CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 270c044100 Metal: Implement begin/end access synchronization with MTLSharedEvent
Bug: b/252731382
Change-Id: Ie2bf978c10dcb7b2c03a2c7ff81ddd8b9b77ac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106760
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-11-04 22:06:20 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs doc: Create overview of the SPIR-V reader 2022-11-01 03:54:42 +00:00
generator dawn::wire validate that the generation must be strictly increasing 2022-11-04 15:29:23 +00:00
include Metal: Implement begin/end access synchronization with MTLSharedEvent 2022-11-04 22:06:20 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Metal: Implement begin/end access synchronization with MTLSharedEvent 2022-11-04 22:06:20 +00:00
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dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.