Commit Graph

3062 Commits

Author SHA1 Message Date
Corentin Wallez 6bb3f6f216 vulkan: Free "in flight" fences/commands in ShutdownImpl
There might still be fences and commands marked as in-flight in
ShutdownImpl if the device was lost. Delete them anyway because since
the device was lost, it means that all objects are no longer in the
"pending" state (from the Vulkan spec point of view)

Bug: chromium:1244454
Change-Id: I905a9a8e5174591bf93e3cdac3cdcb349d75a581
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63102
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-30 20:01:04 +00:00
Corentin Wallez 52ad8f6768 client: call pending GetCompilationInfo on Disconnect
Fixed: dawn:1090
Change-Id: Ia7cf692ea41ebe85aaac58e3f3aa6727e6cc8ba4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63002
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-30 08:00:45 +00:00
Corentin Wallez 378ea27f39 Remove stray reference to GetDefaultQueue
Bug: dawn:22
Change-Id: Ia5c1f552317d9c35a9c09fe4e0684593cee9cacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62940
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-27 07:51:00 +00:00
Li Hao c31b16f5dc Check Query API feature support by GPU counter on Metal
Currently we use gpu family to determine whether a query extension is
supported. The official document provides a way to check the feature
support by GPU counter. Update checking following the official guide.

Bug: dawn:996
Change-Id: I09cf51ed8a8209642eed71c9e4592f6eab82bfa5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60360
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-27 04:20:21 +00:00
James Price 086c44ee73 Add missing includes to SemaphoreService.h
These are needed for the VulkanDeviceInfo and VulkanFunctions structs.

Change-Id: I1d18e59cd923e5fd702ac65d505793519b3a42b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62920
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-26 17:17:35 +00:00
Corentin Wallez 21940df81b Device: Mark all commands as completed on device loss
Previously device loss would produce an assert when shutting down where
the frontend though not all commands where finished.

Bug: chromium:1242195
Change-Id: I90fe626b6930859b3fd98b660882fb11b6a9ff8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62542
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-08-26 09:25:15 +00:00
Jiawei Shao 2aee6eef7f Refactor APICreateRenderPipelineAsync to support sync and async path
This patch refactors the implementation of APICreateRenderPipelineAsync
as a preparation of the async path of the creation of render pipeline.

Now the code path of APICreateRenderPipelineAsync() includes the
following 3 parts:
- When an error occurs in the front-end validations, the callback will
  be called at once in the main thread.
- When we can find a proper render pipeline object in the cache, the
  callback will be called at once in the main thread.
- When we cannot find the proper render pipeline object in the cache,
  the newly-created pipeline object, the callback and userdata will be
  saved into the CreatePipelineAsyncTracker, and the callback will be
  called in device.Tick(). All the logic mentioned in this section has
  been put into one function CreateRenderPipelineAsyncImpl(), which will
  be overridden by its asynchronous version on all the backends that
  support creating pipeline objects asynchronously.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I5706224092588a8c042a952aef2591696072592d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-08-26 00:39:14 +00:00
Zhaoming Jiang 6fa34f80bd Adding VB OOB validation for zero array stride
In this patch OOB validation in draw and drawIndexed is added for vertex
buffer with zero array stride. For such case, both vertex step and
instance step mode buffer can be validated for both draw and drawIndexed,
as we don't care about actual vertex count and instance count for buffer
with zero array stride.
Related unit test is also added. Also fix the DrawIndexedVertexBufferOOB
unit test.

Bug: dawn:1065
Change-Id: Id302dc0c443dec965347c8ae9f3f4d73aeddc38c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-08-25 01:30:03 +00:00
Loko Kung c1d395865f Adds placeholders for ETC2/ASTC compression texture format
Compatible Vulkan backends should now enable ETC2/ASTC but no functional
changes because no TextureFormat in ETC2 or ASTC have been added yet.

Bug: dawn:955
Change-Id: I56e8ff73f931a12253fe6d21f3f4b91e3459ef13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62701
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-25 00:53:42 +00:00
Austin Eng 20ffe9712f Fix a bug with D3D12 buffer alignment computation
We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
if the usage *contains* Uniform usage, not if it is exactly
equal.

Fixed: dawn:1085
Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-24 01:52:03 +00:00
Brandon Jones 5ae66fbcc7 Add Tag for Unimplemented Labels to ObjectBase Constructor
Adds the LabelNotImplemented tag param to the main constructor of
ObjectBase to document objects that still require labels.

Bug: dawn:840
Change-Id: Idd19664e797e4d622401e28e5d278331acefb7a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-08-23 23:14:36 +00:00
Corentin Wallez da230e5e5c Remove typedefs for passed deprecations
Bug: None
Change-Id: I922fc4b1149c94f891692e6961423162a5a131e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62360
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-23 10:10:11 +00:00
Brandon Jones c95e574ce0 Add Debug Label Functionality For D3D12/Vk Buffers & Textures
Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down
debug label set by user for buffers and textures to be labeled by the
appropriate backend method.

Bug: dawn:840
Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-08-19 20:47:28 +00:00
Austin Eng ddd0a0a856 Initialize padding on buffer allocations
Buffer allocations in Dawn may be padded. This padding
could be visible, depending on how the backend
implements robust vertex buffer access. This commit
updates buffer creation to clear all padding bytes
immediately after creation.
It is not counted as a lazy clear.
And, add a test which reads off the end of a padded
vertex buffer to check that the padding bytes are also
initialized.

Also: Update Metal buffers to always allocate enough
space for Tint's vertex pulling, and pass the full
allocated size to Tint. While writing the test in this
commit, a bug was found where Tint assumes there is at
least 4 bytes in the vertex pulling buffer. The WebGPU
API currently allows zero-sized bindings, so Dawn needs
to always allocate enough space for one element.

Also: Update Vulkan vertex/index buffers to allocate
at least one more byte than requested because
vkCmdSetVertexBuffers and vkCmdSetIndexBuffer disallow
the offset to be equal to the buffer size. We need
at least one more byte to make zero-sized bindings
as the end of the buffer valid.

Lastly: Update helper so that a T2B copy of a single
row that touches all bytes in a buffer updates the
buffer state to be fully initialized. This is a small
optimization that is necessary to write the test.

Bug: dawn:837
Change-Id: I829f4764509c4ec784c5aeaaf40b6dcbd4be6866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-19 18:02:36 +00:00
Michael Tang 663a16e2fe D3D12: use the WGSL binding number as shader register
Currently, the bind group layout tightly packs the shader registers for
each of the sampler and non-sampler descriptors sets. This reduces the
max shader register used and helps targeting shader model 5.0, which has
a relatively low max slot count per resource. It is safe in D3D, since a
shader register collision can be valid if the descriptor types differ.

To support Mesa's SPIR-V to DXIL compiler, we need to avoid possible
collisions between resources' shader registers because it uses SPIR-V as
an intermediate representation (which does not namespace bindings by
type). This change re-works BindGroupLayoutD3D12 to not assume the
resulting shader registers will be tightly packed and group per
descriptor type.

Change-Id: I0bb51106c4683bfe02ce15ecad71716734b7a91f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-08-19 17:17:26 +00:00
Michael Tang 71d7c2e670 D3D12: Include serializer error messages in pipeline layout creation
Currently, Dawn ignores the output of D3D12SerializeRootSignature. This
change adds these error messages to the the CheckHRESULT context.

Change-Id: Ieeb63d7b5408ca1bc9e4ab97d777f764cdf06664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62163
Commit-Queue: Michael Tang <tangm@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-18 00:36:37 +00:00
Stephen White 8d1ead6393 Remove unused SPIRV-Cross shader reflection bits.
The only part of mGLEntryPoints actually used is the bindings, so
replace ShaderModuleGL::mGLEntryPoints with mBindings.
This required extracting BindingInfoArray from EntryPointMetadata,
making it visible in the dawn_native namespace.
Remove all non-bindings-related reflection, and MSL-specific checks
and workarounds.

Bug: dawn:1076
Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-17 20:50:36 +00:00
Brandon Jones e1bdfa8d32 Remove deprecated depth texture sampling path
Removes deprecated path for sampling depth textures with
float/unfilterable-float. Attempting to do so now results in a
validation error.

Bug: dawn:1021
Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-16 19:55:00 +00:00
Corentin Wallez e53a7cc874 Fix CMake build on macOS
Fixed: dawn:1061
Change-Id: Ie4208f32e9403220d78601ebefcc62c2c44c3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62040
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-16 15:32:52 +00:00
shrekshao 5486a2fba5 Remove some validation for alpha.src/dstFactor
Validation rules revised at
https://github.com/gpuweb/gpuweb/issues/2013#issuecomment-897364617

Bug: dawn:1063
Change-Id: I8ae1cd00f75c8049206a8c5f6fcdb879e1b6a469
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61821
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-08-13 00:08:50 +00:00
Bryan Bernhart 31f039350b D3D12: Cache DXGI keyed mutexes on the external image.
Maintains a 11on12 resource cache on the external image
to prevent re-creating the wrapped resource then
flushing it per produced texture. To prevent
unbounded growth, a basic cap is used which gets
cleared.

This change fixes signficant CPU time spent in the WebGPU command
decoder for video import workloads and excessive memory overhead
from swap chain buffers.

Fixed: dawn:625

Change-Id: I72c07b02f6ab6877a9f21758650962c895933bf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51421
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-12 23:32:49 +00:00
Juanmi 633bb68c6b Reland "Making D3D12 accept InternalUsageDescriptors"
This is a reland of 365d40b93a

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-12 20:17:39 +00:00
Bryan Bernhart 0d6da1072c Fix ASSERT setting staging buffer label
Ensures the mapped staging buffer will
always be locked before setting the label.
Otherwise, setting the label could fail
and leave it unlocked which isn't
allowed.

BUG: chromium:1239112
Change-Id: I738f8d6fc3b20b8c8b51671d77e7014d967ffd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-12 19:46:18 +00:00
Austin Eng 39c4fcbdd3 Revert "Making D3D12 accept InternalUsageDescriptors"
This reverts commit 365d40b93a.

Reason for revert: Broke the ChromeOS build in the Dawn roll.
https://chromium-review.googlesource.com/c/chromium/src/+/3090302

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,enga@chromium.org,juanmihd@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I11b246f38505df23a6c61e851d6d90e34c8d1287
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 17:05:21 +00:00
Juanmi 365d40b93a Making D3D12 accept InternalUsageDescriptors
This is a follow up from two previous CLs,
https://dawn-review.googlesource.com/c/dawn/+/58440
and
https://dawn-review.googlesource.com/c/dawn/+/58140

This CL adds in the D3D12Backend the possibility to use Dawn Texture
Internal Usage Descriptor, and adds a series of tests to validate it.

Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-12 15:35:48 +00:00
Stephen White 1935043d35 Fix CMake build.
SpirvUtils.* are now in the dawn_native/opengl/ directory.

Bug: dawn:1067

Change-Id: I9cfb7ee52ec1f4ac321cb03978008843e33f82c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 15:24:48 +00:00
Austin Eng 8e402bc4c5 Suppress flaky CopyTextureForBrowserTest on Win Vulkan Intel
Bug: dawn:1070
Change-Id: Ic5dc1b334e4b006594ee950bf508057361e821bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61720
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-08-12 15:16:14 +00:00
Austin Eng eda73e3c4e Validate SPIRV produced by Tint
The now-removed SPIRV-Cross path used to always do this, and the
pure Tint-only path never actually validated the SPIRV. Tint
does not run SPIRV-Tools validation on its output, so add in
validation to ensure we don't pass invalid SPIRV to the driver.
The validation can probably eventually be removed when we're more
confident that Tint's SPIRV output is always correct.

Also include various cleanups for old / unused code.

Bug: dawn:1036
Change-Id: Iaab037518965e52edbd1829f6ab6ba2af0e70143
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61589
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-08-12 05:20:48 +00:00
Austin Eng 5bed1ed838 More spirv-cross related removal
Bug: dawn:1036
Change-Id: Ia60c71558bd2c47a6b7148d86b8dcedfaa79ba89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61585
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 21:15:26 +00:00
shrekshao 4f2edf576e Add validation for fragment output and attachment interface matching
Validation rules discussed at
https://github.com/gpuweb/gpuweb/issues/2013

Bug: dawn:1063
Change-Id: I264eecb7c548f29975e5459a7ad020105acab634
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61383
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-11 21:12:36 +00:00
Austin Eng 38534b6e74 D3D12: Only set the root signature when bind groups are applied
Dawn only reapplies bind groups that have changed on the layout
since the last draw. However, the D3D12 backend was always resetting
the root signature state upon switching pipelines. This led to a
bug where the root signature could be changed and dirtied without
reapplying the dirty bind groups.

Moving application of the root signature state to the same loop
that applies bind groups helps ensure the state stays in sync.

Fixed: dawn:1055
Change-Id: Iae89088560e83f6104c921d42de27c03095d654f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61582
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-11 18:44:59 +00:00
Austin Eng e02bb36a2a Avoid [MTLDevice sampleTimestamps] unless the extension is enabled
This callsite was missed in a previous CL:
https://dawn-review.googlesource.com/c/dawn/+/59041

Bug: chromium:1226078
Change-Id: I3829dc16a8ec3c7b7274bc6057030bdade598ade
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61584
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 15:36:35 +00:00
Austin Eng 9978b2f742 Add Adapter::SupportsExternalImages
This commit adds a getter so that Chromium can check whether an
Adapter would support external images. External images are
necessary to implement the WebGPU swapchain and interop with the
rest of the web platform. We should not expose adapters that
cannot interop with the canvas and other web platform primitives
until WebGPU gains options to request more "limited" adapters.

Bug: dawn:1056
Change-Id: Iff83ac26b0e92dccdd4e29c0d854d9276a4a37bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Brian Ho <hob@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-11 14:27:55 +00:00
Stephen White bcbe2e0c94 Move SPIRV-Cross functions into OpenGL backend.
Since the other backends no longer need it, move all of the
utility functions specific to SPIRV-Cross into the OpenGL backend.
This obviates the need for the DAWN_USE_SPIRV_CROSS define, so remove it.

Bug: dawn:1036

Change-Id: I67bb5a85dc128a6f343d09876046cf559395e05f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61541
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-10 22:04:33 +00:00
Stephen White 5d17ed6541 Wrap all uses of SPIRV-Cross in #define.
Put all cross-platform code references to Spirv-Cross behind
ifdef DAWN_USE_SPIRV_CROSS. Hide build dependencies behind
dawn_use_spirv_cross, which itself is set from dawn_enable_opengl,
since it is the only backend which is still using SPIRV-Cross.

