 Add the defaults for Draw and DrawIndexed
And updates all places in tests and examples where they could have been
used.

Bug: dawn:22
Change-Id: Ic36e3f1810037b5addeb9e971b1da28fdd1da183
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-31 16:21:35 +00:00
Austin Eng 6c1d646ee9 Change extern const DawnTestParam helpers to functions
If these extern variables are initialized after DAWN_INSTANTIATE_TEST,
they will be zero. Change them to be function calls instead.
Since they're function calls, fold in arguments from ForceToggles to
enable/disable toggles.

Bug: dawn:341
Change-Id: I1aeaa1e535a0a003977e8ce7ab3d5278c5d81281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16162
Reviewed-by: Mark Henderson <mehe@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-02-25 16:23:17 +00:00
Yunchao He 0c02f54edf code refactoring: prefix const color values with RGBA8
BUG=
Change-Id: I820180adc19b1d1c226ca92084c64e441173c27b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-19 17:57:30 +00:00
Yunchao He e0eeef4b34 code refactoring: const color values
BUG=
Change-Id: I6f394fd8ae45d30e1e3846b9a7a03f51efb8a475
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-18 03:27:44 +00:00
Kai Ninomiya ae1f25fee8 Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 22:23:29 +00:00
Corentin Wallez cab352c2f6 Make end2end and perf tests use webgpu.h
BUG=dawn:22

Change-Id: Ief855d294779b97283a79532e9d503aab6fda751
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12740
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-28 13:27:36 +00:00
Corentin Wallez 04863c42be Make examples and utils use webgpu.h
BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-25 11:36:47 +00:00
François Beaufort 91b2142ee4 Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-10 07:29:58 +00:00
Austin Eng e79b06100f Skip tests if no adapter is available
Bug: dawn:208
Change-Id: I076fd497101dd017e8d83ae034edb7b1fa1f8581
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-09 16:23:22 +00:00
Corentin Wallez c81a717379 Remove indirection for colorStates
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 23:22:27 +00:00
Yunchao He 394553b02e Set y-axis up in normalized coordinate system.
BUG=dawn:224

Change-Id: I6bb4946e87b593f1d62a13b3b8ab38f21d3e9ffb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-09-20 23:04:47 +00:00
Corentin Wallez c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
Corentin Wallez b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Corentin Wallez 9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Corentin Wallez 2a1d8c2b1d Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-12 17:52:22 +00:00
Li, Hao 4ec2c1060e Init PointSize value when pipeline topology is PointList in end2end
When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.

BUG=dawn:146

Change-Id: Id5aac73bb7e60646503f1ea06c2aa0d39c8384b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:56:35 +00:00
Yunchao He 2d4b529443 Update VertexInput (InputState) to match the spec - Part 3
Rename num{Attribute|Buffer}s to {Attribute|Buffer}Count for VertexInput

BUG=dawn:80, dawn:107

Change-Id: I7ad62f28449e6283d5c5788dfbd5df1d1e9c813e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 17:54:30 +00:00
Yunchao He 97c0885a4a Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples.

BUG=dawn:80, dawn:107

Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 01:56:57 +00:00
Yunchao He eea2091068 Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-05-22 22:46:32 +00:00
Austin Eng cf52d711fb Change buffer-related sizes/offsets to be uint64_t
Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-05 20:51:29 +00:00
Yunchao He 1ba2cb8589 Construct ComboInputStateDescriptor to simplify tests and examples
Bug=dawn:107

Change-Id: I900de454cacf9f62ae97213161a98ce6d4254eab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 05:09:01 +00:00
Yunchao He 889d743baa Input State Descriptorization
This change also removes InputState object.

BUG=dawn:107

Change-Id: Ia3fd2d348658f5719de0279bfe7bb10a4f183523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5660
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-27 18:08:50 +00:00
Yan, Shaobo e105f962cf Match vertex format in dawn with webgpu
BUG=dawn:41

Change-Id: If16e615ccf6b9c7e85d41adcdb6d66baa07179da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5280
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-21 11:18:31 +00:00
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00
Corentin Wallez e30d5e17e4 Require a semicolon at the end of DAWN_INSTANTIATE_TEST
TBR=kainino@chromium.org
BUG=chromium:926235

Change-Id: I67d8c594cd8dc060482e16de39b1996e01e9b44f
Reviewed-on: https://dawn-review.googlesource.com/c/4960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-21 14:57:01 +00:00
Yunchao He 938811eef9 Use const*const* to annotate color state descriptors
Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.

BUG=dawn:77

Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-20 13:00:36 +00:00
Corentin Wallez e1f0d4e639 WebGPU error handling 2: CommandEncoder for samples and end2end tests
CommandEncoder is the replacement for CommandBufferBuilder. This commit
adds the dawn.json definition for it and an initial implementation that
wraps CommandBufferBuilder. This is done so that the code can be ported
to CommandEncoder gradually, otherwise the commit would be too big and
would risk many merge conflicts.

This converts all samples and end2end tests to use CommandEncoder.

