SwiftShader now uses an independent build of SPIRV-Tools dependencies,
like in other environments.
Bug: b/158002593
Change-Id: I2149b99fc4b4f615c77c589ae9e5eb880f37feb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85660
Auto-Submit: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Fixed: chromium:1312780
Change-Id: I29f13a2df3ef1db6961a5760a6c1bb05ab3fa89b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85680
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This removes a little bit of noise from the reflection of shader
metadata in Dawn. Tests are added to make sure that Tint does the
correct validation (it does).
Bug: None
Change-Id: I334e7c23b723cf5b5985c9914cc9f8d79a7c0568
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85502
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
A list of errors, `infringingLimits`, is added to EntryPointMetadata.
During shader reflection, instead of directly bubbling limit errors up,
they are stored in this list and check only later during pipeline
creation.
Several ShaderModule tests are reworked to create a pipeline to check
for the validation of these limits. For the IO variable limits the tests
needed to be reworked to check for strings in the error messages because
since IO structs have to match between VS and FS, if one failed the
other failed too. (so it's no possible to target the validation of one
of these in particular)
Bug: dawn:986
Change-Id: I689e16454488d4a3c746ece53828555ed72ed561
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
These are implemented by wrapping the integer types in transparent
ClampedInteger<> and EnforceRangeInteger<> structures.
Some parts of the core needed to be updated after this, either to
disambiguate conversions, or because of bugs (u32 vs u64).
To make the CTS tests checking for this pass, the errors returned when
conversion FromJS failed needed to be updated to TypeError and not just
the generic Napi::Error.
Bug: dawn:1123
Change-Id: Ife1d0baa7687e43d735a1814ec41883c49ae74a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85640
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
When we do B2T or T2B copy from/to a buffer with paddings,
D3D12 may wrongly calculate the required buffer size.
For example, if copySize = {1, 1, 2}, offset = 0, bytesPerRow =
256, and rowsPerImage = 2 (there is 1-row padding for every image),
and we are copying a non-compressed format like rgba8unorm,
the required minimum buffer size should be:
offset + bytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1)
+ bytesPerRow * (copySize.height - 1) + bytesPerBlock * copySize.width.
It is 0 + 256 * 2 * (2 - 1) + 256 * (1 - 1) + 4 * 1 = 516.
The required minimum buffer on D3D12 (including WARP) size is:
offset + bytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1)
+ bytesPerRow * (rowsPerImage - 1) + bytesPerBlock * copySize.width.
Or offset + bytesPerRow * rowsPerImage * copySize.depthOrArrayLayers
+ bytesPerBlock * copySize.width - bytesPerRow.
It is 0 + 256 * 2 * (2 - 1) + 256 * (2 - 1) + 4 * 1 = 772.
It looks like D3D12 requires unnecessary buffer storage for
rowsPerImagePadding in the last image. It does respect
bytesPerRowPadding in the last row and doesn't require storage for
that part, though.
You can verify the buffer size requirement on D3D12 backend with the
new tests via --enable-backend-validation. The validation layer
says that D3D12 requires 772 bytes but we only provide a 516-bytes
buffer, and leads to E_INVALIDARG (Error code 0x80070057) when run
mD3d12CommandList->Close() in CommandRecordingContext::ExecuteCommandList
and causes device lost.
Bug: dawn:1278, dawn:1288, dawn:1289
Change-Id: Icfb792dec60ff7444cb20b3c283709cdb165f80a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85341
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This allows adding as an error context the name of the entry point, and
dedents the code a little bit.
Bug: dawn:563
Change-Id: I1ea9760fc1aca506826ca7ef5a65d40f8370136d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85500
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
The semantic of popErrorScope was changed from raising an exception on
validation errors to instead reject the promise.
Bug: dawn:1123
Bug: dawn:1324
Change-Id: I34322d8293e112eb2d1bfea784e2b2d6be33b604
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85506
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Provides a type to represent the CTS query strings.
100% test coverage.
Bug: dawn:1342
Change-Id: I3769b094ba64221a7b79dd38f76daf0125ee9e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85221
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Counts the size of expressions in the AST to avoid applying unary
wrapping to expressions that have already gotten large.