Bug: dawn:1036

Change-Id: Id61512230b50a32c63827a16fece40d7899968d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-10 18:30:55 +00:00
Stephen White ebbbcc7ecb Remove SPIRV-Cross support from D3D12 backend.
Bug: dawn:1036

Change-Id: If447f93f7a17ecfe73f04605a60893edb00990d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61402
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-10 14:51:27 +00:00
Brandon Jones 27e17a6aad Update deprecated TextureUsage flag names
Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.

Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-10 04:07:37 +00:00
Jiawei Shao f99d5aa7d4 Remove a useless comment
This patch removes the comment about adding "interpolationType" and
"interpolationSampling" to InterStageVariableInfo as they have already
added before. Sorry that we forgot to remove it in the PR of adding
these two members to InterStageVariableInfo.

BUG=dawn:802

Change-Id: Ib2f3769f2dc1c8152280a28aad77bf90abf76608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61384
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-10 03:42:44 +00:00
Stephen White a03e847227 Remove SPIRV-Cross support from Vulkan backend.
Bug: dawn:1036

Change-Id: I463d067af03fbcd732402fd0e0cc7045669e13b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61220
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-10 02:56:03 +00:00
Bryan Bernhart c61a24b5fd D3D12: Fix crash from non-initialized adapter.
If the Adapter failed to create a D3D device, it would
attempt to access it on destruction causing the
process to crash.

Bug: dawn:460
Change-Id: I3f13043e8049cd71806ee54efa92c70e26561580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-09 17:46:03 +00:00
Michael Tang ed9681c921 dawn_native: Fallback sorting bindings in BindGroupLayout to use the binding number
This helps us merge contiguous descriptor ranges in https://dawn-review.googlesource.com/c/dawn/+/60764

Change-Id: I772262b117087ec1f1d744596be2585a5996325f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60765
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-08-06 22:39:21 +00:00
Jiawei Shao 8d8fadbbe4 Validate MaxInterStageShaderComponents when creating shader module
According to the discussion[1], the sum of all the user-defined
inter-stage component count and all the inter-stage builtin component
count should be no more than MaxInterStageShaderComponents (currently
in Dawn it is always 60).

[1] https://github.com/gpuweb/gpuweb/issues/1962

BUG=dawn:1032
TEST=dawn_unittests

Change-Id: Id5266b72b89c48f5b7073b8307f8f2c0512c8a33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61104
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-06 20:57:18 +00:00
Austin Eng 93011d0305 Set the Tint MSL emit_vertex_point_size option when necessary
If [[point_size]] is not emitted, it is undefined. Set the option for
Tint to explicitly set it to 1.0 when necessary.

Bug: dawn:1059
Change-Id: I27c19e88cda30aef0a8f31b213c58d5bf87feabd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61280
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-06 18:19:38 +00:00
Austin Eng 567e071b5b Free VkCommandPool if vkResetCommandPool fails
Bug: chromium:1234680
Change-Id: If8f5c2dc0cdf14bf8a0c713d724b883657bd1463
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61103
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-08-06 16:16:20 +00:00
Brandon Jones 9096fc290f Remove createRenderPipeline2 and GPURenderPipelineDescriptor2
Blocked on:
https://chromium-review.googlesource.com/c/chromium/src/+/3075622
https://skia-review.googlesource.com/c/skia/+/437076

Change-Id: I49773b422c0fda7c752b90c341e5a9f243fc0b36
Bug: dawn:751
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61101
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-06 03:58:50 +00:00
Stephen White 6ab06f8881 Remove SPIRV-Cross usage from Metal backend.
Change-Id: I456b6cc660779175afc73bbef5134fbcf4988ad3
Bug: dawn:1036
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-08-06 01:24:59 +00:00
Juanmi f00c68a216 Adding APICopyTextureToTextureInternal
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.

This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.

Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-05 22:55:09 +00:00
James Price 565863e954 Fix linker error with iOS build
The IsMacOSVersionAtLeast() function is only defined on macOS, but was
being used on all Apple platforms.

Change-Id: Ie5e37fb8e408f424e55795327cca7f2a345bfdfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61120
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-05 20:35:19 +00:00
Austin Eng 6c6707021a Add Buffer::GetAllocatedSize()
Buffer allocations may need padding based on backend requirements.
GetAllocatedSize returns the size of the buffer actually allocated.

This CL also updates the backends to use GetAllocatedSize for buffer
clearing and barrier operations which should operate over the
entire allocated resource.

Bug: dawn:1011
Change-Id: Ic5233214414fa090725a4f50fff70d6e178494c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60701
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-05 15:26:58 +00:00
Aleksi Sapon fef90b8a4a Fix bind groups not being applied
Fix for crbug.com/dawn/1049, where setting a pipeline without drawing can
prevent bind groups from being applied later. This occurs because the mask
for the pipeline is being saved but not its layout, because the bind
groups are never applied. This changes to only save the mask if the bind
groups are applied (the pipeline is used in a draw or dispatch).

Bug: dawn:1049
Change-Id: I4c7ae1125d1b6a06af90aea49a9dd1e4883f4826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-05 14:45:48 +00:00
Austin Eng ae840d5e61 D3D12: Check for device lost after ID3D12Fence::GetCompletedValue
The D3D12 docs say it returns UINT64_MAX if the device was removed

Fixed: dawn:1051
Change-Id: Ide3731e9389bdb4a5a81c9f65aa9bcad1b049446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60961
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-05 14:02:49 +00:00
Bryan Bernhart 18bc89ee62 D3D12: Enable D3D12 debug names in Dawn builds.
Labels GPU allocations by Dawn resource type so we
can debug GPU memory consumption given traces or
full memory dumps.

BUG=dawn:967

Change-Id: I7eb19b4f2f9dd4c55c9039d39ffec9f09461556f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60620
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-04 21:52:29 +00:00
Austin Eng b5e2089768 Hook up dump_shaders toggle to dump SPIRV and GLSL
Bug: none
Change-Id: I742067d70bac5b43afe38d8d39b5eb2dae647a74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60960
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-04 21:11:19 +00:00
Ben Clayton 5c19bf25e3 metal: Fix stray '\' prefix on MSL shaders
Seems harmless, but I'm assuming it was not intentional.

Change-Id: I86875f8bbe5923435b4c02cd224197ec2dc6f3a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60924
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-04 20:44:18 +00:00
Austin Eng 8ec325cfc6 Fix VVL error when creating a bind group from a destroyed texture
Fixed: dawn:1043
Change-Id: Ibc91361a984cd5d51d192d130206c20d620dff9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60641
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-03 21:48:59 +00:00
Austin Eng 8e957160b1 Use Tint SingleEntryPoint transform in Vulkan/GL backends
Some Vulkan drivers don't handle multiple entrypoints well.
In addition, SPIRV-Cross translation can be wrong for
shader modules with multiple entrypoints. Always emit a single
SPIR-V entrypoint to workaround these issues.

This allows updating CopyTextureForBrowser to use a single
shader module, and it fixes some tests with multiple
entrypoints.

Fixed: dawn:948, dawn:959, dawn:1013
Change-Id: Ie129a32a54845316d11917331937ca44fba3d347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-03 19:07:29 +00:00
Austin Eng a0b92db396 Unsuppress tests failing from crbug.com/dawn/978
Tests are no longer failing.

Fixed: dawn:978
Change-Id: I60f19935bf81e3249c94f0d8b8dcfd7de52e47fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-03 15:29:38 +00:00
Jiawei Shao b7c7f62829 Implement inter-stage variable matching rules - Part II
This patch implements the inter-stage variable matching rules on
the interpolation attributes ('interpolation type' and
'interpolation sampling'). WebGPU SPEC requires that the interpolation
attributes must match between vertex outputs and fragment inputs with
the same location assignment within the same pipeline.

BUG=dawn:802
TEST=dawn_unittests

Change-Id: Ied38d68f73868c30b0392954683963a801e3f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-30 00:40:26 +00:00
Austin Eng da3c5ef3a9 Allow creating texture views from destroyed textures
Bug: dawn:1031
Change-Id: I3af52d5c53c4ccf2c30a4eccb9c50dfe2e822f25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-29 21:49:47 +00:00
Austin Eng d05777bd2f Support multisampled depth texture bindings
Adds support for processing texture_depth_multisampled_2d bindings
reflected from Tint, and also removes Dawn restrictions against
multisampled depth. These restrictions were originally added in
https://dawn-review.googlesource.com/c/dawn/+/30240 to validate
against using a multisampled depth texture with a
comparison sampler. This is now disallowed by the language with
distinct binding types and builtins in WGSL. Previously with
SPIR-V, we inferred Depth if the texture was used
with a comparison sampler.

Also check Vulkan limits for supported sample counts.

Bug: dawn:1021, dawn:1030
Change-Id: I7233b16c14dc80d10a851cc4e786d5b05512b57a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-29 08:06:07 +00:00
Corentin Wallez 52201303f3 Deprecate readonly storage textures
Bug: dawn:1025
Change-Id: Ie799507b534d983959d44b573436bb5421162150
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-07-28 18:00:56 +00:00
Li Hao 366c9d8c43 Skip noop dispatches on D3D12 backend
Execution warning is produced from D3D12 validation layers for noop
dispatches, which leads to device lost. The skip noop dispatch handling
was added to the front-end before, and moved to Metal backend due
to it gets in the way of a validation change in the follow-up CL. We
also need to add it to D3D12 backend now.

Bug: dawn:1028
Change-Id: I364f6f1e0ac79679a43c064cb402874f1e959537
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-07-28 05:00:26 +00:00
Jiawei Shao 9d92f31f21 Vulkan: Enable sampleRateShading for WGSL builtin variable [[sample_index]]
This patch enables VkPhysicalDeviceFeatures.sampleRateShading as is required
by the SPIR-V Capability (SampleRateShading) for the implementation of
WGSL built-in variable [[sample_index]] (gl_SampleID). Without enabling
smapleRateShading on the creation of VkDevice the Vulkan validation layer
will generate below error message:

Warning: Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ]
Object 0: handle = xxx, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 |
vkCreateShaderModule(): The SPIR-V Capability (SampleRateShading) was declared,
but none of the requirements were met to use it. The Vulkan spec states: If
pCode declares any of the capabilities listed in the SPIR-V Environment appendix,
one of the corresponding requirements must be satisfied.

BUG=tint:471, dawn:802
TEST=dawn_end2end_tests

Change-Id: Id0c91fa48dfae37b2548ee9f3922d93dfa1da5d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-28 00:36:36 +00:00
Austin Eng d6af6bd7f3 Deprecate sampling depth textures with float/unfilterable-float
Dawn currently allows sampling depth textures this way, but it is
not in the WebGPU spec, and the behavior is not guaranteed with the
Metal API.

This commit also updates the stencil sampling tests to expect
(s, s, s, s) or (s, 0, 0, 1).

Bug: dawn:1021
Change-Id: I9210a2a3ff1655747a202a51f46f38faa35c85d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-27 22:08:32 +00:00
Austin Eng 0eff5987f0 Add chained DawnTextureInternalUsageDescriptor
This chained struct can be used for internally adding usages to
Dawn textures. It will affect how the texture is allocated, but
not affect frontend validation.

One use case for this is so that Chromium can use an internal
copyTextureToTexture command to implement copies from a WebGPU
texture-backed canvas to other Web platform primitives when the
swapchain texture was not explicitly created with CopySrc usage
in Javascript.

Usage:

wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;

wgpu::TextureDescriptor desc = {};
// set properties of desc.
desc.nextInChain = &internalDesc;

device.createTexture(&desc);

Fixed: dawn:1027
Change-Id: Id4d08b5588d4960d150d559aa11502c69f40a674
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58140
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-27 19:59:58 +00:00
Peter Kasting 7e50a7fad3 Enable -Wunused-but-set-variable.
Bug: chromium:1203071

Change-Id: I73e58baa9a581bfc72f191184998d68dba9941d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59720
Auto-Submit: Peter Kasting <pkasting@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-27 18:42:59 +00:00
Austin Eng ce15395190 Fix WGSL usage of "let"
Bug: none
Change-Id: If2e1617bc17192880aff88d8f4a52315be593553
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-27 07:51:26 +00:00
Li Hao 6e5b080547 Improve buffer zero-initialization in resolveQuerySet on Vulkan
Simplify the buffer clear logic, and tolerate clear twice when resolving
unavailable queries if the destination buffer is not initialized and not
fully written.

Bug: dawn:973

Change-Id: Iaaf16acfd789787cb2f3eb18cd324c60d5f720b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-07-27 01:22:29 +00:00
Austin Eng 821b1cbf96 Validate that the color write mask is zero if there is no fragment output
Following spec change https://github.com/gpuweb/gpuweb/pull/1918

Fixed: dawn:962
Change-Id: I9d7eaee588301227736cf523bec46e5a60fe861b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59042
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-07-26 19:43:19 +00:00
Corentin Wallez 4840b8a518 Replace use of deprecated tint::transform::InputStepMode
Bug: dawn:1023
Change-Id: Ic5b0db7fc4a516077a62420cd97dcb09d30ee534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59780
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-26 19:04:58 +00:00
Li Hao d812d57739 Update resolveQuerySet for unavailable queries on D3D12
Now resolving unavailable queries is undefined behaviour on D3D12, it
might cause device hangs or removal. Update to just resolve available
part like Vulkan did, and clear the destination buffer to 0s for the
unavailable part.

Bug: dawn:973

Change-Id: I7cf6808d67179425b4883e8847c76daaf8444dc2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-07-26 14:34:47 +00:00
Jiawei Shao c686a6a541 Implement inter-stage variable matching rules - Part I
This patch implements the inter-stage variable matching rules on
the attributes 'location', 'base type' and 'composition type'.

In the next patch we will implement the matching rules on the
'interpoliation type' and 'interpoliation sampling'.

BUG=dawn:802
TEST=dawn_unittests

Change-Id: Ic0a273e01dced301d437add83bad3d0c7d94a133
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58363
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-26 01:39:21 +00:00
Corentin Wallez ff6c9ca6f0 wgpu::InputStepMode -> VertexStepMode
See https://github.com/gpuweb/gpuweb/pull/1927

Adds a typedef to make a gradual deprecation.

Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-25 18:40:19 +00:00
Li Hao 7839647a23 Disable Timestamp Query on macOS 11+
Bug: dawn:940
Change-Id: I74f5f3814dd4eb8b3b025f32ba1eb56a197cfec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-23 18:59:47 +00:00
Corentin Wallez 21528281fd D3D12: Fix order of Tint transforms
FirstIndexOffset must happen after BindingRemapper otherwise some
invalid AST is produced after FirstIndexOffset.

