Dawn Autoroller 1a27c55aa5 Roll ANGLE from bc33b1584ff3 to 3700a05997b6 (15 revisions)
bc33b1584f..3700a05997

2022-09-22 gman@chromium.org Revert "Add ReadPixels Perf Test"
2022-09-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 7d70d765a648 to 13962002fdf0 (7 revisions)
2022-09-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from d9371f187fcc to 7d70d765a648 (1 revision)
2022-09-21 chris@rive.app Implement the ANGLE_shader_pixel_local_storage API
2022-09-21 sharma.loic@gmail.com Only close COM if it was initialized
2022-09-21 syoussefi@chromium.org GLES1: Enable PointAntiAlias and RescaleNormal tests
2022-09-21 syoussefi@chromium.org GLES1: Fix behavior with incomplete mipmap textures
2022-09-21 abdolrashidi@google.com Suppress VVL error about vkCmdDraw-None
2022-09-21 robert.mader@collabora.com EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
2022-09-21 syoussefi@chromium.org Vulkan: Fix validation error with unset-logic-op in UtilsVk
2022-09-21 abdolrashidi@google.com Suppress VVL error about input attachment desc
2022-09-21 gman@chromium.org Add ReadPixels Perf Test
2022-09-21 ynovikov@chromium.org End Mac 12.5.1 qualification for ANGLE on Intel
2022-09-21 lubosz.sarnecki@collabora.com FrameCapture: Capture Texture Environment in MEC.
2022-09-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from b405d5dd04c4 to 495c41ce34af (3 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: I977c5854c1a4e277ef3fdb8ec0762fe434accd1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103362
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-09-22 01:50:35 +00:00
2022-09-21 13:20:13 +00:00
2022-09-21 17:19:04 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-09-01 16:47:59 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%