Change-Id: I0868d6f2bb3c6aaf99efdfb9574327d0af420456
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84900
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Alastair Donaldson <afdx@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Alastair Donaldson <afdx@google.com>
This remove some interfaces like OffscreenCanvas from the global scope
because dawn.node is not capable to usefully create them. The CTS
uses the absence of these interfaces to skip tests when needed.
Bug: dawn:1123
Change-Id: I6d57600ba6b41be58c541d1f8091e7e88781f04f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85364
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously a new promise was created and new promises were never
resolved on creation, only on loss/destruction of the device. This made
the following code wait forever:
device.destroy();
await device.lost();
Bug: dawn:1123
Change-Id: I1e31cf9ccd466672eed4cad464c38cb9f8b3d724
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85362
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is done by moving the set up of these attributes to the place where
the wrapper objects are created, by doing:
jsObject.DefineProperty("foo", impl->getOnceFoo());
Three alternatives that weren't chosen are:
- Caching a weak reference to the member's Napi::Value on the wrapper
struct, and recreate it only as needed. This is good because it
doesn't risk using the value after it is GCed, but it can result in
multiple calls to the getters, which could be unexpected (for example
for GPUDevice.lost in a follow-up CL).
- Caching a persistent reference to the member's Napi::Value on the
wrapper struct. This calls the getter once and doesn't risk using the
value after it is GCed. However if Javascript does something like
`myGPUDevice.limits.device = myGPUDevice`, a cycle is created that
the GC doesn't have visibility into, and that can't be collected.
(the origin of the edge of the reference graph that persistent
references make is unknown to the GC).
- Caching the member on a hidden variable of the JS object. I didn't
find a way to do this. The closest would have been to do
jsObject[Symbol(...)] = cachedValue but even symbols can be retrieved
with Object.getOwnPropertySymbols.
Bug: dawn:1123
Fixed: dawn:1144
Change-Id: I1bc82dd9d10be95bf2bdca73bdfb843bc556d2df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85361
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Fix an assertion in SwitchCases that default case must be last in Switch().
Change-Id: I5ece5a20e22f8df607581373d1f0bb0bd44fb58b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85461
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Add a mutation that wraps an expression in a unary operator.
Valid unary operators depend on the type of the expression.
Fixes: tint:1111
Change-Id: If5a63c5da7e3c212acbec4e838d6542303e59481
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Alastair Donaldson <afdx@google.com>
Bug: dawn:549
Change-Id: Ie6b3ceb610b362adfed96a0982d7541002660809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This patch sets depthWriteEnabled to its default value (false) in the
helper function DawnTest::ExpectAttachmentDepthStencilTestData() as all
the tests can pass with depthWriteEnabled == false on the Linux Intel
bots now.
Note that previously using depthWriteEnabled == false and writing into
FragDepth will cause Linux Intel Mesa driver crash on Mesa 19.0.2.
BUG=dawn:821
TEST=dawn_end2end_tests
Change-Id: I22cc0dcdb8521fd8eae436d99a7c06167af89b09
Change-Id: Id0dd1c31099c6aafad175bde038ba9662b02a160
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85322
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Use the ExpandCompoundAssignment transform to convert compound
assignments to regular assignments.
Bug: tint:1325
Change-Id: I0567131aa7c6b4beb6e25c0c6c559795e9c58c19
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85286
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Use the ExpandCompoundAssignment transform to convert compound
assignments to regular assignments.
Bug: tint:1325
Change-Id: I193a09815836755bc1f7138fe1947be39f7b7206
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85285
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: James Price <jrprice@google.com>
Use the ExpandCompoundAssignment transform to convert compound
assignments to regular assignments.
Bug: tint:1325
Change-Id: Ic843964ec24d8a2f00f801823f8f8bbf1c6fab5c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85284
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Use the ExpandCompoundAssignment transform to convert compound
assignments to regular assignments.
Bug: tint:1325
Change-Id: I960bf6cd0ec3490cd58685a7c13b6a7c86395080
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85283
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>