This was found running a CTS test on Windows:
validation,vertex_state:vertex_shader_type_matches_attribute_format

Also adds a regression test.

Bug: dawn:1014

Change-Id: Icbe4b3adb5e5844ffc8435e0e67056c7dff23970
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-07-23 15:49:47 +00:00
Corentin Wallez 9bb32ba330 Make vertex attrib offsets require min(4, formatSize)
Bug: dawn:1010
Change-Id: Ib7e7fe7f9fb7fbf1a7701b72ed5a1c75d5c01209
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59282
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-23 14:28:47 +00:00
Yang Gu a314f0963a Use last 2 fields as Intel graphics driver build number
After discussion with driver team, there is no need to differentiate new
driver and legacy driver for build number, so the last 2 fields are used
consistently.

Bug: None
Change-Id: I43ac2b484f84ed209d46dd9283830930908b05ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59121
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yang Gu <yang.gu@intel.com>
2021-07-23 06:48:00 +00:00
Austin Eng 01ceccb1eb Disallow timestamp query creation if disallow_unsafe_apis
Bug: chromium:1226078
Change-Id: I567522c5562d8cba616ef4315c91a0420d5146d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59044
Reviewed-by: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-22 18:13:00 +00:00
Corentin Wallez e9c8225f54 Implement render pipeline vertex format base type validation.
Bug: dawn:1008

Change-Id: I04d1ff1d46c1106147a8c50415c989db5789cbfc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59031
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-22 11:43:10 +00:00
Corentin Wallez 1384e8b163 Replace VertexFormatUtils with a dawn_native table of formats
This replaces multiple switches with a single indexing into a data
table, and also adds information about the VertexFormatBaseType for
later validation.

Bug: dawn:1008
Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-07-22 08:57:29 +00:00
Ken Rockot 2d41f8c1df Enforce per-dimension dispatch size limits
Note that this is for direct dispatch calls only. Indirect dispatch
calls are still not validated.

Bug: dawn:1006
Change-Id: I061c15208a01dfb803923823ba4afd38667cad22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59122
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
2021-07-21 20:44:09 +00:00
Ken Rockot 59668e95c7 Validate workgroup size and storage requirements
We define hard limits on these attributes for compute stages. This
enforces them.

BUG: dawn:322
Change-Id: I9b279774e877b5d40d912cb9f812f23d61c20a42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56806
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-21 20:19:20 +00:00
Austin Eng e50f8c65b7 Skip BufferZeroInitTests.ResolveQuerySet if not on MacOS 10
Bug: dawn:940
Change-Id: I830cebf2247b65ea0be58a10e02fbcc0542ff73b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-21 18:34:19 +00:00
Brian Ho 4d94647e1f Vulkan: Export VkSemaphores as SYNC_FDs instead of OPAQUE_FDs
For Dawn/Chrome interop, Chrome OS differs from Linux as it uses the
NativePixmap-based SharedImageBacking which stores image memory as
dma-bufs as opposed to opaque FDs. Likewise, for synchronization,
Chrome OS wants to use sync obj FDs as opposed to opaque FDs for
more flexibility.

The motivating difference between sync obj FDs and their opaque
counterparts is how they are created. As their name suggests, Opaque
FDs are mostly meaningless outside of the Vulkan ecosystem and must
be created from a VkDevice. As a result, Linux’s
ExternalVkImageBacking needs the Vulkan implementation to create the
FD even when accessing the SharedImage as a GL texture [1]. On Chrome
OS, however, we don’t guarantee Vulkan outside of Dawn, so we aren’t
able to create the opaque FD directly in Chrome.

Instead, we are always able to create sync objs (e.g. via a
fence [2]) which can be imported as VkSemaphores by simply changing
VkImportSemaphoreFdInfoKHR::handleType. Similarly, we can export
signal VkSemaphores as sync objs as well by updating
VkSemaphoreGetFdInfoKHR::handleType.

This CL adds conditional support for using SYNC_FDs on Chrome OS
when importing/exporting VkSemaphores and renames
SemaphoreServiceOpaqueFD accordingly. With this, we can properly
wait on reads/writes on a GL SharedImage representation before
accessing the same memory in Dawn [3].

[1] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/external_vk_image_gl_representation.cc;l=75;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[2] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/shared_image_backing_gl_image.cc;l=681;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[3] https://chromium-review.googlesource.com/c/chromium/src/+/3042460

BUG=b:172208313
Change-Id: I5357847fea40e41d1b982054e3573d363e17530c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2021-07-21 17:49:20 +00:00
Ben Clayton 909a3c3ccf Add toggles: disable_workgroup_init, disable_symbol_renaming
--disable_workgroup_init will disable the workgroup memory zero initiailization. Useful for benchmarking.

--disable_symbol_renaming will disable tint's symbol renamer. Useful for debugging output.

Bug: tint:1003
Fixed: dawn:1016
Change-Id: I92486ef88a2c1112d9ccb40f7920947bd2011c70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58861
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-21 16:31:30 +00:00
Dawn Autoroller 18f63b4e16 Metal: Handle failure to allocate an MTLCommandBuffer
This requires restructuring the logic around MTLCommandBuffer allocation
so that GetPendingCommandContext is guaranteed to never fail. Logic in
the Metal backend is now similar to the Vulkan backend: the
MTLCommandBuffer is prepared at device initialization time, or after a
submission, such that it is always valid.

A new mUsed boolean is added to CommandRecordingContext to say whether
any commands have been recording. Previously mCommandBuffer was used for
that purpose, but it is now always non-null.

Bug: dawn:801

Change-Id: I5dc6747d1e6d538054010cc50533a03a49af921a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58720
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-21 15:41:29 +00:00
Corentin Wallez 03f9437ae8 Metal: Handle failures in Texture and TextureView creation.
This includes OOM as well as internal driver failures when
creating a view of an MTLTexture. This required changing the code to use
the Create-Initialize pattern used everywhere else.

Bug: dawn:801

Change-Id: Ib8a8dec74141aacfa58a55bb8201a83351b3b739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58721
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-07-21 09:34:28 +00:00
Zhaoming Jiang 28497129d5 Fix memory issues in logging callback
1. Trigger all deferred callback tasks before registering a new
device-level callback function, making sure that these tasks won't be
invalided due to callback function changing;
2. Fix the end to end testsuit DeviceLostTests, setting the device lost
callback at the beginning of each test so that callback tasks created
during the test will not be triggered unexpectedly.

Bug: chromium:1223390
Bug: chromium:1223603
Bug: chromium:1228134
Change-Id: I2530e938d8fbb2920f3cc6fc78baa01c5d18ad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-07-21 08:59:09 +00:00
Jiawei Shao 46513c7810 Add validation to the maximum inter-shader stage variable location
This patch adds the validation rules on the maximum inter-shader
stage variable locations. According to Vulkan SPEC, "Each effective
Location must have a value less than the number of location avaiable for
the given interface", and according to Table 18 "Shader Input and Output
Locations", the number of available vertex output locations is
maxVertexOutputComponents / 4, and the number of available fragment input
locations is maxFragmentInputComponents / 4.

BUG=dawn:802
TEST=dawn_unittests

Change-Id: I73a66ad69c808fbd0b128abaed1ca84f19a7925d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-21 08:26:58 +00:00
shrekshao ca611e3799 Clean remaining deprecated WireServer WriteHandle interface
Bug: dawn:773

Change-Id: I94f5f338c13fea063102f97ae5b1b8f995ae8991
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59043
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-07-20 23:26:48 +00:00
Corentin Wallez 02a603b613 Metal: Handle potential OOM in other places.
This commit adds checks to (hopefully) all the remaining places in the
Metal backend where object creation can fail.

Bug: dawn:801

Change-Id: Ic27803e956beef822f94ca8449f7816ddd17c1bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58722
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-07-20 21:08:39 +00:00
Austin Eng b24e1320fc Metal: Only call UpdateTimestampPeriod if the extension is enabled
Bug: chromium:1226078
Change-Id: I75528096fe080aba4d8edd970d73e0aefa9130ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59041
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-20 20:48:10 +00:00
Ben Clayton 67035040f6 D3D12: Enable IEEE strictness
Bug: tint:976
Change-Id: I4e2d625adad89402774584ccff72b5e33dc69957
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58724
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-20 12:47:58 +00:00
Zhaoming Jiang 5af0a62e54 Fix memory leak in ShaderModuleBase::MakeError
Change the ShaderModuleBase::MakeError to return a Ref<ShaderModuleBase>
rather than a naked pointer. This Ref will be used and finally detached in
DeviceBase::APICreateShaderModule.

Bug: chromium:1223546
Change-Id: Ie4213f091e37fdc61c6e1f0bb742e8787bcb4eb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-07-20 01:17:38 +00:00
Corentin Wallez ae5be1df34 Vulkan: ignore errors in shutdown vkWaitForFences.
There is nothing we can do when these errors happen except proceeding
with the clean shutdown of the Vulkan device by destroying all the
fences.

Bug: chromium:1230251
Change-Id: I5f14770bf71072616783afec7cf9538c9b103f23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58398
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-07-20 00:26:07 +00:00
shrekshao bdc029ee39 Validate format is blendable when blending is enabled
Treat color target format with "float" capabilities as
blendable format and validate when blending is enabled.
Add helpers for checking float16 texture values.

Bug: dawn:726

Change-Id: Icf8c0182e5e9a13523970c84b5af91f395a089af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57744
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-19 23:27:27 +00:00
Brandon Jones 631b300262 Ensure correct shader reflection for texture_external
Adds some handling that ensures correct reflection of texture_external now
that Dawn uses Tint by default. Enables the previously written tests.

dawn: 1004
Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-19 22:26:47 +00:00
Corentin Wallez 0f3c35c8c1 Remove deprecated ExternalImageAccessDescriptorDXGIKeyedMutex behavior
Previously Dawn was using acquireKey + 1 for the releaseKey but we
changed the code transition to requiring a specific key. We supported
both options for a time but now that Chromium uses a releaseKey, we can
remove the deprecated option.

Bug: chromium:1213977
Change-Id: Iab253673c15b83b107dcc3635ee165cfa09efeb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-19 14:44:06 +00:00
Austin Eng f6673d9420 Don't lose the device on shader compile failures
Losing the device makes retreiving the problematic shader source
difficult. Change compilation failures to be less severe
validation errors.

Change-Id: Ibcee9f39be66241e26cc8cfcf09c14aa7dfe2d1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58080
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-16 22:14:09 +00:00
Yunchao He cfbc4225a5 Texture::GetTextureViewDescriptorWithDefaults: fix incorrect UNREACHABLE()
Bug: chromium:1230062

Change-Id: I3ff2638724d09079106ed048464d2640e206512e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58500
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-16 20:12:27 +00:00
Austin Eng 83241616ae Validate a subresource can't be an attachment multiple times in a pass
Bug: dawn:998, dawn:1001
Change-Id: Id7cd4964ebf9589c599059cc0f853c0125fa725a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58361
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-16 17:44:59 +00:00
Antonio Maiorano 70324d89e0 Remove TINT_EXPECTS_UBOS_TO_BE_MULTIPLE_OF_16 macro usage
This was a temporary measure to be able to roll Tint into Dawn with this
change. The macro will be removed in Tint once this lands.

Bug: tint:984
Change-Id: If599e92b16b5edd96b357ce5ee57143a2c00e22d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58365
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-07-16 17:30:50 +00:00
Zhaoming Jiang d8b3d99038 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.

Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-16 03:22:58 +00:00
Yunchao He 37140e7c62 Fix bugs about TextureViewDesc's default values
TextureViewDescriptor's default values for dimension and
arrayLayerCount in Dawn are not correct according to WebGPU spec.
This change fixes these bugs.

Bug: dawn:760
Change-Id: Ic1d069838d6c0f7bb1afa1dceaf73e91bdfdb20a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-15 18:33:48 +00:00
Ben Clayton 93a75930b1 [tests]: Register Device::SetLoggingCallback()
And print this to the Dawn logger.
Tests will now print any diagnostic logging calls from Dawn.

Change-Id: Idd4bf816303c182809924f9a432570def808e1b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57381
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-15 09:09:38 +00:00
shrekshao 813a855b54 Remove deprecated WireClient/Server handlers functions
Remove deprecated functions and change new functions to pure
virtual since they are implemented both on dawn and chromium
side.

Bug: dawn:773
Change-Id: I5adfe42ad1155276f533660b938b869c775025bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-07-15 01:13:04 +00:00
Ben Clayton d9d6e7fc40 ShaderModule: Deprecate dump_translated_shaders for dump_shaders
And print the WGSL program even when !force_wgsl_step
Shaders are often built through string concatenation.
Being able to always dump this is useful.

Change-Id: I5da3866b333e8a80931c7c2837f0247e8f38213d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-14 20:59:54 +00:00
Antonio Maiorano 58016bfb31 Make storage buffer length UBO size a multiple of 16 bytes
Conditional on whether TINT_EXPECTS_UBOS_TO_BE_MULTIPLE_OF_16 is
defined, which it will be in a future Tint CL.

Bug: tint:984
Change-Id: I191cd59fe6947c9113a8fad7dbfbf79903969b27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57960
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-14 15:33:31 +00:00
Brandon Jones 4742fbe656 Add CompilationInfo wire test, check offset/length
Change-Id: Ifc457d6b58f20c294531444836693cb31e036ca1
Bug: dawn:746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-07-14 02:52:42 +00:00
Austin Eng ec380e9589 Fix Vulkan buffer barriers to use VK_WHOLE_SIZE
Buffers are padded to be at least 4 bytes. Dawn would
produce invalid barriers for buffers that were "zero"
bytes large. The size for the barrier must be either
non-zero or VK_WHOLE_SIZE. Since we always intend
to transition the entire buffer, simply use
VK_WHOLE_SIZE instead of GetSize() as the size.

Fixed: dawn:969
Change-Id: Ifed4e8f9164bafa3c44917074fcf214e72919c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57940
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-14 00:42:31 +00:00
Yunchao He 5a78bde770 Fix a bug for 3D texture clear on D3D12
When we clear an uninitialized 3D texture, we should clear all depth
slices for each mip level. The current implementation only clears one
slice (the first slice) for each mip level. This change fixes this
bug. Dawn end2end tests of NonzeroTextureCreationTests can pass with
this fix. These tests fail on D3D12 without the fix.