BUG=dawn:8

Change-Id: If4ce86e6fb39ba4e0c2af6328d40e63be17d18c1
Reviewed-on: https://dawn-review.googlesource.com/c/4741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 12:54:08 +00:00
Yunchao He 108bcbd5c9 Split AttachmentStateDescriptor, in order to match web idl
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.

This change makes dawn project match the revision in web idl.

BUG=dawn:106, dawn:102

Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 02:20:57 +00:00
Yunchao He 4dec7371a2 Construct VertexInputDescriptor, in order to match web idl
BUG=dawn:107

Change-Id: Ic219fb98a88a7ac597fbdc592f604f27b76d756b
Reviewed-on: https://dawn-review.googlesource.com/c/4721
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-14 23:56:07 +00:00
Yunchao He b2207737ab Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in
VertexAttributeDescriptor in web idl. This change construct
this descriptor accordingly.

BUG=dawn:107

Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50
Reviewed-on: https://dawn-review.googlesource.com/c/4620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-14 00:35:39 +00:00
Yunchao He c0f31e73e4 Use const*const* to annotate a sequence of descriptors
BUG=dawn:77

Change-Id: I2a523e54a06173c157730e043c25e9629887fd1f
Reviewed-on: https://dawn-review.googlesource.com/c/3820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-01-21 08:29:01 +00:00
Yan, Shaobo 300eec0f82 Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change
the name to SetPipeline.

This patch just rename these two APIs

BUG=dawn:52

Change-Id: I2545c94158ebd051027a018650bf760a25845d73
Reviewed-on: https://dawn-review.googlesource.com/c/3480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2018-12-21 10:40:26 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Jiawei Shao c789b84d8d Rename draw commands to match WebGPU IDL
BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-12-10 05:20:19 +00:00
Corentin Wallez 82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00
Corentin Wallez a4da03249c Rename NXTTest to DawnTest
Also formats the whole file for the first time.
2018-07-18 22:54:06 +02:00
Corentin Wallez ae187efc80 Rename NXT_INSTANTIATE_TEST to DAWN_INSTANTIATE_TEST 2018-07-18 22:54:06 +02:00
Corentin Wallez f684040e0a Rename NXTHelpers to DawnHelpers 2018-07-18 22:54:06 +02:00
Corentin Wallez 54e58c20b2 Rename nxt:: to dawn:: in tests 2018-07-18 22:54:06 +02:00
Corentin Wallez 4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez d8c068fb4f Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture:
 - The builder's SetInitialUsage
 - The object's FreezeUsage and TransitionUsage methods
 - The CommandBuffer Transition<Object>Usage methods

All samples and tests are simplified as a result. This also obsoletes
the UsageValidationTest which is removed.

Some validation was dependent on "current usage" and hasn't been
reintroduced for implicit transitions yet:
 - Buffers can be used while mapped
 - Swapchain textures can be used after they have been presented.

Validation for these will involve collecting all the resources used by a
command buffer and will be done in a follow-up patch.
2018-07-16 14:44:20 +02:00
Corentin Wallez 6f7749cce9 Change render passes from multi to single pass.
This as an API change to get closer to the direction in which WebGPU is
headed. The API change in next.json caused a ton of files to be changed
in the same commit to keep things compiling.

API: the Framebuffer and RenderPass objects are now merged in a single
RenderPassInfo that contains the attachments, loadOps and clear values
for a BeginRenderPass command. The concept of subpass is removed.
The RenderPass creation argument to RenderPipelines is replaced by
explicitly setting the format of attachments for RenderPipeline.

Validation: SetPipeline checks are changed to check that the attachments
info set on a RenderPipeline matches the attachments of the render pass.

Backends: Most changes are simplifications of the backends that no
longer require and indirection to query the current subpass out of the
render pass in BeginSubpass, and don't need to get the attachment info
from a RenderPass when creating RenderPipelines. In the Vulkan backend,
a VkRenderPass cache is added to reuse VkRenderPasses between
RenderPassInfos and RenderPipelines.

Tests and examples: they are updated with the simplified API. Tests
specific to the Framebuffer and RenderPass objects were removed and
validation tests for RenderPassInfo were added.

Tested by running CppHelloTriangle on all backends, end2end tests on all
platforms and all examples on the GL backend.
2018-05-16 11:18:14 -04:00
Corentin Wallez 8d541f3de9 Enable PrimitiveTopologyTests on Vulkan 2018-03-02 15:26:19 -05:00
Corentin Wallez 47155a3555 Make gl_Position(-1, -1) map to texel (0, 0) of the render target
There was a lot of missing around with viewports and flip the Y
coordinate in vertex shaders before. Turns out things are simpler than
we thought: *all* APIs have gl_Position(-1, -1) map to texel (0, 0). It
is just the present coordinate system that changes.

Remove some of the hacks we had to work around non-existent viewport
issues and fix tests.
2018-01-15 19:13:01 -05:00
Corentin Wallez b6fb5f3149 Roll shaderc 2017-12-12 01:02:35 -05:00