Dawn Autoroller 0d3ef45d4f Roll ANGLE from a3cda6071438 to e7affd555a20 (18 revisions)
a3cda60714..e7affd555a

2022-07-27 steven@valvesoftware.com d3d11: allow selecting render device by PCI vendor/device ID
2022-07-27 penghuang@chromium.org Remove WARN() in getPixelFormatInfo()
2022-07-27 syoussefi@chromium.org Vulkan: Fix xfb buffer redefine to smaller size
2022-07-27 ynovikov@chromium.org Roll chromium_revision 1201dfbc62..85c57e6023 (1027387:1028671)
2022-07-27 steven@valvesoftware.com Vulkan: allow selecting render device by PCI device/vendor IDs
2022-07-27 penghuang@chromium.org Disable share context lock for Chromium
2022-07-27 lubosz.sarnecki@collabora.com Context: Also disable ASTC on mState when emulation is disabled.
2022-07-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from b6ddcf331865 to 1739966fee2a (1 revision)
2022-07-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 03d4f8e01303 to 7158d6e8eaad (3 revisions)
2022-07-27 jmadill@chromium.org Test Utils: Get executable path from command line.
2022-07-26 senorblanco@chromium.org D3D11: implement image load/store format reinterpretation.
2022-07-26 jmadill@chromium.org dEQP: Allow running against system GL.
2022-07-26 mfoltz@chromium.org [Cast Convergence] Remove is_chromecast in ANGLE.
2022-07-26 lubosz.sarnecki@collabora.com Tests: Add Battle Of Polytopia trace.
2022-07-26 syoussefi@chromium.org Translator: Fix deep copy of loops and branches
2022-07-26 sywow.choi@samsung.com Vulkan: Move dmabuf extensions support
2022-07-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 50a58c2a73cb to 03d4f8e01303 (3 revisions)
2022-07-26 syoussefi@chromium.org Remove suppressions added due to VK_ATTACHMENT_UNUSED bug

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I120c9df20dd844d09ec2ca3aa98026e97018da73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97480
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-07-27 23:01:50 +00:00
2022-07-27 20:50:40 +00:00
2022-07-27 22:54:50 +00:00
2022-07-27 01:04:35 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%