This change also renames arguments for GetRTVDescriptor() for 3D
texture: change baseArrayLayer/layerCount to baseSlice/sliceCount.

Bug: dawn:547
Change-Id: Ic56f28e9e6430058c31aaa2bb21f4e42f7b7621c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-07-13 15:55:15 +00:00
Austin Eng 0a58972309 Always run the Tint renamer, even with dump_translated_shaders
Not running the renamer can produce code that fails to compile
on the backend, resulting in device lost errors.

Change-Id: I4a841a281142bb8eda1402e1ebd6a5d23b77bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57745
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-13 15:34:46 +00:00
Ben Clayton 4773e8d0f9 wgsl: Clean up duplicated [[block]] structs
crbug.com/tint/386 has been fixed.
We don't need these work arounds any more.

Original CL by bclayton@:
https://dawn-review.googlesource.com/c/dawn/+/54641

Bug: tint:386
Fixed: dawn:943
Fixed: dawn:975
Change-Id: I1b94d1e33b023b7d9b3153094f829885a75b5a5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57743
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-13 15:21:07 +00:00
Austin Eng 2103fa629e Pass preserveInvariance to MSL compiler if necessary
Fixed: dawn:977
Change-Id: I7df2080424a4af0b7155ee24f61bb37f0674de82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57741
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
2021-07-13 00:07:45 +00:00
Yunchao He b326f8c172 Remove UnsafeAPI toggle for 3D texture
3D texture implementation has already been done. It's time to remove
the UnsafeAPI toggle for it.

Bug: dawn:547

Change-Id: Ic9e0930d7906ee5274b9e412ebacb2574744b2b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-07-12 19:01:51 +00:00
Brandon Jones 966b3092e8 Suppress tests failing on Linux Intel OpenGL
Change-Id: I735d88c3f98876852bfe8a3480efb7f64a90f747
Bug: dawn:976
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57600
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-07-09 22:30:19 +00:00
Yunchao He 9749f5a9f5 Move a function to TextureFormatUtils.h|.cpp and rename these two util files
This change moves function ViewDimensionToTextureDimension() to
TextureFormatUtils.h|.cpp.

This change also renames TextureFormatUtils.h|.cpp to TextureUtils.h|.cpp
because the new name makes more sense now.

Bug: dawn:547

Change-Id: I183c68d26365a6cda722be55b8ba3556c1b4c82b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57482
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-09 02:47:49 +00:00
Yunchao He 3185d9ce1f Implement 3D texture read/write via storage usage on D3D12
The main part of this change is to add a few end2end tests, with
some renaming stuff like arrayLayerCount to sliceCount in order to
include both 2DArray and 3D textures.

The implementation is quite simple: just set UAV descriptor on D3D12.

The new tests can pass on Vulkan and Metal, which indicates the
implementation has been done on them.

The new tests fail on OpenGL and OpenGLES. I will take a look and
submit separate patch for GL and GLES.

Bug: dawn:547

Change-Id: Ic03eab6b06654c48341c935f64f4885be544985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-08 23:33:37 +00:00
shrekshao 6e680fc56f MapAsync update: keep read/write handle through lifetime of mappable buffers
Change dawn read/write handle for buffer mapping to be created at buffer
creation time instead of at mapAsync time. Update related buffer mapping
tests and wire tests.

Bug: dawn:773
Change-Id: I7dd423c94e1bc15cfe561ea33ec9e348ddf2bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-07-08 22:48:57 +00:00
James Price 15838b98af Switch to new Tint generator API
Tint now has a single-function API for code generation that
automatically runs the backend-specific sanitizer transforms. This API
allows for backend-specific configuration options such as the fixed
sample mask for MSL (and, in the future, information about which
compiler/version is being targeted), and returns any backend-specific
metadata such as whether a UBO of buffer sizes is required by the
shader.

This change prevents the post-sanitizer program from being exposed to
Dawn, which is a potential foot-gun (e.g. the Inspector is not
expected to be run after the sanitizer transforms, and Dawn is
currently doing this).

The old Generator class API will be removed from Tint shortly after
landing this change.

Bug: tint:697
Change-Id: I9b988d55514f810d3091ec6471731e6eb41dc27f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57103
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-08 22:35:27 +00:00
Austin Eng 31930e7287 Enable use_tint_generator by default, disable shader_float16
Float16 is not standardized in WGSL or implemented in Tint,
so remove support of the extension for now.

Bug: dawn:571, dawn:426
Change-Id: Ia26f0ddb07cabf6057c0d7db9ade547494d2cc6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-08 18:42:37 +00:00
Yunchao He 2f51bfc74a Implement 3D texture storage binding types
This change adds storage binding type tests for 3D texture. It turns
out that it is working. There is no additional work to be done.

Bug: dawn:547

Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-08 07:12:24 +00:00
Austin Eng 170ea75f2a Add test for fragment outputs not covered by render attachments
Bug: dawn:962
Change-Id: I26412b8db598dc581f1c302f39e65dc0c45aa443
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56802
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-07 23:30:00 +00:00
Yang Gu c45c7a415c Extend Intel graphics driver version to 2 fields
The 4th field of Intel new graphics driver will overflow soon. For
example, the lastest driver version is 27.20.100.9466 and the 4th field,
9466, will meet the maximum 9999 soon. Future driver will bump the 3rd
field from 100 to 101. This CL extends driver version check from 4th
field to both 3rd and 4th fields.
Check below 2 documents for more details.
https://www.intel.com/content/www/us/en/support/articles/000005654/graphics.html
https://docs.google.com/document/d/1Xm4afyGR3Ow3W2G-uig9fLQR01XzmSXeanM9OXDVhlg/edit#heading=h.k8onwbxk2ig

Bug: None
Change-Id: I0ce59ca81b1edd4c63b9f3b0128788c2bf6ade17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57180
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-07 08:58:01 +00:00
Corentin Wallez f78c28dcb7 Add support for dump_translated_shaders to the Metal backend
Bug: None
Change-Id: Icecbe221970ec10e6497309108dec5ccefc0a944
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57060
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-06 14:14:00 +00:00
Ben Clayton 2583b8d459 D3D12: Improve dump_translated_shaders debugging
If enabled:
* Don't enable the renamer transform. Helps with readability.
* Emit the produced WGSL when combined with --force_wgsl_step

Change-Id: I336de6e6a4eee08805eee82847bd97cd5a942306
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57040
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-06 11:53:40 +00:00
Ben Clayton 2828f35a71 D3D12: Re-enable FXC tests
Enough FXC workaround have been added to tint that these tests now pass again.

Fixed: tint:904
Change-Id: I6dd355d131ab903ae579391c0bfce93979dfc4f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57041
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-06 10:49:50 +00:00
Corentin Wallez 7ae959da60 Allowed mismatch sampler/comparison sampler when using SPIRV-Cross
When SPIRV-Cross we always reflect samplers as regular samplers. A
recent change implementing proper validation broke programs using
comparison samplers in that path.

Skip that bit of validation when using SPIRV-Cross, that hack can be
removed once we use Tint unconditionally for reflection.

Also reenables some BGL-ShaderModule compatibility tests with
SPIRV-Cross to cover the "fixed" validation.

Bug: dawn:571
Bug: dawn:367
Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-05 15:07:49 +00:00
Brandon Jones aeff235dc3 Drop deprecated rowsPerImage/bytesPerRow behavior
Removes the last remaining code paths supporting the old rowsPerImage
and bytesPerRow defaulting behavior, and updates all related tests to
strictly expect the spec-complaint behavior.

Change-Id: I022db0b142939d82e33d5989460488881e5a1ab3
Bug: dawn:520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56803
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-04 18:31:29 +00:00
Corentin Wallez fc37b32c55 Vulkan: Check for required limits when initializing adapters
Also adds the new limits for maxComputeWorkgroupSize because there are
few systems where the .Z of that limit goes above 64.

Bug: dawn:796
Change-Id: I52e85e7b7c666da15493178e170ca82922d34017
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56082
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-03 04:30:56 +00:00
Li Hao 551e7a1cc3 Fix internal storage buffer usage
TimestampQueryTests.ResolveTwiceToSameBuffer fails on Intel latest
driver on Windows, because the kInternalStorageBuffer is not treated
in buffer usage when adding resource barrier.

Add missed kInternalStorageBuffer in buffer usage and remove
D3D12_RESOURCE_STATE_UNORDERED_ACCESS from QueryResolve, which will be
added by kInternalStorageBuffer.

Bug: dawn:797
Change-Id: I78607002179ba443b0db09c9c3bbc85fcc97a85b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56523
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-07-02 09:51:18 +00:00
Austin Eng a5f24e590a Validate textures with filtering/non-filtering/comparison samplers
Renames dawn_native::ComponentTypeBit to SampleTypeBit and makes
the bitmask match wgpu::TextureSampleType. wgpu::TextureComponentType
should be removed in a follow-up CL.

The Format table is augmented with float/unfilterable-float information
so that textures can be validated against the BGLEntry's
TextureSampleType.

EntryPointMetadata::ShaderBindingInfo no longer inherits BindingInfo
because the two types are diverging further. Most notably, this CL
reflects from Tint the supported SampleTypeBits for texture bindings.
This bitset is validated against the bind group layout.

Adds an isFiltering getter to SamplerBase. A filtering sampler must
not be used with a non-filtering sampler binding.

Lastly, the CL reflects sampler/texture pairs from Tint and validates
an entrypoint against the pipeline layout that a filtering sampler is
not used with an unfilterable-float texture binding.

Bug: dawn:367
Change-Id: If9f2c0d8fbad5641c2ecc30615a3c68a6ed6150a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56521
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-02 02:29:40 +00:00
Kai Ninomiya 211b4aae7e Remove null-deref in test
Dereferencing a nullptr is UB by spec, even if the method called is
non-virtual and no memory access to nullptr appears to actually occur.
For example:

error: 'this' pointer cannot be null in well-defined C++ code;
comparison may be assumed to always evaluate to true
[-Werror,-Wtautological-undefined-compare]

Bug: b/179840737
Change-Id: I6385e157e9a883cdd65f5ef9be89bcc3a29324fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56720
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-01 01:43:34 +00:00
Ben Clayton bf832f07d6 Remove all use of deprecated tint APIs and WGSL syntax
Tint:
* Use the new transform::VertexFormat enum names

WGSL:
* The [[set(n)]] decoration is now [[group(n)]]
* [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]]

Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-30 11:33:04 +00:00
Peter Kasting 1ce20bf5cf Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I9e00d3707972307e1c5395156c39aa153d5e170e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Peter Kasting <pkasting@google.com>
Commit-Queue: Peter Kasting <pkasting@google.com>
Auto-Submit: Peter Kasting <pkasting@google.com>
2021-06-30 11:17:16 +00:00
Corentin Wallez 0ecfece609 Metal: make (robustness AND tint) => vertex pulling
Tint's vertex pulling transform supports the whole GPUVertexState so
we can enable it by default when robustness is necessary.

Adds a suppression for failing tests on Metal Intel.

Bug: dawn:805
Bug: dawn:966
Change-Id: Id7b2c6df2291671164647f65fc50c61e27de90b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56382
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-30 09:57:04 +00:00
Austin Eng 2a5fd58832 Remove double test instantiation with/without use_tint_generator
The test bots now instantiate separate test suites with/without
this toggle.

Bug: dawn:571
Change-Id: Ib4e8e89ac347d0030b233d1a3b14b318aa862aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56440
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-29 17:29:23 +00:00
Corentin Wallez 73b7cd624f Add missing WebGPU limits to Constants.h
This will help check that the Vulkan devices are enough for WebGPU in
a following CL.

In addition to additional limits this CL:

 - Change maxColorAttachments 4 -> 8 to match WebGPU
 - Renames kMinDynamicBufferOffsetAlignment to
   kMinUniformBufferOffsetAlignment.
 - Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
 - Changes validation of buffer offsets to use the separate uniform and
   storage limits (but no test is added because they are the same).
 - Adds validation and a test for kMaxStorageBufferBindingSize.
 - Augment the null::Device memory limit for that new test (it allocates
   a buffer of 512MB).
 - Fix the maxColorAttachment test to not use hardcoded values.

Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-06-29 08:12:00 +00:00
Li Hao 895bc934bb Implement zero-sized QuerySet
- Add zero-sized implementation in each backend.
- Test creating zero-sized query set for each type.

Bug: dawn:954
Change-Id: Ib2b8a7d890dae6ee40f5a05aac570a4600dedab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-06-29 08:04:00 +00:00
Sergey Karchevsky 9b6872dd00 Fix examples linking error when building with CMake
ScopedAutoreleasePool.cpp was not added to dawn_utils library sources,
which caused unresolved externals while linking examples.

Change-Id: Ia9de3135b814663cce33b719dbbb22971b8b9d43
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56282
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-29 07:03:31 +00:00
Yunchao He 405bec157e Implement 3D texture sampling with e2e tests
This change implements 3D texture sampling with an en2end test.
It turns out that the implementation has already been done. The
test can pass with minor changes.

Bug: dawn:547

Change-Id: I5dfe1a446de3287392e39cb4dd58143e115b02cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-29 04:56:01 +00:00
Sarah 98ab91b474 Update compute shaders tests to include workgroup_size
Change-Id: I97ef98c1cfc1a06c5072d1a52233100ad3d37c09
Bug: tint:884
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56142
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-06-29 00:10:01 +00:00
Austin Eng 27b0162b96 Remove explicit test instantiation with use_tint_generator
We're migrating to run all tests with both Tint and SPIRV-Cross.
Remove explicitly instantiating only with Tint, and add
skips for tests that will not work if use_tint_generator is not
enabled.

Bug: dawn:571
Change-Id: I8322dec688e75b6efa8c4f18c6b9439a2e325631
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56261
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2021-06-28 21:18:40 +00:00
Sergey Karchevsky 0db69f0052 Fix compilation error when building with CMake and Clang
RefBase::Detatch() method in RefBase.h calls std::move,
but no appropriate header was included. Error example was:
RefBase.h:137:22: error: no member named 'move' in namespace 'std'

Change-Id: I60f84bffba06ba5fd3fea7fb9c4908cfe3989472
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-28 20:20:50 +00:00
Brandon Jones 55a389762d Deprecated StoreOp::Clear in favor of Discard
Change-Id: Ifac3b980f23c3476d91bb89759b2a60ed5efbc17
Bug: dawn:937
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56045
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-06-28 18:38:24 +00:00
shrekshao 81372da137 Add placeholder virtual functions to dawn_wire Read/WriteHandle
Updated interface design is at
https://bugs.chromium.org/p/dawn/issues/detail?id=773#c21

Prelanding CL to avoid breaking change.
The proposed usage is at
https://dawn-review.googlesource.com/c/dawn/+/51164

Bug: dawn:773
Change-Id: If27396e60574b4a52fcda60e111bad33c9d63563
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-06-28 18:22:31 +00:00
Corentin Wallez a68489fb83 CopyTextureForBrowser(): Fix macro declaration
This is fixup for the
https://dawn-review.googlesource.com/c/dawn/+/54800
where the macre was not properly declared.
Clang doesn't claims about it, but GCC does.
The errors example for GCC 9.3.0:
/dawn/src/dawn_native/CopyTextureForBrowserHelper.cpp:40:5:
error: unterminated raw string
   40 |     R"(
      |     ^
/dawn/src/dawn_native/CopyTextureForBrowserHelper.cpp:46:6:
warning: missing terminating " character
   46 |     )"
      |      ^

Bug: chromium:1217153, chromium:819294
Change-Id: I47aa2dac37d9dfa7c02532caeb3341edd22fcd07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56066
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-28 16:57:13 +00:00
Ben Clayton db7def5816 common: RefBase fixes and improvements
Fix missing Release() on RefBase::operator=(const T&).

Always acquire the new reference before dropping the existing reference.
Consider:
* Object A holds the only reference to object B.
* Ref of A is assigned B.
If A were released before referencing B, then B would be a dead pointer.

Remove RefBase::kNullValue, just use Traits::kNullValue. Avoids an unnecessary constexpr copy.

Add even more tests.

Change-Id: I111079d56cbf8c09162aa6e493078bead9ae97fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55882
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-28 10:26:08 +00:00
Corentin Wallez 220ff07ffd dawn_native: Add a force_wgsl_step toggle.
This makes SPIRV ingestion always go through a SPIRV->WGSL step first.
This will be used to make sure that path works correctly on existing
WebGPU SPIRV sites so we're confident the SPIRV->WGSL translation will
work when compiled to WASM.

Bug: dawn:960
Change-Id: I17efd8c64d9d60ff033ba89b8fff9295e66524ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56080
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-06-28 10:23:08 +00:00
James Price 0cb3d480ff Enable testing of Metal with Tint MSL generator
We are now passing all of Dawn's E2E tests with the Tint generator.

Bug: dawn:571
Change-Id: Ie74a07bde805b8652ac23af2bda2fa11597d04ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-28 09:39:08 +00:00
James Price a0b31e04e8 Add missing structure padding to test
WGSL specifies that the size of a host-shareable structure is a
multiple of the largest alignment of any member in that
structure. While SPIR-V cross doesn't generate this trailing padding,
Tint does, and so we need to pad the host structure to match to avoid
validation errors.

Bug: dawn:571
Change-Id: Id5de89125a74c0469ae69d6e86b4c570bbdb31ab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-28 08:38:28 +00:00
陈俊嘉 610de1d725 CMake: couple fixes for UWP
Fix a capitalization error in CMakeLists.txt
Link dxgi.lib only in UWP compilation in CMakeLists.txt

Bug: dawn:766
Change-Id: I011f44c8147998a9f4b3a55b25888ca1ad05a3e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-28 08:19:28 +00:00
Jiawei Shao 3d5402c0a4 OpenGL: Return error when calling writeTexture() on stencil aspect
This patch adds a missing check in QueueGL::WriteTexture() to return
a validation error when we try to call writeTexture() on the stencil
aspect on OpenGL backends as copying from a buffer into a stencil
texture is not supported on OpenGL.

BUG=dawn:439

Change-Id: I203d40aefe346aea663a492c5a065248b74f8ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56002
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-27 05:38:05 +00:00
Jiawei Shao f7cde7e5a4 Fix wrong declaration in BufferZeroInitTest.BoundAsReadonlyStorageBuffer
This patch fixes a wrong buffer type declaration in the shader used
in BufferZeroInitTest.BoundAsReadonlyStorageBuffer. In this test the
buffer should be bound as a read-only storage buffer, so it should be
declared as var<storage, read> instead of var<storage, read_write>.

BUG: none
Change-Id: Ib85bf199f64e205b944b7233aae31323cbec1819
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56042
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-27 05:28:35 +00:00
Ben Clayton 448e1e91a7 D3D12: Reenable EncodeManyUBOAndSamplers test
Tint has rolled, so this test can be re-enabled.

SPIRV-Cross produces bad results - likely the UBO layout for mat2x2 is
incorrectly padded - so this test is suppressed for !UseTintGenerator.

Fixed: dawn:946
Change-Id: If1d030314f51759e6a2a00dd8edc2597efb1eb4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55440
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-25 15:44:02 +00:00
Ben Clayton 17686f78cb Test that UBO and SB layout rules are correct and consistent for all backends
Fixed: tint:898
Change-Id: I81633715efd213cf0c566aa44d00bee82aa2c17a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-25 08:51:52 +00:00
Li Hao df4c60546e Add stress test for memory allocation and free on D3D12
It may not be the root cause of CTS memory leak, but we found some
issues in D3D12 memory allocation for large buffers (> 4M).

The memory allocation is not freed correctly when we call buffer
destroy. When we create a large buffer, it always allocate committed
resources from the system memory and append it to LRU cache, and will
try to free the expired memory in LRU cache when the left memory size
is not enough for the current allocation. When we call buffer destroy,
we remove its heap from LRU cache, release its allocation, but will
add the allocation reference to a delete queue and wait to be freed
together in the next device.tick. At this time, the destroyed memory is
not really released to the system memory. If no tick is triggered during
the buffer allocation and deallocation, these memories will never be
reused again and there will be a memory leak. We need to free these
memories when we detect there is not enough memory, do not wait for
device.tick to do that.

Add a stress case to track the issue, and need to discuss how to fix it.

Bug: dawn:957
Change-Id: Id4bcc97496d372ad7c27c31675327ca12e133217
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55740
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-25 08:10:42 +00:00
Corentin Wallez 396b7dff45 Vulkan: Check for required features when initializing adapters
Core WebGPU requires some Vulkan features to be implemented. Check for
them so that we don't return an adapter for a Vulkan device with
insufficient features.

Bug: dawn:796
Change-Id: I445760f184807b8f2d4ee248289b512c18038f33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55920
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-06-25 06:10:01 +00:00
Austin Eng a9faf7f74a Fix misplaced ASSERT in bind group validation
Fixed: dawn:614
Change-Id: I06e4c89f34a1705346620dea074e3d469cbd1409
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-24 23:05:51 +00:00
Austin Eng 700a5fb869 Add scoped autoreleasepool to tests and examples
This ensures ObjC objects do not leak. On non-Apple
platforms, the scope does nothing.

Fixed: dawn:546
Change-Id: Id43702e6536bf9cb37825a5449511e10cf0734f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-24 19:21:31 +00:00
陈俊嘉 b2bc57ad22 Add UWP compilation support in CMake
Set BUILD_EXAMPLE to OFF in UWP.
Disable Vulkan in UWP.
Compile GLFW related sources only on supported platform.
Remove linking to user32.lib in UWP.
Add linking to dxgi.lib only in debug configuration.
Use EmptyDebugLogger in UWP.

Bug: dawn:766

Change-Id: I3e6149058048d1b597267dfb9d63342b6a54e0af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-24 07:00:16 +00:00
Zhaoming Jiang 1af81e3128 Validate the buffer offset in T2B and B2T for depth/stencil texture
This patch modifies the ValidateLinearTextureCopyOffset for T2B and B2T
commands to make sure that buffer offset is a multiple of 4 when the
texture is of a depth/stencil format. The unittests are also updated
to cover these cases.

Bug: dawn:721
Change-Id: I5cb9487e61e7f6ac7075157a092a1f3577844042
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55720
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-24 05:38:00 +00:00
Austin Eng 75c5067ed1 Implement initialization of multisampled textures
Metal needs RenderTarget usage to be added to the texture
allocation so the clear can be done using a render pass.

Already working for GL which does not have usage flags on
creation.
Also working on Vulkan which does not need a render pass.
We use vkCmdClearColorImage.
D3D12 also needs a render pass to clear multisampled textures,
but it already requires multisampled
textures to be created with RenderTarget flags.

To test the behavior, NonzeroTextureCreation tests are
expanded, and the ExpectSampledDepthData helper is factored
into a more general ExpectSampledFloatData helper.

Fixes: dawn:794
Change-Id: If0f9f26f3c58b4292c85265aa7ff330e9931ddae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55604
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-24 02:01:46 +00:00
Sarah 2a57db73cb update compute shaders to include workgroup_size in their attribute
Change-Id: Ia9027f8ec9c4a293ae1bef735c8b5eeea84e81e2
Bug: tint:884
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55685
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-06-23 19:19:06 +00:00
Yunchao He 1317636fc8 Add a few tests for copies and fix bugs found by new tests
This change adds a few tests to cover more copy scenarios like
copy between different mip levels of the same texture, copies
between 3D texture and 2D Array textures for partial copies,
non-zero offset (copy origin), non-zero mip level, etc.

The new tests expose a bug, which is fixed by this change.

It also re-arranges the tests, in order to put all tests into
corresponding categories like T2B, B2T and T2T tests. Within each
category, tests are in the sequence of 2D texture tests, 2D array
texture tests, and 3D texture tests.

Bug: dawn:547

Change-Id: I624a8814d91950e69126705611f02e258eaf216b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55540
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-23 17:12:53 +00:00
Austin Eng 00c999acd5 Guard against some arithmetic overflows
Fixes locations that explicitly have TODOs about
checking for overflow. Also fixup other locations found while
searching the code for arithmetic operations.

Fixes: dawn:830
Change-Id: I4ef6b97a9cde14439e573a1da8d569ab985efc53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55605
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-23 14:55:13 +00:00
Corentin Wallez d5f44ce68c Rolling build dependencies for new d3dcompiler_47.dll
This is to get the new version of d3dcompiler_47.dll present in the
updated Windows toolchain.

Also rolls tools/clang and libc++abi to match the version used by
Chromium for this //build and //buildtools revision.

Also fixes -Wdeprecated-copy-with-dtor warnings in Dawn.

Roll build/ ea192b29d..0ff4b3d4e (529 commits; 1 trivial rolls)

ea192b29d2..0ff4b3d4ee

$ git log ea192b29d..0ff4b3d4e --date=short --no-merges --format='%ad %ae %s'
2021-06-22 chromium-autoroll Roll Fuchsia SDK from 5.20210621.3.1 to 5.20210622.0.1
2021-06-22 joelhockey Revert "Roll src/buildtools/third_party/libc++/trunk/ 8fa879467..79a2e924d (426 commits)"
2021-06-22 chromium-autoroll Roll Fuchsia SDK from 5.20210621.1.1 to 5.20210621.3.1
2021-06-21 robliao Add LASTCHANGE_YEAR Support to //build/util/version.py
2021-06-21 chromium-autoroll Roll Fuchsia SDK from 5.20210621.0.1 to 5.20210621.1.1
2021-06-21 stha09 unbundle: add libavcodec/packet.h to shim headers
2021-06-21 thakis Revert "Reland^4 "mac: Temporarily use lld as linker in non-pgo builds""
2021-06-21 chromium-autoroll Roll Fuchsia SDK from 5.20210620.3.1 to 5.20210621.0.1
2021-06-21 chromium-autoroll Roll Fuchsia SDK from 5.20210620.2.1 to 5.20210620.3.1
2021-06-20 chromium-autoroll Roll Fuchsia SDK from 5.20210620.0.1 to 5.20210620.2.1
2021-06-20 chromium-autoroll Roll Fuchsia SDK from 5.20210619.3.1 to 5.20210620.0.1
2021-06-20 thakis Reland^4 "mac: Temporarily use lld as linker in non-pgo builds"
2021-06-20 chromium-autoroll Roll Fuchsia SDK from 5.20210619.1.1 to 5.20210619.3.1
2021-06-19 chromium-autoroll Roll Fuchsia SDK from 5.20210619.0.1 to 5.20210619.1.1
2021-06-19 chromium-autoroll Roll Fuchsia SDK from 5.20210616.3.1 to 5.20210619.0.1
2021-06-19 brucedawson Updated toolchain with new d3dcompiler_47.dll
2021-06-18 thakis mac: Stop using thin archives in lld builds for now
2021-06-18 robliao Add LASTCHANGE_YEAR to lastchange.py for Automatic Year Substitution
2021-06-18 asully Revert "Reland^3 "mac: Temporarily use lld as linker in non-pgo builds""""
2021-06-18 thakis Reland^3 "mac: Temporarily use lld as linker in non-pgo builds"""
2021-06-18 bpastene chromeos: Isolate the test image rather than qemu image for VM tests.
2021-06-18 thakis posix: Remove sysroot_ld_path.sh
2021-06-18 gbeaty Add OWNERS files for controlling CQ usage.
2021-06-17 bialpio WebXR: roll ARCore APK version, revert workaround
2021-06-17 thakis Add a comment to install-sysroot.py saying where the output goes
2021-06-17 tikuta build: remove unused run_under_python2 references
2021-06-17 yyanagisawa ignore rewrapper related configs in build/args/chromeos.
2021-06-17 chromium-autoroll Roll Fuchsia SDK from 5.20210616.2.1 to 5.20210616.3.1
2021-06-17 pkotwicz [Build Android] Add tests for incremental javac
2021-06-17 yyanagisawa rewrapper: use linux config for chromeos host compiles.
2021-06-16 bpastene Revert "chromeos: Don't run lacros-related Tast tests on ash-chrome bots."
2021-06-16 miketaylr Revert back to generating chromium_git_revision.h via version.py
2021-06-16 chromium-autoroll Roll Fuchsia SDK from 5.20210615.2.1 to 5.20210616.2.1
2021-06-16 asully Indexeddb: Enable TSAN on CorruptDBRequestHandler
2021-06-16 rnk Give all Clang maintainers OWNERS in //build for cflag changes
2021-06-16 wnwen Android: Increase dex max heap size
2021-06-16 djean [ios] Move ios deployment target to 13.0
2021-06-16 hidehiko Remove dependency to linux/dri from Lacros.
2021-06-15 svenzheng Lacros tests run in parallel
2021-06-15 rnk Revert "Reland "Reland "mac: Temporarily use lld as linker in non-official non-component builds"""
2021-06-15 chromium-autoroll Roll Fuchsia SDK from 5.20210614.3.1 to 5.20210615.2.1
2021-06-15 hferreiro Merge ash/public/cpp/ash_switches.* into ash/constants/
2021-06-15 thakis Reland "Reland "mac: Temporarily use lld as linker in non-official non-component builds""
2021-06-15 pkotwicz [Build] Change 'cannot find symbol' compile message.
2021-06-15 chromium-autoroll Roll Fuchsia SDK from 5.20210614.2.1 to 5.20210614.3.1
2021-06-14 antoinedesbois Add config for unresolved symbols
2021-06-14 agrieve Update android resources doc: R.java are from androd_library()
2021-06-14 chromium-autoroll Roll Fuchsia SDK from 5.20210613.3.1 to 5.20210614.2.1
2021-06-14 pkotwicz [Build] Pass accurate GN target name to compile_java.py
2021-06-14 mheikal [Android] Enable unused resources removal on bundle targets (relandx2)
(...)
2021-03-30 chonggu [Fuchsia] Rename additional_manifests to additional_manifest_fragments
2021-03-30 chromium-autoroll Roll Fuchsia SDK from 3.20210329.3.1 to 3.20210330.0.1
2021-03-30 weizhong Manual roll of catapult
2021-03-30 chromium-autoroll Roll Fuchsia SDK from 3.20210329.1.1 to 3.20210329.3.1
2021-03-30 rmcelrath Check getActivity method owner in FragmentActivityReplacer
2021-03-30 svenzheng Lacros: ash_clang_x64 uses x11 ozone_platform
2021-03-29 bjoyce Mark UNKNOWN test results as ABORT for result_db.
2021-03-29 chromium-autoroll Roll Fuchsia SDK from 3.20210329.0.1 to 3.20210329.1.1
2021-03-29 pkotwicz Move BuildConfig.template to //build
2021-03-29 thakis Reformat a comment in the win toolchain gn file.
2021-03-29 chromium-autoroll Roll Fuchsia SDK from 3.20210328.3.1 to 3.20210329.0.1
2021-03-29 hidehiko Pass all available FDs from ash-chrome.
2021-03-28 chromium-autoroll Roll Fuchsia SDK from 3.20210328.1.1 to 3.20210328.3.1
2021-03-28 thakis symlink.py: Remove an "unused variable f" lint warning
2021-03-28 chromium-autoroll Roll Fuchsia SDK from 3.20210328.0.1 to 3.20210328.1.1
2021-03-28 chromium-autoroll Roll Fuchsia SDK from 3.20210327.3.1 to 3.20210328.0.1
2021-03-27 chromium-autoroll Roll Fuchsia SDK from 3.20210327.1.1 to 3.20210327.3.1
2021-03-27 chromium-autoroll Roll Fuchsia SDK from 3.20210327.0.1 to 3.20210327.1.1
2021-03-27 chromium-autoroll Roll Fuchsia SDK from 3.20210326.3.1 to 3.20210327.0.1
2021-03-26 chromium-autoroll Roll Fuchsia SDK from 3.20210326.1.1 to 3.20210326.3.1
2021-03-26 chromium-autoroll Roll Fuchsia SDK from 3.20210325.4.1 to 3.20210326.1.1
2021-03-26 chonggu [Fuchsia] Switch web engine and runner tests to use test-cmx fragments
2021-03-26 chromium-autoroll Roll Fuchsia SDK from 3.20210325.2.1 to 3.20210325.4.1
2021-03-25 gangwu Call ClipDescription#isStyledText() in Android S
2021-03-25 hnakashima [Android] Create lookup_dep.py
2021-03-25 bjoyce Change UNKNOWN default status of gtests to CRASH.
2021-03-25 thakis In is_ubsan_security builds, add fsanitize=vptr at gn level, not flag level
2021-03-25 thakis mac: Use llvm-nm when building on a non-mac host
2021-03-25 bjoyce Add additional regex check for crashes.
2021-03-25 chromium-autoroll Roll Fuchsia SDK from 3.20210325.0.1 to 3.20210325.2.1
2021-03-25 rubensf [reclient][nacl] Change nacl executable paths to use '\' on windows.
2021-03-25 hans Add script for analyzing the include graph
2021-03-25 sdefresne Use build/branding_buildflags.h instead of GOOGLE_CHROME_BUILD
2021-03-25 chromium-autoroll Roll Fuchsia SDK from 3.20210324.3.1 to 3.20210325.0.1
2021-03-25 aeubanks Unbreak Linux libFuzzer MSan bot
2021-03-25 chromium-autoroll Roll Fuchsia SDK from 3.20210324.1.1 to 3.20210324.3.1
2021-03-24 dpranke Attempt #4 of "Add test directory -> monorail component metadata to test"
2021-03-24 steveroe [fuchsia] Add test json to warn if Chrome-Fuchsia packages exceed 38.6M
2021-03-24 bsheedy Mark Android emulator as supported config
2021-03-24 akhuang Re-enable precompiled headers on Windows, since it's been fixed in Clang.
2021-03-24 chromium-autoroll Roll Fuchsia SDK from 3.20210324.0.1 to 3.20210324.1.1
2021-03-24 chromium-autoroll Roll Fuchsia SDK from 3.20210323.3.1 to 3.20210324.0.1
2021-03-24 dpranke Update '#!/usr/bin/python' shebangs to '#!/usr/bin/env python'.
2021-03-24 wez [android] Migrate Android toolchain rules to use llvm-{nm|strip}.
2021-03-24 chromium-autoroll Roll Fuchsia SDK from 3.20210323.1.1 to 3.20210323.3.1
2021-03-23 horo Revert "Attempt #3 of "Add test directory -> monorail component metadata."""
2021-03-23 dpranke Attempt #3 of "Add test directory -> monorail component metadata.""
2021-03-23 chonggu [Fuchsia] Remove unnecessary package vars from yaml files
2021-03-23 wez [clang] Use llvm-nm and llvm-strip when using Clang toolchain.
2021-03-23 chromium-autoroll Roll Fuchsia SDK from 3.20210323.0.1 to 3.20210323.1.1

Roll buildtools/ 69cc9b8a3..9c143ace7 (26 commits; 1 trivial rolls)

69cc9b8a3a..9c143ace75

$ git log 69cc9b8a3..9c143ace7 --date=short --no-merges --format='%ad %ae %s'
2021-06-22 joelhockey Revert "Roll src/buildtools/third_party/libc++/trunk/ 8fa879467..79a2e924d (426 commits)"
2021-06-17 ukai Update for roll clang llvmorg-13-init-12576-g643b6407-1 : llvmorg-13-init-12881-g4017d033-1
2021-06-14 ukai Update for roll clang llvmorg-13-init-12491-g055770d5-1 : llvmorg-13-init-12576-g643b6407-1
2021-06-11 ukai Update for roll clang llvmorg-13-init-11649-g4d788fb8-1 : llvmorg-13-init-12491-g055770d5-1
2021-06-09 ukai Revert "update for clang_version=llvmorg-13-init-11999-g50c0aaed-1"
2021-06-07 ukai update for clang_version=llvmorg-13-init-11999-g50c0aaed-1
2021-06-07 ukai fix reclient_cfgs/OWNERS
2021-06-04 ukai update for clang_version=llvmorg-13-init-11649-g4d788fb8-1
2021-06-04 ukai Add OWNERS for buildtools/reclient_cfgs
2021-06-01 ukai Add reclient_cfgs/win-cross-experiments
2021-05-21 rubensf [reclient] Add option for remote links.
2021-05-20 wnwen Android: Fix java_checker ignored directories
2021-05-19 wnwen Android: Fix py3 presubmit compat for java files
2021-05-19 jopalmer [COIL] Change chromium code search type links to use main rather than master for buildtools
2021-05-14 sky cct: calls setClientDataHeaderForNewTab for hidden tabs
2021-05-14 dpranke Reland "Make //buildtools/checkdeps Python3-compatible."
2021-05-12 thakis Revert "Make //buildtools/checkdeps Python3-compatible."
2021-05-12 dpranke Make //buildtools/checkdeps Python3-compatible.
2021-05-03 msavigny [reclient] Fix up reclient nacl wrapper config.
2021-04-30 msavigny [reclient] Fix up reclient c/c++ wrapper config.
2021-03-29 thakis linux: Don't link clang-format against zlib
2021-03-29 thakis linux: Build clang-format in a sysroot
2021-03-29 thakis mac: Don't link clang-format against libz.1.dylib either
2021-03-28 thakis mac: Don't link clang-format against /usr/lib/libncurses.5.4.dylib
2021-03-26 thakis mac: Add clang-format binary that can run on arm.

Created with:
  roll-dep build buildtools

Change-Id: I48668fb6b45df25ba3cd2bc04665a78a9c4399ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55620
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-23 09:22:22 +00:00
James Price a7173fcab4 Metal: Pass fixed sample mask to MSL transform
Tint now combines a fixed sample mask with any mask authored in the
shader, and generates the builtin if necessary.

Fixed: tint:387
Change-Id: Ic084f28356432566e8d2566f45cf0730f4cd2f6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55686
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-23 03:01:09 +00:00
Austin Eng 59dffe0a9b Vulkan: Ensure fences are properly tracked if vkQueueSubmit fails
Bug: chromium:1216929
Change-Id: I58fa8df4d539b58b47246bb2cde18c4ede46f5ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-23 02:08:49 +00:00
Austin Eng 6e673b4b81 Disallow creating stencil textures with multiple mips on Metal
Various aspects with this appear to be broken.

Bug: dawn:838
Change-Id: If706508b90214f9b5f4b2884448f281945295827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55560
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-23 00:52:09 +00:00
Austin Eng 7eb9a189f9 Remove TODO for invalid bug
This bug does not need any work done. The code is correct. Depth
stencil store operations occur in the LATE_FRAGMENT_TESTS_BIT
stage. See crbug.com/dawn/853 for more information.

Fixes: dawn:853
Change-Id: Ib0b7a5af65d09d67d7500ad89dd88c32e13c6d91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55602
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-23 00:42:39 +00:00
Ryan Harrison 6afd872dfd Revert "Revert "Vulkan: honor bufferImageGranularity the simplest way.""
This reverts commit 7fc0c0519a.

Include fix for issues that caused initial revert

BUG=dawn:950

Change-Id: If1d095d19dd771fd7a608bc54f1bd908562d332c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55682
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-22 21:24:29 +00:00
Ryan Harrison 7fc0c0519a Revert "Vulkan: honor bufferImageGranularity the simplest way."
This reverts commit 48183b8f58.

Reason for revert: Part of Dawn->Chromium breakage

BUG=dawn:950

Original change's description:
> Vulkan: honor bufferImageGranularity the simplest way.
>
> Vulkan requires that linear and opaque resources be placed in different
> "pages" of bufferImageGranularity size, as some hardware uses the page
> table to contain some compression bits or other stuff. Make Dawn honor
> this limit by aligning all allocations to bufferImageGranularity. This
> is pretty bad and should be improved later.
>
> Also does some cleanups:
>  - Add kMappableBufferUsage to represent all mappable usages.
>  - Remove the proxy function for resource management from
>    vulkan::Device and call ResourceMemoryAllocator directly.
>  - Use an enum to make the difference between mappable, linear and
>    opaque resources.
>
> This issue was found while doing a change of the memory type selection
> in Vulkan, that started failing some unrelated tests on Nvidia. Without
> knowing the details of the HW or the driver it is really hard to write
> tests, except by copy-pasting a failing test. This is why there is no
> test added in this CL, and instead will rely on tests not failing with
> the follow-up CL.
>
> Bug: dawn:659
>
> Change-Id: Ib7c1f3f1949457e04ca8e23d212dc60af7046213
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52920
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I133f6a44227819bf262ad2b6e8e9d0d7bfaaefaa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:659
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55642
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-06-22 19:00:44 +00:00
Corentin Wallez 7149c017b6 Vulkan: Fix FindBestType logic for device-local preference.
Previously when comparing a "bestType" that's device-local with a
"current" that's non-device-local, the logic to favor device-local
memory would be skipped and the types compared on their size. This lead
to incorrect memory types selection on some configurations (where the
small device local heap was selected).

Bug: dawn:659
Change-Id: Ie764815082ebeef845b70077fe630df05bcdb92b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39500
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-22 14:59:26 +00:00
Corentin Wallez 48183b8f58 Vulkan: honor bufferImageGranularity the simplest way.
Vulkan requires that linear and opaque resources be placed in different
"pages" of bufferImageGranularity size, as some hardware uses the page
table to contain some compression bits or other stuff. Make Dawn honor
this limit by aligning all allocations to bufferImageGranularity. This
is pretty bad and should be improved later.

Also does some cleanups:
 - Add kMappableBufferUsage to represent all mappable usages.
 - Remove the proxy function for resource management from
   vulkan::Device and call ResourceMemoryAllocator directly.
 - Use an enum to make the difference between mappable, linear and
   opaque resources.

This issue was found while doing a change of the memory type selection
in Vulkan, that started failing some unrelated tests on Nvidia. Without
knowing the details of the HW or the driver it is really hard to write
tests, except by copy-pasting a failing test. This is why there is no
test added in this CL, and instead will rely on tests not failing with
the follow-up CL.

Bug: dawn:659

Change-Id: Ib7c1f3f1949457e04ca8e23d212dc60af7046213
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-22 13:41:35 +00:00
Yunchao He 987fbed32c Add 3D Texture T2T copy tests on non-zero mip levels
After adding some e2e tests for 3D texture T2T copy on non-zero mip
levels, it turns out that there is a bug in the e2e test itself.
The 3D texture copy splitter works well.

Bug: dawn:547

Change-Id: I51aef7aaca4caf9c86bfb0590eb0288d17731ba5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55144
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-21 20:09:37 +00:00
James Price 3a1a0397d3 Metal: Generate storage buffer lengths with Tint
Tint now matches the behavior of spirv-cross for shaders to use the
arrayLength builtin, and so needs a uniform buffer containing storage
buffer lengths to be passed to shaders that use this builtin.

Fixed: tint:256
Change-Id: Ib51cc4a3c6f7c2cdea867a23ed868d9d3740d734
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55181
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-21 20:08:18 +00:00
Yan, Shaobo 55e08d567f CopyTextureForBrowser(): Support Alpha Ops
This CL adds the support ofwgpu::CopyTextureForBrowserOptions::alphaOps
for CopyTextureForBrowser(), which allows the user to specify the alpha
operations (DontChange, Premultiply, Unpremultiply) when calling
CopyTextureForBrowser().

BUG=chromium:1217153

Change-Id: Idb5dd4482b33f2ada9aafc24380afeb48f2e26bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-06-21 10:05:37 +00:00
Ben Clayton e4f4a3711f wgsl: Disable broken tests
ShaderRobustnessPerf:
SPIRV-Cross apparently generates incorrect code for MSL and OpenGL, when
attempting to initialize workgroup memory. Disable these tests when not
running with use_tint_generator.

D3D12DescriptorHeapTest:
The UBO layout for a mat2x2 was incorrect, but the test relied upon this.
Temporarily disable the test so we can roll the fix.

Bug: dawn:945
Bug: dawn:946
Change-Id: I810249b26a8a0b583796c0ba63b8a703eb9540e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55248
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-21 07:55:57 +00:00
Zhaoming Jiang f21d1f4d7a Refer TODO to Dawn issue 944
Refer the TODO in ShaderModuleBase::InjectCompilationMessages to
issue dawn:944 for further tracking.

Bug: dawn:753
Change-Id: I2ff09ba5914f2df0182bf26e9001a66782811f06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-06-18 16:46:40 +00:00
Zhaoming Jiang fdc35e604e Emit tint warning when creating shader module
Add the formatted tint messages in OwnedCompilationMessages, which will be emit after creating the shader module succeeds of fails.
This patch also change the compilation messages handling in creating shader modules. Now the compilation messages are separated from sparseResult, and should be handled manually. A new method, ShaderModuleBase::InjectCompilationMessages, is introduced to move a given OwnedCompilationMessages into the shader module, and emit the formatted tint errors and warnings. This method should be called explicitly on a valid or error shader module.

Bug: dawn:753
Change-Id: I5825186c6d9c4aa7725aebd0c302bfce5e1f37cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53890
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-18 13:29:39 +00:00
Corentin Wallez 3a3952c4f5 Suppress ShaderRobustnessPerf when using Tint + FXC
Also tighten previous suppressions to only apply when using the Tint
generator.

TBR=bclayton@google.com

Bug: tint:904
Change-Id: I22210227c428eb38901904966ec2c3bd70ce607b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-18 08:52:12 +00:00
Yunchao He aee22d142b Implement copies b/w 3D and 2DArray textures on D3D12
Copies between 3D and 2DArray textures need to be done depth/array
slice by slice via CopyTextureRegion() API on D3D12 because this
API can copy one single subresource every time.

However, if both src and dst textures are 3D texture, we can copy
all depth slices in one shot, which is a fast path for this
copy scenario.

Bug: dawn:547

Change-Id: I950ed58319fb0f30dfc8a2de3e57e8a64406f7e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-18 07:44:12 +00:00
Corentin Wallez b86e45f8ca Omit types in most WGSL `var` statements.
Bug: None
Change-Id: Id6ed10d98a550d912784b688c5473f67f1889a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54882
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-17 21:36:11 +00:00
Ben Clayton fecd5a5977 wgsl: Suppress all VertexFormatTests when using FXC
Disabling the one test clearly wasn't enough

Bug: tint:904
Change-Id: I23f448d2f3028fff13e4eb406b08a7175166ea9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55100
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-06-17 20:54:15 +00:00
Corentin Wallez 95aa7c5b29 Add SetIndex/VertexBuffer offset argument alignment constraints
The vertex buffer alignment in particular is helps make the
implementation of programmable pulling much easier on Metal since the
vertex data will be able to be represented as array<u32>.

Bug: dawn:805
Change-Id: I2bf2742db3b8fa478be620c892925b8b75dc514c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54659
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-06-17 17:48:45 +00:00
Ben Clayton 36edf8d850 wgsl: Fixes for new validation failures
Values of array and matrix can now only be indexed by a constant value.
Dynamic indexing requires the value to be held in memory.

See: https://github.com/gpuweb/gpuweb/issues/1782

Bug: tint:867
Change-Id: I2b9ad6e40fc8121e7aca3a71c190639b39b0b862
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54652
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-06-17 11:25:09 +00:00
James Price dcb82432fb Metal: Remap vertex buffers when using Tint
Otherwise bindings with non-zero groups get through to the Tint MSL
backend and break assumptions.

Bug: tint:104, dawn:571
Change-Id: I8d95ba142a386ff0d992ffe5f88a7acf93057ce1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54960
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-17 08:08:58 +00:00
Yunchao He 5b6c1ebce7 Enable CopySplitTests unittests for 3D texture copy splitter on D3D12
CopySplitTests unittests were added for 2D texture copy splitter.
Now that we have added 3D texture copy splitter recently, it's time
to enable these unittests for 3D texture copy splitter.

This change enables the CopySplitTests unittests for 3D texture copy
splitter, with some fixes:
  - Footprint depends on bufferOffset and copySize, not bufferSize,
  - Copy regions overlap validation incorrectly added 1 extra pixel,
  - For 2D texture copy regions, there is one empty row at most in
    a copy region. However, it is not true for 3D texture copy
    regions when we are copying the last row of each slice.

It also adds a few more tests for 3D texture copy splitter when the
copySize.height is 1 and there is an empty row in the copy region.

Bug: dawn:547

Change-Id: I5381993ed5c656da0f82395e7c7bccc54d784767
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54500
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-17 03:22:48 +00:00
Yunchao He 9288ea605d Fix a bug in 3D texture copy splitter for D3D12
TextureOffset should respect both origin and copySize when we are
addressing the empty first row issue. So textureOffset in copy 1
should just move/add (copySize.height - blockInfo.height) rows
in order to copy the last row of all depth slices but the last one.

Bug: dawn:547

Change-Id: I6a1acf656651869c8934897d5c7e8974f1a5eb9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54441
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-17 02:36:48 +00:00
Ben Clayton cd417bc9a1 Disable test where FXC emits bad output
Bug: tint:904
Change-Id: Ibefd0d83914e39b5a2db942153f183e6f334fcc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54880
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-06-16 20:18:08 +00:00
James Price ff7eb1641e Metal: Run vertex pulling when using Tint
The config was already being set, but the transform itself was not
being added to the manager.

Bug: dawn:571
Change-Id: I850d5b0f37635598427b4a3a3285d243b89fad46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54721
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-16 16:58:39 +00:00
James Price 142108fc8e Metal: Remap resource bindings when using Tint
Use the BindingRemapper transform to remap resources binding numbers
to the indices chosen in the pipeline layout.

Bug: dawn:571
Change-Id: I548f063f09970222dea289f05285764fc3ea1b46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54520
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-16 15:42:59 +00:00
Li Hao b936d23364 Implement internal storage for buffer usage and buffer binding type
In the timestamp internal pipeline, the ResolveQuery buffer cannnot be
binded as Storage buffer in binding group layout due to it has not
Storage usage.
Add InternalStorageBuffer for buffer usage and
InternalStorageBufferBinding for buffer binding type, make the
QueryResolve buffer implicitly get InternalStorageBuffer and only
compatible with InternalStorageBufferBinding in BGL, not Storage buffer
binding type.

Bug: dawn:797
Change-Id: I286339e703e26d3786c706ded03f850ca17355fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54400
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-06-16 14:33:27 +00:00
Ryan Harrison 8c584a1f4c Make usage of overridable constants a validation error
This feature is not yet implemented in Tint and it not planned for OT.

BUG=dawn:799

Change-Id: Ib97dcd39e8ae956aa6fdc4cc1b148ec7f101b061
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54280
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-14 19:07:17 +00:00
James Price 6681114e5e Update usage of arrayLength() intrinsic
The runtime array parameter is now passed as a pointer, instead of by
value.

Change-Id: I632814d2a2890dbe4476c2b01023a5ff8de42d21
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54485
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-14 08:39:02 +00:00
Corentin Wallez 5a53eb3113 Validate that DS attachment must cover all aspects of the texture.
It isn't clear if this should be a limitation of the WebGPU
specification. Until further investigation is done, disallow it in Dawn
to avoid undefiend behavior.

Bug: dawn:812
Change-Id: Iab8208f1ea479263b08ede41374ce1a680ce191e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53387
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-11 14:25:29 +00:00
Ben Clayton 6133e5cf3d Wrap call stmts with non-void rets, with ignore()
We have a new validation rule that states that all calls to functions that return a value must use that value. ignore() is the escape hatch.

Bug: tint:886
Change-Id: I9ab8d288b3c54ad4b7e46feda129c36c9136c20b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-11 14:01:29 +00:00
Yunchao He 74f0c02044 Refactor CopySplitTests.cpp in unittest D3D12
The log output code snippet duplicates again and again in this test.
So this change put it into a function and all tests can call that
function without duplicated code. It names the new function as
DoTest(), which calls DoTest2D() (the original DoTest()). The new
function can add DoTest3D() into the test in order to test 3D
texture splitter if needed and all tests don't need to change
anything.

It also removes TexelBlockInfo instance in DoTest2D(), which provide
no new info, just as Origin3D instance (for origin) and Extent3D
instance (for copySize).

Bug: dawn:547

Change-Id: I668682c5bdbae56dcdc8cf0e232f27233e17b883
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54221
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-10 17:04:04 +00:00
Austin Eng f8a0f82fad Move zero-size copy skips from the frontend to the backend
Bug: chromium:1217741
Change-Id: Ib4884b5aa80124ed9da48262fcae11cf6d605034
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53883
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-10 02:40:18 +00:00
Yunchao He 99ee5e8028 Impl 3DTexture copy splitter for empty first row on D3D12 - 2
If the copy region generated from 2D texture copy splitter has an
empty first row due to alignment adjustment and we simply extend
it to all copied depth slices, the copy region will be incorrect
for 3D texture copy.

If there is an empty first row and the copy height is odd, we can
split the copy region into two:
  - copy0: copy the first depth slice
  - copy1: copy the rest depth slices because there is no empty
    row after alignment adjustment

This method resolves the remaining problem when copy height is 1.
It also is an optimization for other odd copy height cases, say
copy height is 3, 5, 7, etc.

This change implements the special situation when the copy region
generated from 2D texture copy splitter has an empty first row and
its copy height is odd.

Bug: dawn:547
Change-Id: Idf4f4a9b87f783c5328463e0f4182429a7e809f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53885
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-09 21:20:32 +00:00
Brandon Jones 0d50a2c770 ComputePipelineDescriptor.computeStage->compute
Deprecates the computeStage member of the descriptor in favor of compute
as described by the spec. In order to support both variants without
breaking backwards compatibility some code had to be manually added to
the wire client to copy from the deprecated member to the new one and
visa versa.

Change-Id: I9d5c2fc9c446c927c5792c9af9ed56c90060b65b
Bug: dawn:800
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53884
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-09 18:07:32 +00:00
Yunchao He e5b9903cc1 Implement copy for 3D texture on D3D12: non-zero mip
The change implements copy non-zero mip level for 3D textures
on D3D12 when the texture has multiple mip levels. The texture
size on level 0 can be either 256-byte aligned or 256-byte
unaligned(its size is non-power-of-two).

Bug: dawn:547

Change-Id: I8ed74fa587cfd814e7f526173dcb653d0a252a1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-09 16:01:08 +00:00
Hao Li 7cbcacc712 Disallow pipeline statistics query as UnsafeAPIs
- Pipeline statistics query is not fully implemented, disallow its
  creation as unsafe
- Add pipeline statistics creation in UnsafeAPIsTest, because it needs
  enable extension, add a separate test class for it.

BUG: chromium:1177506
Change-Id: Ic77e04c9c854b396e7240674bd9deb0caf97a513
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53889
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-09 08:47:37 +00:00
陈俊嘉 11379a3b59 Add support for windows SwapChainPanel in SwapChain and Surface
Add SurfaceDescriptorFromWindowsSwapChainPanel structure in codegen.
Add WindowsSwapChainPanel surface type.
Add support for WindowsSwapChainPanel surface in SwapChain.

Bug: dawn:766
Change-Id: I1d59262b912ee445c90a7ec6e22b442f2fb1bf00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-09 08:44:07 +00:00
Jiawei Shao 9c375faf4c Vulkan: Support creating compute pipeline asynchronously
BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: Id2b2bebe164ccc829e4f2cf737255d634d6572a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53760
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-09 02:58:27 +00:00
Hao Li b68ca071f3 Disable timestamp query on macOS 10.15 on AMD
On macOS 10.15 on AMD GPU, WriteTimestamp cannot be called without any
copy commands on MTLBlitCommandEncoder, otherwise crash occurs. But this
issue is not reproduced on macOS 11.0, just disable timestamp query on
the bad version on AMD.

BUG: dawn:545
Change-Id: I69a012b2091b8ccd251d23ddb26b72e06c07492f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-06-09 01:33:46 +00:00
Jiawei Shao c9a6df3297 Metal: Support creating compute pipeline asynchronously
BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I9427afbb11196c14843c6fb7bf6224afca6d63fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-09 00:42:46 +00:00
Sunny Sachanandani cabd60d991 Add releaseMutexKey to ExternalImageAccessDescriptorDXGIKeyedMutex
This allows the client to specify a different release key for the keyed
mutex than the default of acquire key + 1. If the release key is the
sentinel value of UINT64_MAX, it's set to acquire key + 1. Once Chromium
transitions to always specifying the release key, it will be made a
required parameter and the default behavior will be removed.

Bug: chromium:1213977
Change-Id: I327f7157bb7ff23cf216e43043568ce7c6f38a60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
2021-06-08 21:03:17 +00:00
Brandon Jones b94c41ad23 Follow-up For ExternalTexture Binding Feedback
Implements two basic binding tests requested in a previous review. Moves
ExternalTextureState enum to be private.

Bug: dawn:798
Change-Id: I9e5ac31a92bab26b7d68568802db1fa988e849a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-06-08 20:29:37 +00:00
Yunchao He 84d200e6dd Impl 3DTexture copy splitter for empty first row issue on D3D12
If there is an empty row at the beginning of a copy region due to
alignment adjustment, this copy region split by 2D texture splitter
will be definitely incorrect for 3D textures because every depth
slice (except the first slice) will wrongly skip one row. We need
to recompute this copy region via modifying this copy region and
adding a couple more copy regions for the empty first row issue.

The idea of recomputation is:
  - modify this copy region and don't copy the last row in order to
    make its bufferSize.height not exceed rowsPerImage,
  - use one more copy region to handle the last row of each depth
    slice except the last depth slice,
  - use another copy region to handle the last row of the last depth
    slice.

Bug: dawn:547

Change-Id: Ib2f6019963ed29d62a9f13d7316b5f04801db8c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-08 19:56:17 +00:00
Ben Clayton 15eba9a048 WGSL: Migrate access control to var<>
Spec change: https://github.com/gpuweb/gpuweb/pull/1735

Bug: tint:846
Change-Id: Id2eddc4e8f3bdb86027db8d61bb96b9b8ef9778f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53386
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-08 15:36:44 +00:00
Hao Li 3a07f7410f Resolve TODO in ResolveQuerySet validation
The unavailable queries are allowed in ResolveQuerySet and resolved to
0s, which has been fixed in
https://dawn-review.googlesource.com/c/dawn/+/48320.

BUG: dawn:434
Change-Id: I72b1f0b621fc22a7a0d30c407c7359e59d7b905c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53762
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-08 10:04:34 +00:00
Zhaoming Jiang e557296b08 Dump translated HLSL shaders if the toggle enabled
Add a toggle named "dump_translated_shaders", and when this toggle
is enabled, translated HLSL shaders will be dumped and log via
Device::EmitLog in the kInfo logging level.

BUG: dawn:792
Change-Id: Ia5ccc96019c32b43aa315f080f80a26919b441e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53580
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-08 10:03:44 +00:00
Austin Eng 735d5046b2 Test readback after loadOp value w/ mipmapped depth/stencil textures
There have been some bugs seen with this on some platforms.

Bug: dawn:838
Change-Id: I29fa483eee3c299960d2c998fce90d918ac4dc9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-08 00:24:43 +00:00
Austin Eng ca41b00691 Triage Dawn TODOs
Change-Id: Ia049d5a03d0e251531f71def525492403588fd74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-07 18:23:52 +00:00
Yunchao He 9df00a3e9a Fix a bug for 3D texture comparison in e2e CopyTests
When we are copying data, we need to offset "rowsPerImage" rows
for each depth slice, even though this is a partial copy whose
copy height is less than rowsPerImage.

In addition, when we copy the original data into expected buffer
for comparison, we don't pack data for T2B copy and T2T copy. We
don't remove paddings during copy. So I renames PackTextureData
to CopyTextureData. For B2T copy, we do pack data. Right now we
name it CopyXXXX and we pack the data during some copies, it is
understandable. But if we name it PackXXXX but don't pack data
sometimes, it is weird. In addition, for B2T copy, we pack the
data, so I shorten the buffer size we allocated for comparison.

This change also renames "slice" to "layer" if it includes multiple
depth slices and actually means a layer, but keep slice as slice if
it means an array layer or a depth slice for different cases.

Bug: dawn:547
Change-Id: I6d82e6c25f50bd4c988b1f65f85b24ad1c191d01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-07 17:32:43 +00:00
Hao Li 84481bbb35 Query API: Re-enable Timestamp Query on Metal
Add timestamp query back in Metal supported extensions, and calculate
the timestamp period based on CPU timestamps and GPU timestamps sampled
on device.

There is a crash issue (dawn:545) on macOS 10.15 on AMD devices, but
cannot be reproduced on macOS 11.0+, we can just disable it on AMD with
macOS 10.15 in the following CL.

Bug: dawn:434
Change-Id: Icb4823e7c3115776e64c6a41fd0aea0f6536ccdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-07 03:17:10 +00:00
Austin Eng ed8a8c0893 Triage Dawn TODOs
Change-Id: Ia010e534df1ac8a82008b38c44cfd9dc3f0b1aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53340
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-04 22:23:56 +00:00
Yunchao He 539fc31de3 Remove a workaround of buffer size computation
If we are copying a partial of rows, the buffer size doesn't need
to be that large of the entire image which has "rowsPerImage" rows.
There was a bug in texture copy splitter. And this workaround was
introduced at https://dawn-review.googlesource.com/c/dawn/+/30741
in order to workaround that bug. D3D12 validation is actually correct.

Now that we have fixed the bug at
https://dawn-review.googlesource.com/c/dawn/+/52680/. The workaround
is not needed.

Bug: dawn:547, dawn:520

Change-Id: I92292c71dc5479fc2ba863eb9f897516bd1a96a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-04 20:21:16 +00:00
Corentin Wallez 2b43b45af9 Increase kMaxStorageBuffers/Textures to 8
Bug: None
Change-Id: I154393d9cf3a2101e5740383a8367d498a6d3f03
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53380
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-04 18:27:56 +00:00
Zhaoming Jiang b44000e7af Add the user-visible logging interface.
Details:
- Add the logging level type WGPULoggingType, including levels verbose,
info, warning, and error,
- Add the API SetLoggingCallback, which bind the callback to deal with
logging string,
- Add the return command DeviceLoggingCallback and related code,
- Add DeviceBase::EmitLog(WGPULoggingType, const char*) , and
DeviceBase::EmitLog(const char*) use WGPULoggingType_info as default,
to post logging from native or server device to bound callback
via CallbackTaskManager.

BUG: dawn:792
Change-Id: I107b9134ff8567a46fa452509799e10b6862b8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-06-04 07:10:56 +00:00
Austin Eng 9d911d4957 [Vulkan] Free bind group layouts pending deallocation on shut down
Bug: 1212385
Change-Id: I093f9e5bb91f697939f1fbb286f284b54f3d7c02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-06-04 05:36:46 +00:00
Jiawei Shao 5e1ca53269 D3D12: Support creating compute pipeline asynchronously
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.

1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
   thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
   asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
   is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
   in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
   callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback

Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-04 05:12:06 +00:00
Austin Eng d637cc5482 Disable CompareFunctionsCompute test
This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.

Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.

Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-03 23:25:36 +00:00
Yunchao He 9680c9f874 Polish 2D texture copy splitter on D3D12
In every copy region, its bufferSize.height minus rowsPerImage
can be texture format's blockInfo.height (it is 1 for uncompressed
formats) at most, and it appears only if bytesPerRow is 256 and
copySize on height is a full copy.

This change will benefit 3D texture copy splitter via removing
unwanted empty rows issues. Because empty rows in 3D copy splitter
may lead to recompute/modify copy regions and there might be new
copy regions added.

The removed empty row situations are:
  1) Partial copy on height: copySize.height < rowsPerImage *
  blockInfo.height
  2) bytesPerRow is greater than 512. For example, if bytesPerRow
  is 512 and data in one row straddles two rows and there is no
  empty row at the first part. The second part will have a fake
  empty row if we don't recompute its alignedOffset.
  3) There are two empty rows in a copy region. For example:
  if data in one row straddles two rows and there is an empty row
  in the first copy region. Then there will be two empty rows in
  the copy region of the second part if we don't recompute the
  alignedOffset.

This change also fixes an issue found by Corentin that copy related
argument "rowsPerImage" should not take effect when we are copying
one single depth or array slice.

Bug: dawn:547

Change-Id: I603291d559de1d05e420e5ed1f4cabf53de5a93f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52680
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-03 18:19:06 +00:00
Stephen White b5652c75d2 Implement EGLImage external texture API for GL.
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.

Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-03 16:19:16 +00:00
Ben Clayton b3c371031c Move texture_storage access into type
Instead of having it as a decoration.
The old style is now deprecated and will be removed soon.

See  https://github.com/gpuweb/gpuweb/pull/1735 for the WGSL spec change.

Bug: tint:846
Change-Id: Id2fa681ddf7b97cd3fa41d7b5538029d96db7e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53082
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-03 13:21:36 +00:00
Corentin Wallez b66f630f81 Add a toggle to disallow_spirv.
This toggle will be used by Chromium to disallow the unsecured SPIR-V
path such that a renderer process can only use WGSL.

This new toggle will be covered by a test in Chromium that ensures that
in the default configuration SPIR-V is disallowed.

Bug: chromium:1214923

Change-Id: Ia67e0c7466044e1086399d995dc841426fe604c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-03 12:10:06 +00:00
Jiawei Shao b6c54a6ec2 Remove useless function declarations
This patch removes the function declarations which don't have their
function bodies.

BUG=None

Change-Id: Id16c2a225319331cdbc3a827ebbabf58c16e1dfd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-03 07:42:15 +00:00
Jiawei Shao 661928894e Re-enable the T2T copy workaround on Intel Gen9 and Gen9.5 GPUs
This patch re-enables the T2T copy workaroudn on Intel Gen9 and Gen
9.5 GPUs because the latest released Intel D3D driver still cannot
handle some copies correctly in some copy shapes.

BUG=chromium:1161355

Change-Id: Ia96fe05c3e027f56a734331de03fe42745754cc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-06-03 00:35:04 +00:00
Austin Eng 3cd8c43857 Expand NonzeroTextureCreationTests to DepthStencil textures
And fix a bug where the Metal backend hit an ASSERT when
clearing combined depth/stencil textures by copy.

Bug: dawn:780
Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-01 21:25:33 +00:00
Austin Eng ff70f98545 Expand coverage of NonzeroTextureCreationTests
Expand coverage for these tests by using combinatorial test
parameterization. Covers more cases and expands coverage to
compressed textures. This caught a bug on Vulkan where only the
first region for multi-layer compressed texture copies was cleared.
It also caught a driver bug on some Intel platforms, where clearing
the non-zero mip of a depth texture does not work.

Bug: dawn:780
Change-Id: Ic601bae111c1c2dd150f569d7e02759ca765201e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-01 20:43:53 +00:00
Yunchao He 88097989d0 Implement 3D texture copy splitter on D3D12: preparation
This change mainly is a preparation for 3D texture copy splitter,
which will be based on 2D texture copy splitter and then revise
or recompute incorrect copy regions if needed.

The change itself mainly rename some variables and comments and
distiguish 3D texture copies from 2D (array) texture copies. For
example, term slice is changed to layer if it only refers to layer
slices in 2D textures and it is not shared by depth slices in 3D
textures.

Bug: dawn:547

Change-Id: I6f84134a4fbcb90708901a1059b60e78e1a25ca5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-06-01 19:55:33 +00:00
Brandon Jones 39633e2da2 Implement External Texture Binding Functionality
Adds functionality to BindGroupLayout and BindGroup to allow
GPUExternalTexture bindings.

Bug: dawn:728
Change-Id: I651b28606dceda15f0a944711ddba639df77c1a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-01 19:45:53 +00:00
Austin Eng a9e39e11a8 Add utilities for printing Dawn enums and bitmasks
This is a header-only utility so it can be easily included and
used anyhere. Include it in DawnTest.h to automatically pick up
definitions to print test parameters.

Also, work around bot limitations for very-long test names.

Bug: none
Change-Id: I940263ab0a4cc415b06fa04749694f16ff08335c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51841
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-01 18:49:12 +00:00
Francois Guthmann f56dab0d72 Added new toggle EmitHLSLDebugSymbols to improve shader debugging capabilities by external tools.
Bug: dawn:776
Change-Id: I1a9082463ee61d7b0427740b4075d6a69c3b5946
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52282
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-01 18:46:03 +00:00
Jiawei Shao 5d39860fef Implement AsyncWaitableEvent with std::condition_variable
This patch implements the default implementation of WaitableEvent
(AsyncWaitableEvent) with std::condition_variable instead of
std::future as std::future will always block its destructor until
the async function returns, which makes us unable to clean up all
the execution environment of the async task inside the async
function.

This patch also implements WorkerThreadTaskManager to manage all
the async tasks (inherited from WorkerThreadTask) in the future,
for example all the Create*PipelineAsync() tasks.

This patch also updates the related dawn_unittest WorkerThreadTest.
Basic.

BUG=dawn:529
TEST=dawn_unittests

Change-Id: Ie789ba788789e91128ffc416e7e768923828a367
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-27 00:49:03 +00:00
Jiawei Shao 44fc6e3ab5 Remove DAWN_SKIP_TEST_IF -- Part II
This is the last patch to replace DAWN_SKIP_TEST_IF with
DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF. With this patch
DAWN_SKIP_TEST_IF will be completely removed from Dawn.

BUG=dawn:779

Change-Id: I5aec03697877ff9c6fa175f8d16eba951dd94cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51806
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-26 01:04:32 +00:00
James Price e2f39f8361 Remove use of deprecated `const` in WGSL
Bug: tint:699
Change-Id: Ic5ce39b5c144e25b3b40a991187566557e68754e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52240
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-25 17:09:41 +00:00
Qin Jiajia 10a7f78815 Remove the suppression on use_tint_generator
Bug: dawn:594, tint:744
Change-Id: I371d6f826f7d11951926c32cdb6a0b4af4650f54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51902
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-25 05:19:18 +00:00
Brandon Jones 7e59470563 Remove deprecated BindGroupLayoutEntry fields
Bug: dawn:22
Change-Id: Idf0fd0505fb7e5e5389520fa7bc638e137f4c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51765
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 18:25:48 +00:00
Austin Eng 8bc3e68bd1 ParamGenerator: Return the end iterator if any param is empty
Not doing so produces an infinite loop when iterating from begin to end.

Bug: none
Change-Id: I323587a19ba1618d7e9a326de2ee398ae5e0bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51762
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-05-21 17:30:58 +00:00
Brandon Jones 41c87d973a Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 05:01:38 +00:00
Jiawei Shao 4589de61a0 Remove DAWN_SKIP_TEST_IF -- Part I
This is the first part to completely replace DAWN_SKIP_TEST_IF
with DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF.

BUG=dawn:779

Change-Id: I1795eb4271de08667d43f24b64b42d15ca4b8071
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51721
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-21 02:26:58 +00:00
Brandon Jones 4139fa5ca6 Remove deprecated vertex formats
Bug: dawn:22
Change-Id: Iae2c742e6c7e44f7d99fa9eb9c92bcd4ed516b3f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51763
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 01:29:17 +00:00
Brandon Jones a548578f67 Remove Fences
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.

Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-21 00:01:08 +00:00
Qin Jiajia b58efd079c Use HLSL version 2018 for DXC
Currently, we use the device maximum supported shader model for DXC
compiler. Meanwhile, we should use HLSL version 2018 or above to support
the maximum shader model. Otherwise, it may report below errors:
Explicit template arguments on intrinsic Load requires HLSL version 2018
or above.

Bug: None
Change-Id: I7b1bfd1c08eb5ad30b2f7d59d280678bb71d1d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
2021-05-20 01:50:57 +00:00
Yunchao He b2527e6d9c Add end2end tests for 3D texture copies
These tests are used to demonstrate that different copy scenarios
will impact how TextureCopySplitter to split copy regions for 3D
textures on D3D12.

Bug: dawn:547

Change-Id: I49947387acaa61f4eacbcd5a18c6cd8db913d2d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-05-19 20:34:36 +00:00
Austin Eng 56537f8b06 Move test parameterization macro from DawnPerfTest to DawnTest
Also add macros to make it easier to generate a params struct.
This makes it possible to generate parameterized tests in
dawn_end2end_tests

Bug: none
Change-Id: I009475dcc08a5274f5871237a363489cff7298f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-19 19:38:57 +00:00